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Ultinoob
01-30-2015, 05:59 AM
Hi

I posted this here since i thought that a Artificer paladin using a repeater belonged here.

Ive been thinking about this build and couldn't find it hroguh google so here goes. I haven't played it yet.

It is a paladin using a repeater. Either you can go full paladin and use half elf delitante artificer so you can use crossbows or you can take 2 levels of artificer so you can use rune arms also.

When you reach level 14 paladin use holy sword on the repeater. Until then use the Knight of the Chalice enhancements, such as the core ones that gives you light damage, Divine sacrifice, Exalted smite. I know you cant use exalted smite that often but it is still good.

The thing about the repeater is that when using the rangers sniper shot you get it on all three bolt fired. I assume the same goes for Divine sacrifice and exalted smite.

Take int to damage from the harper three. If you go half elf or elf you can maybe get slayer arrows. I am not sure if there is enough enhancements points for this.

So my proposed build is 2 artificer 14 paladin.

The rest of the levels you can do what you want with. If you go full palading till level 14 you can take the last 6 levels as a ranger and get sniper shot. But you wont get it until level 20.


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Half-Elf Male
(18 Paladin \ 2 Artificer)
Hit Points: 294
Spell Points: 551
BAB: 19\19\24\29\29
Fortitude: 14
Reflex: 11
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 16 19
Constitution 14 14
Intelligence 18 24
Wisdom 8 8
Charisma 10 10

Tomes Used
+3 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 0 0
Concentration 2 2
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal -1 -1
Hide 3 4
Intimidate 0 0
Jump -1 -1
Listen -1 2
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 4 7
Search 4 10
Spellcraft 4 7
Spot -1 2
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Wizard
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Paladin)
Feat: (Deity) Follower of the Silver Flame
Feat: (Selected) Rapid Shot


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Precise Shot


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Precision


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Improved Precise Shot


Level 16 (Paladin)
Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
Enhancement: Half-Elf - Human Adaptability: Intelligence (Rank 1)
Enhancement: Half-Elf - Human Versatility: Skill Boost (Rank 1)
Enhancement: Half-Elf - Arcane Fluidity (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 1)
Enhancement: Half-Elf - Arcanum (Rank 2)
Enhancement: Half-Elf - Arcanum (Rank 3)
Enhancement: Half-Elf - Arcane Archer (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Arcane Archer (Elf) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Elf) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 1)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 2)
Enhancement: Arcane Archer (Elf) - Awareness (Rank 3)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Toughness


Level 19 (Paladin)


Level 20 (Paladin)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 1)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 2)
Enhancement: Arcane Archer (Elf) - True Strike (Rank 3)
Enhancement: Arcane Archer (Elf) - Dispelling Shot (Rank 1)
Enhancement: Arcane Archer (Elf) - Dispelling Shot (Rank 2)
Enhancement: Arcane Archer (Elf) - Dispelling Shot (Rank 3)
Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 1)
Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 2)
Enhancement: Arcane Archer (Elf) - Inferno Shot (Rank 3)
Enhancement: Arcane Archer (Elf) - Shattermantle Shot (Rank 1)
Enhancement: Arcane Archer (Elf) - Shattermantle Shot (Rank 2)
Enhancement: Arcane Archer (Elf) - Shattermantle Shot (Rank 3)
Enhancement: Arcane Archer (Elf) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Elf) - Arrow of Slaying (Rank 1)




You have 11 enhancements point unaccounted for on level 20. Use these in the harper three. This is if you want to go the slayer arrows way. If you forget about slaying arrows maybe go drow to get venomed blades.

Please post thoughts, ideas, critisism :)

unbongwah
01-30-2015, 09:34 AM
Div Sacrifice and Smite Evil are melee-only.

Ultinoob
01-30-2015, 10:07 AM
Well there goes that build. The improved crit i get from holy sword is almost the same as i would get from sniper shot. The +3d6 extra damage from the core enhancements is not enough to justify this build. You could get a level as bard or 2 and get iced edges. instead. even though that it is not 3d6 but 1d6. Maybe even get howl of the north as a bard. I cant really see how i could get the +2d6 more. Maybe this build should be tested before we disregard it. But i must say that a normal artificer does have an advantage on some AOE from spells. This is propably not as good a build as i thought at first.

Oxarhamar
01-30-2015, 12:36 PM
Holy sword give great Repeater damage as it is without those attacks.

I'm running 14 Paladin 4 Artificer 2 Monk

Bladeforged Harper, Battle Engineer, KoTC

You don't get Artificer offencive casting but, then you don't need it.

I've posted my build in another thread here but, I've made tweaks over the last 6 ETRs
as well I've seen a few other Holysword Repeater builds around. 14 Paladin 6 Ranger?


If you want Repeater DPS holysword is top notch.

unbongwah
01-30-2015, 03:18 PM
The improved crit i get from holy sword is almost the same as i would get from sniper shot.
AFAIK, Holy Sword and Sniper Shot will stack, which is why I think pal 14 / rgr 6 (https://www.ddo.com/forums/showthread.php/454272-Iconic-LR-Questions?p=5511318&viewfull=1#post5511318) may be the strongest repeater build right now.

Ultinoob
01-30-2015, 03:56 PM
Ok thanks to you all for the info. I thought the build was allready out there... somewhere. Good to know somebody made it work. Unfortunately i need trapper skills in my next life so i cant go pal ranger. But i will look into it. It sounds really interesting. Most be some nasty crits with sniper shot and holy sword.

Oxarhamar
01-30-2015, 11:29 PM
Ok thanks to you all for the info. I thought the build was allready out there... somewhere. Good to know somebody made it work. Unfortunately i need trapper skills in my next life so i cant go pal ranger. But i will look into it. It sounds really interesting. Most be some nasty crits with sniper shot and holy sword.

I get full trap skills on my build

Leveling looks like this
1 Paladin
2 Artificer to unlock trap skills
3-4 Monk put as much as you can in spot here as its a 1 point not a .5
5-12 Paladin
13-15 Artificer
16-20 Paladin

this gives me enough points to max: Spot, Search, disable, & open lock
with enough left over to get 22 in UMD just sky of max.

With insightful reflexes its really great trap build.

Ultinoob
02-01-2015, 06:11 AM
Thanks. But I only play heroic levels so getting holy sword at level 20 doesn't give me much. but what about a art 2 pal 14 build. that would give me some trapper skills and holy sword on level 16.

Oxarhamar
02-03-2015, 04:41 AM
Thanks. But I only play heroic levels so getting holy sword at level 20 doesn't give me much. but what about a art 2 pal 14 build. that would give me some trapper skills and holy sword on level 16.

Yeah that would work but, a bit differently.

I find the evasion from monk comes in handy for trapping to get that 30% xp bonus yum. This is only needed really for traps you must stand in to disarm or Risk being interrupted (which are only a few) if your keen on avoiding traps it's not nessisary at all.

Getting Holy Sword @16 sounds good. For heroics you don't really need it but, it would be fun.

For comparison before Harper & Holysword

I've run 8 fighter 6 Artificer 6 wizard which had Kensei expanded crit range by level 16. That was a lot of fun in heroics and quite powerful in epics as well.

The distinction being before Harper there were only 2 ways to get Int to Damage lvl 6 Arti spell or lvl 6 Rogue Mechanic Tree.

I did a Kensei Mechanic as well back then. 8 Fighter 8 Rogue 4 Artificer.

10 Rogue 6 Wizard 4 Artificer nets improved evasion, sneak dice, self buffs haste, displace, blur. Good times.

Ultinoob
02-04-2015, 02:46 AM
Thanks for you input :)

The evasion feat is good. Maybe your build would be the best. I have an otto box and can start my next life at level 14. Maybe this should be the build?

Kodwraith
03-11-2015, 05:00 PM
Thanks for you input :)

The evasion feat is good. Maybe your build would be the best. I have an otto box and can start my next life at level 14. Maybe this should be the build?

I'm in the middle of trying to figure out the 12 arti/6pally/2monk split now on a single TR from 20 pure Arti (Lensgrinder on Khyber). Right now I'm trying to make melee/swf bastard sword work, but I'm actually still doing significantly more dmg with my repeater even without ImpPS. I may just +20LR into something else.

I played a hybrid ranged sword/repeater on the first life and found I was very very fragile and gimp in even EH, which put me back into ranged mode basically all the time. Just not enough dmg output.

Kodwraith
04-09-2015, 01:08 PM
I burned the +20 LR last night to try a second life 15pally/5arti build.

Right now I'm at 13 pally/2arti. I've been playing around with the char generator to try to figure out the last 4 levels. (14pally/2arti seems a no-brainer). Given precision + adamantine Body feats seem a good thing, I'm trying to figure out what to take beyond this split. It might be that 14pally, 4ranger, 2arti is the better split as I'm trying to preserve some amount of melee capability with Bsword + runearm.

Feats:
7 + 1 arti (if I take arti 4)
Adamantine Body is one, then....?
Ranged Feats:
PBS, Rapid Reload, IC:ranged, PreciseShot.

melee feats so far:
BSword, IC:slash

Which eats up all but 1 heroic.

So ISWF/GSWF as epic? Ditch the runearm and go shield for melee? Reroll and get dex to 21 for combat archery/IPS and forget about melee?

It seems the 4 ranger split is up a feat (rapid reload/PS free, loose an arti feat) and has the ridiculous AA/DWS trees to T4. This build did not seem as EnhP starved as I thought. I had a lot of fun with my pure arti last life, but honestly, artis have just been nerfed by proxy too much to ignore anymore.

Edit: just realized that sniper shot out of the DWS tree requires 6 ranger, so need to think about that.

Livmo
04-09-2015, 01:17 PM
Stay with DEX 16 if you want the feat IPS (Improved Percise Shot).

Singular
04-10-2015, 05:04 AM
I just put together a Rogue/Pali/Fighter Xbow build here:

https://www.ddo.com/forums/showthread.php/458482-Holy-Great-Crossbow!-5-Rog-15-Pali-dps-estimate

Haven't tried it yet, but it looks fun!

AdamSmith
05-23-2015, 05:10 AM
Think 15 Paladin/4 Artificer/1 Fighter would be optimal for holy sword and zeal, Endless Fusillade.

unbongwah
05-23-2015, 06:16 PM
Think 15 Paladin/4 Artificer/1 Fighter would be optimal for holy sword and zeal, Endless Fusillade.
Zeal is +10% Doublestrike only, so it does nothing for ranged atks. The extra spell slot could be useful for DW, CSW, or (on BF) RCD, though.

However, this thread predates U25. Mechanic has a lot more ranged DPS boosts than Battle Engineer, although the downside is rog doesn't get you free feats, profs, and Runearm. Nevertheless, depending on your resources, I think something like rog 6 / pal 14, rog 5 / pal 15, or rog 5 / pal 14 / arty or ftr 1 will come out ahead DPS-wise of any pal 14+ / arty 4+ build.

Kodwraith
06-01-2015, 05:37 PM
I think I may reroll into 1arty/5roge/14 pally. I ate my +20 heart before u25 and hadn't realized how ridiculously OP T5 mechanic is.