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View Full Version : Downtime Notice: 8:00 AM - 11:00 AM Eastern (-5 GMT) Friday, January 30th



Cordovan
01-29-2015, 03:56 PM
UPDATE: The worlds are open! Thank you for your patience, and we will see you in the game.

The DDO Game Servers will be brought down on Friday, January 30th from 8:00 - 11:00 AM Eastern (-5 GMT) for a hotfix. Thanks for your patience, and we'll see you back in the game soon!

Cordovan
01-29-2015, 03:57 PM
This is for the hotfix discussed in recent days. Also, it'll actually happen this time. :)

UurlockYgmeov
01-29-2015, 04:16 PM
YEAH! The Snowfolk of Eveningstar (just being sensitive to their needs by calling them folk rather than Snow...) thank you and will stare at you less!

Thalmor
01-29-2015, 05:07 PM
This is for the hotfix discussed in recent days. Also, it'll actually happen this time. :)

Sure you can't postpone until Monday, when I'm back at work?

Sarzor
01-30-2015, 06:02 AM
Sure you can't postpone until Monday, when I'm back at work?

This. I seem to have terrible luck with being home days when the game is down.

Karadon_II
01-30-2015, 06:14 AM
Acceptable only if the bonus days this weekend is extended through Feb 2nd.

xeonotrix
01-30-2015, 06:57 AM
well i hope they are up quick i need to do some more dungeon dwelling.

Iwant_DiabloThree
01-30-2015, 06:58 AM
There hs never been any "fixes" in this game, only bandaids.

shadowdragon00
01-30-2015, 07:52 AM
Acceptable only if the bonus days this weekend is extended through Feb 2nd.



as this takes place during my primary game time...

sucks not being able to game after a full work week... and just wanting to chill on my friday night...

Cordovan
01-30-2015, 08:59 AM
Release Notes (https://www.ddo.com/en/update-24-hotfix-2-release-notes) are up.

Nestroy
01-30-2015, 09:01 AM
The update servers are up too... Seems the update is progressing.

Edit: After reading the release notes - servers will go up and I see flaming and "nerf"-crys incomming en masse in 3... 2... 1. SWF now adding the right damage modifier? Well, this certainly will hit several players now happily mashing EE content on their SWF builds.

Azithoth
01-30-2015, 09:20 AM
logged in game!

Cordovan
01-30-2015, 09:21 AM
The worlds are open! Thank you for your patience, and we will see you in the game.

kauetomaz
01-30-2015, 09:22 AM
Release Notes (https://www.ddo.com/en/update-24-hotfix-2-release-notes) are up.

boooooooooooo
tripping stuff all day long was fun, boooooooooooo

Aelonwy
01-30-2015, 09:22 AM
Anyone else think what turned out to be the issue with fireball was hilarious? =P

Scrapco
01-30-2015, 09:37 AM
SWF now adding the right damage modifier? Well, this certainly will hit several players now happily keeping up with the only three other boring-ass builds in EE content on their SWF builds.

FTFY. It's amazing how many bad changes are based on a small group of whiny forumites with faulty math. What a waste of priorities.

/me checks the release notes to see if Power Attack is toggled on when logging in...

twigzz
01-30-2015, 09:42 AM
The update servers are up too... Seems the update is progressing.

Edit: After reading the release notes - servers will go up and I see flaming and "nerf"-crys incomming en masse in 3... 2... 1. SWF now adding the right damage modifier? Well, this certainly will hit several players now happily mashing EE content on their SWF builds.

It hit one of my toons.....don't really affect me tho, I'm still mashing EE's. /shrugs

UurlockYgmeov
01-30-2015, 09:44 AM
The update servers are up too... Seems the update is progressing.

Edit: After reading the release notes - servers will go up and I see flaming and "nerf"-crys incomming en masse in 3... 2... 1. SWF now adding the right damage modifier? Well, this certainly will hit several players now happily mashing EE content on their SWF builds.

nope - Uurlock IR'd yesterday. Now he is happily mashing heroic content again!

Mryal
01-30-2015, 09:44 AM
Anyone else think what turned out to be the issue with fireball was hilarious? =P

Yes lol.Funniest release notes in a while.

UurlockYgmeov
01-30-2015, 09:45 AM
The worlds are open! Thank you for your patience, and we will see you in the game.

on-time if not early! Way to go! Nicely Done! goes back to slaughtering things for champion chunks!

jalont
01-30-2015, 09:45 AM
FTFY. It's amazing how many bad changes are based on a small group of whiny forumites with faulty math. What a waste of priorities.

/me checks the release notes to see if Power Attack is toggled on when logging in...

This post was so accidentally funny.

PhotoRob
01-30-2015, 11:55 AM
Too bad about the tactical feats nerf, it was nice having actually being able to trip and sunder. I suppose we can't complain too much, we all knew this was coming. Guess it's time to take it back off the hotbar and use that spot for something that actually works.

In other news, something changed so I can't use pylotro to start the game. I can still use the Turbine launcher, but I now have to wait while it tries to install the 2005 C++ runtimes *EVERY SINGLE TIME*. (Yeah, yeah, I know... most of you don't have that problem. Well I do, so knock it off.)

Still no way to toggle off the chumps, I see.

Oh well, at least those things everybody was enjoying are now working properly, so we can have less fun, right? :)

Scrapco
01-30-2015, 12:21 PM
In other news, something changed so I can't use pylotro to start the game. I can still use the Turbine launcher, but I now have to wait while it tries to install the 2005 C++ runtimes *EVERY SINGLE TIME*.

Yup. That makes it completely broken for Linux users. Wish the changelogs were actually complete so there could be some glimmer of hope on where to start tracking this down.

whereispowderedsilve
01-30-2015, 12:30 PM
Yup. That makes it completely broken for Linux users. Wish the changelogs were actually complete so there could be some glimmer of hope on where to start tracking this down.

Yup, ditto here, Pylotro launches...and nothing happens at all. Hopefully some one can figure something out...

DukeCanning8426
01-30-2015, 01:25 PM
Yup, ditto here, Pylotro launches...and nothing happens at all. Hopefully some one can figure something out...

plotro user here as well, but currently win 8.1 64bit here and same phenomen, is maybe dotnet 4.0 mandatory now?

Flavilandile
01-30-2015, 01:25 PM
Same for me, PyLOTRO is not launching the game.

DukeCanning8426
01-30-2015, 02:21 PM
Same for me, PyLOTRO is not launching the game.


anyone lucky with ddo-ml?

FestusHood
01-30-2015, 02:34 PM
Anyone else think what turned out to be the issue with fireball was hilarious? =P

Dang it, now i gotta re-roll that half orc fire savant.

MasterJarek
01-30-2015, 04:17 PM
The client tries to update downloading the "dndclient.exe" (7779656 bytes) but the update progress shows at around 65%

An update error occurred:
Unknown error: 0xffffffff80043012

Happened with the updating process 2 weeks ago. Took around 4 hours until it "somehow" magically found a way to update the said exe.

But I guess no dev will read this post or a ticket anyway..

Cheers!
Jarek

mna
01-30-2015, 04:30 PM
Release Notes (https://www.ddo.com/en/update-24-hotfix-2-release-notes) are up.


Yup, ditto here, Pylotro launches...and nothing happens at all. Hopefully some one can figure something out...


plotro user here as well, but currently win 8.1 64bit here and same phenomen, is maybe dotnet 4.0 mandatory now?


Same for me, PyLOTRO is not launching the game.


Yup. That makes it completely broken for Linux users. Wish the changelogs were actually complete so there could be some glimmer of hope on where to start tracking this down.

An unlisted change that was apparently included in this hotfix, is that the format for the login and server-selection data has changed, to match what was done to Lord of the Rings Online a few months ago.


So, for those of us who still use Pylotro, that'll need some work too. Fortunately the LotRO community already figured it out (https://www.lotro.com/forums/showthread.php?559349-Can-t-log-in-with-Linux-at-the-moment-anybody-else).

I'm back in game with nwestfal's updated version, from https://github.com/nwestfal/pylotro ... yes, that's in source form, but at least it should help Linux users that way already. (Who was it again that had build the old Windows Pylotro packages?)

whereispowderedsilve
01-30-2015, 04:41 PM
An unlisted change that was apparently included in this hotfix, is that the format for the login and server-selection data has changed, to match what was done to Lord of the Rings Online a few months ago.


So, for those of us who still use Pylotro, that'll need some work too. Fortunately the LotRO community already figured it out (https://www.lotro.com/forums/showthread.php?559349-Can-t-log-in-with-Linux-at-the-moment-anybody-else).

I'm back in game with nwestfal's updated version, from https://github.com/nwestfal/pylotro ... yes, that's in source form, but at least it should help Linux users that way already. (Who was it again that had build the old Windows Pylotro packages?)

Yes please, point me in the direction I'll need it for Windows 7 64 bit. This is way over my head other wise so..

Asking nicely, sincerely, politely it would be greatly appreciated! :P! :)! :D!

Sehenry03
01-30-2015, 04:51 PM
Yes please, point me in the direction I'll need it for Windows 7 64 bit. This is way over my head other wise so..

Asking nicely, sincerely, politely it would be greatly appreciated! :P! :)! :D!

Win7 64bit here also and also no idea about any of this technical stuff. Any help is appreciated =)

mna
01-30-2015, 05:45 PM
Win7 64bit here also and also no idea about any of this technical stuff. Any help is appreciated =)

Well... let's see... it would be preferable to have someone test things on Windows or maybe even build a package to minimize the risk of error, which is considerable here (and no warranty whatsoever! I don't actually know what'll happen) but...

I cannot usefully test anything Windows-specific on Linux, obivously, but I'd think installing unpackaged Pylotro might go something like... here goes...


1) You need to have Python installed. Your old Pylotro package install will necessarily have come with it, but I'm not sure if it'd make sense to keep that.
So, I'd go and remove the old Pylotro, and install Python. https://www.python.org/downloads/ ... Pylotro recommends 3.2+ but I'm on 2.7 and it works fine for me.
2.7.(9+) and 3.4+ at least should come with "pip" and "setuptools", otherwise you'll need to get those separately, you'll probably need them.

2) Download the prerequisite package(s). Only PyQT4 is listed as absolutely required, http://www.lfd.uci.edu/~gohlke/pythonlibs/#pyqt4
- choose version corresponding to what you have from step 1.

3) Get a command prompt with Python in your path. Assuming you installed Python in "C:\Python27\", this is done by starting a command prompt (cmd.exe) and running command "set path=%path%;C:\Python27\" - change to match what you did earlier.

You should now have Python installed, and "python" and "pip" commands available from your command prompt window, if I got this right.

4) Run "pip install PyQt4?whatever-you-downloaded.whl" - assuming that is successful, you should then have PyQT4 to go with your Python.

5) Get the Pylotro source, direct link would seem to be https://github.com/nwestfal/pylotro/archive/master.zip , and unzip it in a suitable place locally.

6) Using the Python-augmented command prompt, go to wherever your unzipped Pylotro content is, and run "python setup.py install".



On Linux, I only needed to do parts 5 and 6, and that latter command produced the "pylotro" executable. Now, never having tried, I'm not at all sure what actually happens on Windows, but you should either get a "pylotro" command available to your command prompt, or maybe even a proper Windows-type graphical launcher in your menu somewhere.


Sources used:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
https://pip.pypa.io/en/latest/user_guide.html#installing-from-wheels
http://www.instructables.com/id/How-to-install-Python-packages-on-Windows-7/
https://wiki.python.org/moin/Python2orPython3
https://docs.python.org/2/install/
https://docs.python.org/2/tutorial/interpreter.html

LucidLTS
01-30-2015, 05:47 PM
An unlisted change that was apparently included in this hotfix, is that the format for the login and server-selection data has changed, to match what was done to Lord of the Rings Online a few months ago.


OK, Turbine, this isn't a "Hot Fix", this is a major revision, and needs to go to Lamania for a while to give people a chance to figure it out. And you need to help them.

A change this big made in the way this was made is horrible customer service, and there is no excuse for it.

When you lock out a segment of your population, you aren't just losing them, you are losing the people who run with them. And you build serious resentment.

And it would have been so easy to avoid, if you'd only cared :-(

Dreppo
01-30-2015, 08:52 PM
PyLotRO is a third party tool, not made by Turbine, and it's not Turbine's responsibility to support it.

I understand and sympathize with the fact that you are temporarily broken, but don't complain to Turbine.

RydeaNikkna
01-30-2015, 10:00 PM
5) Get the Pylotro source, direct link would seem to be https://github.com/nwestfal/pylotro/archive/master.zip , and unzip it in a suitable place locally.

6) Using the Python-augmented command prompt, go to wherever your unzipped Pylotro content is, and run "python setup.py install".



On Linux, I only needed to do parts 5 and 6, and that latter command produced the "pylotro" executable.

Thank you for finding the updated pylotro, I spent my lunch break trying to fix it.

For Linux step 6 should probably sudo ./setup.py install just to make the install smoother.

FranOhmsford
01-30-2015, 10:08 PM
Too bad about the tactical feats nerf, it was nice having actually being able to trip and sunder. I suppose we can't complain too much, we all knew this was coming. Guess it's time to take it back off the hotbar and use that spot for something that actually works.


Correct me if I'm wrong here but the double nerf of tactical feats seems a bit broken in its own right.

Having stats do double their effect was clearly broken and had to be nerfed fine BUT why on Ebberon remove the Level component?

And how on Ebberon is Trip/Sunder etc. supposed to work in Epics {or even High level Heroics} now?

Captain_Pengie
01-31-2015, 12:43 AM
Tactical feats no longer add a character's level to its DC.
Tactical feats no longer add double their ability score modifier to their initial Saving Throw.


Thanks for taking what was a useful ability and making it the most pointless button in the game. Since the patch I can't even trip a one-legged rabbit that is half dead from myxomatosis.

Ten Thumbs Down.

Flavilandile
01-31-2015, 02:07 AM
PyLotRO is a third party tool, not made by Turbine, and it's not Turbine's responsibility to support it.

I understand and sympathize with the fact that you are temporarily broken, but don't complain to Turbine.

Maybe, but the official launcher is broken for many...Between the 'can't connect to patch servers', the forever 'downloading prerequisistes', the 'always downloading 10 splash screens in 3 languages', the always downloading 'Visual c++ whatever' ( and variations/combinations thereof )... And I'm not even talking of the "Akamai Netsession" spyware issue. Or all the players that play on MAC/Linux and can't use the normal launcher.

So for a good number of players the Official launcher is not an option if they want to play the game.
This kind of changes should at least be put on Lamannia for a few week so that we have time to update the alternate tools, and not sneaked in a patch ( and not even mentioned in the Release Notes ) on a friday.


Edit: It seems that I have found the fixed version for Windows, thanks to French LoTRO players :

http://tiers-age.leforum.eu/t530-Pylotro-Un-launcher-non-officiel-mais-rapide.htm

Direct link : http://lotro.fosconetwork.org/scripts/PyLotRO.zip

I renamed my PyLOTRO directory to PyLOTRO-old, uncompressed the zip file to replace the directory, and that's it.

F2PPremiumLeech
01-31-2015, 02:32 AM
I can still use the Turbine launcher, but I now have to wait while it tries to install the 2005 C++ runtimes *EVERY SINGLE TIME*.


I had this problem, I solved it by going to DDO folder, then further into 3rdparty-folder and running those runtime-installers manually, after that, no more of that problem.

mna
01-31-2015, 06:20 AM
Thank you for finding the updated pylotro, I spent my lunch break trying to fix it.

For Linux step 6 should probably sudo ./setup.py install just to make the install smoother.

Well yeah, that or otherwise run with sufficient privileges... there have been various schools of thought on that one.

My favorite in principle would've been the one where "semi-privileged" users have at least partial write access to /usr/local and /opt. Unfortunately that fell out of favor long ago in the general case, but still...


$ which pylotro
/usr/local/bin/pylotro

LXP
01-31-2015, 06:23 AM
Tactical feats no longer add a character's level to its DC.
Tactical feats no longer add double their ability score modifier to their initial Saving Throw.


Thanks for taking what was a useful ability and making it the most pointless button in the game. Since the patch I can't even trip a one-legged rabbit that is half dead from myxomatosis.

Ten Thumbs Down.


Tip: Never rely on features that seem too good to be true, because they probably will be considered OP sometime later and get 'nerfed'.

Captain_Pengie
01-31-2015, 10:07 PM
Tip: Never rely on features that seem too good to be true, because they probably will be considered OP sometime later and get 'nerfed'.

It wasn't a matter of it being 'too good to be true' - it is more like 'finally it works'. Prior to the "bug" you couldn't trip anything - ever. With the bug you at least had a chance but still not a 100% guarantee so it worked sensibly. Now we have gone back to "well there is a button I'll never bother pressing again because it is simply a waste of effort".

Trip needed to be changed to provide at least a chance of it working instead of being a complete loss - while the "bug" may have been going a bit far in some peoples opinions, we needed something to make trip viable. We should at the very least be given the chance to take enhancements/epics that add these sort of bonuses (without having to spend heaps of points on useless rubbish like the silly harper tree) so that Trip becomes a valid tactical option instead of its current (and previous) wasted button as even with improved trip and the current +1-3 type enhancements it is pointless effort for anything at or close to level.

When you cannot trip mobs unless they are 10 levels below you things have gone too far.

taujack2
02-01-2015, 01:03 AM
Thanks, I haven't been able to Get DDO to work in 2 weeks .. I am glad i finally managed to find a link here.

mna
02-01-2015, 03:34 AM
Thanks, I haven't been able to Get DDO to work in 2 weeks .. I am glad i finally managed to find a link here.

2 weeks? But this change happened much more recently than that!