View Full Version : Mimic Festival Feedback Thread
Cordovan
01-21-2015, 01:12 PM
Please use this thread to provide us with your feedback on the Mimic Festival, ask us questions, etc. Thanks!
Zephea
01-21-2015, 01:24 PM
Well there are all these cute items in the store. I assume they relate to the festival but my German is not that good :" Nutzt diese Munze, um eine Menge brauchbarer"
Loromir
01-21-2015, 01:27 PM
Well there are all these cute items in the store. I assume they relate to the festival but my German is not that good :" Nutzt diese Munze, um eine Menge brauchbarer"
From Google Translation:
"Uses this coin to make a lot of useful...."
What's the rest of the sentence?
sudzz
01-21-2015, 01:59 PM
From Google Translation:
"Uses this coin to make a lot of useful...."
What's the rest of the sentence?
this has hapened before, they are items from Lord of the Rings Online that have crossed the boundary of franchise and are accidentally showing up in DDO, ignore them, the only new things worth looking at are the mimic baits
Grosbeak07
01-21-2015, 02:07 PM
Motes + Cards.... how do we know this won't be another exploit fest?
Loromir
01-21-2015, 02:12 PM
Motes + Cards.... how do we know this won't be another exploit fest?
I guess it depends on how useful the items we can get from this are.
Where does the festival take place...where are the mimics? In public areas or instanced areas?
legendkilleroll
01-21-2015, 02:23 PM
Only spent 15mins or so on lamannia
First off it looks like this will be the next round of cards, hopefully what happened to the anniversary cards doesnt happen here
can trade 10 motes for random card, then 2 cards for an item
I bought some tonic from the store, used it on me before a chest which turned into a mimic that put one mote in my inventory after i killed it, during the quest i used a tonic before each chest but it didnt work on 3 of them, end up fighting only 2 mimic for 2 motes
UurlockYgmeov
01-21-2015, 02:26 PM
Well there are all these cute items in the store. I assume they relate to the festival but my German is not that good :" Nutzt diese Munze, um eine Menge brauchbarer"
think he is talking about these - from the DDO Store:
Not ANOTHER currency - I thought Astral Shards were the new currency - and have been trading on the black market (ASAH) hard core to gather enough.
https://scontent-a-iad.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10933814_425852444238978_1141391288678838062_n.jpg ?oh=80cfae09d4d839071d3a3c804cd2cef2&oe=55635B7E
RD2play
01-21-2015, 02:28 PM
on Lamma atm
got a few chest spawn mimics, and tried out the store potion but it did not work on all chests ... bugged it
hope I can get a dev to hand out some motes so we can check the reward system
Cordovan
01-21-2015, 02:36 PM
Yes, some LOTRO items are in the DDO Store on Lamannia. This is a known issue for Lamannia, and can be safely ignored.
painkiller3
01-21-2015, 02:39 PM
any screenshots of what you can trade for? or does it not show until you combine them?
UurlockYgmeov
01-21-2015, 02:39 PM
Only spent 15mins or so on lamannia
First off it looks like this will be the next round of cards, hopefully what happened to the anniversary cards doesnt happen here
can trade 10 motes for random card, then 2 cards for an item
I bought some tonic from the store, used it on me before a chest which turned into a mimic that put one mote in my inventory after i killed it, during the quest i used a tonic before each chest but it didnt work on 3 of them, end up fighting only 2 mimic for 2 motes
on Lamma atm
got a few chest spawn mimics, and tried out the store potion but it did not work on all chests ... bugged it
hope I can get a dev to hand out some motes so we can check the reward system
1) - new bag or expand existing bag to hold new cards please. Many collect things - so having one of each card is what they want, and don't believe the image gallery has been fixed yet to survive most reincarnations.
2) thought existing motes of night would be able to be used, or are all mabar items now useless (unlike what was originally promised).
3) The remove the mimic repellent is buried in the npc's text selections. kindly unbury it.
4) interesting placement of the mimic npc - hall of heroes.
5) oops - incorrect.
UurlockYgmeov
01-21-2015, 02:40 PM
Yes, some LOTRO items are in the DDO Store on Lamannia. This is a known issue for Lamannia, and can be safely ignored.
thanks for the heads up. is there any reason the store suddenly switched to Deutsch in the descriptions? ;p
Grosbeak07
01-21-2015, 03:31 PM
Where does the festival take place...where are the mimics? In public areas or instanced areas?
Basically any chest in a dungeon can be a mimic (even non-loot ones and champion chests). Mimics drop motes, which you need 10 of, to turn in for a card in the Hall of Heroes, 2 cards combined = item.
I didn't use the bait, but it wasn't that hard to get 10 motes for a card. You can also run things over level and get them (I farmed low level stuff like Havadasher etc. with a level 28 and they still spawned and dropped motes).
But once again we have ingredients and cards, won't be long after this goes live before you can buy thousands of motes on the ASAH, if the past is any indication.
UurlockYgmeov
01-21-2015, 03:33 PM
tried haverdasher cause it is the quickest way I know to get a chest. used mimic bait on both chests - first worked - second (by the haverdasher) didn't. still got the loot.
TitusOvid
01-21-2015, 03:44 PM
Is it possible to screenshot the items avaiable pls?
thank you.
Altough another festival where you farm some thingies in a well known quest to simply turn them into other thingies seems kind of boring. no recipe, no new flavor in questing ... festivult with another name and a choice in the resulting price ...
Grosbeak07
01-21-2015, 03:48 PM
Is it possible to screenshot the items avaiable pls?
thank you.
Altough another festival where you farm some thingies in a well known quest to simply turn them into other thingies seems kind of boring. no recipe, no new flavor in questing ... festivult with another name and a choice in the resulting price ...
Going to be awhile, since you need 2 cards to get an item and there are at least 6 (since that's the card I got), that's quite a few combinations to search through. And no, I'm not farming mimics on lamannia to do that!
I'm in favor of it, since I don't have to do anything special, but do what I normally do (like Crystal Cove or Risia etc).
SirShen
01-21-2015, 04:10 PM
When you drink a mimic store potion you NEED to show some form of an icon in my buffs, we are going to pay money for these and as it stands i cant tell if i have drunk a potion or not.
Also if someone has the anti-mimic buff and they are in a group does that mean that you get no mimic because if so thats going to make alot of players solo.
Theolin
01-21-2015, 04:29 PM
been running kobalds new ring leader ... elite ... up to 7 chests .....
first 4 runs got 1-2 mimics per run
bought mimic attracting potion .... 6 chests used a pot before each chest ... ZERO mimics .. I don't think the pots actually work.
NoWorries
01-21-2015, 05:09 PM
The Mimic Bait is not currently working. We are aware of that and are working on a fix internally. When it does work, there is in fact an icon that will appear while it is active.Both the Mimic Bait and Mimic Repellent only apply to the person who has them active. The effects do not carry over to other members of a group.
Marupal
01-21-2015, 05:25 PM
When you drink a mimic store potion you NEED to show some form of an icon in my buffs, we are going to pay money for these and as it stands i cant tell if i have drunk a potion or not.
Also if someone has the anti-mimic buff and they are in a group does that mean that you get no mimic because if so thats going to make alot of players solo.
I can't tell if there is an icon in the buff bar at the top (it's too full), but if you hit F1 and then press 'z' you'll see whether you have it or not. It's the standard exclamation icon with the text "You smell delicious ...to a mimic."
It'd be nice if the mimic bait stood out some other way. Didn't the buffs from Cove and Mabar potions show up just below the buff bar?
EDIT: ninja'd by a dev
Marupal
01-21-2015, 05:42 PM
The Mimic Bait is not currently working. ...
If that's the case, I'm liking how often the mimics are showing up. Was concerned they were going to be rarer.
Zzevel
01-21-2015, 05:50 PM
Basically any chest in a dungeon can be a mimic (even non-loot ones and champion chests). Mimics drop motes, which you need 10 of, to turn in for a card in the Hall of Heroes, 2 cards combined = item.
I didn't use the bait, but it wasn't that hard to get 10 motes for a card. You can also run things over level and get them (I farmed low level stuff like Havadasher etc. with a level 28 and they still spawned and dropped motes).
But once again we have ingredients and cards, won't be long after this goes live before you can buy thousands of motes on the ASAH, if the past is any indication.
Are these new Motes or can we use motes for the graveyard event if we still have em?
UurlockYgmeov
01-21-2015, 05:57 PM
The Mimic Bait is not currently working. We are aware of that and are working on a fix internally. When it does work, there is in fact an icon that will appear while it is active.Both the Mimic Bait and Mimic Repellent only apply to the person who has them active. The effects do not carry over to other members of a group.
Thank you for the heads up!
UurlockYgmeov
01-21-2015, 05:57 PM
Are these new Motes or can we use motes for the graveyard event if we still have em?
new motes - and so far cannot use motes of night for anything except virtual TP (that's toilet paper)
Vengeance777
01-21-2015, 06:13 PM
I would like to see the mimics drop motes based on CR. The mimics appearing in epic content are way higher CR than the ones appearing in low level content but all of the mimics only give 1 mote no matter how high their cr is. Currently its way better to farm low level quests with more chests for motes then to run epic content for motes. Maybe make the epic mimics drop 5 motes or 2d6 motes instead of just 1. It needs something to make looting epic chests worth it compared to low level chests.
Marupal
01-21-2015, 06:36 PM
new motes - and so far cannot use motes of night for anything except virtual TP (that's toilet paper)
There was some talk in the Producer's letter about a possible event for halloween this year. I'm not tossing my Mabar stuff yet.
GoldyGopher
01-21-2015, 11:18 PM
Okay after three hours of playing on Lamannia with a test character and hitting approximately 250 chests I have collected 5 motes.
Yes siree that is 2%, that cannot be working as intended.
Level 7 character - ransacked Havadasher, Irestone Inlet, Miller's Debt and Kobold's New Ringleader plus many other quests.
Does Quest/Chest Ransack play into whether or not we get a mimic?
UurlockYgmeov
01-21-2015, 11:31 PM
There was some talk in the Producer's letter about a possible event for halloween this year. I'm not tossing my Mabar stuff yet.
neither am I - am a known packrat.. :D
agree on the # of motes scaling to meet CR.
Also - mimic bait - per chest... or another that raises the chance that lasts for an hour and pauses in public --- and have jewels of fortune also act as mimic bait (increases % of mimic appearing)
drewrayder
01-22-2015, 04:21 AM
The Mimic Bait is not currently working. We are aware of that and are working on a fix internally. When it does work, there is in fact an icon that will appear while it is active.Both the Mimic Bait and Mimic Repellent only apply to the person who has them active. The effects do not carry over to other members of a group.
lol. well...guess i cant "enjoy" the event then. explains why i cant seem to get a chest to turn into a mimic after the first 2 that did. ran irestone inlet til im ransacked. just first 2 chests in first run mimced...after that...nothing...so i got a whopping 2 motes.
Oxarhamar
01-22-2015, 04:22 AM
First,
no notes? Common man!
Second,
watched the preview video (something about Xnumber of mimics killed server wide = "all chests are mimics for 15 minutes". This will cause the same nonsense lag issues we have experienced with Crystal Cove & Mabar opening. If the initial server wide change to spawn mimics 100% of the time does not bog us down it will be the mass number of players Zerg farming lowbie quests with many chests over and over opening instances at a rapid pace that lags the servers down.
Why do we keep getting these lame lag creation events. Do the developers not learn from these timed opening of instance events where the server is flooded with activity upon the "open phase"
Third, more cards? You can't be serious are all the duping exploit loopholes cleared up?
sudzz
01-22-2015, 05:29 AM
think he is talking about these - from the DDO Store:
Not ANOTHER currency - I thought Astral Shards were the new currency - and have been trading on the black market (ASAH) hard core to gather enough.
https://scontent-a-iad.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10933814_425852444238978_1141391288678838062_n.jpg ?oh=80cfae09d4d839071d3a3c804cd2cef2&oe=55635B7E
No, this is from LotRO not DDO this has happened before.
cdbd3rd
01-22-2015, 07:32 AM
...
Third, more cards? You can't be serious are all the duping exploit loopholes cleared up?
I'm betting/guessing that they finally started affixing a code into the items internally. If someone makes a copy of the item, the game will detect the duplication and either delete the offending item - or better yet, delete the offending account. ;)
At least, that's how I'd dream it up if I was asleep. ;)
Updating my Llama to go Mimic hunting has become a temptation. :o
dcbbeets
01-22-2015, 08:22 AM
the mimic chest in the test dojo is it suppose to give motes?
regards Davy
NoWorries
01-22-2015, 10:23 AM
Okay after three hours of playing on Lamannia with a test character and hitting approximately 250 chests I have collected 5 motes. Yes siree that is 2%, that cannot be working as intended.
You did get a bit unlucky there.
The chance of getting a mimic out of a chest increases and decreases depending on your success. Finding one lowers your chance for the next time, not finding one raises it.
Other things that help find mimics/collect motes are that everyone gets a token from a mimic. So grouping can benefit players greatly, especially when someone has mimic bait (once it is working properly). Also, once enough mimics are killed by the server, the chance for getting a mimic goes up to 100% for a period of time, which should give a good influx of motes.
painkiller3
01-22-2015, 10:40 AM
any word on what you get from turn-ins?
Ran four quests 20 chest got 4 motes not sure if it is worth it also a continues lag defently it was not worth it did not matter what quest i was in lagged in all four.
DANTEIL
01-22-2015, 10:52 AM
Both the Mimic Bait and Mimic Repellent only apply to the person who has them active. The effects do not carry over to other members of a group.
So grouping can benefit players greatly, especially when someone has mimic bait (once it is working properly).
So these two quotes seem contradictory.
NoWorries
01-22-2015, 11:15 AM
So these two quotes seem contradictory.
The effect of mimic bait/repellent does not apply to other members of a group.
When a mimic shows up and is killed, all members of a group get a mote. So if 1 group member is using bait and is the person who opens the chest. A mimic will spawn and all group members will end up with a token.
Krelar
01-22-2015, 11:19 AM
The effect of mimic bait/repellent does not apply to other members of a group.
When a mimic shows up and is killed, all members of a group get a mote. So if 1 group member is using bait and is the person who opens the chest. A mimic will spawn and all group members will end up with a token.
This sounds like a recipe for all sorts of griefing and arguing in PUGs about who opens a chest.
Drwaz99
01-22-2015, 11:23 AM
*snip* the chance for getting a mimic goes up to 100% for a period of time
So 15 minutes of every chest opened is a mimic? More soul crushing lag and just what I want after completing an EE raid and then finding I have to fight a bunch of mimics to loot and get out. No thanks.
NoWorries
01-22-2015, 11:38 AM
So 15 minutes of every chest opened is a mimic? More soul crushing lag and just what I want after completing an EE raid and then finding I have to fight a bunch of mimics to loot and get out. No thanks.
Raid chests don't spawn mimics for this event. There is also Mimic Repellent which can be obtained from an NPC that will stop chests you open from spawning mimics.
Drwaz99
01-22-2015, 11:56 AM
Raid chests don't spawn mimics for this event. There is also Mimic Repellent which can be obtained from an NPC that will stop chests you open from spawning mimics.
Well, that's a bit better but then it goes to the comment before mine (about the possible griefing and conflicts within groups): I'm going to have to solo if I don't want to participate. Before with events, if I chose not to participate I could elect to not do them (Mabar, Cove, Ice games, Egg hunt). Now I have to buy a repellent and go it alone. Otherwise I have to with every pug combat language barriers, people who don't communicate, griefers and many other factors to get on the same page for a smooth run. That's not fun. I get you're trying to encourage grouping (for those who want mimics) but all your doing is "flipping the coin" and discouraging those who do not.
Aelonwy
01-22-2015, 12:32 PM
Okay after three hours of playing on Lamannia with a test character and hitting approximately 250 chests I have collected 5 motes.
Yes siree that is 2%, that cannot be working as intended.
Level 7 character - ransacked Havadasher, Irestone Inlet, Miller's Debt and Kobold's New Ringleader plus many other quests.
Does Quest/Chest Ransack play into whether or not we get a mimic?
You did get a bit unlucky there.
The chance of getting a mimic out of a chest increases and decreases depending on your success. Finding one lowers your chance for the next time, not finding one raises it.
I am far more willing to believe your code does NOT do what you think it does, than that this was a phenomenal example of bad luck. I watched Cordovan's Mimic Festival Preview on Lamania on Twitch last night, he got two motes right away and then ran Irestone twice getting only one mote per run, then he auto-killed 5 champions in Haunted Halls (after taking 60k+ dmg from them) and only got one more mote. This all would have taken more time if played by non-DM characters.
At just under seven minutes in to Cordovan's Twitch video he says that when you first log on to play for the day you have a much higher chance of spawning mimics and as you are successful at getting mimics the percent chance to spawn a mimic decreases. Assuming that this was Cordovan's first time logging on and spawning mimics for the day, I can't say I'm particularly thrilled with the spawn rate after the first two mimics. At 16 minutes 15 seconds he says " I should note that we have the spawn rate set pretty high on lamannia here." Assuming he was not mistaken, this does not bode well for live, IMHO. Given GoldyGopher's example above, was that also during the high spawn rate on Lamannia? Or was that perhaps tuned up later?
We need 10 motes right to get a single card? and two cards to make an item? I like that we can take part in this festival in the course of normal play but at this rate of acquisition how much normal play are we expected to run per day to acquire a single item? And it looks like the rewards are still BTC which is a serious issue when you are awarded the items blindly. Are the motes BTC? Are the cards BTC?
May I suggest mimics in quests under 10th level grant 1d2 motes, mimics level 10th to 19th grant 1d4 motes, and mimics 20th level and above grant 1d6 motes or if ppl are worried about being skunked by the die roll too much simplify it to 1 mote under 10th level, 2 motes 10-19th lvl, and 3 motes 20th and above.
Oxarhamar
01-22-2015, 12:51 PM
I am far more willing to believe your code does NOT do what you think it does, than that this was a phenomenal example of bad luck. I watched Cordovan's Mimic Festival Preview on Lamania on Twitch last night, he got two motes right away and then ran Irestone twice getting only one mote per run, then he auto-killed 5 champions in Haunted Halls (after taking 60k+ dmg from them) and only got one more mote. This all would have taken more time if played by non-DM characters.
At just under seven minutes in to Cordovan's Twitch video he says that when you first log on to play for the day you have a much higher chance of spawning mimics and as you are successful at getting mimics the percent chance to spawn a mimic decreases. Assuming that this was Cordovan's first time logging on and spawning mimics for the day, I can't say I'm particularly thrilled with the spawn rate after the first two mimics. At 16 minutes 15 seconds he says " I should note that we have the spawn rate set pretty high on lamannia here." Assuming he was not mistaken, this does not bode well for live, IMHO. Given GoldyGopher's example above, was that also during the high spawn rate on Lamannia? Or was that perhaps tuned up later?
We need 10 motes right to get a single card? and two cards to make an item? I like that we can take part in this festival in the course of normal play but at this rate of acquisition how much normal play are we expected to run per day to acquire a single item? And it looks like the rewards are still BTC which is a serious issue when you are awarded the items blindly. Are the motes BTC? Are the cards BTC?
May I suggest mimics in quests under 10th level grant 1d2 motes, mimics level 10th to 19th grant 1d4 motes, and mimics 20th level and above grant 1d6 motes or if ppl are worried about being skunked by the die roll too much simplify it to 1 mote under 10th level, 2 motes 10-19th lvl, and 3 motes 20th and above.
I prefer a 1d2+1, 1d2+2, 1d2+3 type of scaling so we don't end up with those lousy 1 rolls in high levels. Similar to scale drops in Tor.
Or 1d2, 2d2, 3d2, 4d2
Oxarhamar
01-22-2015, 12:52 PM
Raid chests don't spawn mimics for this event. There is also Mimic Repellent which can be obtained from an NPC that will stop chests you open from spawning mimics.
And what's going to stop the 100% Mimic spawn lag from effecting the raids?
Mimic repellent & mimic bait players race to the chest perfect! We needed griefing like this.
DagazUlf
01-22-2015, 01:03 PM
This sounds like a recipe for all sorts of griefing and arguing in PUGs about who opens a chest.
Most definitely. Really poor design.
Bargol
01-22-2015, 01:22 PM
I haven't logged into lamania to see, but based on video's I watched and comments here it seems like more of the luck based **** being crammed down our throats.
Luck based to have chest turn into mimics (low rate). Luck based turning motes into cards. No clear view of what card combos turn into so again luck based (until so poor person who wastes their cards posts on the wiki all the combos).
This is not a replacement for mabar its a total mess. Also events should be completely optional. This event is forced on everyone who groups with others. As we will have crazy server wide 15 minutes of lag every so often where at this point the servers have been fairly unstable lately.
Lastly lets not forget the big middle finger by the devs making any and all mabar items we collected from the last failed event they ended early being made worthless and replaced by yet new ingredients.
Sad...just sad.
UurlockYgmeov
01-22-2015, 01:41 PM
You did get a bit unlucky there.
The chance of getting a mimic out of a chest increases and decreases depending on your success. Finding one lowers your chance for the next time, not finding one raises it.
Other things that help find mimics/collect motes are that everyone gets a token from a mimic. So grouping can benefit players greatly, especially when someone has mimic bait (once it is working properly). Also, once enough mimics are killed by the server, the chance for getting a mimic goes up to 100% for a period of time, which should give a good influx of motes.
I like where this is heading. The mass spawn is great - and those who worry about lag - it isn't like 1000 mimics suddenly appear, no it is only when chests are opened - so the spawns are spread out enough (should be) to prevent lag spikes.
?? Hopefully there is a server wide notice (DM text "'YUMM!!' begins now") and counter icon when the event hits.
The effect of mimic bait/repellent does not apply to other members of a group.
When a mimic shows up and is killed, all members of a group get a mote. So if 1 group member is using bait and is the person who opens the chest. A mimic will spawn and all group members will end up with a token.
This makes sense why the use it once for the next chest is how Mimic Bait works. One can give a group up to 12 motes (raid party in a slayer area)
Raid chests don't spawn mimics for this event. There is also Mimic Repellent which can be obtained from an NPC that will stop chests you open from spawning mimics.
But to reverse the mimic repellent you need to dig down through several layers of dialog. Hard to discover. Also - I can see LFM's now: NO MIMIC BAIT or no REPELLENT allowed :P
I haven't logged into lamania to see, but based on video's I watched and comments here it seems like more of the luck based **** being crammed down our throats.
Luck based to have chest turn into mimics (low rate). Luck based turning motes into cards. No clear view of what card combos turn into so again luck based (until so poor person who wastes their cards posts on the wiki all the combos).
This is not a replacement for mabar its a total mess. Also events should be completely optional. This event is forced on everyone who groups with others. As we will have crazy server wide 15 minutes of lag every so often where at this point the servers have been fairly unstable lately.
Lastly lets not forget the big middle finger by the devs making any and all mabar items we collected from the last failed event they ended early being made worthless and replaced by yet new ingredients.
Sad...just sad.
I feel you concerns and hope they are without merit.
Oxarhamar
01-22-2015, 01:58 PM
I like where this is heading. The mass spawn is great - and those who worry about lag - it isn't like 1000 mimics suddenly appear, no it is only when chests are opened - so the spawns are spread out enough (should be) to prevent lag .
I'm not worried about lag because,1000 mimics spawn at once the 100%.
1) I'm worried about lag tied to the change on the server to make those mimics spawn.
2) I'm worried about lag when masses of players start repeatly zerging high chest per minute low level quests during that time creating masses of instances at once has always been a problem with lag for those who are questing or raiding things just freeze up & bug out when the server takes that load.
sudzz
01-22-2015, 03:34 PM
So whose idea was it to turn off champions spawning chests, and also real genuine mimics in quests do not drop motes, as if the drop rates are not low enough now only normal chests have 2% chance but genuine mimics do not drop motes?
Cordovan
01-22-2015, 03:41 PM
We did want to mention that there is indeed world broadcast messaging when the number of mimic kills gets close to unlocking the 15-minute Mimic frenzy. :)
UurlockYgmeov
01-22-2015, 04:19 PM
I'm not worried about lag because,1000 mimics spawn at once the 100%.
1) I'm worried about lag tied to the change on the server to make those mimics spawn.
2) I'm worried about lag when masses of players start repeatly zerging high chest per minute low level quests during that time creating masses of instances at once has always been a problem with lag for those who are questing or raiding things just freeze up & bug out when the server takes that load.
hmmm.... am concerned about lag - and am watching (quietly) as things unfold. keeping an open mind. Overall I like the idea of the event - just have specific concerns and dislikes (random within random within random within random). In the end, if the loot sucks it won't matter.
And yes, I can see masses doing DA for the champion chunk chests when the Mimic Frenzy hits. :P
We did want to mention that there is indeed world broadcast messaging when the number of mimic kills gets close to unlocking the 15-minute Mimic frenzy. :)
+1 Thank you Cordovan. Glad to hear this. Timely and effectively communicated.
Oxarhamar
01-22-2015, 04:19 PM
We did want to mention that there is indeed world broadcast messaging when the number of mimic kills gets close to unlocking the 15-minute Mimic frenzy. :)
You did not mention etc etc we are suppose to piece together separate the Dev comments , video and in game experiences.
Where are the notes?
Cleanincubus
01-22-2015, 05:11 PM
I can not express how deeply disappointed I am with this event, from the spawn rates of the Mimics, drop rates of Motes, and the implementation of the card crunching system.
I am a casual player, I might play 1-3 quests a day, if any at all, and I play solo 99% of the time. Most of these quests are not packed with chests. So if I want to participate in the event, I'll have to play only quests with large amount of chests, if there is any hope of me getting any items. This usually entails playing low level quests, that I won't even get any XP for, which even further makes me not want to play them. But I can't really farm them either, even with my limited play time each day, because Mimic spawn rates are intentionally adjusted to work against doing so. So the event encourages us to play quests with the most amount of chests in them, because the event is based on chests, and the more chests there are the better chance of a Mimic spawning. But I'll get no XP from the quest, and the spawn rates are adjusted so that even though I pick the quest with a technically better chance at spawns, the system offsets that by decreasing the spawn chance every time one does spawn. Should I just play normally, spend 45 minutes to complete a quest, and hope that the 1 chest at the end is a Mimic? Only to get 1 Mote...
One Mote. Exactly how long is this event going to be on? If it's going to be going on for 2 months or more, sure, no problem (other than the event becoming boring after a while). But if this event is only going to be on for a few weeks, the drop rates are horrible. I just got done running Irestone Inlet 4 times (4,3,1,1) and Tempest's Spine once (1), I got 10 motes. That was all the time I had to play, and be able to give this feedback. So I got enough for 1 card, for the entire day, by intentionally farming. Had I spent that time playing as usual, I would be lucky to get 1 or 2 Motes. Either way, I'm left with pretty much nothing, because I can't do anything with 1 card of .1 of a single card.
First I'd like to state that the Mabar event was my favorite event of all, because of the loot. But this card crunching system is horrible for an event like this. It worked with the Anniversary Event, because the items were useful to all classes. For this event however, most items are Race or Class specific, and are now essentially random until we know what card combinations produce which item. It also doesn't appear, so far, that the Tier system is available anymore. Add on that the higher number cards are going to be rare, like with the Anniversary Event. It'd be fine if these were new items, but they aren't. We've already been able to acquire these items, while being able to choose which items we want, and how we'd like to upgrade them. Now we're stuck with getting whatever luck gives us. For me, I need the level 24 cloak and robe. I don't need a lower level version of them, I don't need a wand, I don't need a Docent, I don't need handwraps. I need specific items, that are upgraded versions of items that I've already worked for in the past. This system makes it nearly impossible for me to now get these items, because I'm assuming the Epic items will need the rarest cards, and I'll need 2 of them. So now with the poor Mimic spawn rate, poor Mote drop rate, cards being completely random from the motes, certain cards being more rare, this card systems is a death nail in this event for me.
I would like to see some changes made to this event, before it goes Live. Most importantly, I'd like to see the card system removed, and the basic system of Mabar/Cove/Risia implemented in its' place. The Motes are there, so we'd just need some other form of ingredient/collectable to merge with them. After that, I'd like to either see the spawn rates of Mimics increase greatly, or, the drop rates of Motes increased greatly.
Cordovan
01-22-2015, 05:13 PM
You did not mention etc etc we are suppose to piece together separate the Dev comments , video and in game experiences.
Where are the notes?
We will have more information about the Festival as it gets close to release.
Oxarhamar
01-22-2015, 05:21 PM
We will have more information about the Festival as it gets close to release.
That's all well and good but, how do the test players know what exactly they are testing.
TitusOvid
01-22-2015, 05:36 PM
How long is this event planned to be live, 1 week, 2 weeks? Some may consider taking vacation time either to farm this or go to a remote island without internet connection :)
This event should be optional for players since there is a lot of grieving potential. And I don't mean chugging pots if I want a regular chests.
If not, sunny island here I come!
Aelonwy
01-22-2015, 05:53 PM
I can not express how deeply disappointed I am with this event, from the spawn rates of the Mimics, drop rates of Motes, and the implementation of the card crunching system.
*snip*
Agreed with everything you said. This event appears to be very poorly implemented and thought through from a player perspective. Random*random*random is unhelpful, and egregiously frustrating for your players. BTC random awards are unpleasant.
nibel
01-22-2015, 06:10 PM
First feedback: I really wished the game had this kind of stuff from the day we fought our first mimic in Reign of Madness. Random chance for any chest in the world to instead be a mimic is awesome, and should had been there to stay, and not an "event". Heck, even it is goes back to ludicrous chance to happens (like, 0.01% chance per chest), keep it in game after the event. Just make the spawn rate higher/variable during the event.
Second, I hope you guys have closed off the way to the duplication exploit that infested the anniversary event. Or at least have a way to act VERY quickly at the first hint of a duplication issue happening.
Third, considering that the mimics have their CR based on quest level (and I hope this is a field test to fixing summons), I think it is unfair for the mimics around the whole game to provide the same reward of 1 mote. Either make higher level mimics drop more motes (maybe CR/15, minimum 1; or 1d2 at quest level 11-20 and 1d2+1 at quest level 21+), or limit the reward based on character level compared to quest (like the champion remnants). Otherwise, this event is easily farmed getting a super geared level 28 character to farm the harbor quests with tons of chests, instead of playing as they should, and getting the mimics as an added bonus to their normal gaming style.
Fourth: Mimic bait is too expensive.
Fifth: Mimics pets are too loud. Tune down their sound effects a bit while walking.
Althotas
01-22-2015, 06:20 PM
I ran 2 quests to see how the4 mimics spawned. Irestone on Heroic elite and Wizard King on epic normal. I had 2 of the chests in Irestone spawn a mimic and received 1 mote for each spawn. Now I expected a higher number of motes in epic but only spawned 1 mimic for 8 chests. I think some adjustments are needed for the spawn rate and also for the number of motes received. I never did see an alert for the mimic frenzy so either the count is not working or I may have been the only one trying to spawn the mimics.
What i see is the random/random /random but also there will be a massive numbers going into a many chest quest clearing the area and not opening a chest until the 15 minute mimic frenzy then a mass rush to open all the chests.
Highlander
01-22-2015, 07:42 PM
Other things that help find mimics/collect motes are that everyone gets a token from a mimic. So grouping can benefit players greatly, especially when someone has mimic bait (once it is working properly).
Thanks for the responses NoWorries.
I have to say that I'm finding the logic on Mimic Baits and Mimic Repellants a bit confusing.
In a solo game, I can understand how they would work. But as this is an MMO, how do they interact with each other when one is permissive and the other exclusive?
Examples:
Someone in a party has a mimic bait, opens the chest and gets the mimic.
Does the mimic ignore the person with repellant? If not, what was the point of the repellant? If I go to the effort of running a Mimic repellant, it means I don't want mimics whether I generate them or otherwise.
Does a person with repellant still get a token?
Or the person with repellant opens the chest first - does this preclude others in the party from getting a mimic from that chest because it has already been opened?
If so, as others have pointed out, this opens up the opportunity for griefing (intentional or otherwise).
Starla70
01-22-2015, 08:15 PM
I was on only about an hour. It seems everyone was testing on their own. Maybe a raid group running would be better to try? Even a quest group of 6, but not one lfm up. I ran a couple of chests out of 5 chest I got 2 motes. That doesn't seem too bad. However the 8 to 1 odds is not good. I am not really sure what all can be gotten, since I only had 2 motes, so I can't really comment on that yet.
PermaBanned
01-22-2015, 10:47 PM
The effect of mimic bait/repellent does not apply to other members of a group.
When a mimic shows up and is killed, all members of a group get a mote. So if 1 group member is using bait and is the person who opens the chest. A mimic will spawn and all group members will end up with a token.
There is also Mimic Repellent which can be obtained from an NPC that will stop chests you open from spawning mimics.
How can all y'all not see the inherent contradictions in, and inevitable internal party conflicts that are bound to arise from the parts bolded above?
Ok, I've been loving A LOT of the things you guys have been doing lately, but I am very curious how all y'all figure this is not a recipe for disaster - and I say that assuming both the often complained about event lag and duping are fixed will not be issues exacerbating the disaster into a full fledged catastrophe.
Surely all y'all anticipated scenarios where pug groups contain both members running a Bait and members running a Repellent - how do you anticipate that conflict getting resolved?
sudzz
01-23-2015, 05:25 AM
I was on only about an hour. It seems everyone was testing on their own. Maybe a raid group running would be better to try? Even a quest group of 6, but not one lfm up. I ran a couple of chests out of 5 chest I got 2 motes. That doesn't seem too bad. However the 8 to 1 odds is not good. I am not really sure what all can be gotten, since I only had 2 motes, so I can't really comment on that yet.
if you want to test in a party maybe you could put up an lfm yourself?
Wizza
01-23-2015, 05:39 AM
So, 20 mimics to get ONE item.
You better start spawning motes on Lama to let us figure out the combination or there is no way people will waste their cards on live for this. Did a couple of crunching and they gave me ML8, ML12 and ML4 stuff. On a 28 Character. Right.
RedOrm
01-23-2015, 08:31 AM
So, 20 mimics to get ONE item.
You better start spawning motes on Lama to let us figure out the combination or there is no way people will waste their cards on live for this. Did a couple of crunching and they gave me ML8, ML12 and ML4 stuff. On a 28 Character. Right.
Care to post the card combo's and results?
It sure doesn't sound promising, but perhaps the items are good for TR?
Also are the motes BTC? Are the cards? If bta or even unbound that might make it more attractive.
Greetz,
Red ORm
Merlin-ator
01-23-2015, 08:58 AM
Care to post the card combo's and results?
It sure doesn't sound promising, but perhaps the items are good for TR?
Also are the motes BTC? Are the cards? If bta or even unbound that might make it more attractive.
Greetz,
Red ORm
Even better, you could update the Wiki
http://ddowiki.com/page/Mimic_Festival
Amundir
01-23-2015, 09:02 AM
First off, I dislike this model vs the mabar and crystal cove model. Maybe it will increase quests, but I think mainly people will ransack the few quests they know that have lots of chests and short duration times. Unless mimics can spawn from champion chests, which I didn't see in any reply yet, though I only went through a few pages.
Second off, please add more of the old mabar items into the tradable selection. Motes were only 1/5 of the things people collected from that event.
Third, and probably my biggest dislike, is the cruncher interface. Seriously, give us a turn in list. What is the point? Surprise? Mystery? The whole thing is eventually going to end up on ddowiki anyway, so all your doing is adding a short duration of mystery and a long term duration of annoyance.
Nestroy
01-23-2015, 09:07 AM
Is the mimic festival the new 1st April Fools Day joke? I would prefer to see Marbar and CC working lag free again. Not again a new (or refurbished old) event that does add new bugs and new lag to DDO.
PermaBanned
01-23-2015, 10:01 AM
Oops, hit he reply button instead of the edit button - coffee's not kicked in yet ;)
axel15810
01-23-2015, 10:27 AM
I have not previewed on lamanina but did watch the livestream mimic event preview video on Wednesday. I posted this on DDO's youtube channel will post again here -
Looking forward to the event, good job DDO devs. I really like how you can participate by running any quest instead of having to stay in only one fixed area. The only criticism I have is the design encourages players to run everything on very easy difficulties and way overlevel since all the mimic drops and spawn rates seem to be the same regardless.
I would like to see higher drop and spawn rates if you're running an epic quest (for epic characters) or a quest within 2 levels of your character (for heroic characters). And even higher drop and spawn rates rates for elite and epic elite within those ranges. That way overlevel farming isn't rewarded so much in comparison to playing the game normally.
Also I know steps have been taken to combat it but I'm very worried about exploits considering what happened with the last anniversary event. I hope the motes, cards and rewards are all bound to account which would at least significantly lessen the damage to the game should exploits happen.
RedOrm
01-23-2015, 10:59 AM
Also I know steps have been taken to combat it but I'm very worried about exploits considering what happened with the last anniversary event. I hope the motes, cards and rewards are all bound to account which would at least significantly lessen the damage to the game should exploits happen.
Gods NO. If the cards are bound in any way, everyone will end up with a pile of unasable cards and where's the fun in that? If they're unbound and you end up with a III and a IV, at least you can give them away to some poor newb that can actually USE a level 8 Robe of Shadow...
As for the dupers, that's supposed to have been blocked, and if not, I sure won't lose any sleep over it.
So far, I'm really totally NOT impressed with the event: the idea is pretty darn cool, but the implementation.... Yuck. The drop rate needs to go WAY up.
I just hope there will be some good rewards, (that are actually attainable).
Greetz,
Red Orm
axel15810
01-23-2015, 11:33 AM
Gods NO. If the cards are bound in any way, everyone will end up with a pile of unasable cards and where's the fun in that? If they're unbound and you end up with a III and a IV, at least you can give them away to some poor newb that can actually USE a level 8 Robe of Shadow...
The fun would be trying to collect what you need yourself. I agree that trading cards is even more fun, but I'm really worried about risking exploits that could do even more long term damage to DDO.
Wizza
01-23-2015, 11:36 AM
The fun would be trying to collect what you need yourself. I agree that trading cards is even more fun, but I'm really worried about risking exploits that could do even more long term damage to DDO.
Yeah that's right. They already killed trading in this game by making everything BtAoA, let's kill it even more in these events. We don't need any player interaction in this game.
brian14
01-23-2015, 11:52 AM
Even better, you could update the Wiki
http://ddowiki.com/page/Mimic_Festival
To combine the cards, do you need the card cruncher from Anniversary event? And are cards/motes bound?
Aelonwy
01-23-2015, 12:13 PM
If the only rewards for the event are currently the old mabar awards, the only rewards i can see being exploitable are the +5 tomes, augments, and possibly some of the consumables, assuming of course that all of those are on the table. From Cordovan's Twitch preview, his reward was BTC, if all the rewards are BTC, or if they are simply coded to continue being bound however they were previously for Mabar, that closes the issue of tomes in any case.
But preferably Turbine has control of the duping issues or a warning system in place should it begin somehow.
I'd prefer for the cards to be unbound, my family traded between us a lot, and we traded abit with friends. I'd prefer the awards though to be bound to account. I'm not going to want BTC handwraps on my bard, a BTC docent on my dwarven paladin, or anything else that will amount to a waste of time and just get destroyed.
Oxarhamar
01-23-2015, 12:52 PM
If the only rewards for the event are currently the old mabar awards, the only rewards i can see being exploitable are the +5 tomes, augments, and possibly some of the consumables, assuming of course that all of those are on the table. From Cordovan's Twitch preview, his reward was BTC, if all the rewards are BTC, or if they are simply coded to continue being bound however they were previously for Mabar, that closes the issue of tomes in any case.
But preferably Turbine has control of the duping issues or a warning system in place should it begin somehow.
I'd prefer for the cards to be unbound, my family traded between us a lot, and we traded abit with friends. I'd prefer the awards though to be bound to account. I'm not going to want BTC handwraps on my bard, a BTC docent on my dwarven paladin, or anything else that will amount to a waste of time and just get destroyed.
I don't really give a care either way the event is lame, full of griefing conditions & I have serious doubts it will be lag free.
If the cards are duped & tradeable +5 tomes will be easily exploitable even if they are BTC. I'm indifferent, the Dev's are aware of exploits if they are sure the loopholes are closed then so be it but, if the exploiting happens they brought it on themselves.
Grosbeak07
01-23-2015, 01:29 PM
To combine the cards, do you need the card cruncher from Anniversary event? And are cards/motes bound?
No, you talk to the NPC and that brings the cruncher up.
Aelonwy
01-23-2015, 04:59 PM
Wasn't much of a preview was it? Nor much in the way of feedback, only 4 pages, mostly negative. The drop rate wasn't good enough for anyone to get much of anything in order to update the wiki. Ironically, Cordovan seemed to think we'd get all the card combo information we needed from this preview. At least that's what he implied in the Twitch Mimic event preview. I wonder what they thought the spawn rate was going to be like in order to have that outcome. Clearly something is amiss. I only hope they listen to the feedback they received.
RedOrm
01-23-2015, 05:15 PM
Wasn't much of a preview was it? Nor much in the way of feedback, only 4 pages, mostly negative. The drop rate wasn't good enough for anyone to get much of anything in order to update the wiki. Ironically, Cordovan seemed to think we'd get all the card combo information we needed from this preview. At least that's what he implied in the Twitch Mimic event preview. I wonder what they thought the spawn rate was going to be like in order to have that outcome. Clearly something is amiss. I only hope they listen to the feedback they received.
Well, just in case they do listen, my minimum suggestions are to NOT lower the spawn rate of mimics but keep it fixed no matter how long you play (except for when it goes to 100% every now and then), and to increase the chances of mimics appearing anyway. 50% sounds about right.
Instead of increasing mimic spawns they could also lower the cost of cards (say 5 motes per card, or even just 3), but that increases the gap between the hardcore and casual players so is probably not so good. But they *really* need to lose the limit on spawns.
Making the rewards unbound or BTCoE would also be good, so folks that have no use for a mabar robe can ar least auction them and get *something* for their trouble. Btw I wonder what will happen if you already *have* a robe? According to the wiki, they're exclusive...
Greetz,
Red Orm
PermaBanned
01-23-2015, 05:46 PM
Wasn't much of a preview was it? Nor much in the way of feedback, only 4 pages, mostly negative. The drop rate wasn't good enough for anyone to get much of anything in order to update the wiki. Ironically, Cordovan seemed to think we'd get all the card combo information we needed from this preview. At least that's what he implied in the Twitch Mimic event preview. I wonder what they thought the spawn rate was going to be like in order to have that outcome. Clearly something is amiss. I only hope they listen to the feedback they received.
They probably figured we'd get a bunch o stuff from using the Bait - but then the Bait didn't work...
Aelonwy
01-23-2015, 06:33 PM
They probably figured we'd get a bunch o stuff from using the Bait - but then the Bait didn't work...
Well if that was the case, that would only anger me as a customer more. That's like saying "hey we're having this cool event celebrating how long the game has been around and all our loyal players but hey you can only reasonably benefit from this event if you pay x amount to get the ingredients for a - you guessed it random reward."
I really hope that wasn't the case. But they must see that their current spawn rates are not going to make people happy on live.
I'd like to say I don't think there are enough people willing to shell out cash for random reward to make such a situation profitable but there seems to be an inordinate number of people willing to gamble on pixels so I'd guess the market research says they're making money from such mechanics or they'd have gone to something else by now.
PermaBanned
01-23-2015, 07:02 PM
Well if that was the case, that would only anger me as a customer more. That's like saying "hey we're having this cool event celebrating how long the game has been around and all our loyal players but hey you can only reasonably benefit from this event if you pay x amount to get the ingredients for a - you guessed it random reward."
I really hope that wasn't the case. But they must see that their current spawn rates are not going to make people happy on live.
I'd like to say I don't think there are enough people willing to shell out cash for random reward to make such a situation profitable but there seems to be an inordinate number of people willing to gamble on pixels so I'd guess the market research says they're making money from such mechanics or they'd have gone to something else by now.One of us misunderstood the other - I thought we were talking about things on Lamania. I don't think they're expecting everyone on live to use Bait. I was referring/responding to where you said "Cordovan seemed to think we'd get all the Card Combo info we needed from this preview." It's during the Preview where I suspect they're expecting all the "what Combos are possible?" testers to use Bait; but the Bait was broke so we didn't get the volume of results they anticipated.
As to wether or not you can "reasonably benefit" from this event... Lol get real. It's a free bonus, if you get anything you benefit - how many freebies do you require for it to be "reasonable" especially considering that unlike other events (Mabar, Cove etc) you get goodies while doing nothing different than you normally do? Sure, you can specifically farm to make the most of the event - but it's not like you have to choose between regular questing or event participation. That aspect of this Mimic Festival is perfect IMO. I have some issues with other aspects, but the fact that I can just "do my thing" and get bonus perks for doing so is brilliant.
Cleanincubus
01-23-2015, 07:33 PM
Now that the preview is over with, and a bit of feedback was given by those who participated, could we get a comment from one of the Devs?
Just seems like when we're asked for feedback on stuff other than Class Enhancements, the thread is left to die, and absolutely no changes are made based on our feedback.
Aelonwy
01-23-2015, 07:51 PM
One of us misunderstood the other - I thought we were talking about things on Lamania. I don't think they're expecting everyone on live to use Bait. I was referring/responding to where you said "Cordovan seemed to think we'd get all the Card Combo info we needed from this preview." It's during the Preview where I suspect they're expecting all the "what Combos are possible?" testers to use Bait; but the Bait was broke so we didn't get the volume of results they anticipated.
As to wether or not you can "reasonably benefit" from this event... Lol get real. It's a free bonus, if you get anything you benefit - how many freebies do you require for it to be "reasonable" especially considering that unlike other events (Mabar, Cove etc) you get goodies while doing nothing different than you normally do? Sure, you can specifically farm to make the most of the event - but it's not like you have to choose between regular questing or event participation. That aspect of this Mimic Festival is perfect IMO. I have some issues with other aspects, but the fact that I can just "do my thing" and get bonus perks for doing so is brilliant.
I did misunderstand what you meant about expecting ppl to use bait on Lamannia. And what I meant about reasonably benefit was in reference to currently needing at least 20 motes to receive any kind of reward (assuming of course that you haven't randomly been given the same card twice) and GoldyGopher's example of 5 motes in three hours. So possibly 12 hrs of play to receive enough motes to get two cards, which may or may not be able to combine, and then may not combine in to anything you want or need. I consider myself lucky to get 12-15 game play hours in a week. Actually I consider myself lucky just to have that much free time any week. I know when Mabar was running I usually managed one item a day, or maybe one every two days. That is what I consider a reasonable benefit.
I agree being able to participate while regularly questing is nice but the spawn rate to achieve anything is poor. Given the choice I would rather run a quest or zone to specifically get the reward I want rather than jiggle the 8-ball hoping to get enough ingredients (motes) to get a chance at another completely random ingredient (cards). That's one random too many.
Just because something is free doesn't always make it a good thing either.
PermaBanned
01-23-2015, 08:28 PM
I did misunderstand what you meant about expecting ppl to use bait on Lamannia. And what I meant about reasonably benefit was in reference to currently needing at least 20 motes to receive any kind of reward (assuming of course that you haven't randomly been given the same card twice) and GoldyGopher's example of 5 motes in three hours. So possibly 12 hrs of play to receive enough motes to get two cards, which may or may not be able to combine, and then may not combine in to anything you want or need. I consider myself lucky to get 12-15 game play hours in a week. Actually I consider myself lucky just to have that much free time any week. I know when Mabar was running I usually managed one item a day, or maybe one every two days. That is what I consider a reasonable benefit.
I agree being able to participate while regularly questing is nice but the spawn rate to achieve anything is poor. Given the choice I would rather run a quest or zone to specifically get the reward I want rather than jiggle the 8-ball hoping to get enough ingredients (motes) to get a chance at another completely random ingredient (cards). That's one random too many.
Just because something is free doesn't always make it a good thing either.
Yeah, I'm completely with you on the random part. While I'm not really against random in general (I liked it with the last cards), I am especially against it with these kinds of rewards. For instance, Cards 3+4 give a min level 8 Robe of Shadow. Given the number of Mabar items that have multiple (4/8/12/16/20/24) level versions and all are Bound to Character - the odds of getting anything I want (or can even use) are pretty abysmal. That would be one of the aspects of this event I'm not at all thrilled with. I like that I can participate while questing - but between the vast potential for (both intentional and accidental) griefing, and the fact that I already have all the Mabar Gear I want on the characters that I play... Yeah, I don't see myself being rewarded with much more than named BtC vendor loot - but what the heck, free is free and at least I know I don't need to buy Bait ;)
AMADHA
01-24-2015, 12:04 AM
Please use this thread to provide us with your feedback on the Mimic Festival, ask us questions, etc. Thanks!
So I gave it a try and found that the Chest open and Mimic animations overrode each other. First the chest opens showing the loot and then the mimic comes to life so you can't see it. This was hugely annoying! What should happen is that if the chest is a mimic the mimic animation should play out and when you kill it, THEN the open chest animation should play NOT at the same time NOR the reverse!!!
Also, since you get those stupid motes anywhere they should be flagged with an info hint on where you go to trade them. That would just be polite.
Having read this thread but not experienced the trade-in weirdness, it would seem to me that the trade ratios should be much lower than Mabar and quest difficulty should increase the drop rate since its 'harder' to get them.
Still, I dislike the "kill stuff - get stuff" theme since I don't play well enough or often enough AND my main toon doesn't seem to be very good at the killing part in any case. So rather than having some ridiculous collection thing (I've got a fair number of useless stuff taking up inventory space from these 'festivals' that I didn't have enough of to cash in... but maybe next year. Which is why I generally dislike them. Plus they remind me how much my toon (or me) suck at this game.) why not just make the festival a real Festival? Reduce the appearance of Mimics and when you hit one it gives you a random bit of loot your character could actually use instead of a bound bit of plate armour to a warforged ranger/monk/druid (your pick)? Then this becomes valuable, you do a higher level quest and find a mimic, better loot, do a quest above level and find a mimic, better loot. First time quest is played X% chance of finding a mimic, minus/plus char/quest level diff, minus Y%x2 for each repeat.
I think this would be better over all, if you're really saying thank-you rather than trying to boost members online for some statistical purpose. You wouldn't be doing that... would you?
Oxarhamar
01-24-2015, 04:48 AM
Well, just in case they do listen, my minimum suggestions are to NOT lower the spawn rate of mimics but keep it fixed no matter how long you play (except for when it goes to 100% every now and then), and to increase the chances of mimics appearing anyway. 50% sounds about right.
Instead of increasing mimic spawns they could also lower the cost of cards (say 5 motes per card, or even just 3), but that increases the gap between the hardcore and casual players so is probably not so good. But they *really* need to lose the limit on spawns.
Making the rewards unbound or BTCoE would also be good, so folks that have no use for a mabar robe can ar least auction them and get *something* for their trouble. Btw I wonder what will happen if you already *have* a robe? According to the wiki, they're exclusive...
Greetz,
Red Orm
I'd much rather they ditch the 15m 100% spawn and replace it with increased Mimic spawns Full Time.
Wizza
01-24-2015, 05:15 AM
Well if that was the case, that would only anger me as a customer more. That's like saying "hey we're having this cool event celebrating how long the game has been around and all our loyal players but hey you can only reasonably benefit from this event if you pay x amount to get the ingredients for a - you guessed it random reward."
I really hope that wasn't the case. But they must see that their current spawn rates are not going to make people happy on live.
I'd like to say I don't think there are enough people willing to shell out cash for random reward to make such a situation profitable but there seems to be an inordinate number of people willing to gamble on pixels so I'd guess the market research says they're making money from such mechanics or they'd have gone to something else by now.
Unless people know exactly what they are going to get from cards, noone will bother with the Bait on Live. Which is exactly why Devs should startt spawning tons of cards on Lamannia, so we can get down the rewards for the rest of the folks.
RedOrm
01-24-2015, 09:30 AM
I'd much rather they ditch the 15m 100% spawn and replace it with increased Mimic spawns Full Time.
Well, I'm suggesting they increase the spawnrate (to 50%) AND have the 100% 15 minutes, but if that's not an option, then yea increased spawns is preferable to the occasional 100%.
Unless people know exactly what they are going to get from cards, noone will bother with the Bait on Live. Which is exactly why Devs should startt spawning tons of cards on Lamannia, so we can get down the rewards for the rest of the folks.
Agreed. Right now, I see 3 versions of the Mabar robe on the wiki, all BTC and NONE of any interest to me as I already *have* these robes on all 3 wizzies. Untill I see anything I actually *want*, there's no reason to even participate in the event, never mind buying bait.
The anniversary event cards were fun, because the cards were easy to get (just log in daily and shake your d20), and by far the most items were at least usefull if not downright cool for a ton of players. Even the worst combos (gems) at least gave you *something*.
The Mimic featifal falls painfully short of that.
Greetz,
Red Orm
Seikojin
01-24-2015, 09:19 PM
You did get a bit unlucky there.
The chance of getting a mimic out of a chest increases and decreases depending on your success. Finding one lowers your chance for the next time, not finding one raises it.
Other things that help find mimics/collect motes are that everyone gets a token from a mimic. So grouping can benefit players greatly, especially when someone has mimic bait (once it is working properly). Also, once enough mimics are killed by the server, the chance for getting a mimic goes up to 100% for a period of time, which should give a good influx of motes.
I like these loot mechanics.
I hope you can replace existing loot mechanics to include some logic like this. For example: have looted the von 6 chest 100 times and got nothing, well now you have 100% chance to get something special.
Seikojin
01-24-2015, 09:22 PM
So during the night the preview was open, did anyone collect enough to make a few cards and combine them?
This would only be exploited if the reward from the cards is excessive like the anniversary ones were (7 raind timer bypasses for one card combo).
Unless they have included their backend item id'ing logic that will prevent duping, people will find a way and dupe until they are banned.
RD2play
01-24-2015, 10:31 PM
So during the night the preview was open, did anyone collect enough to make a few cards and combine them?
This would only be exploited if the reward from the cards is excessive like the anniversary ones were (7 raind timer bypasses for one card combo).
Unless they have included their backend item id'ing logic that will prevent duping, people will find a way and dupe until they are banned.
I got card II and IV or V don't remember and cant log to lamma to check pretty sure it was 4 tho... it gave me the lvl4 docent btc and that on a barbarian fleshy real nice lol
I don't think the rewards and the reward system jimmy well with each other in this event, with random prices they should be bta and a tleast useful for different classes, rather give me Mabar again at the end of this year and let me wait for my cloak, so they can stock this event with some more generally useful prises!
also I have a tip for you guys, when the gong goes for the frenzy. get a few ppl together and rush hit irestone, each grab 2-3 chests, recall, reset, repeat..... (or did I just break the event ?)
brian14
01-25-2015, 01:37 PM
Unless people know exactly what they are going to get from cards, noone will bother with the Bait on Live. Which is exactly why Devs should startt spawning tons of cards on Lamannia, so we can get down the rewards for the rest of the folks.
Or -- what a concept! -- devs should do what they did with Mabar, and have the trade-in NPC tell us exactly what we can get and how.
Trade-ins which are pig in a poke and BtC are an absolute fail.
Ballyspringer
01-25-2015, 10:18 PM
have to say I agree with many posters here, random + grind = no fun and won't be used by anyone except the most hardcore players who have the time to grind it and who don't need the rewards anyways since they probably have better. Sounds like Cormyrian weapons all over again as something that was fairly universally hated after the initial "oooh shiny" period wore off and really not used afterwards much at all and generally now considered a waste of time. The only players who really like those type of things (and still use Cormyrian items while leveling to better stuff) are the players who play for 6-10 hours almost every day and to them it's fun being able to grind the mats for 8-10 items a day, and finding the 1 item out of those 8-10 items that was solid and worth it as a reward. For most casual/moderate players after your smaller playing time in a day/week/month you only have enough to make 1 or 2 items, and chances are at the end you'll find it was a complete waste of your limited time and you end up with nothing to show for it.
Say what you want about the anniversary event, but most of the items were worthwhile and that was a great thing, granted the dupers made those worthwhile things way too abundant screwing things up, but the idea behind it was great. Everyone got cards and most of the rewards you got were good and a few people would get something exceptional. Almost all of the items were able to be used on and were useful to be used for most every type of toon. That's player appreciation to me where everyone gets something as a thanks for X years of keeping the game alive and the players who are on every day wound up with more. It was a great event in the planning of it for quality of the rewards and ease of use for casual/moderate players while still being useful for the hard-core players too. The duping tarnished it greatly yes, but don't lose sight of what it was planned as and what it should have been and let that stop you from creating another good event because of it!
On a side note I used to be one of those 6-10 hours every day players for years and now I don't play much at all, and I do use some Cormyrian weapons while leveling as there were some gems in there when I did play like crazy (and God knows how many old lvl 20 epic items from when they were great that I have sitting in my banks)- but with the time I play now looking at it from a more casual player standpoint I would look at this event and realize it wouldn't be worth it to me and I could care less it was happening or not (and probably prefer it wasn't happening for the lag I'm sure it will cause based on every other event that has happened).
Marupal
01-26-2015, 12:48 PM
pros:
I enjoyed the cards last year and am happy to see them returning again.
Hoping to see a mimic pop - more fun than I thought it would be.
Card combination table - something for the players to work together and figure out. Thank you.
There was a statement about the loot table for the cards that made it sound like the table was going to change next time the event came around, or maybe it was the cards that might change (don't remember who or where, just the words "This time ..." in reference to what the loot was going to be). Variation on a fun theme is much appreciated.
From what I've seen, we have the ability to deal with griefers this event. afaik the repellent effect can only be placed on you by the npc in the hall of heroes, not by a potion. We can check to see if someone is wearing repellent by looking at their buffs and refusing to group with someone that has repellent on (or vice versa if we don't want want mimics). We can refuse to group with someone we catch opening chests with repellent on.
The last card event, I rolled daily and never saw a card nine or card ten on any server. On Cordovan's twitch segment he crunched a few motes and one of the cards was a nine! The odds? I'm hoping the rare cards aren't going to be quite so rare this time.
cons:
Having to figure out the combinations when the rewards are BTCoa - not so great. I'll crunch a few experimentally and pass the info along but some of the possible outcomes are going to be really annoying if pulled on the wrong character.
Allowing someone in a group to enter a quest wearing repellent when the rest of the party isn't wearing repellent - It's just an opportunity for griefers to act out. Why allow the opportunity for griefing at all. Please code it so that the repellent effect is negated on chests unless all players have repellent on.
All in all this event is more fun than it originally sounded. Looking forward to seeing what the card images are going to be.
Postumus
01-26-2015, 03:11 PM
Third, and probably my biggest dislike, is the cruncher interface. Seriously, give us a turn in list.
I can't endorse this enough. I think the cruncher interface is horrible and I would prefer a turn in system/barter box.
ahpook
01-27-2015, 01:55 PM
No, you talk to the NPC and that brings the cruncher up.
Ick. Now I have to run to the HoH to crunch with every other player. Wy can't the cards themselves just self-crunch/barter like the skill tomes do?
UurlockYgmeov
01-27-2015, 03:46 PM
The random-random-random nature of this blows champion chunks.
Random: will it be a mimic?
Random: what card will I get?
Random: what will I get with the cards I do get?
Random: will it be useful?
To much random. What people really enjoy about Crystal Cove and Mabar was the same thing from challenges - knowing what is needed to get exactly what they want. That is the complete opposite of the Mimic Festival.
I and many others enjoyed last years Anniversary Card Event. Some too much. But that is fixed now (*knocking on wood*). The random hidden nature of the cards worked well for that event. For Mabar gear - it sucks champion chunks because we want only what we need or think we will need.
My best information and guess is that the Mimic Festival is the next 'Anniversary Event.' (based upon when it is coming out and the fact that it shares so much with the last Anniversary Event). I liked cake. Even old Cake. I liked the random cards for last years event. I do not like being inside a slot machine attached to a lottery attached to russian roulette in order to get the Mabar gear I want.
Either move the Mabar prize items into (additive) Crystal Cove using the same existing CC ingredients; or make a Spooky themed Crystal Cove using the same mechanics and the existing Mabar items and ingredients. Do this and come up with new prizes for the Mimic event.
Other things of note:
Anniversary Card Bag:
holds 12 items - and there are currently 13 items (14 for some) already. You want to add at least 10 more cards? Where are we going to put these? Another Bag? Expand the existing bag already - make it hold 100 items so you don't have to keep fixing it. Yes, we are hoarders and collectors. Get over it already and just face it and plan accordingly.
Drop rate of motes:
Lets be generous with the math and probability. I normally play from 1 to 4 hours a day. Being generous that is maybe 8-10 chests per hour. Again being generous and saying that 1-in-10 chests randomly are mimics. That means maybe 4-8 motes per day. One of the best selling points of the Mimic Festival was "do what you normally do and collect additional prizes along the way." This is not it. Less than ONE card per day. Say the Mimic Festival lasts for three weeks: 21 cards. So maybe 10 prizes - and probably NOT something I personally can use. Okay, so then I horse trade - which isn't easy because cannot auction it - so have to spend time hawking in the marketplace or harbor or Hall of Heroes - time normally spent questing and finding more mimic. SO now I have to purposefully farm chests instead of questing in order to make up the lost chests / possible mimics / motes. Ok - so you say adjust the probability of each chest being a Mimic (and that entire anti-farm thing) - that ruins the whole surprise / mystery of the event. Yes, we want mystery and surprise - just not in choosing our rewards. Learn what every Carni (carnival operator) knows - make the game random but the prize their own choice - which gives the perception of control.
/joinchannel cardtrades
Yes - Mimic Frenzy.
Love the concept and look forward to it. Just can not count on it because again it is at random times (ok using advance predictive algorithms available to any five year old, one could predict when the next would start IF we had access to more data - which we don't). I don't want to have to adjust my playstyle (which again is against the original idea for the festival) just to participate and collect motes in order to have a random chance to get something that might randomly be beneficial but is bound to my character. Yes I suspect that you will try to have a Mimic Frenzy every 1-2 hours. Also - why can't there be a small chance that a chest was an entire family of mimics? ;p
Binding:
Since the original Mabar items are Bound to Character on Acquire
and this is random random random (triprandom? randomtrip?) maybe should adjust to Bound to Account and make retroactive. This would belay much concern since this change dramatically reduces the number of items we need for all our characters AND frees up valuable BtC storage space. None of the Mabar items is so overpowered (anymore) or special that require BtCoA.
Length of Event:
I say leave it on all the time - seriously. Outside the actual event drop the spawn rate to 1:50 or 1:100 because this adds more of what everyone is loving about Champions (not the champion chunks) the unpredictability - the "Surprise! - I'm a Mimic - you look tasty - I'm going to eat you - YUMM!!." Adding this adds je ne sais quoi - that sparkle in the eye of a player having fun. Turn off the Mimic Frenzy and maybe even the Collector - but as long as it doesn't add lag - only bonuses to the game. :D Can already see the writeups on the vlogs, blogs, mlogs, and rags.
Image Gallery:
Love it. Love the artwork. However, as of Uurlock's last TR - it is still being cleared each TR. Uurlock will be IR'ing later this week and I will check again, but have very little optimism that the image gallery contents will survive the grueling process of reincarnating ('GOOD BYE CRUEL CRUEL WORLD. for tonight I sleep with the fishes.... I will miss teleport most! and the lagmonster least! *munches on a true druidic heart of wood* *munch* *munch* hopefully this time won't come back as a Xachosian Eardweller Larvae! *chew* *chew* *chew* *Chew* *gasp* Needs SALT and Chervil!')
UPDATE: seems to be working - will see next IR.
Now kindly don't misconstrue my feedback. I thoroughly enjoy the basic concepts (and most of the execution) of this addition to the game. I just have serious qualms with the randomness and probability of successfully earning / winning what we want.
Oxarhamar
01-27-2015, 06:50 PM
~snip
My best information and guess is that the Mimic Festival is the next 'Anniversary Event.' (based upon when it is coming out and the fact that it shares so much with the last Anniversary Event). I liked cake. Even old Cake. I liked the random cards for last years event..
I believe you are correct
Can I opt out and just receive a cake.?
Mabar rewards with random chances are NOT Anniversary rewards!
Mabar rewards with a straightforward no randomness to collection & turn in are NOT anniversary rewards!
I'm fine with keeping the event (I know it's not going away) but, scrap the randomness of cards & give us proper Anniversary rewards NOT Mabar!
dunklezhan
01-28-2015, 01:00 PM
First feedback: I really wished the game had this kind of stuff from the day we fought our first mimic in Reign of Madness. Random chance for any chest in the world to instead be a mimic is awesome, and should had been there to stay, and not an "event". Heck, even it is goes back to ludicrous chance to happens (like, 0.01% chance per chest), keep it in game after the event. Just make the spawn rate higher/variable during the event.
.
yes please
MangLord
01-30-2015, 12:29 AM
Just out of curiosity, is there any reason for the decision to use both cards and motes? Wouldn't it be simpler to have the mimics drop random cards, or to use the motes directly to trade for an item in a list? Something like how we can trade commendations for hearts and potions or collectibles to their specific vendors? I don't understand why the system has an extra step.
I don't understand the decision to reduce the amount of mimic spawns the longer a person plays. People who want to farm are going to farm regardless, so why force them to switch characters or create dummy accounts? If you were trying to prevent people from farming, its not going to work. It's a low hurdle at best.
I sincerely hope the cards aren't like the anniversary event, where some people get really lucky and score several very rare cards, while others wind up with bad luck and don't even get one. (I didn't get one card 9 or 10 during the entire event, but my friend rolled three and she doesn't even play every day.) I find a random system like that to be unfair, but you folks at Turbine seem to be fascinated with random chance. For a limited event, I don't see it as a good way to go.
What are we supposed to do with our old Mabar stuff? I still have 11 Signets of Endless Night that I saved from last year, with the intention of trading for another +5 tome this year. With all the lag, problems from the dragon fight, and time invested, I'll be unhappy if they're just useless junk that I saved for no reason.
UurlockYgmeov
01-30-2015, 02:01 AM
that if this is the new anniversary event - that they will / could re-enable the magical d20 - so everyone does get a guaranteed chance of receiving at least one card PLUS what they find through the mimic event. That would make much more sense.... and take allot of the grief out of the perceived process.
SO
everyone who logs in and is at least lv4 (one per account) would be eligible to roll their magical d20 once per day (20 hours); PLUS have a chance at every chest being a Mimic - so they could earn more cards.
SO if this is true - and they move the Mabar loot back into a new or revamped Mabar event - all is swell in the land of Events! (YES - their should be a halloween themed event come October / November).
ALSO - Uurlock just ER'd + LR+1 and the image gallery survived. Will check again in a week or so when he ER+LR's again.
Sloublues
01-30-2015, 11:26 AM
This seems like a potentially fun event, and I hope it is fun.
I don't understand the decision to reduce the amount of mimic spawns the longer a person plays.
Without any insight into the design process, it's quite possible that this is intended to be less "drop people below the standard/target spawn rate if they've been lucky lately" and more "start people off with a generous spawn rate, then ease them down toward the standard spawn rate once they've gotten a few spawns". The latter is a nice thing to do, the former just seems like overthinking the design at best.
In any case, judging from the feedback in this thread, the target spawn rate must be dissatisfyingly low. I hope that's just a bug, like the mimic bait thing was. I'm a more casual player, and I don't necessarily care about having the most awesomest gear available, but it would be nice to get to experience the whole process (fighting mimics, getting a few cards, putting the cards together).
UurlockYgmeov
01-30-2015, 01:53 PM
Without any insight into the design process, it's quite possible that this is intended to be less "drop people below the standard/target spawn rate if they've been lucky lately" and more "start people off with a generous spawn rate, then ease them down toward the standard spawn rate once they've gotten a few spawns". The latter is a nice thing to do, the former just seems like overthinking the design at best.
agree - and believe it to be the later rather than the former, at least that is the impression I got from the event.
In any case, judging from the feedback in this thread, the target spawn rate must be dissatisfyingly low. I hope that's just a bug, like the mimic bait thing was. I'm a more casual player, and I don't necessarily care about having the most awesomest gear available, but it would be nice to get to experience the whole process (fighting mimics, getting a few cards, putting the cards together).
However, the spawn rate also apparently can be adjusted on the fly like the champion spawn rate. So they will certainly tweak it.
michaelw777
02-05-2015, 02:09 PM
Just out of curiosity, is there any reason for the decision to use both cards and motes? Wouldn't it be simpler to have the mimics drop random cards, or to use the motes directly to trade for an item in a list? Something like how we can trade commendations for hearts and potions or collectibles to their specific vendors? I don't understand why the system has an extra step.
I sincerely hope the cards aren't like the anniversary event, where some people get really lucky and score several very rare cards, while others wind up with bad luck and don't even get one. (I didn't get one card 9 or 10 during the entire event, but my friend rolled three and she doesn't even play every day.) I find a random system like that to be unfair, but you folks at Turbine seem to be fascinated with random chance. For a limited event, I don't see it as a good way to go.
What are we supposed to do with our old Mabar stuff? I still have 11 Signets of Endless Night that I saved from last year, with the intention of trading for another +5 tome this year. With all the lag, problems from the dragon fight, and time invested, I'll be unhappy if they're just useless junk that I saved for no reason.
I know this is some days later, but I agreed on your points. IMO, Mabar was nearly perfect in the planning and implementation, including how to trade/spend your Motes. I was perfectly content that it be a specific time/season and not related to normal questing. That Mabar was apparently bug-ridden is a shame. But I'm going to suggest what I know the devs won't do: just rewrite Mabar. The only part that needs to coincide with the first version is the reward system. This was well thought out: you knew what you were getting and it was worth your time getting it.
I too (and I know others also) saved a bunch of stuff from Mabar. They said it wouldn't be wasted - even if they go with a new Mote system, at least allow us to crunch our old Motes into shiny new Motes if they're not equivalent. Just don't tell me I wasted my time. I do not want randomness in what I get out of such an event. If that's the direction they're going, I'm not going to bother to play it. I'd rather move another character along than roll dice for stuff I ultimately don't want or can't use - or that take up yet more space with other stuff taking up space. My time - your time - is more valuable than that.
Mabar is/was popular. If the current programming for it can't be fixed or saved - at least the devs had a great template to go by. Instead they ran off in some new direction, thinking new must be better. I hate ranting. But after reading all the comments here, it's clear they didn't get this right and few seem to like it. Honestly - if the Mabar programming was that bad - then jack up the radiator cap and drive a new Mabar underneath it.
Marupal
02-05-2015, 03:18 PM
...
That Mabar was apparently bug-ridden is a shame. But I'm going to suggest what I know the devs won't do: just rewrite Mabar.
...
They've already announced that is what they're going to do. The Mimic festival was originally going to replace Mabar but that plan has been changed. They're uncertain how exactly Mabar will return, but they realized that more than a few people were fond of Mabar and decided to put it back on the table. So, keep your motes, fangs, and stuff and we'll see what rises from the dead this year.
UurlockYgmeov
02-05-2015, 03:24 PM
They've already announced that is what they're going to do. The Mimic festival was originally going to replace Mabar but that plan has been changed. They're uncertain how exactly Mabar will return, but they realized that more than a few people were fond of Mabar and decided to put it back on the table. So, keep your motes, fangs, and stuff and we'll see what rises from the dead this year.
What Worked:
Delera's and the public instances. Yes not perfect - but so much fun. Hopefully they allow CHAMPION's in the graveyard this time. :D (OOHHH chests! and UNDEAD CHAMPION CHUNKS!)
The Loot - well balanced and well thought out.
What didn't - Lag caused by the raid.
So keep what did work and replace what didn't (or just have another mechanic for obtaining the spectral dragon scale)
PS - SO if Mysterious Fragments have fallen out of the sky and are empowering monsters everywhere - and the Gods live in the sky - anyone ever consider WHAT the champion chunks really are? OOooooo.... what's that smell!?!?!? ;p
Is it Deity Dung? muahahahaha!
:eek: :ooops: ty
Oxarhamar
02-05-2015, 03:24 PM
They've already announced that is what they're going to do. The Mimic festival was originally going to replace Mabar but that plan has been changed. They're uncertain how exactly Mabar will return, but they realized that more than a few people were fond of Mabar and decided to put it back on the table. So, keep your motes, fangs, and stuff and we'll see what rises from the dead this year.
Not exactly
We did want to clarify one thing, which is your statement that we "unexpectedly found what may turn out to be the solution" to Mabar's game performance issues. It's not so much that we investigated and discovered a fix as that we are responding to the significant interest in the community to bring Mabar back in some form. What the end result of our work will be remains unclear, but we clearly heard the community's interest in having a Halloween-time-frame event separate from the Mimic Hunt.
cdbd3rd
02-05-2015, 03:29 PM
...
So keep what didn't work and replace what didn't ...
/Politely nudges Uurlock to avoid confusion.
edit: LoL @ fix. :p
UurlockYgmeov
02-05-2015, 03:41 PM
/Politely nudges Uurlock to avoid confusion.
edit: LoL @ fix. :p
thank you. and thank you. and yep - nobody EVER reads those things. good inside joke space.
Marupal
02-05-2015, 07:20 PM
Not exactly
True, I need to be a bit more careful about the "something will return" attitude. It hasn't been promised that it will be fixed, only that they will be looking at whether they can put something together based on the Mabar event.
What Worked:
Delera's and the public instances. Yes not perfect - but so much fun. Hopefully they allow CHAMPION's in the graveyard this time. :D (OOHHH chests! and UNDEAD CHAMPION CHUNKS!)
...
Undead Champion chunks? Win! :)
michaelw777
02-06-2015, 06:02 PM
They've already announced that is what they're going to do. The Mimic festival was originally going to replace Mabar but that plan has been changed. They're uncertain how exactly Mabar will return, but they realized that more than a few people were fond of Mabar and decided to put it back on the table. So, keep your motes, fangs, and stuff and we'll see what rises from the dead this year.
Ah! I missed that. Well - I'll keep all that stuff - especially my fangs - put away!
Cleanincubus
02-12-2015, 03:49 PM
Well this doesn't look too good. Two to Four weeks away from DDO's typical Anniversary date.
No additional previews. Meaning no chance to make sure the Mimic bait actually works when the event comes, and no chance to check to make sure the World Broadcast of the "frenzy" is going to work. Not to mention no chance for us players to try to figure out card combinations before it goes Live (not that this would be a sole reason to have a preview.)
But more importantly, in my opinion, we've received absolutely no response from the feedback in this thread. To put it bluntly, are there going to be changes to the the mote drop rate, motes to card turn in ratio, the bartering system, or the items included in this event...or not? I don't think a response it too much to ask. Those of us who participated in the event, and then provided feedback, took the time out of our day to do so. At the very least a Developer could do the same for us, and it would be much appreciated.
Edit: Yeah. Didn't think so.
Cleanincubus
02-19-2015, 04:55 PM
Confirmed, that no major changes have been made to the Mimic event, based on feedback in this thread.
https://www.youtube.com/watch?v=zPh20KlyQNA At 27:15.
Once again, yet another "feedback" thread, where the Devs ignore feedback and just do what they want anyways. Seriously, what's the point of these threads? Oh that's right, to con players into thinking their opinions actually matter to the Devs/Producers. Fool me once, shame on me, fool me twice, well... you can't get fooled again. At least it's been made crystal clear to me that I can completely ignore nonsense threads like this from now on, because they are a waste of time. SMH
painkiller3
02-23-2015, 02:25 PM
... Two to Four weeks away from DDO's typical Anniversary date.
... .
devs, any word on a date for the Mimic event?
Cleanincubus
02-23-2015, 02:33 PM
This Thursday, I believe running until the 8th.
JackLV
02-26-2015, 04:20 PM
Please use this thread to provide us with your feedback on the Mimic Festival, ask us questions, etc. Thanks!
1. 95 turbine points for 1 mote = stupid 2. no extra loot = cheep 3. spawn rate is way to low = BORING
zwiebelring
02-26-2015, 04:26 PM
Non optional event = worst design ever, for me. As I see it, you provide a service to me as a paying customer. It is for me to choose to either use that service or not. But forcing unwanted service is intrusive. Stop that!
cdbd3rd
02-26-2015, 04:34 PM
1. 95 turbine points for 1 mote = stupid
2. no extra loot = cheep
3. spawn rate is way to low = BORING
rewording a bit...
1. The price for a bait is too high for it's current function. Make it much less expensive, or change function to a timed effect.
2. Add baby chickens to the Mote drop from Mimic kills. Extra enjoyment with proper sound effects. ( :p )
3. Consider changing the Mote drop rate. Something like 2-5 per Mimic, give or take.
RD2play
02-26-2015, 04:51 PM
just did a frenzy, by accident !. did NOT see any broadcast ! guess I lucked out
Navox
02-26-2015, 06:13 PM
-1 No decent loot worth farming.
-1 Ridiculous grind for the above.
-1 Server population affects how many motes you'll get in the end.
Three strikes you're out?
I guess we have more of this to look forward to for next anniversary...
At least with mabar we could farm motes and trade them all for potions...and don't try to convince me to farm cards for potions. That'd be like farming motes of winter and paying 5000 motes for 1 potion of haste. I also feel bad for those poor saps who must decide which single character on their account they want to farm a +5 tome on. Makes me glad I bought a +6...
kaisoul
02-27-2015, 01:26 AM
Does any one know if chest & or quest ransack affect the chance of a mimic spawning?
just tried to ransack some chests till a mimic showed & yes you can get a mimic even after a chest is ransacked :p
Captain_Pengie
02-27-2015, 11:10 PM
So once again we have an event designed around people who have no life and are willing to grind away for hours just for the random chance at some token item. Really getting sick of these and wish they would just fix the lag issues around Mabar and bring it back - at least with it you knew exactly what you were getting and you were not risking a party wipe just because an EE mimic spawned in the first chest you opened.
Basically this event comes down to mindlessly running Irestone Inlet over and over and over and over again. You can do about 10 runs in an hour and get on average 2 motes per run so that's 2 cards an hour if you are lucky. You then have to face the great Random Number Beast when you hand these in to get cards. After 2 hours of mind numbing boredom in Irestone I handed in my 40 motes and got three of the same card so not at all happy about that. You then put these through the card cruncher and hope for something good - or look up the combinations on the wiki and hope they are right. The items you then get are BTC and, unlike the Mabar ones, cannot be upgraded so you are left with something that in a couple of levels you won't use any more leading you to wonder why you wasted several hours of your life for nothing.
So in the end this is the DDO Birthday where they are giving out lumps of coal to everyone except the 0.0001% of players who can stand to spend 12 hours a day mindlessly running through Irestone.
WORST ... ANNIVERSARY ... EVER
Waaye
02-27-2015, 11:55 PM
Well there are all these cute items in the store. I assume they relate to the festival but my German is not that good :" Nutzt diese Munze, um eine Menge brauchbarer"
Well Zephea, Google translate is not very good but my wife's best friend's mom was born in Germany so I have some experience.
German is read from right to left, I think.
brauch is a meal between breakfast and lunch
barer is less of something so brauchbarer is a smaller brunch.
Menge is to eat a small amount slowly and chewing it well.
eine is one
Um is..,well, "um" the same as in english.
Munze is munch or snack
diese is these
Nutzt is nuts.
In total it reads "You will only get to eat one small meal around lunchtime so [implied] ...um...eat these nuts."
From the context it looks like the nuts may be salted roast hazelnuts but it is hard to know for sure because the beverage part of the sentence is clearly missing.
German and english have the same roots and are almost identical so translating one to the other is not that difficult when you know how.
Mimics are allergic to nuts so this sentence either refers to mimic repellant or something completelty different. Of this i am certain.
Son_of_the_South
02-28-2015, 12:19 AM
I don't mind the mimic theme but would suggest the following changes:
increase the amount of motes from each chest to 1d3+1
OR
Decrease the amount of motes required per card
Change the random reward mechanic; it seems most people agree this is not optimal
Lanadazia
02-28-2015, 12:29 AM
Motes + Cards.... how do we know this won't be another exploit fest?
i guess there is a reason they've disabled a part of the bank right when that festival started..
to the rewards: i really like, that you now get a piece of gear for 2 cards only, also that one augment is available for a set of 2 cards is a good solution (compared to one dragonscale)
the downside is, that you had to pay 2 cards for only 3 jack-o-lantern bombs or other single use consumeables
thats kinda unbalanced. the same 20 motes may give a complete (!) item, or just ONE consumeable.
if it was a stack of 10 or a bottomless flask or returning thorwers, it'd be something else. but only one flask of XY for 2 cards is kinda low
(i've played 2 evenings now and got 26 motes.. so yeah. for example one bottled fear for that time is pretty disappointing.)
on the other hand there is nothing else i might get for these appropirate cards, so i'm going to turn it in anyways.
zwiebelring
02-28-2015, 12:36 AM
Well Zephea, Google translate is not very good but my wife's best friend's mom was born in Germany so I have some experience.
German is read from right to left, I think.
brauch is a meal between breakfast and lunch
barer is less of something so brauchbarer is a smaller brunch.
Menge is to eat a small amount slowly and chewing it well.
eine is one
Um is..,well, "um" the same as in english.
Munze is munch or snack
diese is these
Nutzt is nuts.
In total it reads "You will only get to eat one small meal around lunchtime so [implied] ...um...eat these nuts."
From the context it looks like the nuts may be salted roast hazelnuts but it is hard to know for sure because the beverage part of the sentence is clearly missing.
German and english have the same roots and are almost identical so translating one to the other is not that difficult when you know how.
Mimics are allergic to nuts so this sentence either refers to mimic repellant or something completelty different. Of this i am certain.
Why not ask a real German, because your answer is wrong.
brauch - as a noun, it means common use, rite, else it is used in the context of 'needing' something. Ich brauche xyz -> I need xyz
Münze - coin
Nutzt - Imperativ of nutzen, means, to use
Um - to
Menge - amount, certain mass
Translated the quoted sentence means something like this: Use this coin to get an amount of usable.....
Lanadazia
02-28-2015, 12:53 AM
Why not ask a real German, because your answer is wrong.
brauch - as a noun, it means common use, rite, else it is used in the context of 'needing' something. Ich brauche xyz -> I need xyz
Münze - coin
Nutzt - Imperativ of nutzen, means, to use
Um - to
Menge - amount, certain mass
Translated the quoted sentence means something like this: Use this coin to get an amount of usable.....
according to your name you're german ;)
i'm german myself and i have one little thing to correct
"brauch" is a noun too, but in this context ("brauchbar") its actually "useable"
mightstriker
02-28-2015, 10:45 AM
First of all, I don't understand people getting upset that they "have" to participate in the event. Get mimic repellant, or just accrue the motes and delete them from your inventory. Is it really that big of a deal?
Second, I agree that 10 motes per card turn in is high. Having each mimic give more motes would be better, or decreasing the number of motes needed per card. The balance of reward for effort is making it seem like grinding, not like a boon to the players.
I appreciate that this gives people the chance to obtain Mabar items. However, having some mechanism for players to upgrade existing items would be wonderful.
The system of cashing in two cards for three skull or lanterns also seems unbalanced. Five would seem to be a better number for the amount of time needed to get 20 lost motes.
Having a means to crunch two cards together to get a higher number card would be ideal. It really sucks to spend time and effort to get motes, trade them in and find you have an excess of lower number cards that you really have no use for.
I do think it is fun to have the chance to kill a mimic for bonus loot, though. So thanks for coming up with something a bit different for the players, I can only hope that you will tweak this event to make it better than "meh".
mightstriker
02-28-2015, 10:51 AM
... my wife's best friend's mom was born in Germany so I have some experience.
In total it reads "You will only get to eat one small meal around lunchtime so [implied] ...um...eat these nuts."
Thank you so very much for this laugh. My dog is an Anatolian Shepard from Turkey. Her response was "gobble, gobble". I took that for hearty agreement that your translation was delicious and spot on!
Lanadazia
02-28-2015, 03:18 PM
First of all, I don't understand people getting upset that they "have" to participate in the event. Get mimic repellant, or just accrue the motes and delete them from your inventory. Is it really that big of a deal?
Second, I agree that 10 motes per card turn in is high. Having each mimic give more motes would be better, or decreasing the number of motes needed per card. The balance of reward for effort is making it seem like grinding, not like a boon to the players.
I appreciate that this gives people the chance to obtain Mabar items. However, having some mechanism for players to upgrade existing items would be wonderful.
The system of cashing in two cards for three skull or lanterns also seems unbalanced. Five would seem to be a better number for the amount of time needed to get 20 lost motes.
Having a means to crunch two cards together to get a higher number card would be ideal. It really sucks to spend time and effort to get motes, trade them in and find you have an excess of lower number cards that you really have no use for.
I do think it is fun to have the chance to kill a mimic for bonus loot, though. So thanks for coming up with something a bit different for the players, I can only hope that you will tweak this event to make it better than "meh".
totally agree with you.
i really like the idea that you can get marbar loot and the overall event idea is nice too (mimics!! yay!)
but as you said, the number of cards (well actually the rewards) are a little low, if it comes to consumeables
till you have 20 motes to turn in for 2 cards you have to play quite a while. that you get a complete marbar item for that is a good reward, ONE or THREE consumeables like the bottled fear or the skull bomb seems underwhelming though.
i'd really like to see the turn in for a card lowered (like 5 motes per card) or that a mimic can award more than one token (especially on higher level settings)
Dj_Fisty
03-01-2015, 12:40 AM
Please use this thread to provide us with your feedback on the Mimic Festival, ask us questions, etc. Thanks!
The event itself is a good idea for how the mimics pop,
however the ability to run low lvl quests to farm should be nerfed to what the guild reknown is to help curb the overfarming.
but are you kidding me! More freaking cards?
I'll pass on this type of event and the ice game,
(If i wanted to play super mario bros, i'd play super mario bros)
CC was a step in the right direction And I can not even complain about it. :)
I hope this isn't a permanent replacement for mabar and if it isn't what are the rewards gonna be for this true mimic event?
Kompera_Oberon
03-04-2015, 10:36 AM
So far I have these observations:
1) I'm on Wayfinder and have only been in one Frenzy (based on the 100% Mimic rate). I saw no server announcement, but if it's just a single line of text in my General chat box it's easily possible that I missed it in the spam of combat, Guild, Party, etc. Or it's possible that this server with its low population simply does not go through a Frenzy cycle rapidly enough for me to see them during my play time.
2) If it was a server announcement similar to the shutdown announcement then it would be unmistakable. And if it gave a timer to the Frenzy this would be even better, so people who wanted to rush to their favorite spot to participate would have some time to prep. Even five minutes lead time would be wonderful.
3) I am getting no credit in my Monster Manual for Mimic kills. Mimics should be crediting people for Aberration kills.
I am enjoying the event overall, but I'd love to see the server announcement either fixed if it is broken (as some others have reported) or made more prominent. Plus I'd like to see more Frenzy cycles, and to receive credit in the MM for the Mimic kills.
MIvan
03-05-2015, 03:11 AM
More grind, less fun, more boredom, less chance to get usefull stuff, more frustration.
Worst event ever.
TitusOvid
03-05-2015, 04:15 AM
Well Zephea, Google translate is not very good but my wife's best friend's mom was born in Germany so I have some experience.
German is read from right to left, I think.
brauch is a meal between breakfast and lunch
barer is less of something so brauchbarer is a smaller brunch.
Menge is to eat a small amount slowly and chewing it well.
eine is one
Um is..,well, "um" the same as in english.
Munze is munch or snack
diese is these
Nutzt is nuts.
In total it reads "You will only get to eat one small meal around lunchtime so [implied] ...um...eat these nuts."
From the context it looks like the nuts may be salted roast hazelnuts but it is hard to know for sure because the beverage part of the sentence is clearly missing.
German and english have the same roots and are almost identical so translating one to the other is not that difficult when you know how.
Mimics are allergic to nuts so this sentence either refers to mimic repellant or something completelty different. Of this i am certain.
Supergeil!
azziem
03-05-2015, 05:38 AM
Please use this thread to provide us with your feedback on the Mimic Festival, ask us questions, etc. Thanks!
this event is horrible. wasted hours of my life farming thousands of motes, i am not looking for tomes, i just wanted items that were available to farm for with a garantee with effort, but i cant get one of the 9s or 10s after thousands of motes. ty for taking away my last chance to get what i wanted from the maybar event, festivals should be fun, effort should be rewarded, neither are the case here :(
Kompera_Oberon
03-05-2015, 09:09 AM
ty for taking away my last chance to get what i wanted from the maybar event
Hey, you're in luck! The event is still ongoing, your "last chance" has yet to expire. And probably won't be expired even after this event ends, since they have retracted their earlier statement that this event is a replacement for Mabar.
Now, if you just want to beef about the drop rates for cards IX and X, I hear you. So far I've only managed to find 1 IX card and none of card X. But if I manage to find one of either of these before the event ends I'll have my pick of the best combines.
Seikojin
03-06-2015, 06:09 PM
this event is horrible. wasted hours of my life farming thousands of motes, i am not looking for tomes, i just wanted items that were available to farm for with a garantee with effort, but i cant get one of the 9s or 10s after thousands of motes. ty for taking away my last chance to get what i wanted from the maybar event, festivals should be fun, effort should be rewarded, neither are the case here :(
Spread out your turn ins. Don't do them all at once. Spam a few d100 rolls to catch a good high value on your conversion start.
Stormbriger
03-06-2015, 06:45 PM
I love having mimics pop out of random chests, but the turn in mechanic for the effort generated is frustrating to say the least. With the Mabar event, you could build toward specific items that you needed. With this, it is completely random and takes too much effort to farm the motes for the slim possibility of reward. It would be better, imo, to remove the mimic spawns from chests like those in the Stolen Fresco vault and instead reward players with 1d4 motes from a regular chest that spawns mimics (maybe 1d6 in epic quests). Also, the turn-ins that require a level 10 card are nice, but they do not warrant the exceedingly low drop rate of the X card, especially in comparison to work that was previously required in the aforementioned Mabar event.
GeoffWatson
03-06-2015, 11:48 PM
This event is very disappointing.
I already had all the low-level Mabar loot that I wanted, just a couple of level 20 and 24 items to go.
If this was the previous Mabar, I could have easily got the scales I needed in a few runs of the "raid". I'd also get signets for a +5 tomes as a bonus.
With the current system, I have to loot tens of thousands of chests, to get thousands of motes, to get a reasonable chance at getting a 9 or 10 card, let alone the multiples needed for the items I want.
Geoff.
WraithfaceMacabre
03-07-2015, 06:00 AM
delete me
WraithfaceMacabre
03-07-2015, 06:04 AM
I've been DDOing for 'bout three years. Many players are trolling the new mimic event.
I don't like it personally, but due to:
1. The Mabar rewards, love them in this order: Cloak; +5 Tomes; Robe. All else is utter trash --'to me' mind you.
2. I actually loved Mabar, just a straight up battle --not some bug hunt, no puzzles, no mazes, a nice bit of ultra violence.
3. In Mabar, one could farm for a reasonably defined time, usually several hours, to get that tome or cloak.
I don't like the mimic hunt for reason #3: The drop rate is such that I lose 8 inventory slots for trash cards all in waiting for the magical 9 to fall.
Men, the majority of DDO players, are goal oriented. We see our mote count get a little bit higher, a little bit higher on route to the goal: the Robe, Tome, Cloak. Random card falls remove this incremental element. The reward system degrades into a lottery: luck, instead of, 'Dammit, I've worked hard on this, and have now achieved my goal.'
Whatever...
Vulkoorex
03-07-2015, 12:02 PM
Will the mimic hunter stay a bit longer after the event ends to allow players to crunch their cards?
RD2play
03-07-2015, 12:30 PM
considering Fresco was an oversight, I think the rare cards drop rates are way to low.
With all the cards I gathered I should have at least one of 9 or 10 but Hellas. also since the rare cards are used for the higher level items also there should just be more of them. I wanted just the one tome but probably wont get it, while with mabar and some planning I could have easy had one on each on my chars. not to mention I could get the items I am looking for. so I will take my level 12 cloak for my alt and leave it for what it is... better luck next year I guess, both with turn in for cards and the reward list.
brlftz
03-07-2015, 12:46 PM
115 cards so far, not a single 9 or 10. not pleased. too bad, because I like the event, it would be a fun change of pace if it wasn't so frustrating.
Lychias
03-07-2015, 12:47 PM
considering Fresco was an oversight, I think the rare cards drop rates are way to low.
With all the cards I gathered I should have at least one of 9 or 10 but Hellas. also since the rare cards are used for the higher level items also there should just be more of them. I wanted just the one tome but probably wont get it, while with mabar and some planning I could have easy had one on each on my chars. not to mention I could get the items I am looking for. so I will take my level 12 cloak for my alt and leave it for what it is... better luck next year I guess, both with turn in for cards and the reward list.
I've also been grinding with hopes for a tome, but no 9s or 10s so far. What I would have liked to see was something like the ability to turn 10 cards of one value into a higher tier card-- (10 1s --> 2 -->3 -->4 -->5 -->6 -->7 -->8 -->9 -->10). It would still take an incredible amount of time but it would give some value to the lesser cards and you are also constantly progressing. It also keeps the random element in there so you can have that euphoric "Heck yes, I got it" method.
brlftz
03-07-2015, 12:54 PM
I've also been grinding with hopes for a tome, but no 9s or 10s so far. What I would have liked to see was something like the ability to turn 10 cards of one value into a higher tier card-- (10 1s --> 2 -->3 -->4 -->5 -->6 -->7 -->8 -->9 -->10). It would still take an incredible amount of time but it would give some value to the lesser cards and you are also constantly progressing. It also keeps the random element in there so you can have that euphoric "Heck yes, I got it" method.
agree. it would be nice to have some mechanism to ensure that people who invested a lot of time still get something even if their luck stinks. something like 500 motes for a card of your choice, once per account
PuppiesAndRainbows
03-07-2015, 01:06 PM
It wasn't the bugs in Mabar that got it shut down.
The key is the +5 tome.
Other special events: Midwinter Festival, Risia Ice Games, Treasure of Crystal Cove were held even with enhanced item acquisition techniques taking place.
Mabar was buggy, but it worked.
Bring back Mabar without the +5 tome, leave the +5 tome in the mimic event.
The mimic event would have been better received with its own unique set of rewards.
Waaye
03-07-2015, 10:00 PM
What I would have liked to see was something like the ability to turn 10 cards of one value into a higher tier card-- (10 1s --> 2 -->3 -->4 -->5 -->6 -->7 -->8 -->9 -->10).
That would still leave getting something good as rare as winning big in a lottery. Converting two cards of the same level to one card of the next level would improve things more than 10 cards for 1. Two for one would allow a lot more players to get something useful from the event.
What worries me about the way things are now is how much the cloak and robe will sell for in the future when so few are being added by the festival. Those items could become heirlooms that are kept and never sold making them 'unobtainum carrots' from the "good old days" for the vast majority of newer players.
As the saying goes "Ask not why they left but what reason did they have to stay?" [That has got to be from some famous person or other.]
Lanadazia
03-08-2015, 05:44 PM
according to other comments i must have been pretty lucky, that i've got one #9 and one #10 out of 1130 motes
i'd like to pick up the idea that has been in this thread;
it would be nice if we could crunch low level cards, to get higher level cards. like #1 + #1 = #2 and so on
that way everyone would make progress to their goals. it would be less random, if your efforts of diligent hunting of mimics and collecting of motes was worth it in the end, or not.
just like the gem-trade ins in crystal cove for example? guess that would be a system that is easy to apply on cards?
another suggestion from me is, to lower the needed ammount of motes per card. with the droprates of 1 mote per mimic (and a fixed stormreaver fresco quest...) a turn in of 1-3 motes per card would be ok;
instead of this the ammount of motes dropped could be adjusted to be dice-based. like 1d4 motes from each mimic in quest-level 1-10, 1d6 from 10-15, 1d8 from 15-20, 1d6 from 20-23, 1d8 from 23-26, 2d6 in 26-28, and in the highest level quests 2d8 or 2d6+4 or something like that
this way high level players don't need to run low level quests that contains alot of chests since on their level there are more rewarding mimic drops
since this would be kinda unfair to lower level players i have another idea: if you run a quest that would be aligeable for a streak for you, the mimics in that quest award bonus motes. (a set ammount, or its 1 mote per mimic and and extra 1d4/1d6 etc if streak-able)
Thordarr
03-08-2015, 06:00 PM
The words I want to use to describe this event would get me banned.
After a week of mindless farming and collecting hundreds of cards, I lucked out and didn't get the key cards so no item I wanted for me.
Total waste of time.
Kristii
03-08-2015, 10:59 PM
If your mission as developers was to create a cute little event that had no real purpose except to be cute and fun, mission accomplished. Great job.
If your intention was to create an event that was cute, fun, and had REAL potential to get players the gear they wanted from Mabar, you failed miserably, and you owe most of the game world an apology.
Crunching the math on my turn-ins and the turn-ins of acquaintances, the "drop" rate for a card 9 or 10 is less than 2%. I tried for days to buy a 9 (Farming at the same time). NOBODY was willing to part with one if they were lucky enough to get it. Setting the +5 tome aside, how is anybody supposed to get the lvl 20 or 24 items?? For most epic lvl characters, this was a total waste of time.
This event was great for people who didn't care about it or who wanted low to midlevel gear. It was just a fun little extra thing for them to encounter mimics in quests. For those who actually wanted an item from it, it was a frustrating, maddening atrocity because it was 99% luck. You were no closer to your goal after farming for 20 hours than you were after two, and when it comes to things like this that are timed (as opposed to being year round), there's hardly anything more frustrating than farming, farming, framing for days only to have the event end, and you never got your item because the dice didn't favor you. What's even more frustrating than that? When the other guy doesn't farm at all and gets what you were after from pure luck.
My suggestion? In my own little perfect world, you would fix the issues with Mabar and bring it back, and make a different set of rewards for the Mimic event. Since this isn't my own little perfect world, I would suggest changing the turn-in mechanic so that players can choose which cards they get, letting the higher cards cost more. It wouldn't really matter what the cost was, just as long as there was a goal for players to work toward. You can do that, or you can nix the cards altogether, and just trade straight from motes to items. Either way would work. Just take out the random mechanic please!
PS: In title: Feedback*
erodite
03-09-2015, 01:06 AM
Do we have a yes or no on if the cards can be crunched after the 8th?
Lanadazia
03-09-2015, 06:47 AM
it was 99% luck. You were no closer to your goal after farming for 20 hours than you were after two, and when it comes to things like this that are timed (as opposed to being year round), there's hardly anything more frustrating than farming, farming, framing for days only to have the event end, and you never got your item because the dice didn't favor you. What's even more frustrating than that? When the other guy doesn't farm at all and gets what you were after from pure luck.
yep. totally agree.
hence my suggestion: let us crunch cards of the same value with each other to attain a higher card (#2+#2 = #3 etc)
Lychias
03-09-2015, 02:03 PM
yep. totally agree.
hence my suggestion: let us crunch cards of the same value with each other to attain a higher card (#2+#2 = #3 etc)
One, I feel like you're kinda stealing my previous suggestion and calling it your own, two, I could have EASILY gotten multiples of every piece of gear that was offered and gotten a +5 tome on every server with that lenient of a policy. I do think my original statement (the 10 per upgrade) would be hard to do, but that was sorta the point. Maybe reach a decent middle ground with a 5 trade-in upgrade, which would make it fairly simple to get whatever I want if I was grinding specifically for the cards.
lostgunman
03-09-2015, 03:35 PM
Personally, I did not like the CARD CRUNCH mechanic. It's one thing to collect for turn-ins...and another for grinding useless quests. I figure without massive grinding the ~100 lost motes I got were basically worthless. Never turned anything in because it was such a Great Event...but poorly thought out, and my chances of getting anything I actually wanted was really low. If you had allowed the Mabar motes to trade in for lost motes it might have been worth it, because I was saving up those for the next Mabar release...which sadly probably will never happen.
UurlockYgmeov
03-09-2015, 03:47 PM
Do we have a yes or no on if the cards can be crunched after the 8th?
all Dev's comments are that the vendor will go away until the next event.
Vulkoorex
03-09-2015, 10:49 PM
Please allow the mimic hunter to stay a few days after the event. I haven't crunch all my cards yet.
Xathris
03-09-2015, 11:01 PM
Where, in the Hall of Heroes, is the Lost Mote Collector, I can't find her anywhere?!
Vulkoorex
03-09-2015, 11:10 PM
Where, in the Hall of Heroes, is the Lost Mote Collector, I can't find her anywhere?!
Missing when I checked this morning. She was located between the Mystical Remnants collector and the banker.
Xathris
03-09-2015, 11:23 PM
Missing when I checked this morning. She was located between the Mystical Remnants collector and the banker.
Is she gone for good? Do I have to wait for the next Mimic event to cash in my motes? If so, that stinks!
Is she gone for good? Do I have to wait for the next Mimic event to cash in my motes? If so, that stinks!
I have only been playing DDO for a couple of weeks so I'm learning but I don't understand the mechanics of this "mimic festival". I had no clue that I had to turn in the motes and claim the rewards already. To the devs, you should at least let us be able to do that for awhile. Just turn off the mimics from appearing and leave the reward vendor working. Your site didn't give a warning about turning them in on this link: https://www.ddo.com/en/mimic-hunt-guide
Ballyspringer
03-10-2015, 09:05 AM
Any chance we can have a dev take a look at this thread and give general (obviously everything is subject to change) ideas from all of the feedback in this (and other) mimic threads?
Maybe this is me working in a corporate environment for too long where this is expected to be done and given to our external partners and everyone in the field who was impacted after every roll-out/new implementation of systems or policies but for example:
What I would do the same next time and why it worked:
What I would do differently the next time and why they didn't work:
Unexpected findings:
Overall Lessons Learned:
Unresolved questions/concerns to dive into:
On a side note I'll admit I was a bit jaded that after well over 2,500 motes (closer to 3k) I didn't end up with a single card IX or X - but based on the implementation and the comments we have it seems clear the entire thing was supposed to be luck based and a surprise to get a good top end item, and not something that was supposed to be able to be ground for loot like most everything DDO has done in the past. With that in mind it wasn't a bad event - although I would absolutely question using Maybar items which the players want to grind for and get in that case. To me it's not a "thank you anniversary" event but it was just a fun fluff event for giggles and to break up the game play a bit with something new that could have been done at any time. (And maybe I'm off that this wasn't supposed to be an anniversary event?)
Thanks
Faltout
03-10-2015, 09:16 AM
Any chance we can have a dev take a look at this thread and give general (obviously everything is subject to change) ideas from all of the feedback in this (and other) mimic threads?
I'm guessing you posted this in this thread because it was started by a dev. But this is a Lamannia thread and unlikely to receive the same attention as live server threads.
There is no official feedback thread for the Mimic Hunt in the general forums. Closest thing is https://www.ddo.com/forums/showthread.php/456720-Unofficial-MIMIC-event-feedback-thread which is specifically titled "Feedback" and the only mimic thread that got dev attention https://www.ddo.com/forums/showthread.php/457012-Mimic-event
(This is the only mimic thread that started with "I like this event. Best event of all the events in DDO. More of the same please" and continued like that till it got on the dev tracker and the people that were giving negative feedback hopped in to remind that there was negative feedback as well - Cordovan had replied to a thread with 10 posts saying "Thanks for the feedback"...)
RD2play
03-10-2015, 09:55 AM
Not impressed.
I did not get anything worthwhile, so to me this feels like a FAIL! certainly not an anniversary worthy event!
So what did you get for this anniversary? some cakes? a tome? maybe a nice augment? or a porkbarrel even? NO! NO! and NO!
So I wasted all my game time to get .... wait for it .... NOTHING!!!! not even a full gallery... (right I got to fill 8 spots in my bag deposit WOOT)
Did I like the hunt? yes it was fun. would I opt out next year? For certain! I told you in advance that the BTC loot does not jimmy with the random turn in. In Mabar the augments, cosmetic and tomes did not compete with the top tier gear here it did, On top someone decided that there had to be cards that are rare???? why ?? for the 2014 event this was nice because of the rewards you could get. this year ? well I have over 100 cards that are completely useless... should I have kept the motes instead ???? wait I cant because the cards are random....... so no luck you! Congrats you wasted all your game time for nothing !!! trade ?? yeah right since the cards that everyone wants are so abundant.... In mabar I could farm towards a goal, some gear, few augs and spent the time till I get it or the event is over and retry next year.
Considering Fresco was an oversight.... and getting a frenzy every 4hours or so (g-land Peak hours).... doesn't this mean the mimic numbers needed are too high ??? also everyone who got there stuff and opt's out will no longer kill mimics for the count. So this means with a normal game schedule 2-3 hours few times a week, you could have totally missed all frenzies. I feel that you should be able to get in at least one even if casual. Like I said make it a timer rather than a counter... (or maybe both, mimic frenzy will be 2.5 hours after last or when XX mimics have been slain, Frenzy starts clear counter and timer) So if I would not have farmed for the motes I would have gotten what ? 4-6 cards maybe ? for an Anniversary event! to get nothing ??? for my invested time. since the rewards are very niche... there was no need for the 9 and 10 to be this rare, out of 100+ cards I pulled there should at least have been one of them, or a way to trade useless cards for a new card as to increase chances. Now I am just stuck with all the cards I cant use.
I would have rather gotten a useless +2tome so at least I would have gotten something "Anniversary" like.
Well I hope for next year, the Broadcast is fixed, the counter/timer for Frenzy will be looked at, the rewards will be more useful to more players/builds, or there will be a Xfor1 card trade to get rid of unwanted cards and a chance for a wanted one.
Thanks
Ballyspringer
03-10-2015, 10:02 AM
I'm guessing you posted this in this thread because it was started by a dev. But this is a Lamannia thread and unlikely to receive the same attention as live server threads.
There is no official feedback thread for the Mimic Hunt in the general forums. Closest thing is https://www.ddo.com/forums/showthread.php/456720-Unofficial-MIMIC-event-feedback-thread which is specifically titled "Feedback" and the only mimic thread that got dev attention https://www.ddo.com/forums/showthread.php/457012-Mimic-event
(This is the only mimic thread that started with "I like this event. Best event of all the events in DDO. More of the same please" and continued like that till it got on the dev tracker and the people that were giving negative feedback hopped in to remind that there was negative feedback as well - Cordovan had replied to a thread with 10 posts saying "Thanks for the feedback"...)
Ya I did see that which is why I posted it here to hopefully bring some attention as that was as nicely as I can put it very frustrating that the only thread that had any reply was the overwhelmingly positive one. Was just hoping beyond hope although I didn't expect a serious dev answer or comments besides they are looking at all of the feedback, just would have liked one.
Cordovan
03-10-2015, 11:42 AM
We are looking into the results of the Mimic Hunt, with an eye toward improvement next time. At the very least we would expect to work to fix the lack of messaging when the Mimic Frenzy arrives, work on a few bugs, and perhaps take a look at card drop rates and/or rewards.
The NPC is no longer available, as the NPC is tied to the event. This is similar to most of our events, with Festivult a notable exception. If you have Lost Motes or cards left over, save them! The Mimic Hunt is sure to return in the future.
Thank you for the feedback, everyone, and for taking part in the Mimic Hunt.
RD2play
03-10-2015, 11:51 AM
We are looking into the results of the Mimic Hunt, with an eye toward improvement next time. At the very least we would expect to work to fix the lack of messaging when the Mimic Frenzy arrives, work on a few bugs, and perhaps take a look at card drop rates and/or rewards.
The NPC is no longer available, as the NPC is tied to the event. This is similar to most of our events, with Festivult a notable exception. If you have Lost Motes or cards left over, save them! The Mimic Hunt is sure to return in the future.
Thank you for the feedback, everyone, and for taking part in the Mimic Hunt.
Nice EVENT!, lacklustre loot, I warned you on lammaland. Way to low drops for motes/cards, and way to hard to get that one thing you are looking for, even with the Fresco Farm Fiasco.
All in all an event but NOT Anniversary Worthy! Thanks.
Lanadazia
03-10-2015, 02:14 PM
according to other comments i must have been pretty lucky, that i've got one #9 and one #10 out of 1130 motes
i'd like to pick up the idea that has been in this thread;
it would be nice if we could crunch low level cards, to get higher level cards. like #1 + #1 = #2 and so on
that way everyone would make progress to their goals. it would be less random, if your efforts of diligent hunting of mimics and collecting of motes was worth it in the end, or not.
)
One, I feel like you're kinda stealing my previous suggestion and calling it your own, two, I could have EASILY gotten multiples of every piece of gear that was offered and gotten a +5 tome on every server with that lenient of a policy. I do think my original statement (the 10 per upgrade) would be hard to do, but that was sorta the point. Maybe reach a decent middle ground with a 5 trade-in upgrade, which would make it fairly simple to get whatever I want if I was grinding specifically for the cards.
nope. i even wrote i was taking the suggestion from someone else, but didn't bother to quote. i was replying to kristi in that comment you're quoting; (s)he wrote something 2 posts after my initial post and i just wanted to express my agreement.
back to topic: i think #1+#1 = #2 and so on is a fair mechanic >> if droprates stay the same and stormreaver fresco is fixed <<
the regular-way-as-intented earned motes i've got were just a few something around 100. and i've played ~40 hours in that event-week
i think there are people that did not spend as much time (well or more) but to cover the majority of the community i think my suggestion on the turn in is quite ok.
ahpook
03-10-2015, 04:44 PM
We are looking into the results of the Mimic Hunt, with an eye toward improvement next time. At the very least we would expect to work to fix the lack of messaging when the Mimic Frenzy arrives, work on a few bugs, and perhaps take a look at card drop rates and/or rewards.
Frankly, I would drop the Frenzy entirely as even with the message it sucks to be in the middle of something that is not conducive to Frenzy when it occurs and it sucks to sit around and wait for it otherwise. Is there a reason to even have Frenzy? What are you hoping to achieve with that Mechanic? If a frenzy is required perhaps having it happen every 2 hours for 15 minutes (IE a predictable schedule) would be better than a near random time.
Other feedback:
- you have to solve the Fresco issue.
- maybe make the rules for Mimic spawning tie to character level and quest level. (no more than 1 level above quest level). While fixing the Fresco would help with this it is still stupid to see level 28s running around Irestone.
- perhaps tie ransack into it as well. The mimics can spawn but no motes for characters that are ransacked on the chest or quest.
If you do this you can make the reward system more stable because the ability of some characters to pick up 100s of motes in minutes will be eliminated.
Overall, I like the mimic spawning and wish it were a regular feature to have random mimics pop up.
Faltout
03-10-2015, 05:38 PM
- perhaps tie ransack into it as well. The mimics can spawn but no motes for characters that are ransacked on the chest or quest.
What I have proposed is make mimics only have a chance to appear from chests that have 2 properties: 1. They can be ransacked (that excludes champion chests, key chests, non-loot chests) and 2. They are not currently ransacked.
So no Haunted Halls infinite chest farm, no stormreaver box farm, no Irestone farm.
A side effect would also be that mimics can't spawn from mandatory chests (key chests) thus not ruining quests like Taming the Flames or Temple of Vol (those pop into mind).
slarden
03-10-2015, 06:17 PM
We are looking into the results of the Mimic Hunt, with an eye toward improvement next time. At the very least we would expect to work to fix the lack of messaging when the Mimic Frenzy arrives, work on a few bugs, and perhaps take a look at card drop rates and/or rewards.
The NPC is no longer available, as the NPC is tied to the event. This is similar to most of our events, with Festivult a notable exception. If you have Lost Motes or cards left over, save them! The Mimic Hunt is sure to return in the future.
Thank you for the feedback, everyone, and for taking part in the Mimic Hunt.
It is a great event. I understand why you want to make tomes hard to get, but you should look at possibly making the level 20 and 24 gear easier to get without making the tomes easier to get.
For example, allow people to buy a wildcard for 100 lost motes and that can be used in place of a IX for items only, but not tomes.
I look forward to the improvements.
Ballyspringer
03-10-2015, 09:30 PM
We are looking into the results of the Mimic Hunt, with an eye toward improvement next time. At the very least we would expect to work to fix the lack of messaging when the Mimic Frenzy arrives, work on a few bugs, and perhaps take a look at card drop rates and/or rewards.
The NPC is no longer available, as the NPC is tied to the event. This is similar to most of our events, with Festivult a notable exception. If you have Lost Motes or cards left over, save them! The Mimic Hunt is sure to return in the future.
Thank you for the feedback, everyone, and for taking part in the Mimic Hunt.
Thank you for the reply!
wmdearmond
03-11-2015, 10:47 AM
It Is Already the 11th of the month when will we see testing on the new update?
ahpook
03-11-2015, 01:18 PM
What I have proposed is make mimics only have a chance to appear from chests that have 2 properties: 1. They can be ransacked (that excludes champion chests, key chests, non-loot chests) and 2. They are not currently ransacked.
So no Haunted Halls infinite chest farm, no stormreaver box farm, no Irestone farm.
A side effect would also be that mimics can't spawn from mandatory chests (key chests) thus not ruining quests like Taming the Flames or Temple of Vol (those pop into mind).
I like 1. that should be a slam dunk.
2 is trouble because if 1 person is ransacked but the other 5 players are not, do they get screwed? For that reason I suggested popping the mimic but deny the motes to players who are ransacked (even partially ransacked - this logic is used for putting Named Items into chests IIRC).
Gratch
03-11-2015, 03:39 PM
My thoughts on the mimic event:
Yeah... redo whatever that frenzy was.
Doesn't really feel like much of an event. So stop trying to make it into one. Leave it on ALL THE TIME but at a very low rate. Aka... as though mimics can appear in D&D whenever. Or whatever the PnP rulebook rate is for a chest turning into a mimic. Then have a "Mimic Season with your frenzy, store baits, higher base rate, etc". The base addition of any chest being a mimic as per PnP is the strongest thing I found from this "event". Keep that... but at the proper pnp rate.
The loot and cards that require a special purchase bag were teh lames.
Epic Elite mimics that require a lot more killing, should at least drop two motes. This goes along with the Fresco fiasco... there's no incentive drop rate at higher levels/difficulties.
To sum up. Keep any chest in DDO turning into a mimic at the proper rate always on. Do whatever you want with the rest of it.
Waaye
03-11-2015, 07:05 PM
For example, allow people to buy a wildcard for 100 lost motes and that can be used in place of a IX for items only, but not tomes.
If the cards had different drop rates with a 1 being 19% and dropping by two with each increase that would leave a #10 dropping at 1%. Then if the tome required combining two #10 cards that would still make it hard to get even if two lower cards could be combined to make the next higher card.
With this even I obtained a #I, #III, and two #VII cards with five motes left over. Those cards did not give me anything I needed so I kept them until the event ended when I discarded everything relating to the festival..
Next time I will probably do the same thing.
krzyysiek098
03-11-2015, 09:42 PM
My ideas for improving this event:
1) Completely remove mimic frenzy - sitting in Fresco for 2-3 hours and reading newspaper while waiting for Frenzy is lame. Missing Frenzy also sucks because it was almost impossible to collect a single tome or high level item without farming chests during frenzy.
2) Number of motes dropped from a chest is equal to chest/mimic CR (e.g.. CR 45 mimic = 45 motes). Fair enough without frenzy. Also encourages killing mimics in high level dungeons.
3) 10% mote reduction for every character level above quest level (e.g. lvl 20 character farming lvl 15 quest => -50% motes). Mo more lvl 28 toons farming Fresco or Irestone.
Ballyspringer
03-12-2015, 09:11 AM
My ideas for improving this event:
1) Completely remove mimic frenzy - sitting in Fresco for 2-3 hours and reading newspaper while waiting for Frenzy is lame. Missing Frenzy also sucks because it was almost impossible to collect a single tome or high level item without farming chests during frenzy.
2) Number of motes dropped from a chest is equal to chest/mimic CR (e.g.. CR 45 mimic = 45 motes). Fair enough without frenzy. Also encourages killing mimics in high level dungeons.
3) 10% mote reduction for every character level above quest level (e.g. lvl 20 character farming lvl 15 quest => -50% motes). Mo more lvl 28 toons farming Fresco or Irestone.
I try not to be too negative but the first part of your post honestly bugged me but there are some good things to work with:
1) - this is part of why it took so long between frenzies - too many people sitting back waiting for others to farm enough motes. Farming them even while not frenzy gave you quite a bit and also helped everyone else out by moving the counter along. Also if you didn't want to sit there for 2-3 hours and you didn't want to farm in the meantime go run some quests and stop just leeching off others to do it for you. For anyone who wanted to sit and wait it's not what I would do, but you could have - just don't then complain about being bored as it was your choice to be bored.
2) - I liked the idea of more motes (although I think the good card drop rates were too low for the reward list which would have solved it), but based on CR I think would be a mistake, running Haunted Halls on EE with CR 55 mimics would be a disaster and massive flooding of cards with JuJu's and the mummy opt. What about (and this would be in conjunction with #3 below to avoid the flooding of motes) if you ran it on norm 1 mote, hard 2 motes, and elite 3 motes.
3) - Instead of that just go with you have to be getting xp in the quest and not ransacked to get motes, if you were at level but ransacked your party can still get mimics so to not penalize them for you being there and they get motes but you wouldn't have motes appear in your inventory due to ransack. This would also get rid of in low level content like fresco or irestone having a lvl 28 doing all the work and having a bunch of lvl 1-7 alt account toons or friends sitting there getting motes as they would not be getting xp with a lvl 28 the party in low level content and no xp= no motes.
Faltout
03-12-2015, 09:50 AM
3) - Instead of that just go with you have to be getting xp in the quest and not ransacked to get motes, if you were at level but ransacked your party can still get mimics so to not penalize them for you being there and they get motes but you wouldn't have motes appear in your inventory due to ransack. This would also get rid of in low level content like fresco or irestone having a lvl 28 doing all the work and having a bunch of lvl 1-7 alt account toons or friends sitting there getting motes as they would not be getting xp with a lvl 28 the party in low level content and no xp= no motes.
****, I didn't think of the way ransack works enough.
You just found another flaw in the ransack solution.
First of all, if someone else opens a chest and you don't click on it, do you increment your ransack counter for this chest? (needs testing)
If you don't then it's easy to farm many chests in a quest (say Irestone) and then have a new toon pick them up. Delete the toon every time it's close to ransack, make a new one, repeat. That way everyone except the new toon will not get any ransack on the chests.
If the counter does increment, this makes things harder but not impossible. Following the above method, people would be sitting in the quest with ransacked chests, but since you don't want to penalize the rest of the party (the new toon), you would spawn a mimic. Then, everyone would get a mote because how can you tie the event of the mimic giving a mote to an event that happened way before that (chest with ransack opened). That information would have to be stored in the mimic monster (imagine opening all the chests that are mimics and THEN kill the mimics altogether - which mimics would give motes and which wouldn't?) and this seems highly unlikely.
Also, you say that ransacked chests would prevent Haunted Halls farming. Need I remind you that champion chests cannot be ransacked because they were made to be new chests every time?
So, in light of this new information I don't think there's any way to prevent farming of motes due to the initial mechanics of the event. Unless the counter increments and you do penalize the rest of the party by not spawning a mimic. I'll need to test that...
Ballyspringer
03-12-2015, 10:27 AM
I think you're right, good points
RD2play
03-12-2015, 10:46 AM
3) - Instead of that just go with you have to be getting xp in the quest and not ransacked to get motes, if you were at level but ransacked your party can still get mimics so to not penalize them for you being there and they get motes but you wouldn't have motes appear in your inventory due to ransack. This would also get rid of in low level content like fresco or irestone having a lvl 28 doing all the work and having a bunch of lvl 1-7 alt account toons or friends sitting there getting motes as they would not be getting xp with a lvl 28 the party in low level content and no xp= no motes.
people will always find a way to farm for the motes, with all these restrictions you only make it harder for those who do not want to spend their time this way.
I mean roll up an iconic, level to 6, farm irestone and fresco till ransack, put motes in bagbox, delete, reroll, repeat, profit....
the problem was that all most people wanted out of the event was the tome or the higher gear, so since they are the rares this means farming to get high numbers.
RD2play
03-12-2015, 11:02 AM
A solution to having all the items take so many reward combination slots,( 4item * 6ml = 24 slots) where we can not have another price, also since it is hard to fit all these in, things will compete with each other that did not compete in the mabar event, tomes & augments v.s. pots, wands and gear. I know this comes late but I had the Idea recently and tried to discuss with cordo during Fridays live stream, but due to chat box limitations It did not get clear so here goes.
Instead of having all gear come directly from card combinations. There could be a "level x item coupon" which costs you 2 cards, and can be traded for one of the items of the respected level. This would mean there only have to be 6 reward slots reserved for gear, thus leaves 18 slots for other stuff.
So for instance card 2&5 gives you the "level 8 item coupon" you can then talk to the event trader again and say "I want to exchange my item coupon". It will give you a barter that has the event items (this case mabar items) and the cost for the trade it is the respective "coupon". so for this exsample you would be able to choose between the cloak, docent, robe and wraps level 8.
This would have meant the gear could be easier distributed throughout the rewards, and there would be more room for other rewards. Also if the devs ever decide to change the gear list they wont have to change the rewards but only the "coupon barter" )so next time around if we get mabar back in any form, there could be new loot, CC loot or still mabar loot)
just a small thought
krzyysiek098
03-12-2015, 05:26 PM
1) - this is part of why it took so long between frenzies - too many people sitting back waiting for others to farm enough motes. Farming them even while not frenzy gave you quite a bit and also helped everyone else out by moving the counter along. Also if you didn't want to sit there for 2-3 hours and you didn't want to farm in the meantime go run some quests and stop just leeching off others to do it for you. For anyone who wanted to sit and wait it's not what I would do, but you could have - just don't then complain about being bored as it was your choice to be bored.
That was my experience with this event.
After first days (and missing a few Frenzy-times) I realized that I don't have any chance of getting a single item I desire. Number of motes (considering the rarity of "good" cards) was pathetic. Also, there is almost no point in Frenzy when you play normally: how many chest can you open in a regular quest in 15 minutes? 5, maybe 10... That's ONE (usually poor) card if you're lucky. And you can be in a quest during Frenzy and don't even notice it - if there are few chests inside..
So I started farming quests - Irestone and Fresco. Then again - it's tedious, so after a few hours I just parked my toon inside quest waiting for someone to announce the Frenzy. Meanwhile: reading, cooking etc. Yeah, you can call me a leecher, that's true.
Keep in mind tho that many of us have limited playing times (we have work, family etc.) so please be realistic and don't expect people to actively farm motes the whole time. I WOULD LOVE to gather motes during "normal" questing (I'm an active player) but only when it gave me a FAIR chance of getting 1-2 good rewards. I have a feeling that it was impossible at this round of Mimic Hunt.
wonko_the_sane
03-12-2015, 05:50 PM
The best thing about this event was the mimics spawning randomly. The worst thing was the bad reward system for motes: had to do a lot of farming to get enough motes to matter.
How about leave the mimics on ALL the time so we can enjoy that year round. They can be just llke they were during the event or they can be more rare or they can be more powerful or any combination thereof. When the event comes around turn on the trader: We'll all have a bunch of motes ready and waiting to trade and will enjoy trading them in that much more since we are that much more likely to get what we are looking for. . Also, turn on the Mimic Frenzy only when the event is on.
Faltout
03-12-2015, 07:25 PM
people will always find a way to farm for the motes, with all these restrictions you only make it harder for those who do not want to spend their time this way.
I mean roll up an iconic, level to 6, farm irestone and fresco till ransack, put motes in bagbox, delete, reroll, repeat, profit....
the problem was that all most people wanted out of the event was the tome or the higher gear, so since they are the rares this means farming to get high numbers.
Aaaaaand another point why farming can't be stopped with ransack. Counter to this would be motes and cards being bound to character. A huge deal breaker for many people.
Can't you see? People disliked the amount of farming it takes to get rewards and yet the devs made the reward turn ins considering the amount of farming people would do (so farmers would not get excessive rewards). And because you can't eliminate farming with those event mechanics...
Seriously, I don't know how the thought process worked with this event's development. Everything is flawed.
HatsuharuZ
03-12-2015, 09:12 PM
The one thing I didn't like about the event was that you put Mabar loot in it, with no way to upgrade current Mabar items into higher-tier versions. Also, if you're going to put items into a card-pairing format like this, please make more of the prizes useful for a larger variety of classes. Handwraps? Robes that attack the wearer with negative energy? These are not practical for most classes.
Ballyspringer
03-13-2015, 08:24 AM
That was my experience with this event.
After first days (and missing a few Frenzy-times) I realized that I don't have any chance of getting a single item I desire. Number of motes (considering the rarity of "good" cards) was pathetic. Also, there is almost no point in Frenzy when you play normally: how many chest can you open in a regular quest in 15 minutes? 5, maybe 10... That's ONE (usually poor) card if you're lucky. And you can be in a quest during Frenzy and don't even notice it - if there are few chests inside..
So I started farming quests - Irestone and Fresco. Then again - it's tedious, so after a few hours I just parked my toon inside quest waiting for someone to announce the Frenzy. Meanwhile: reading, cooking etc. Yeah, you can call me a leecher, that's true.
Keep in mind tho that many of us have limited playing times (we have work, family etc.) so please be realistic and don't expect people to actively farm motes the whole time. I WOULD LOVE to gather motes during "normal" questing (I'm an active player) but only when it gave me a FAIR chance of getting 1-2 good rewards. I have a feeling that it was impossible at this round of Mimic Hunt.
Oh believe me I do get it, I have a full time job and a family myself - I was just home sick during a chunk of the event time so was able to log in and do more than I normally would have been able to. I think it was a highly flawed event, but I figure if the devs really are going this direction with events and whatnot about not letting people just grind out gear so that it's more friendly to new and casual players (like Iconics and lvl 7 vet status which can both be bought but that's for a different thread as I think in the long run if you're new and do either of those you're just hurting yourself) and making it so it can't be just ground out and power users don't abuse it with things they can sell/trade flooding the market lets at least try to find ways to make a flawed thing better. Availability of motes outside of Irestone, Fresco, and HH was just bad unless you were only supposed to get 5-10 cards for an average user by the end of the event. And if that was the case the drop rate of good cards was horrendous especially when considering it was Maybar loot. So again just trying to spin my wheels and be constructive on ways to make an event I was not a fan of (although the idea of the event i did like quite a bit, just the choices of loot, the decision of the mechanics used for how it was supposed to work, and the overall end result was lacking) but make it better for next time something like this is done. Heck I would like to see more mimics randomly throughout the game without motes or extra rewards, just a surprise in quests with a pretty low % to happen.
Also - sorry for the massive run on sentences and poorly worded post for this one, running on literally an hour and a half of sleep and still drinking my coffee to function enough to get to work today but I think the idea is there
Hot_Water
09-29-2017, 12:09 PM
Does anybody know if these Mimic Tokens will carry over to next year, or like the (night festival motes) fade away?
Hal24
09-29-2017, 12:20 PM
I'd really like to think that the devs worked substantially in creating the "new version" of Mimic Hunt, and i just think its sad that all the effort devs put into it has recieved such negative responses from players. Undoubtedly the poorest of events for so many reasons. First off. the guide states that killing ANY mimic will yield a token. That's not true. I ran subversion (with a level appropriate toon) and killed every mimic in the mimic room and got 1 token (for the lootable chest that sprang a mimic). Static mimics in the game seem to fall into the category of "ANY" mimic, yet these are not giving tokens. Also, where's the "FRENZY" that causes ALL chests to become mimics for a period of time? Without these 2 mechanics (frenzy and static mimics yielding tokens), coupled with the 5x chest depletion of mimic spawn rule and the high costs of rewards that aren't exactly appealing makes this event very unpopular. So many other aspects of this event make it unpopular as well. Now, i understand this event should inspire players to buy some mimic bait, but mimic bait is way overpriced for the reward yield. As of now, anyone who buys mimic bait for any reason, well lets just say they took the bait. Altogether a great and creative idea, yet poorly implemented.
phillymiket
09-29-2017, 12:36 PM
I don't have a problem with the spawn rate or difficulty.
But I'm at mid-heroic level and I understand low-level has some issues.
I seem to usually find at least one mimic in a quest and usually get a coin.
I haven't seen the rewards but seeing as you don't have to go anywhere because the event comes to you, I don't expect rewards to be uberz.
My only suggestion would be to change the damage type.
Acid damage heavily favors casters.
If you can put Protection from Acid on your hot-bar then mimics are cake, if you can't....
p.s. nice thread necro ;)
jetster11
09-29-2017, 01:12 PM
I'd really like to think that the devs worked substantially in creating the "new version" of Mimic Hunt, and i just think its sad that all the effort devs put into it has recieved such negative responses from players. Undoubtedly the poorest of events for so many reasons. First off. the guide states that killing ANY mimic will yield a token. That's not true. I ran subversion (with a level appropriate toon) and killed every mimic in the mimic room and got 1 token (for the lootable chest that sprang a mimic). Static mimics in the game seem to fall into the category of "ANY" mimic, yet these are not giving tokens. Also, where's the "FRENZY" that causes ALL chests to become mimics for a period of time? Without these 2 mechanics (frenzy and static mimics yielding tokens), coupled with the 5x chest depletion of mimic spawn rule and the high costs of rewards that aren't exactly appealing makes this event very unpopular. So many other aspects of this event make it unpopular as well. Now, i understand this event should inspire players to buy some mimic bait, but mimic bait is way overpriced for the reward yield. As of now, anyone who buys mimic bait for any reason, well lets just say they took the bait. Altogether a great and creative idea, yet poorly implemented.
I basically agree with all your comments about the event. i like the mimic part of the event, just not the cost of items (with no scaling for levels and no upgrades) and the drop rate. i did a previous post about rate of drops and now i get about 1/4 mimics per chest and at elite, almost all but the harbor 2's (and some early select 3-6 quests) take a fair amount of time to complete, So assuming 1 quest takes 30 minutes and three chests per quest. That would mean a 1.5 token per hour rate excluding posting times, running times, buffing times etc.. so one item would take more than 60 hours playing time unless doing only dedicated farming quests. This would assume more 5+ hours a day every day playing time for one item.
Cordovan
09-29-2017, 01:58 PM
Does anybody know if these Mimic Tokens will carry over to next year, or like the (night festival motes) fade away?
The Mimic Tokens will persist after the event ends, and will be usable when the event returns.
LrdSlvrhnd
09-29-2017, 08:06 PM
Now, i understand this event should inspire players to buy some mimic bait, but mimic bait is way overpriced for the reward yield. As of now, anyone who buys mimic bait for any reason, well lets just say they took the bait.
Yeah... I'd prefer a "mimic attractant spray" that lasts for a set amount of time to the one-shot deal. Similar to the permanent anti-mimic spray you can get, but, y'know, temporary. Even 10 minutes would be worth it, unless they cranked up the cost from the one-shot (it'd be attractive, pun unintended, at the prices for the bait for, say, 10 minutes).
Equatis
09-30-2017, 01:10 AM
Yesterday I ran Haunted Halls of Evening star twice, On the first run I wasn't sure if killing the Known Mimic in the Throne Room gave me a token or not, BUT on the second run the Known Mimic spawned a mimic, and checking the token total in my red bag afterwards I confirmed I had received a token for both the Known Mimic and the mimic it spawned when it opened, after killing both mimics. And Yes I am sure neither of the other two chests in the Throne Room spawned a mimic. So at least if a Known Mimic does spawn a 2nd mimic on opening, I received 2 tokens. I had 15 before entering the Thrown Room and 17 afterwards.
bjones0064
09-30-2017, 03:47 AM
I know a lot of people say their cr level is to high but I just solo'd three in shadow crypt. I thought it was fun and just like anything else. The only real difference is the dot. It's not that bad either.
I really like the gear I would like to see more armor based around this event but something with the same theme.
I wanna say thanks for the new twist adding in this event.
whoolsey
09-30-2017, 05:19 PM
I know a lot of people say their cr level is to high but I just solo'd three in shadow crypt. I thought it was fun and just like anything else. The only real difference is the dot. It's not that bad either.
I really like the gear I would like to see more armor based around this event but something with the same theme.
I wanna say thanks for the new twist adding in this event.
lol, a bit more data would have helped, did you solo normal while being 4 levels above the quest? what build/gear/pastlives?
without the data the statement means very little, we need the context.
I just came out of a lv 18 quest where cr51 mimics were kept charmed and were chewing through r8 in record speed.
Highly exploitable? sure, entertaining? hell yes!!!!
AbyssalMage
10-01-2017, 07:23 AM
The Mimic Tokens will persist after the event ends, and will be usable when the event returns.
OK, because I can't find the answer (and my "search fu" skills are default, or worse)...
How long will the event run?
I already found a spot to farm. Just need to figure out if there is time.
Vulkoorex
10-01-2017, 12:19 PM
OK, because I can't find the answer (and my "search fu" skills are default, or worse)...
How long will the event run?
I already found a spot to farm. Just need to figure out if there is time.
DDO Bonus Days bring you the Mimic Hunt! Now through October 8th.
dunklezhan
10-01-2017, 12:47 PM
DDO Bonus Days bring you the Mimic Hunt! Now through October 8th.
With the first week bugged, for free (they really are way overpowered for lower/mid levels right now)! /sigh.
It's annoying because actually, I love the concept of this festival, and I enjoy the hesitation when I open a chest. With the rewards as they are, more and more I don't know why they don't just drop the spawn frequency and leave it switched on. Then make sure mimic repellant is available for plat and only have mimic attraction stuff available during the festival.
But they just need to be tweaked down in power in those lower heroic levels, the acid tick is crazy.
RapkintheRanger
10-06-2017, 05:34 PM
Only spent 15mins or so on lamannia
First off it looks like this will be the next round of cards, hopefully what happened to the anniversary cards doesnt happen here
can trade 10 motes for random card, then 2 cards for an item
I bought some tonic from the store, used it on me before a chest which turned into a mimic that put one mote in my inventory after i killed it, during the quest i used a tonic before each chest but it didnt work on 3 of them, end up fighting only 2 mimic for 2 motes
i hate needing a matrix to figure things out.
i dont really like mimics either, but i don't know if anything is useful, so i jsut dont care
Krelar
10-06-2017, 06:35 PM
i hate needing a matrix to figure things out.
i dont really like mimics either, but i don't know if anything is useful, so i jsut dont care
That's a post from the first mimc festival almost 3 years ago. The rewards and how you get them are a lot different (simpler) now.
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