PDA

View Full Version : Clerificer? Could this Work?



axel15810
01-13-2015, 03:10 PM
Im a big Cleric fan - my main is a cleric. I was thinking of trying something different for an alt - a Clerificer. Was thinking something of rolling an iconic, something like PDK 15 cleric / 4 arti / 1 fighter.

Not going for a min/max build here. Will be 1st life, I won't TR or ETR him. Or spend the turbine points to remove the fighter level. He can just be a fun character to play with guildies, probably epic hard mostly.

I'd like his DPS to be repeater focused. Tell me if I'm wrong but I'm not sure I'll have feat/stat room to make him good at all at offensive casting - plus he's going to be wearing heavy armor so arcane spell failure would be an issue.

He'll have 15 cleric levels because I want to be a fully capable party healer with tier 5 radiant servant and access to level 8 cleric spells. My big concern here is the lack of synergy in his stats which stretch him thin and make his repeater DPS not very good.

He will get 3 extra feats. 1 from human, 1 from fighter and 1 from level 4 arti.

For feats I was thinking something along the lines of this, not sure what else to take -

empower healing
point blank shot
rapid shot
precise shot
maximize
imp crit ranged
improved precise shot
quicken
combat archery
overwhelming critical
doubleshot

Any suggestions/tips on stat distribution? enhancements? feats? Anything else?

Never played an arti before so I'm clueless about enhancements in particular. But with 4 arti I'll have access to most of their trees.

waryJerry
01-13-2015, 03:22 PM
I'm playing a Morninglord cleric 9/Artificer 11 right now and it seems to be working fine. I'm using the Harper tree so I can use my intelligence instead of using wisdom combined with Zen Archery as I was planning to originally. I only just srarted this life a week ago so it's early days yet but I'm looking forward to playing him with Shiradi Champion once he hits epic.

Theolin
01-13-2015, 03:42 PM
I've done these mixes ... though the changes made my plan not work

12C/6A/2M (https://www.ddo.com/forums/showthread.php/394075-The-Improved-Crazy-Cleric) & 13C/6A/1F (https://www.ddo.com/forums/showthread.php/354607-The-Crazy-Cleric-13-6-1-CL-Art-Ftr)

Issues
Switching between casting & healing .... if you are firing then you get a 2-3 second delay before you cast which usually means someone dies
AP's when they re-did the enhancements it made it difficult to get all the parts you really want - leave you about 10APs short of what you used to beable to do

Bonuses
Empowered mass healing from arti infusions with 2x range of the cleric ones for 1/2 the cost
- Great for TOD when that was run, could stand outside the stun radius and heal all you wanted


You can read through the posts for more, they were fun but ultimately gave up on them
These were also created before Epic Levels & the Enhancement revamp, so bear that in mind as you look at them
If I were to do it now I would probably go with 11C/6A/3F - would do Pally but feats are precious on this type of build

axel15810
01-13-2015, 03:48 PM
Switching between casting & healing .... if you are firing then you get a 2-3 second delay before you cast which usually means someone dies

I totally forgot about this but now that you mentioned it I have heard before of this being a big downside to ranged divine builds.

How bad is the delay when using a radiant burst? Any better?

unbongwah
01-13-2015, 03:52 PM
I'd like his DPS to be repeater focused.
Well, that may be an issue, since there's nothing in cleric which boosts your ranged DPS; and an arty 4 splash only takes you so far (Elemental Weapons, +4 dmg, Endless Fusillade). Right now one of the best repeater builds is (drumroll) pal 14-based to get Holy Sword; but you're obviously not going to be a party healer with that many pally lvls!

Then there's the question of why you want a ranged DPS toon on a party healer who has to be front-n-center with the melees to be effective; otherwise they're too far from you for your auras & bursts to do any good.

Theolin
01-13-2015, 03:52 PM
I totally forgot about this but now that you mentioned it I have heard before of this being a big downside to ranged divine builds.

How bad is the delay when using a radiant burst? Any better?

same issue 2-3 second delay if you are firing a xbow
non-x-bow or throwing weapons its closer to 1-2 seconds delay

If I were to mix arti I would go melee with it now a days with S&B 3 levels of pally 11C/6A/3P
Go bSword & shield with the infusions to heal
But honestly you would be better off not mixing arti with cleric anymore
When I did it you could get your force (almost doubled it) & healing power way up with the mix & get cheap mass heals now you just get cheap mass heals

axel15810
01-13-2015, 03:58 PM
Well, that may be an issue, since there's nothing in cleric which boosts your ranged DPS; and an arty 4 splash only takes you so far (Elemental Weapons, +4 dmg, Endless Fusillade). Right now one of the best repeater builds is (drumroll) pal 14-based to get Holy Sword; but you're obviously not going to be a party healer with that many pally lvls!


It doesn't have to be ranged focused, but I just don't see how arti offensive spellcasting would work with the feat/stat restrictions the build has. If it can, I'm all ears. I'm open to going with more arti levels and dropping below cleric 15 if it would make a big difference.



Then there's the question of why you want a ranged DPS toon on a party healer who has to be front-n-center with the melees to be effective; otherwise they're too far from you for your auras & bursts to do any good.

Because it's a flavor build.

I know there's no "real" reason to build a ranged divine. Not min/maxing here - I already have a few melee divine characters so I don't want to go that route. Distance will be an issue for the bursts, I'll have to try and stay just behind the melees. But with aura, heavy armor and tons of self-healing the build should be very survivable so I'm not too concerned about being close to the front line near the melees. Except for the animation lag, making the bursts/aura effective shouldn't be any harder to do on this build than a normal caster cleric.

I'm just trying to find out if this repeater cleric concept will be too terrible to even bother with, to the point where its not fun.

Theolin
01-13-2015, 04:06 PM
It doesn't have to be ranged focused, but I just don't see how offensive spellcasting would work. If it can, I'm all ears. I'm open to going with more arti levels and dropping below cleric 15 if it would make a big difference.



Because it's a flavor build.

I know there's no "real" reason to build a ranged divine. Not min/maxing here - I already have a few melee divine characters so I don't want to go that route. Distance will be an issue for the bursts, I'll have to try and stay just behind the melees. But with aura, heavy armor and tons of self-healing the build should be very survivable so I'm not too concerned about being close to the front line near the melees.

I'm just trying to find out if this repeater cleric concept will be too terrible to even bother with, to the point where its not fun.

If you are asking about fun, then yea I did liked both of those builds,
I don't think the difference between 11 & 15 on the cleric is worth it,
The cure mass you can get as arti infusions & they are cheaper, though a little slower
& Mass Death Ward being the other useful one is, well, missed, but you just cast the other one if you need too, though most folks have clickies nowadays
If you give up those 4 levels you can get arti level 6th & the infusion and you also take 3 fighter for SD stance - more defense & if you have enough APs more HPs

axel15810
01-13-2015, 04:24 PM
If you are asking about fun, then yea I did liked both of those builds,
I don't think the difference between 11 & 15 on the cleric is worth it,
The cure mass you can get as arti infusions & they are cheaper, though a little slower
& Mass Death Ward being the other useful one is, well, missed, but you just cast the other one if you need too, though most folks have clickies nowadays
If you give up those 4 levels you can get arti level 6th & the infusion and you also take 3 fighter for SD stance - more defense & if you have enough APs more HPs

Those are really good points.

11 cleric / 6 arti / 3 fighter definitely sounds better. Just a thought but any consideration to 3 rogue? I'd lose 2 feats and HP from stance, but stance may be too AP intensive anyway. 3 rogue should allow me to get more AP for traps as well - which would be awesome. Not sure if 6 arti would give enough for traps. Not to mention some sneak attack damage.

11c/6a/3f is probably better, but it's a thought. I'd love to be able to get EH and some EE traps on this guy.

Oxarhamar
01-22-2015, 04:57 AM
Morninglord Harper Agent


I'll probably play this for my Morninglord & Cleric PLs when the time comes.

Oxarhamar
01-22-2015, 05:06 AM
11c/6a/3f is probably better, but it's a thought. I'd love to be able to get EH and some EE traps on this guy.

Should have no trouble with proper gear & buffs if you forgo some of the not traps skills players generally like to spend in.

repair/heal
Balance
Tumble
Concentration /I just take quicken
Jump (gear & self buff it)


I,d max Search, Disable, Open lock, UMD & Spot(optional I like it because, I'm not the greatest at remembering ever trap location)

axel15810
01-22-2015, 09:56 PM
I took some time and threw together this rough build. I'm sure it needs to be changed, like I've said I haven't played this type of character before so it may be terrible.

- First of all I'm starting at level 15 as an iconic. Really don't want to spend $11 to LR and take the arti level first unless the build just won't work without it.

- Also I was planning to input Overwhelming Critical at level 21 but I have an outdated version of the planner that still thinks the cleaves are required.

- When I got to the end I realized there was a 21 DEX requirement for Combat Archery. So I'll probably need to take 2 more level ups into DEX to quality. I probably won't be able to get more than a +2 tome for this guy.

- Not sure I can fit in Open Lock.

Any help/corrections/tips appreciated. I didn't plan on taking skill focus: disable device or empower but I didn't know what else to take. If I'm missing a key feat let me know. I'm not dead set on any of this, this is a very rough first attempt at the build. And I'm up in the air as far as enhancements go. I'm assuming at least some in Harper for the INT to damage, 32 in radiant servant if possible for aura, some in fighter for the 20% HP.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Purple Dragon Knight Male
(3 Fighter \ 11 Cleric \ 6 Artificer \ 8 Epic)
Hit Points: 330
Spell Points: 1143
BAB: 15\15\20\25\25
Fortitude: 14
Reflex: 11
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 16 21
Constitution 14 14
Intelligence 16 22
Wisdom 12 12
Charisma 10 10

Tomes Used
+2 Tome of Dexterity used at level 2
+4 Tome of Dexterity used at level 22

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 3 13
Bluff 0 8
Concentration 2 10
Diplomacy 0 8
Disable Device n/a 37
Haggle 0 8
Heal 3 11.5
Hide 3 13
Intimidate 0 8
Jump 3 11
Listen 2 10
Move Silently 3 13
Open Lock n/a 22
Perform n/a n/a
Repair 3 14
Search 5 37
Spellcraft 3 14
Spot 3 32
Swim -1 7
Tumble 4 14
Use Magic Device 2 28

Level 1 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Human Bonus) Precise Shot
Feat: (Selected) Rapid Reload


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Rapid Shot


Level 4 (Artificer)


Level 5 (Artificer)
Feat: (Artificer Bonus) Maximize Spell


Level 6 (Artificer)
Feat: (Selected) Precision


Level 7 (Cleric)
Feat: (Deity) Favored by Amaunator


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Fighter)
Feat: (Selected) Empower Spell
Feat: (Fighter Bonus) Improved Precise Shot


Level 19 (Fighter)


Level 20 (Artificer)


Level 21 (Epic)


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Skill Focus (Arcane)


Level 27 (Epic)
Feat: (Selected) Epic: Watchful Eye


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot

Oxarhamar
01-29-2015, 01:12 AM
If your going Iconic anyways...

Push your Artificer levels as far back into the leveling as you can.


for my this is
1 Arti lvl @2 to open the trap skills
2-4 @ 13-14-15 or later if you can, but I like to have 4 Arti levels to start with @ 15

This will give you more Skill points to spread around.

katranistas
03-03-2015, 10:11 AM
I'm testing this build's viability by myself.
Currently at level 20, Fatesinger, on my way to Shiradi ED.
I've had a great time leveling.. just for fun :D

Enderoc
05-01-2015, 07:10 AM
New Build
13/4/3 Cleric/Artificer/Ranger
Drow


Level Order

1. Ranger . . . . .6. Cleric. . . . .11. Artificer. . . 16. Cleric
2. Cleric . . . . .7. Cleric. . . . .12. Cleric . . . . 17. Artificer
3. Cleric . . . . .8. Artificer . . .13. Cleric . . . . 18. Cleric
4. Cleric . . . . .9. Cleric. . . . .14. Artificer. . . 19. Cleric
5. Ranger . . . . 10. Cleric. . . . .15. Cleric . . . . 20. Ranger


Stats
. . . . . . . .32pt. . .Tome . . Level Up
. . . . . . . .----. . .---- . . --------
Strength. . . . .8 . . . . . . . .4: CON
Dexterity . . . 18 . . . +4. . . .8: CON
Constitution. . 10 . . . . . . . 12: INT
Intelligence. . 18 . . . . . . . 16: INT
Wisdom. . . . . 14 . . . . . . . 20: CON
Charisma. . . . 12 . . . . . . . 24: CON
. . . . . . . . . . . . . . . . .28: CON

Skills
. . . . . R .C. C .C. R .C. C .A. C .C. A .C. C .A. C .C. A .C. C .R
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4 .1. 1 .1. 1 .1. 1 . . 2 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Search. . 4 .1. 1 .1. 1 .1. 1 .1. . . . 3 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 . . . .3. ½ .½. 2 .1. 1 .1. 23
UMD . . . 2 .½. ½ .½. ½ .½. ½ .6. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . 4 . . . . . 4 . . . . . . . . ½ . . . .½. . . . 1 . . . .6. 16
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Balance . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . .3
Haggle. . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . .3
Repair. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Tumble. . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .40 .6. 6 .6 10 .6. 6 .8. 6 .5. 8 .5. 5 .8. 6 .6. 9 .7. 7 11
. . . . .40 .6. 6 .6 10 .6. 6 .8. 6 .6. 8 .6. 6 .8. 6 .7. 9 .7. 7 11


Feats

.1. . . . : Point Blank Shot
.1 Ranger : Favored Enemy: Aberration
.2 Deity. : Follower of: Vulkoor
.3. . . . : Empower Healing Spell
.6. . . . : Quicken Spell
.9. . . . : Maximize Spell
.9 Deity. : Vulkoor's Avatar
12. . . . : Precise Shot
15. . . . : Improved Precise Shot
17 Arti . : Extend Spell
18. . . . : Improved Critical: Ranged
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic . : Blinding Speed
28 Destiny: Doubleshot


Enhancements (80 AP)

Radiant Servant (39 AP)
Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
Extra Turning III, Wand Mastery III
Improved Turning III, Efficient Empower Healing III
Intense Healing III
Endless Turning III, Incredible Healing III
Positive Energy Aura

Harper Agent (30 AP)
Agent of Good I, Intelligence, Agent of Good II
Harper Enchantment, Traveler's Toughness III, Strategic Combat
Versatile Adept III, Know the Angles III
Highly Skilled III, Versatile Adept III, Strategic Combat
Versatile Adept III, Magic of Austerity

Deepwood Stalker (1 AP)
Far Shot

Warpriest (10 AP)
Smite Foe
Toughness III, Awareness III
Wall of Steel III

Enderoc
05-01-2015, 07:16 AM
The idea was on taking artificer just for the rune arm/repeater/Elemental weapons and UMD use. Initially taking 18 in int and dex, dumping some points into CON as you level up focusing your healing in aura. You get rapid reload at level one artificer by the way. 2 levels of ranger gives rapid shot. Probably can trade a con level up for an int..depends if you find an odd tome or item enhancement. Personally I think the suggestion of melee built arti, no trap skills just heavy AR and Rune Arm taking cleave/whirlwind feats for burst healing and damage would be way better. Like a Dwarven Axe wielder. Both Maximize and Empower Healing affect your aura. I missed some skill points but its okay...I would put everything in jump most likely.