wolfy42
01-10-2015, 01:22 AM
Hi everyone. I have just come back after being gone since the enhancement change. I have a ton of difference characters to re-create with +20 heart of woods.
Sadly the only races I had before where 2 WF, 2-3 Dwarves, 1 human, 3 halfling and a bunch of half-elves (loved the palli dillitante setup before).
I'm looking to play around with the new wizard eldrich tree, and figure it would be good to mix with rogue (wizard always worked well with rogue) and the harper tree.
Snagging some monk levels might work well, especially if I go with earth stance and get the 30% PRR from enough monk levels. I could even go with 6 monk levels and maybe get Shadow veil (or just go with 3 and go light path instead).
I plan on getting the int for hit/damage from harper tree. I think, if I understand the new setup, that I can only have 3 trees all together? I'm not sure. I know I need the eldritch knight tree, and I would need the thief acrobat tree, so does that leave me enough trees to get the harper tree AND the shinto tree? Or am I restricted to only 3 trees? Still confused about that.
Anyway my basic plan is to go with at least enough wizard levels for level 6 spells (so probably 12 wizard levels, although at least 11). That would leave me either 8 or 9 levels left over.
I want at least 2 rogue levels to snag quick strike (I like the rogue version better then the monk version as it has a faster cooldown).
For monk, I'll probably be running in earth stance for the PRR and extra hp (Which i'll need with so many wizard levels). I plan on running with arcane armor/shield spells going for additional AC and PRR as well. Another option is to ditch the whole harper/int idea, and run with high dex instead, for higher saves and AC...while still getting the boost to damage on my staff from the TA dex to damage/hit bonuses. Could work with a halfling build fairly well, and I have a few halfings to play with (might even be able to take the halfling marks for extra healing that works well with maximize/empower etc.)
Perhaps I should go with something like 11 wizard/6 monk/3 rogue?
3 rogue lets me get shadow dodge, and the wiki currently says that adds 6 to dex (although I'll lose fortification in the process, that would be a nice boost to attack and damage with my staff.
6 monk would let me get shadow viel (if I can have enough trees). If I cut out the harper tree and go with pure dex, that would help alot. Since I won't have top tier spells and won't be going for high DC on my wizard, I could live with a lower int anyway.
So does that sound good? 11 wizard/6 monk/3 rogue? Anything I am missing or any suggestions?
Thanks!!
Oh these are 32 point builds...if I use an old char many of them have +3 tomes (or at least +2) on them already. Forced to be human/WF/Halfling/Dwarf or H-elf.
Not sure if pally dilli still is useful or not, but I have many H-elves ready to go with pally dilli for the bonus saves if they still help.
Sadly the only races I had before where 2 WF, 2-3 Dwarves, 1 human, 3 halfling and a bunch of half-elves (loved the palli dillitante setup before).
I'm looking to play around with the new wizard eldrich tree, and figure it would be good to mix with rogue (wizard always worked well with rogue) and the harper tree.
Snagging some monk levels might work well, especially if I go with earth stance and get the 30% PRR from enough monk levels. I could even go with 6 monk levels and maybe get Shadow veil (or just go with 3 and go light path instead).
I plan on getting the int for hit/damage from harper tree. I think, if I understand the new setup, that I can only have 3 trees all together? I'm not sure. I know I need the eldritch knight tree, and I would need the thief acrobat tree, so does that leave me enough trees to get the harper tree AND the shinto tree? Or am I restricted to only 3 trees? Still confused about that.
Anyway my basic plan is to go with at least enough wizard levels for level 6 spells (so probably 12 wizard levels, although at least 11). That would leave me either 8 or 9 levels left over.
I want at least 2 rogue levels to snag quick strike (I like the rogue version better then the monk version as it has a faster cooldown).
For monk, I'll probably be running in earth stance for the PRR and extra hp (Which i'll need with so many wizard levels). I plan on running with arcane armor/shield spells going for additional AC and PRR as well. Another option is to ditch the whole harper/int idea, and run with high dex instead, for higher saves and AC...while still getting the boost to damage on my staff from the TA dex to damage/hit bonuses. Could work with a halfling build fairly well, and I have a few halfings to play with (might even be able to take the halfling marks for extra healing that works well with maximize/empower etc.)
Perhaps I should go with something like 11 wizard/6 monk/3 rogue?
3 rogue lets me get shadow dodge, and the wiki currently says that adds 6 to dex (although I'll lose fortification in the process, that would be a nice boost to attack and damage with my staff.
6 monk would let me get shadow viel (if I can have enough trees). If I cut out the harper tree and go with pure dex, that would help alot. Since I won't have top tier spells and won't be going for high DC on my wizard, I could live with a lower int anyway.
So does that sound good? 11 wizard/6 monk/3 rogue? Anything I am missing or any suggestions?
Thanks!!
Oh these are 32 point builds...if I use an old char many of them have +3 tomes (or at least +2) on them already. Forced to be human/WF/Halfling/Dwarf or H-elf.
Not sure if pally dilli still is useful or not, but I have many H-elves ready to go with pally dilli for the bonus saves if they still help.