View Full Version : Zoda: Pure Zergbarian
This is a pure barbarian build focused on self sufficiency and dps. It assumes both heroic and epic completionist and engame resources, but can easily be adjusted to lower profile. Most part of the build's self sufficiency comes from taking Blood Strength to it's highest potential, which means you want to max healing amp and melee power. It is an extremely powerful ability if it's being built around, and even by itself it proved to be sufficient healing in most e/e content (although some tougher champions and bosses still make me consecrate or even drink pots). The drawback of this setup is that you don't have enough AP to make use of Know the Angles, but I think it well worths it, especially considering how hard/uncomfortable it would be to keep Storm's Eye going without Blood Strength (and Storm's Eye >>> KTA when it's maintained). This setup keeps storm's eye fairly consistently, only things that get in the way are some of the nastier champions, and overly ballzy plays.
Human 20 barbarian
STR 18 +7 levelups here
DEX 12
CON 18
INT 8
WIS 8
CHa 8
Feats: (1 human, 7 heroic, 3 epic, 2 destiny)
Power Attack
THF
iTHF
gTHF
IC: bludgeoning
Cleave
Great Clave
Completionist
Overwhelming Critical
Heavy Armor Proficiency
Stunning Blow
pTHF
pTWF
destiny: Legendary Dreadnaught
Take all the regulars + Pulverizer
(crit rage + pulverizer puts maul ahead of Falchion both in regards of base damage and crit profile)
Twists:
Sacred Ground
Consecration
Hail of Blows
Primal Scream
Enhancements:
Frenzied Berzerker: 42 AP, take all the GB damage and cleave stuff and capstone, but no tier 5s
Ravager: 37 AP, 5th core + crit rage + blood strength
Human: 1 AP (damage boost)
http://i.imgur.com/hoAdQdy.jpg
Gear:
Head: Mythic Emerald Gaze
Necklace: Shroud of Ardent
Trinket: Epic Litany of the Dead
Goggles: Epic Mentau's Goggles
Armor: Heavy Shadowscale (dr upgrade)
Gloves: Sanctified Gages
Cloak: GS land and sky hp (or hp/sp/sp for more consecration uses)
Bracer: Lesser Convalescent of Superior Parrying // Convalescent of Superior Parrying
Belt: Knost's Belt // Battlerager's Harness
Ring1: Encrusted Ring //Circle of Malovelence
Ring2: Seal of House Avithoul (wis)
Quiver: Epic Quiver of Alacrity (atm it provides 8% doublestrike, if it's getting fixed switch the TOD set to Battlerager's)
Main Weapon: TF Maul (1st degree burns, dragon's edge, mortal fear + devotion 144, heal 15, meteoric star ruby slotted)
That's about it for now. It has been exteremly satisfying for me to play my original class again after I don't know how many years, especially that the build destroyed ee content like few I've played before. There is still some gear I'm missing, but I'll try to record and upload at least an e/e Breaking the Ranks solo run and a few screenshots in the next few days. Also planning to bang out a few eTRs on this build and try a TWF variant after I get an addition fate point to twist Balanced Attacks instead of Hail of Blows.
http://i.imgur.com/MlTQbOm.jpg
active buffs: Barbarian Rage, Frenzy, Death Frenzy, Primal Scream, Elixir of +2 stat, blitz (still missing the quiver for the final gear, will have 3 more con and 20 more hamp when done, wis could also be raised by 3 for 2 more will save)
Here is how it breaks e/e Ranks record (again):
https://www.youtube.com/watch?v=dJs2c89aP6M&feature=youtu.be
PS: Juslim, it's time to reinstall DDO ;)
TheLegendOfAra
12-29-2014, 07:38 AM
Build looks pretty solid Zod. I like the looks of it, although it's not my personal style.
I've been trying to come up with some builds for my barb lives, but I'm still not 100% happy with anything yet.
So far I'm looking at:
17Barb/2Ranger/1Cleric (DM, Manyshot, DC for self heals. THF)
12Barb/6Ranger/2Fighter (tons into int for Know the Angels, DC for heals, Manyshot, TWF, and stuns.)
And then I want to do some sort of Barb/Bard/Rogue build with SWF just for fun, but not really sure what a good split for that would actually be.
Might just scrap that idea though and go with your build. Lol
PS: postcount og
http://www.quickmeme.com/img/2e/2efb56d252191867649e15f9e73676b94cdcfaca010a8d528a d2cad5dbbb3611.jpg
And here is the promised e/e Ranks video:
https://www.youtube.com/watch?v=a0vCeswS7EE&feature=youtu.be
Pretty decent time considering that I forgot to hit blitz during the first 2 waves then sabotaged my shrine too, and spent good half a minute running around searching for TS scroll :D
Also didn't have the mats to create a reinvigoration maul yet, I don't have the mythic helm, the quiver and don't have yugo pots, so I'm pretty confident that with the finished build I can take it under 12 minutes.
EDIT: okay, watching it back I realized that that Draton's hold interrupted my barb rage at the last wave, so I wasn't even raged for a while :D
painkiller3
12-29-2014, 11:49 AM
they posted a fairly similar TWF version in the achievements section. it all looks good to me :) https://www.ddo.com/forums/showthread.php/453777-Barbarian-Juiciness-Viranar-of-Khyber
painkiller3
12-29-2014, 11:52 AM
do you have any problem with saves? i've fallen in love with the occult capstone and am hesitant to switch out
do you have any problem with saves? i've fallen in love with the occult capstone and am hesitant to switch out
Fort is no fail, will is pretty good (and got a bunch of bonus against enchantment from Harness and bard past lives). Reflex is mid/high 50s so it fails sometimes but no big deal to fail against some spells with 80 mrr and 1700ish hp. If I get cc'd I can usually get free with Unstoppable and harper pin. That said I went all in for saves, I don't think I could get them higher without changing starting stats.
With my current setup:
fort 76
reflex 56 (+4 vs traps from rog lives - that's most raid effects)
will 54 (+8 vs enchantment from harness and bard past lives)
I also have a -1 penalty on them all because I'm roleplaying chaotic good barb lol
Ganak
12-30-2014, 11:03 AM
This build is insane. Watched him rip through Vol EE as I piked.
Okay, so I felt like I really didn't do justice to the build with the previous video, so I made another. It turned out to be the new solo time record on the quest :)
Here it is:
https://www.youtube.com/watch?v=VYVcOosj7y8&feature=youtu.be
Still had some pretty sloppy plays lol
Thescalybard
12-31-2014, 10:11 AM
Would this build work with half-orc? I'd like to bring my horc barbarian off the shelf, and this looks pretty badass.
Edit: And though I can guess the answer, would a cleric past life be useful at all? *running this alt through completionist, slowly but surely*
unbongwah
12-31-2014, 11:08 AM
Would this build work with half-orc?
Non-humans have to drop a feat; if you don't have Completionist yet, that's the obvious choice. The other downside to non-human is losing the burst DPS from racial Dmg Boost + Ravager Melee Power boost. Other than that, it should be fine.
Thescalybard
12-31-2014, 03:08 PM
For enhancements, do you have an image or something that would show where the points would go? I'm having trouble parsing them out in my head. Would be much appreciated.
Trillea
12-31-2014, 03:19 PM
I have been looking for a good maul build, and may do this one. Thanks for posting!
For enhancements, do you have an image or something that would show where the points would go? I'm having trouble parsing them out in my head. Would be much appreciated.
Updated the first post with a ss of my enhancements.
Thescalybard
01-01-2015, 01:14 PM
Updated the first post with a ss of my enhancements.
Thanks, Zoda, I greatly appreciate it. :) Looking forward to bashing skulls on my way to the epic levels.
unbongwah
01-01-2015, 01:48 PM
I'm surprised you don't max out Bully, particularly since you don't have Sense Weakness Twisted in. Is it just a lack of APs?
I'm surprised you don't max out Bully, particularly since you don't have Sense Weakness Twisted in. Is it just a lack of APs?
What would you drop? Storm's Eye, Blood Strenght or Critical Rage?
There is only one way AP works for this build.
Besides... helpless damage is pretty usless for this build unless if you are a fan of big numbers.
FlaviusMaximus
01-01-2015, 09:03 PM
It's a good build, but it has existed for a while on an alternative DDO forum except with TWF instead of THF.
This and the original both seem like they would be very effective.
It's a good build, but it has existed for a while on an alternative DDO forum except with TWF instead of THF.
This and the original both seem like they would be very effective.
I'm not reading the alt forum. If I did I'd have probably tred to this build as soon as they posted it there, because it's ownage.
As I said in another thread, TWF has it's edge too, but overall I prefer the THF version.
Trillea
01-02-2015, 03:25 AM
Those points in STR in Ravager are dead points right now, it's bugged
Tilomere
01-04-2015, 04:06 AM
I'm not reading the alt forum. If I did I'd have probably tred to this build as soon as they posted it there, because it's ownage.
As I said in another thread, TWF has it's edge too, but overall I prefer the THF version.
TWF doesn't have the range to do this as fast, and you will take a lot more damage closer ranged. It isn't as pronounced in other dungeons where groups of 4-6 mobs charge you, but in Breaking the Ranks it really shows up. It is also a lot more dangerous since if you don't burst as many initially as they come out, and eat a hold monster, it could be the end. Also, how did you avoid the DC ~76 Hold Monster? Luck that you didn't get hit by any? At +59-61 saves (raged) my barb was constantly being held by Draeton every 20 seconds or so, and after several tries ended up having to kill Draeton separately.
http://i59.tinypic.com/28lz0x2.jpg
zwiebelring
01-04-2015, 04:26 AM
How much do you rely on your HoT pot.s. The daily dice/store pot.s seem to blur the self sufficiency for this character a bit. I am not a hater, just to clarify. I am struggling on my barbarian because of the dependency on those pot.s.
psykopeta
01-04-2015, 04:51 AM
TWF doesn't have the range to do this as fast, and you will take a lot more damage closer ranged. It isn't as pronounced in other dungeons where groups of 4-6 mobs charge you, but in Breaking the Ranks it really shows up. It is also a lot more dangerous since if you don't burst as many initially as they come out, and eat a hold monster, it could be the end. Also, how did you avoid the DC ~76 Hold Monster? Luck that you didn't get hit by any? At +59-61 saves (raged) my barb was constantly being held by Draeton every 20 seconds or so, and after several tries ended up having to kill Draeton separately.
http://i59.tinypic.com/28lz0x2.jpg
for hold monster... fom
How much do you rely on your HoT pot.s. The daily dice/store pot.s seem to blur the self sufficiency for this character a bit. I am not a hater, just to clarify. I am struggling on my barbarian because of the dependency on those pot.s.
Not relying on them at all. I suggest you watch the video, I only drank one and only because it was a speedrun, normally I don't drink any.
for hold monster... fom
That. But in one of the runs I recorded I used the wrong flask by mistake (putting FOM one 5 min cooldown), and I was doing just fine with Unstoppable + Harper Pin. Constantly hitting Draeton with imp deception also helps avoiding his spellscasting.
Tilomere
01-04-2015, 09:14 AM
That. But in one of the runs I recorded I used the wrong flask by mistake (putting FOM one 5 min cooldown), and I was doing just fine with Unstoppable + Harper Pin. Constantly hitting Draeton with imp deception also helps avoiding his spellscasting.
Oh you have a FoM flask. Multiple flasks. Lucky rolls! I didn't end up with any card over 8. I didn't see boots so I was wondering. Still a bit of luck and probably a lot more EPL/Bard past lives I think to not need it and be able to do it with Unstoppable + Harper Pin! You wrecked the dungeon though, and clearly could have done it easily with orc boots. Very well done.
Oh you have a FoM flask. Multiple flasks. Lucky rolls! I didn't end up with any card over 8. I didn't see boots so I was wondering. Still a bit of luck and probably a lot more EPL/Bard past lives I think to not need it and be able to do it with Unstoppable + Harper Pin! You wrecked the dungeon though, and clearly could have done it easily with orc boots. Very well done.
Only got 1 FOM flask, but every flask you have share cooldowns. FOM from the flask lasts 10 minutes and has 10 minutes cooldown btw, so 1 is sorta permanent if you don't die or get dispelled or something. Next time cove opens I'll try to grab the heal flask too so I don't have to dismiss rage every time I want to remove stat damage.
Dorian
01-04-2015, 11:11 AM
I'll try to grab the heal flask too so I don't have to dismiss rage every time I want to remove stat damage.
This is my problem with all the barb builds... its such a pain in the ass to dismiss rage for simple stuff like removing stat damage.
I don't think any DPS increase is worth the hassle of playing this class. I understand if you want to play a Barb for flavor or role playing.
Trillea
01-04-2015, 11:43 AM
This is my problem with all the barb builds... its such a pain in the ass to dismiss rage for simple stuff like removing stat damage.
3 words:
Axe of Famine
http://ddowiki.com/page/Item:Axe_of_Famine
Qhualor
01-04-2015, 11:52 AM
3 words:
Axe of Famine
http://ddowiki.com/page/Item:Axe_of_Famine
3 words:
lesser restoration pot
http://ddowiki.com/page/Lesser_Restoration
no need to dismiss rage either.
I understand if you want to play a Barb for flavor or role playing.
I play it for the sake of pure uberness.
Dorian
01-04-2015, 02:46 PM
3 words:
Axe of Famine
http://ddowiki.com/page/Item:Axe_of_Famine
So what, give up on Thunderforged weapons for this? Or try to change weapons out when you need to cure stat damage? Have fun with that.
3 words:
lesser restoration pot
http://ddowiki.com/page/Lesser_Restoration
no need to dismiss rage either.
Yes, lesser restore pots work great when you are running Waterworks. Good luck if you plan to use them for EE Ghosts of Perdition.
Qhualor
01-04-2015, 02:54 PM
Yes, lesser restore pots work great when you are running Waterworks. Good luck if you plan to use them for EE Ghosts of Perdition.
or heroic GOP for that matter.
Dorian
01-04-2015, 02:54 PM
I play it for the sake of pure uberness.
At this point... with your heroic AND epic completionist... and you have every piece of end game raid loot that's worth a ****... you could probably dominate the game even playing a Ranger. heh
I just hope the average player doesn't watch your EE "Breaking the Ranks" video and think they will do the same thing.
I'm just curious... what was your best completion time when you were a Pally? (if you tested this)
At this point... with your heroic AND epic completionist... and you have every piece of end game raid loot that's worth a ****... you could probably dominate the game even playing a Ranger. heh
I just hope the average player doesn't watch your EE "Breaking the Ranks" video and think they will do the same thing.
I'm just curious... what was your best completion time when you were a Pally? (if you tested this)
Neither heroic nor epic completionist makes or breaks this build, paladin past lives are by far the most valuble out of all those, losing 2 stats or 3% doublestrike hardly makes a difference. Ofc having all the pastlives is nice, but the difference they make is marginal. On the loot part... well, ever since I started playing this game, it's never been easier to get endgame loot, just roflstomp e/n (or e/e...), it's not like in the old epic days when getting an epic SOS/Thornlord took months, if not years.
My ranks time on human crusader pala was 13 minutes, although it wasn't really a speedrun. Cetus told me yesterday he had an ~11 min speedrun attempt on BF blitz pala.
Dps is definitely higher than paladin's and I'm more comfortable with Blood Strength for my selfheal than with cures/LOH/recon whatever, it's the best thing I ever had for selfheal. I thought it was gonna be annoying to dismiss/reuse rage every time I want to use a clicky/scroll, but really, it became a routine move in less than a day, and I haven't managed to run out of rage uses yet, even with skipping shrines in quests like WGU and stuff.
The ability to rely on Blood Strength against massive hordes instead of Displacement is amazing (the more trash mobs you cleave the more it procs), and Improved Uncanny Dodge/Thick Skinned clickies get you through situations where you should have displaced yourself but you haven't. Mainly that's the reason for the thread's title, the build works better with more dungeon alert :D (sprint boost even allowes me to run while harried)
PS: for GOP use druid commendation turn in pots, a few of them usually do the job per run, the forget the quest when you run out :)
Dorian
01-04-2015, 03:42 PM
I ran a few Storm Horns quests with you before you were capped... I was definitely impressed with the build.
I'm glad you found a viable Barb build. Personally, I think they need to give Barbs even more DPS to make up for the downsides.
<edit>
And I'm not complaining about about all the raid gear. I've benefited from a bunch of MoD groups you have formed. I'm just stating that gear and past lives add to the effectiveness of the build.
Blackheartox
01-04-2015, 03:53 PM
From most fair builds id say this is one of highest dps builds now.
Of course i had a faster time when i was druid couple months ago of breaking the ranks but i dont count times on broken builds and i never will present any speed run to community since its purely for my own sake :)
Im wondering lately how a staff barb build would be, i dont play but thinking if you add in 2 rogue levels, still go harmor /meh to evasion/ and relly on 15% faster attack speed and qstrike.
Would be less ap intensive and would be faster proc rate of blood strenght.
Would lose bereserker cap, gain more ap and maybe its able to fit in kta.
Just a idea im throwing and will force friend who still plays to try it out.
From most fair builds id say this is one of highest dps builds now.
Of course i had a faster time when i was druid couple months ago of breaking the ranks but i dont count times on broken builds and i never will present any speed run to community since its purely for my own sake :)
Im wondering lately how a staff barb build would be, i dont play but thinking if you add in 2 rogue levels, still go harmor /meh to evasion/ and relly on 15% faster attack speed and qstrike.
Would be less ap intensive and would be faster proc rate of blood strenght.
Would lose bereserker cap, gain more ap and maybe its able to fit in kta.
Just a idea im throwing and will force friend who still plays to try it out.
I think you just made me tr my neglected lab rat toon who had 3 acrobat past lives. great idea, will be tested. Although I'm not sure if the attackspeed/ds will justify losing 1 multiplier, 10 melee power, and around 30+ base damage.
Makkuroi
01-05-2015, 06:44 AM
One of my last 3 lives towards completionist will have to be a shadar-kai barbarian, I thought about doing an ameliorating strike acrobat build (barb/rogue acrobat/fvs warpriest) but now im considering going that 18 barb 2 rogue staff build. Stout oak with pulverizer will be nice 20-23. Crit rage with Sireth probably isnt too bad either.
Blackheartox
01-05-2015, 07:09 AM
One of my last 3 lives towards completionist will have to be a shadar-kai barbarian, I thought about doing an ameliorating strike acrobat build (barb/rogue acrobat/fvs warpriest) but now im considering going that 18 barb 2 rogue staff build. Stout oak with pulverizer will be nice 20-23. Crit rage with Sireth probably isnt too bad either.
Ye might be ap short, so 2nd idea i had was a 15 barb 3 druid 2 rogue, also staff but if you drop berserker and focus on selfheal cirt threat and kta + fatal harrier, also a nice idea.
New staff and stoat oak with shilly, + free rams and more sp for consecration in case you ever need it
Ye might be ap short, so 2nd idea i had was a 15 barb 3 druid 2 rogue, also staff but if you drop berserker and focus on selfheal cirt threat and kta + fatal harrier, also a nice idea.
New staff and stoat oak with shilly, + free rams and more sp for consecration in case you ever need it
You can do 1-31-37-11 for AP on the 18/2, but I doubt the dps would match pure's. I decided to do a swash/ravager on my neglected alt instead of the rog splash. I never played with fatal harrier, but I'm fairly sceptical about that druid splash, that filthy class can turn into animals and s***, that ain't no barbarian thing :D
On another note, here is the new ranks record ^^
https://www.youtube.com/watch?v=dJs2c89aP6M&feature=youtu.be
(vid should be available soon)
Makkuroi
01-05-2015, 02:46 PM
15 ravager barb/3 bard swash/2 rogue seems an interesting option. I still got a swashbuckler shield, brushhook, razorend, and celestia in my cache, so Id like to try that... does crit rage stack with swash?
edit: if yes, the crit profile should be extreme, like 9-20x4
15 ravager barb/3 bard swash/2 rogue seems an interesting option. I still got a swashbuckler shield, brushhook, razorend, and celestia in my cache, so Id like to try that... does crit rage stack with swash?
Yes, it does.
Makkuroi
01-05-2015, 03:30 PM
I guess I got a new build, then... brushhook has 13-20x4, without crit rage. Feats are a bit short but will have to do without shield mastery early on I guess. Maybe even go PDK instead of SDK for extra feats and vanguard, but atm the SDK PL plus evasion/traps seems more attractive and AP are short anyway.
heroic:
swf
iswf
gswf
cleave
power attack
kama proficiency
IC:slash
epic
great cleave
shield mastery
improved shield mastery
I guess I got a new build, then... brushhook has 13-20x4, without crit rage. Feats are a bit short but will have to do without shield mastery early on I guess. Maybe even go PDK instead of SDK for extra feats and vanguard, but atm the SDK PL plus evasion/traps seems more attractive and AP are short anyway.
heroic:
swf
iswf
gswf
cleave
power attack
kama proficiency
IC:slash
epic
great cleave
shield mastery
improved shield mastery
I prefer 16 barb 3 bard 1 fvs human tbh. Not sure if it worths going for Brush Hook, esp that it costs a feat.
Makkuroi
01-05-2015, 04:13 PM
I need the Iconic PL, and have to consider my TR cache (full trap gear).
Brushhook is a nice alround weapon for an iconic swash, breaks all DR (except bludgeon), great crit profile, lvl 15. For an endgame build, human with a different weapon would probably be more interesting.
If I go shortswords, Ill have less problems with feats, since razorend is keen I can postpone IC: pierce to 21 and skip the proficiency. Crit profile would look worse but celestia isnt too bad.
unbongwah
01-06-2015, 08:10 AM
15 ravager barb/3 bard swash/2 rogue seems an interesting option
What's the point of barb 13-15? Or rather, what does it get you that's better than more bard or rog lvls? Barb 16 gets you an extra use of Rage, but your build stops just shy of that.
Makkuroi
01-06-2015, 02:04 PM
What's the point of barb 13-15? Or rather, what does it get you that's better than more bard or rog lvls? Barb 16 gets you an extra use of Rage, but your build stops just shy of that.
more hp, more healing from blood strength. Extra bard and rogue levels dont add too much either, especially when short on AP. Only thing I might miss is Low Blow.
Wizza
01-07-2015, 04:57 AM
Whoever know Zoda or me, know that Zoda cannot build a Melee at all and he takes all his ideas from me. So, you are welcome Zoda.
Whoever know Zoda or me, know that Zoda cannot build a Melee at all and he takes all his ideas from me. So, you are welcome Zoda.
Whatever buddy, just keep buying courier and wards.
Dorian
01-07-2015, 10:41 AM
Any changes planned for the Zergbarian after the next update?
~ Greater Rage (the level 11 barbarian class feat) gains the following additional effects:
While raging your Melee Power increases by 10.
While raging if you are wearing medium armor your Physical Resist Rating increases by 10.
Ravager
~ Pain Touch should not have a cooldown. We will look into this bug.
~ Mutilate bane damage added to Hate increased to +2d6/4d6/6d6
~ Laughter now adds 10 Melee Power when Slaughter hits (as opposed to only when it crits)
Frenzied Berserker
~ Accelerate Metabolism healing increased to 3d6. It also adds +20 Healing Amplification while raging.
Occult Slayer
~ Fix Mind Over Magic bug when Constitution changes.
~ One Spirit. Now costs 100 Weapon Bond, and heals for base 400 (4 per Bond expended).
With the Accelerated Metabolism change... maybe staying pure Frenzied will provide enough healing.
Any changes planned for the Zergbarian after the next update?
With the Accelerated Metabolism change... maybe staying pure Frenzied will provide enough healing.
Oh, free stuff! Cool.
But no changes, Blood Strength is too strong.
Maybe drop heavy armor for medium, but that's not a big deal...
EDIT:
Actually, the one change I'm wondering about is dropping Completionist + Heavy Armor Prof + Stunning Blow for full TWF line and craft a pair of warhammers for boss beatdown. Would have to test if TWF is actually ahead of THF on single target or not, I'm not so sure.
Okay... to anyone looking to tr into this build looking for its dps potential and not the icon or the ability to say AAAARGH: apparently they are about to nerf it, so I'd suggest to stay paladin until the next patch drops out.
Edzilla192
01-10-2015, 08:18 AM
Love the purebarb - always have! I played a few years ago, and was rocking it. My old toon I still have, but he's a WF. Are there no benefits for going str-based characters now a days? Since you can TR and just use books to get stat points? Or should I reroll. He's only 14, and i'll prolly TR atleast once with him anyway... should I reroll a human? or something that is better then WF?
Dorian
01-10-2015, 12:47 PM
Okay... to anyone looking to tr into this build looking for its dps potential and not the icon or the ability to say AAAARGH: apparently they are about to nerf it, so I'd suggest to stay paladin until the next patch drops out.
yup, if the planned changes to Storm's Eye happen, this build will lose some sustainable DPS. major nerf.
next time... don't post your videos of record time completions for Breaking the Ranks... don't post your builds... resist the urge to tell others.
Makkuroi
01-12-2015, 03:56 AM
I was considering to use a +1 heart i got lieing around to get an iconic PL, but the nerf makes the swashbarb looking more attractive again. Lets see how things turn out when im lvl 28 again. Still considering brushhook despite serious feat problems, just for the sake of trying it out.
painkiller3
01-12-2015, 02:15 PM
yup, if the planned changes to Storm's Eye happen, this build will lose some sustainable DPS. major nerf.
what's the change?
Dorian
01-12-2015, 02:55 PM
what's the change?
Here are the quotes:
An update:
Our internal testing with the proposed changes is over-performing. When we examined why the problem is Storm's Eye and the ability to keep up +25 damage. While we don't want to re-introduce self damaging effects, a sustainable +25 damage is too much damage for one ability.
Our current thinking for Barbarian updates:
* Storm's Eye activated stacking bonuses simply start at 25 stacks and fade away over time, functioning somewhat similarly to Divine Crusader's core capstone, Zeal of the Righteous. We'd examine the cooldown of the stacks and the ability itself, with this updated functionality.
That's the kind of DPS increase barbarians needed to mitigate the still relatively lesser self healing compared to other classes.
moszrz
01-13-2015, 11:22 AM
Hey zoda had a question so the maul in the end has 15-20 x3 and 19-20 x6 in the crit profile?
Hey zoda had a question so the maul in the end has 15-20 x3 and 19-20 x6 in the crit profile?
Correct.
Zachski
01-14-2015, 06:42 PM
Characters with Greater Rage, gained at barbarian level 11, now get +10 Physical Resistance Rating when wearing Medium armor.
Characters with Greater Rage, gained at barbarian level 11, now get +10 Melee Power while the rage is active.
...
Barbarian Frenzied Berserker's Storm's Eye now costs 1 Action Point, and has had its functionality updated to read:
Activate: You gain 25 stacks of Storm's Eye. Cooldown is 150 seconds.
Storm's Eye: +1 melee damage. One stack fades away every three seconds.
Passive: +4 Constitution, +10 Melee Power. When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
Barbarian Frenzied Berserker's Accelerate Metabolism is now 3d6, and adds 20 Healing Amplification while raging.
Barbarian Occult Slayer's Mind Over Magic's bonus to Spell Resistance no longer sometimes disappears when refreshing a buff you already have that affects Constitution.
Barbarian Occult Slayer's One Spirit now costs 100 Weapon Bond, and heals for a base 400.
Barbarian Ravager's Visage of Terror no longer sometimes fails to function after expending all Rage charges (and then resting to get charges back.)
Barbarian Ravager's Strength bonuses on Tier 3 and 4 now actually increase your Strength.
Barbarian Ravager's Blood Strength tooltip now properly reflects its 12% effect chance.
Barbarian Ravager's Pain Touch no longer has a cooldown.
Ravager's Mutilate bane damage is now 2d6/4d6/6d6.
...
Golem's Heart no longer triggers at times when it should not.
Seems like Barbarians got some buffs and fixes as well as the Storm's Eye nerf.
Alizar
01-17-2015, 08:23 PM
Seems like Barbarians got some buffs and fixes as well as the Storm's Eye nerf.
Man these forums are quiet now a days. Anyway, what's the verdict with this update? Thinking about making a barb but not going to if they still arnt max dps with enough self sufficiency.
giftie
01-18-2015, 08:18 AM
Man these forums are quiet now a days. Anyway, what's the verdict with this update? Thinking about making a barb but not going to if they still arnt max dps with enough self sufficiency.
I run a TWF (for more Blitz and Blood Strength procs) pure Barb with roughly the same AP distribution as Zoda. My opinion is Barbs are viable; the self-suffiency is decent and for EH content you won't need anything but T5 healing. However, damage is at most only marginally better than a pure KotC (imho, it pretty much boils down to 20 melee power vs +1 crit multiplier and Zeal). With the saves, PRR, burst heal and Divine Might of the Paladin, Barbs still feel inferior to me. These are just my impressions, I might be wrong about the DPS on paper.
I run a TWF (for more Blitz and Blood Strength procs) pure Barb with roughly the same AP distribution as Zoda. My opinion is Barbs are viable; the self-suffiency is decent and for EH content you won't need anything but T5 healing. However, damage is at most only marginally better than a pure KotC (imho, it pretty much boils down to 20 melee power vs +1 crit multiplier and Zeal). With the saves, PRR, burst heal and Divine Might of the Paladin, Barbs still feel inferior to me. These are just my impressions, I might be wrong about the DPS on paper.
If you play thf and take full advantage of what the class hast to offer via the extra cleave and extra 10% gb damage, the difference shows better. Now with the Storm's Eye nerf, I think THF is clear winner for barbs in just about every aspect. For twf I prefer tempest paladin (that on an alt).
The difference between the 2 class is marginal, I personally prefer barb for it's slightly better dps and amazing run speed with sprint boost + fast movement. Also, in general, I think barb is more demanding for gear, tomes and past lives than paladin, if you expect to run high end ee content. Failing saves and stuff is no fun at all, I think I was never so glad for my bard past lives for example.
pappo
01-19-2015, 07:12 AM
What is causing the electrical lightning bolts, in the video of Breaking the Ranks.
I understand the fire, from a Meteroic Ruby, but wondered about the electrical ?
Thanks.. Looks like an awesome build.
What is causing the electrical lightning bolts, in the video of Breaking the Ranks.
I understand the fire, from a Meteroic Ruby, but wondered about the electrical ?
Thanks.. Looks like an awesome build.
Golem's Heart procs. It used to be bugged and procced with almost 100% chance on supreme cleaves. Kinda glad it's fixed, was on the verge of epyleptic seizures during longer gaming sessions lol.
Still I have 4 more necro items to upgrade with 2nd slots, and already have 3 hearts slotted. When I get up to 7 with the finished gear I should get a similar number of procs (as each proc makes you immune to further proc for a few seconds, and each heart gets its separete rolls on every damage taken).
giftie
01-19-2015, 11:24 AM
If you play thf and take full advantage of what the class hast to offer via the extra cleave and extra 10% gb damage, the difference shows better. Now with the Storm's Eye nerf, I think THF is clear winner for barbs in just about every aspect. For twf I prefer tempest paladin (that on an alt).
I trust you're far more knowledgeable in this area than me, and I'll take your word for it. Lacking gear and most relevant PLs on my Barb, I need the extra self-healing and CC from Balanced Attacks that TWF brings.
The difference between the 2 class is marginal, I personally prefer barb for it's slightly better dps and amazing run speed with sprint boost + fast movement.
So my impression was essentially correct. Too bad. But at least my Barb PL was quite fun this time.
Bladebolt
01-20-2015, 01:12 PM
Still I have 4 more necro items to upgrade with 2nd slots, and already have 3 hearts slotted. When I get up to 7 with the finished gear I should get a similar number of procs (as each proc makes you immune to further proc for a few seconds, and each heart gets its separete rolls on every damage taken).
So GOLEM'S HEART(s) do proc independently!
I was looking for that info!
Ty Zod!
I am not a consistent player like you and I don't have the luxury of having 5-7 golem's hearts.
It is quite hard for me to get 2 or 3.
So I wouldn't like to waste them on the same character if there is no gain....
Did you have an opportunity to define that "(as each proc makes you immune to further proc for a few seconds, and each heart gets its separete rolls on every damage taken)" ? 2? 3? more?
Did you have an opportunity to define that "(as each proc makes you immune to further proc for a few seconds, and each heart gets its separete rolls on every damage taken)" ? 2? 3? more?
I only know that they make you immune to further procs is because when the supreme cleave bug was still in the game I could test it on the dummy (I got "you are immune to your Golem's Heart" messages for the extra hearts + 1 proc), but SC had 3 seconds cooldown, so can't say how long you become immune other than less than 3 seconds. Testing it in the quest with combat log would be crazy hard.
Ellihor
04-13-2015, 09:02 PM
Hi, could ou provide a breakdown of your PRR? I'm having trouble with that on my barb :(
SealedInSong
04-27-2015, 01:04 AM
Can someone make a comparison for me re: mauls vs other weapons?
From what I gather, TF mauls in dreadnought will be approximately:
3.5[1d10] + 9, 19-20x4
with pulverizer, devastating critical
then with imp crit and overwhelming crit, 17-18x3, 19-20x5
then crit rage:
15-18x3, 19-20x5
death frenzy:
15-18x3, 19-20x6
So:
3.5[1d10] + 9, 15-18x3, 19-20x6
Does this make TF mauls top THF weapons?
Or just top barb weapons assuming core18 berserker and T5 ravager?
Is there anything else attractive about mauls, i.e. lots of the undead in endgame right now, that makes them a particularly compelling choice?
Thanks Zoda and friends!
unbongwah
04-27-2015, 08:36 AM
Can someone make a comparison for me re: mauls vs other weapons?
Maul: 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt -> 15-20/x3 Crit Rage -> 15-18/x3 19-20/x6 (Death Frenzy + OC + Devastating Crit)
Greataxe: 20/x3 base -> 19-20/x3 IC:Slash -> 17-20/x3 Crit Rage -> 17-18/x3 19-20/x7 (Death Frenzy + OC + Devastating Crit + Headman's Chop)
Falchion: 18-20/x2 base -> 15-20/x2 IC:Slash -> 13-20/x2 Crit Rage -> 13-18/x2 19-20/x5 (Death Frenzy + OC + Devastating Crit)
So basically, mauls offer the best tradeoff of crit range & crit multiplier for an LD barb. Also bear in mind that Anvil of Thunder procs a stun (no save) every time it crits, which is free extra DPS.
SealedInSong
04-28-2015, 04:39 PM
Maul: 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt -> 15-20/x3 Crit Rage -> 15-18/x3 19-20/x6 (Death Frenzy + OC + Devastating Crit)
Greataxe: 20/x3 base -> 19-20/x3 IC:Slash -> 17-20/x3 Crit Rage -> 17-18/x3 19-20/x7 (Death Frenzy + OC + Devastating Crit + Headman's Chop)
Falchion: 18-20/x2 base -> 15-20/x2 IC:Slash -> 13-20/x2 Crit Rage -> 13-18/x2 19/20/x5 (Death Frenzy + OC + Devastating Crit)
So basically, mauls offer the best tradeoff of crit range & crit multiplier for an LD barb. Also bear in mind that Anvil of Thunder procs a stun (no save) every time it crits, which is free extra DPS.
The confirmation is helpful. I also forgot about Anvil, which I do use extensively but didn't think of as an extra draw. It certainly is.
Also, where is your name from?
pappo
04-29-2015, 07:52 PM
Zoda - How did you get your strength up to 80 ?
Also your MRR so high.
voodoogroves
05-05-2015, 09:00 AM
Love the build, going to steal it. I did a similar thing on my cleric life - everyone assumed I was a War Priest, and while I did have much of the WP tree the money was in Radiant Servant for me (similar to Ravager / FB on yours).
Question - is the one rank in Wade In worth it? I'd be tempted to cheat on those very tight AP and somehow add in some human healing amp. Thoughts?
unbongwah
05-05-2015, 10:41 AM
Question - is the one rank in Wade In worth it? I'd be tempted to cheat on those very tight AP and somehow add in some human healing amp. Thoughts?
You have to free 2 APs if you want human heal amp. You can drop Wade In, but you can't drop anything else from FB or you'll lose Storm's Eye, which is the main incentive to stay pure barb these days. So the only other thing you can drop is Subsiding Fury (Ravager lvl 18 core), which already grants +20 heal amp (same as human) as well as +100 HPs. So you'd actually be losing more than you gain.
Whereas if you did something like the new Cetus (https://www.ddo.com/forums/showthread.php/458025-U25-Cetus-Barbarian-with-Manyshot), you'd have a bit more flexibility with your APs: 31 APs for FB (Death Frenzy) and 37 APs for Ravager, leaving 12 APs to play around with. Cetus trades the extra melee DPS from Storm's Eye for Manyshot + IC:Ranged, with Warpriest + Harper to help offset the loss of Storm's Eye.
akiraproject24
05-12-2015, 06:10 PM
Just curious what skills you focus on ? Havent built a melee since before Forgotten realms expansion.
Maxxcore
05-12-2015, 06:30 PM
At this point... with your heroic AND epic completionist... and you have every piece of end game raid loot that's worth a ****... you could probably dominate the game even playing a Ranger. heh
I just hope the average player doesn't watch your EE "Breaking the Ranks" video and think they will do the same thing.
I'm just curious... what was your best completion time when you were a Pally? (if you tested this)
Hehehe... I'm that average player with big dreams :D. If not completionist, what other feat should take it's place?
Just curious what skills you focus on ? Havent built a melee since before Forgotten realms expansion.
UMD and Search are important for any toon, including barbs.
Intimidate can be somewhat useful in some situations (I keep mine around 60-70, mainly to grab trash off raid bosses without intimidating the boss itself).
Concentration can be helpful to get a res scroll off.
Heal is useful if you use consecrated ground (heal boosts your devotion spellpower now).
Other than that, there isn't much interesting for a barbarian.
A guildy once build a barb with over 100 swim, so he could swim against the current in the river in king's forest. Umm, yea...
Stinging_Bee
05-13-2015, 05:24 AM
Heal is useful if you use consecrated ground (heal boosts your devotion spellpower now).
Does heal skill boost you sacred ground now? I heard reports that heal skill wasn't working on that
Does heal skill boost you sacred ground now? I heard reports that heal skill wasn't working on that
Well I never use sacred ground, so...
DDO and bugs, I shouldn't assume anything I guess.
It is affected by devotion, so of course it should get boosted by the heal skill.
If it doesn't, it's a bug. Shouldn't be hard to test in any case, since sacred ground heal is a static number (based on character level)?
Stinging_Bee
05-13-2015, 07:35 AM
Well I never use sacred ground, so...
DDO and bugs, I shouldn't assume anything I guess.
It is affected by devotion, so of course it should get boosted by the heal skill.
If it doesn't, it's a bug. Shouldn't be hard to test in any case, since sacred ground heal is a static number (based on character level)?
I did couple of tests back in the day and I wasn't getting any benefit from greater heroism (which should boost sacred ground cause +4 heal skill).
Might have been fixed now
I did couple of tests back in the day and I wasn't getting any benefit from greater heroism (which should boost sacred ground cause +4 heal skill).
Might have been fixed now
Maybe you should test with a more significant improvement than +4. It might be just rounding...
(Although a +4 increase in devotion should heal you for 1 extra point, even with 0 healing amp.)
Equipping and deequipping a +20 heal item should be more obvious.
akiraproject33
05-13-2015, 01:35 PM
UMD and Search are important for any toon, including barbs.
Intimidate can be somewhat useful in some situations (I keep mine around 60-70, mainly to grab trash off raid bosses without intimidating the boss itself).
Concentration can be helpful to get a res scroll off.
Heal is useful if you use consecrated ground (heal boosts your devotion spellpower now).
Other than that, there isn't much interesting for a barbarian.
A guildy once build a barb with over 100 swim, so he could swim against the current in the river in king's forest. Umm, yea...
Awesome man thanks.
caellwin
05-31-2015, 09:30 AM
Zoda,
you didnt mention what boots you use
Phil7
06-29-2015, 11:44 AM
Great build, just like the old times when my favourite toon used to be a barbarian... like 2 years ago :P
I'm going for 3 Paladin PLs for the Hamp and then Human Barbarian for the final life.
I had 2 free boxes for Lolth gear and 1 was used for Sireth, now I'm left with the other one and i was thinking between Breach, The Dividing Blade (Falchion) or Cleaver, Hewer of Suffering (Greataxe) during epic levels and until level 28, where he gets TF weapon. Which weapon would be better for this build (note: i love cleaving and ballzy playing) or would you rather suggest a different weapon (ie. Drow Master's #something# or a named Maul for those levels)?
Also I don't have Completionist and will not bother getting it, so I have a free feat slot.
I heard that the Weapon Focus: feats are good because they give +2 Melee Power which amplifies ur healing.
Blinding Speed at level 27 also seemed like another option.
I also want to ask if Stunning Blow is worth it (does it ever land in EE or do they always save), cause I really don't remember anyone using it 2 years ago when I played Barbarian.
Could be replaced for a Weapon Focus: #something#, but I want to hear your opinion on it first.
Finally, a GreenSteel weapon will obviously be necessary during heroics and I can't find my GS mineral Gaxe :(
I noticed that you use Maul so the question is, is GS mineral Maul better than GS mineral GAxe/Gsword/Falchion during heroics?
Stinging_Bee
06-30-2015, 06:38 AM
Great build, just like the old times when my favourite toon used to be a barbarian... like 2 years ago :P
I'm going for 3 Paladin PLs for the Hamp and then Human Barbarian for the final life.
I had 2 free boxes for Lolth gear and 1 was used for Sireth, now I'm left with the other one and i was thinking between Breach, The Dividing Blade (Falchion) or Cleaver, Hewer of Suffering (Greataxe) during epic levels and until level 28, where he gets TF weapon. Which weapon would be better for this build (note: i love cleaving and ballzy playing) or would you rather suggest a different weapon (ie. Drow Master's #something# or a named Maul for those levels)?
Also I don't have Completionist and will not bother getting it, so I have a free feat slot.
I heard that the Weapon Focus: feats are good because they give +2 Melee Power which amplifies ur healing.
Blinding Speed at level 27 also seemed like another option.
I also want to ask if Stunning Blow is worth it (does it ever land in EE or do they always save), cause I really don't remember anyone using it 2 years ago when I played Barbarian.
Could be replaced for a Weapon Focus: #something#, but I want to hear your opinion on it first.
Finally, a GreenSteel weapon will obviously be necessary during heroics and I can't find my GS mineral Gaxe :(
I noticed that you use Maul so the question is, is GS mineral Maul better than GS mineral GAxe/Gsword/Falchion during heroics?
Drow Maul is the best weapon in my opinion till you can craft a Thunderforged Maul T2
Stunning blow is worth considering since you can one shot stunned monsters if you are using a Mortal fear weapon. With the right gear and possibly past lives etc it is a great ace up on your sleeve and it's fun.
Weapon focus feats are for maximizing the DPS but are not really needed if you don't plan to speed run dungeons for record times.
For heroics you can use any weapon and still be overpowered, especially from lvl 12. So I'd not waste the time to craft anything. Just go with a maul from the auction and you are set
Phil7
07-01-2015, 08:00 AM
Thanks for your reply, but I still don't know which 2handed weapon from Lolth is better
Also I forgot to ask, which alignment should one choose for barbarian. I think neutral good and chaotic good are not recommended, because u get -1 level from litany and extra dmg from evil enemies. I heard that chaotic neutral also takes extra dmg from lawful mobs. I will max UMD as always so I can always equip Good weapons at lower levels as True Neutral.
lyrecono
07-01-2015, 08:12 AM
that answers your own question, true neutral gives the best defense without drawbacks
unbongwah
07-01-2015, 09:21 AM
Also I forgot to ask, which alignment should one choose for barbarian. I think neutral good and chaotic good are not recommended, because u get -1 level from litany and extra dmg from evil enemies. I heard that chaotic neutral also takes extra dmg from lawful mobs. I will max UMD as always so I can always equip Good weapons at lower levels as True Neutral.
True Neutral has always had three major advantages: immunity to Unholy / Anarchic / Axiomatic dmg (although only the first one is common); no neg lvl from evil-tainted gear; and Stability bonuses (doesn't matter in epics since Superior Stability caps at +6, but it can be nice for heroic lvls). The only downsides are needing UMD to equip Pure Good or True Chaos / Law gear and Blessed Blades (DC) has no effect.
I still think the pros outweigh the cons, so I always go TN on my builds unless playing a pally or monk.
Snuffelupecus
01-10-2016, 04:41 PM
With the new Legendary quests that came out... any change in gear?
Sehenry03
01-18-2016, 10:12 PM
Zoda...as far as weapons go. I have no plans on getting enough phlogs for mortal fear so what would be my next best choice?
T2 Thunderforged Maul
Epic TOEE Maul w/ TOEE Armor for the +20 melee power
Any other options?
Nightmanis
01-19-2016, 01:22 AM
Zoda...as far as weapons go. I have no plans on getting enough phlogs for mortal fear so what would be my next best choice?
T2 Thunderforged Maul
Epic TOEE Maul w/ TOEE Armor for the +20 melee power
Any other options?
An axe, probably. I haven't seen Zoda in game in months sadly.
What does Cetus and Rogann use?
Jiirix
01-19-2016, 07:09 AM
My Zoda clone uses Epic Riftmaker and I don't feel the need for an upgrade at the moment. Dual wielded Bleeding Edges too, both solid as far as I can tell.
the_one_dwarfforged
01-19-2016, 01:49 PM
Zoda...as far as weapons go. I have no plans on getting enough phlogs for mortal fear so what would be my next best choice?
T2 Thunderforged Maul
Epic TOEE Maul w/ TOEE Armor for the +20 melee power
Any other options?
i dont think maul is the best choice anymore.
it gives the same effective hits as an axe, but it means you have to take ic blunt instead of slashing which is where the real issue lies.
with slashing you can use mf axes where appropriate, swapping to crippling flames/burning emptiness falcs against bosses, and use esos against non resistant legendary trash.
plus mauls are a lot more niche, whereas falcs are the most universally good 2h weapon.
additionally, i think using the toee set on a 2her build is a huge mistake, its really sad that only twf realistically has access to that mp.
Sehenry03
01-19-2016, 02:15 PM
So the question is...
1) are warhammers better for a twf barb build or khopeshes?
2) is there a significant difference between thf and twf?
3) if twf is better should i go with toee set + t2 tf? I dont have mortal fear on my this guy.
4) if thf is better than what weapon is best for 26+? T2 tf or something hing else and do i want falchion or great axe?
the_one_dwarfforged
01-19-2016, 03:05 PM
So the question is...
1) are warhammers better for a twf barb build or khopeshes?
2) is there a significant difference between thf and twf?
3) if twf is better should i go with toee set + t2 tf? I dont have mortal fear on my this guy.
4) if thf is better than what weapon is best for 26+? T2 tf or something hing else and do i want falchion or great axe?
since u28.1 khopeshes are better for twf, they have 10% more crit chance and the same multiplier.
in a vacuum twf is better. against a single target, twf is better.
in actual gameplay, i think they are more balanced and come down to what you prefer. barbs do pretty good st damage even as thf, are a lot better at aoe because of the high glancing blow damage they can achieve and the frequency with which they can proc it, and while +20 mp with twf is nice for your heals, i think the reach of 2handers balances that when it comes to the damage you take in le. also 2handers are much easier to fight with on the move, because of the reach. so basically im saying that imo twf is stronger but its power is more niche.
for twf, toee offhand for the set bonus is what you want. for mainhand, the best weapon you can find, which may not always be t2 tf, though t2 tf will probably be the weapon of choice anywhere you are fighting high fort targets. with lower quality weapons toee may not always be your offhand, whatever is doing the most damage should be in your main hand.
if your weapon choices are so limited that t2 tf is roughly the top choice available to you, then i would go get an epic riftmaker. against high fort targets use a t2 tf gaxe. assuming this is a ravager barb, axes will do more effective hits than a falchion. if you are going with a frenzy t5 build, youll want falchions more than axes. when you are able to make better weapon swords can get thrown into the mix (esos, t3 boss beater falcs), but the nice thing about not being blunt specced on a barb is that you can swap between axes and falcs anytime you want with basically no sacrifice.
unbongwah
01-19-2016, 03:35 PM
since u28.1 khopeshes are better for twf, they have 10% more crit chance and the same multiplier.
It's +5% not +10% in LD:
warhammer: 20/x3 base -> 19-20/x3 IC:Blunt -> 18-20/x3 Pulverizer -> 16-20/x3 Crit Rage -> 16-18/x3 19-20/x6 (Overwhelming Crit + Devastating Crit + Death Frenzy)
khopesh: 19-20/x3 base -> 17-20/x3 IC:Slash -> 15-20/x3 Crit Rage -> 15-18/x3 19-20/x6
So khopesh is about +6% DPS ahead of hammers in LD. We should probably steer the TWF barb discussion over to the Redsonja thread (https://www.ddo.com/forums/showthread.php/458525-Redsonja-3-0-U25-TWF-Pure-Barb), though.
Stylez777
05-12-2016, 09:33 AM
Is this still a viable THF barb build for update 31 now?
I have my old Horc Barb that I am going to TR into his 3rd life so I can rebuild from ground up, just curious if this was up-to-date or if there was something else out there to follow instead. thanks!
adrian69
05-13-2016, 02:33 AM
Is this still a viable THF barb build for update 31 now?
I have my old Horc Barb that I am going to TR into his 3rd life so I can rebuild from ground up, just curious if this was up-to-date or if there was something else out there to follow instead. thanks!
Yeah, it's still completely viable. THF Barbs clear trash faster. TWF Barbs kill bosses faster. That's about the jest of it. Barb is still probably the best all around melee class imo atm. Tempests have a little higher single target DPS, and of course other specialty builds like Wolves and Trees have their moments, but Barbarian is still my favorite class all the way around and this is still a fine build.
pc123
05-23-2016, 01:03 PM
Is this build str or con damages?
adrian69
05-23-2016, 07:12 PM
Is this build str or con damages?
I am assuming that you asking strength or constitution to damage. It is a strength to damage build. Con is ok for a dwarf, possibly, but will eventually fall behind in DPS due to wasted AP in the Dwarf racial by having to take Throw your Weight Around. There is only one really survivable/max dps barbarian build and that is 37 AP in Ravager for Blood Strength and Crit Rage and 41 AP in for Death Frenzy>=<Capstone>Crackling Attack line (up to +1 to +3 weapon die and 3 to 9 Melee Power) and 24% GB damage and 12% GB procs if TWF, and supreme cleave (don't worry about putting AP in to make it not cost health) and some run speed. Yeah, all awesome.
natakeu
06-10-2016, 09:15 AM
The overall message I understand clearly for this build/thread. There are some questions I have about it though; First, why does it have to be a maul? Why can't it be a Great Axe? Forgive me for asking what may seem like a stupid question, but I just returned to the game and I wish to learn more of the dynamics involved. Second, since this build is for pre U29, what are the additional feat suggestions one could partake? What has thrown me for a larger ? is the legendary feat as I am unsure what to take in that slot. Third, does the build have to be human, or is there another potential race that would be viable, and worth playing/having? Thank you for taking the time to read this message.
unbongwah
06-10-2016, 09:28 AM
First, why does it have to be a maul? Why can't it be a Great Axe?
When this build was posted, mauls had a better crit profile in Dreadnought than greataxes did:
maul: 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt -> 15-20/x3 Crit Rage -> 15-18/x3 19-20/x6 (Overwhelming Crit + Devastating Crit + Death Frenzy)
gtaxe: 20/x3 base -> 19-20/x3 IC:Slash -> 17-20/x3 Crit Rage -> 17-18/x3 19-20/x7 (OC+DC+DF+Headmans Chop)
Since the U28 balance changes, though, mauls lost some crit dmg (16-18/x3 19-20/x6), so now they're more on par, although mauls still have an advantage for proc-on-crit effects such as Dragon's Edge or Crippling Flames. At this point, I'd say pick whichever weapon type you prefer or based on what gear you have available.
Second, since this build is for pre U29, what are the additional feat suggestions one could partake? What has thrown me for a larger ? is the legendary feat as I am unsure what to take in that slot.
Unfortunately, Zoda hasn't been on the forums in months (and it looks like he hasn't played for even longer than that), so I've no idea what he did with his char since U29. :( Still the two most common Scion picks seem to be either Arborea (+20 Melee Power, +2 Enhancement bonus) or Plane of Acid (+20 PRR, +2d20 acid dmg which scales with Corrosion Spellpower).
As for the 3rd ED feat, I would definitely take Dire Charge. Your final epic feat could be, say, Blinding Speed or Epic DR.
Third, does the build have to be human, or is there another potential race that would be viable, and worth playing/having?
This build can work with any race, but non-humans lose a feat, skill pts, and racial Dmg Boost (except HEs, but they have to spend 4 APs instead of just 1); and as you can see, Zoda spends so many APs into FB + Ravager there's almost nothing left for racial enhancements.
GregorianPL
06-10-2016, 09:54 AM
for now human is best for barbarian... you wont spent anyway more than 1 ap in racial tree anyway..
natakeu
06-10-2016, 10:17 AM
When this build was posted, mauls had a better crit profile in Dreadnought than greataxes did:
maul: 20/x3 base -> 19-20/x3 Pulverizer -> 17-20/x3 IC:Blunt -> 15-20/x3 Crit Rage -> 15-18/x3 19-20/x6 (Overwhelming Crit + Devastating Crit + Death Frenzy)
gtaxe: 20/x3 base -> 19-20/x3 IC:Slash -> 17-20/x3 Crit Rage -> 17-18/x3 19-20/x7 (OC+DC+DF+Headmans Chop)
Since the U28 balance changes, though, mauls lost some crit dmg (16-18/x3 19-20/x6), so now they're more on par, although mauls still have an advantage for proc-on-crit effects such as Dragon's Edge or Crippling Flames. At this point, I'd say pick whichever weapon type you prefer or based on what gear you have available.
Unfortunately, Zoda hasn't been on the forums in months (and it looks like he hasn't played for even longer than that), so I've no idea what he did with his char since U29. :( Still the two most common Scion picks seem to be either Arborea (+20 Melee Power, +2 Enhancement bonus) or Plane of Acid (+20 PRR, +2d20 acid dmg which scales with Corrosion Spellpower).
As for the 3rd ED feat, I would definitely take Dire Charge. Your final epic feat could be, say, Blinding Speed or Epic DR.
This build can work with any race, but non-humans lose a feat, skill pts, and racial Dmg Boost (except HEs, but they have to spend 4 APs instead of just 1); and as you can see, Zoda spends so many APs into FB + Ravager there's almost nothing left for racial enhancements.
When I left the game in U8, I was extremely well geared and armed to the teeth. I realize in today's viewpoint that may not be so much as it once was, but it is a good starting point. My current best epic weapon is the one I received from one of the Raider's Reward Boxes they give you, Cleaver, Hewer of Suffering. Though from what I read of the situation my final life will likely be human due to what Zoda points out with his build.
unbongwah
06-10-2016, 10:42 AM
When I left the game in U8, I was extremely well geared and armed to the teeth. I realize in today's viewpoint that may not be so much as it once was, but it is a good starting point. My current best epic weapon is the one I received from one of the Raider's Reward Boxes they give you, Cleaver, Hewer of Suffering.
Most of the pre-MotU epic gear is considered obsolete now, unfortunately, but it makes as good a starting point as any. And since you left before Epic Destinies (http://ddowiki.com/page/Epic_Destinies) were introduced, odds are you'll spend plenty of time in epics leveling those, which is...super fun. :rolleyes: </sarcasm>
Or you could just stick with heroic TRing (http://ddowiki.com/page/Heroic_True_Reincarnation) if you've got some PLs to work on; fortunately GS gear is still some of the best heroic gear in the game. Ultimately it's about what your long-term goals are and what you find most fun...though some vets treat "fun" like it's a four-letter word. :cool:
natakeu
06-10-2016, 12:41 PM
Most of the pre-MotU epic gear is considered obsolete now, unfortunately, but it makes as good a starting point as any. And since you left before Epic Destinies (http://ddowiki.com/page/Epic_Destinies) were introduced, odds are you'll spend plenty of time in epics leveling those, which is...super fun. :rolleyes: </sarcasm>
Or you could just stick with heroic TRing (http://ddowiki.com/page/Heroic_True_Reincarnation) if you've got some PLs to work on; fortunately GS gear is still some of the best heroic gear in the game. Ultimately it's about what your long-term goals are and what you find most fun...though some vets treat "fun" like it's a four-letter word. :cool:
My plan of attack is to get the heroic TRs done first and then move onto the Epic levels. I just know not all of how much of what I will want to Epic TR from and into. By the way what is MotU? Alternately I will be keeping one or two characters in epic levels to join in with my guild on their sponsored runs.
unbongwah
06-10-2016, 02:56 PM
MotU = Menace of the Underdark, the first expansion released with U14 (http://ddowiki.com/page/Update_14_Release_Notes). It's also when the level cap went up to 25 and EDs were introduced.
maddong
06-10-2016, 06:54 PM
My plan of attack is to get the heroic TRs done first and then move onto the Epic levels. I just know not all of how much of what I will want to Epic TR from and into. By the way what is MotU? Alternately I will be keeping one or two characters in epic levels to join in with my guild on their sponsored runs.
If you are planning on doing a bunch of trs anyway you might want to throw a single epic tr between each one (painful now that they essentially cost 25% more with the level cap increase). That way all of your epic destinies will be capped by your 4th tr which will give you more power than the trs did. For fun match up melee with primal and martial, warlock with arcane, and paladin or fvs with divine.
huey9187
02-12-2017, 06:46 PM
whats the best gear for this build now?
KaladorUK
08-18-2017, 03:55 PM
whats the best gear for this build now?
It's probably not the "best gear", but here's what I use as something to get you started. I wanted to try and fit a second LGS item on there for the extra 18% hit points, but everything else is just so good. I should also mention that this gear is for my dwarven version so you'll want to throw some strength in there as well (maybe a second slave lords item in the neck slot?).
Trinket: Memoriam
Head: Legendary Boundless
Neck: Legendary Pendant of the Warrior's Focus
Goggles: Legendary Green Steel (Positive Matieral Opposition)
Bracers: Arm of the Aggressor
Body: Legendary Scales of Malice
Cloak: Mysterious Cloak
Ring: Legendary Ring of Prowess
Ring: Ring of Shadows
Boots: Slave Lords (Wizardry 371 / Resistance 14 / Heal 22 / Quality Constitution 4)
Gloves: Gauntlets of the Aggressor
Belt: Legendary Many-Pouched Belt of the Healer
Weapon: Legendary Green Steel Triple Positive Maul
valle36
12-16-2017, 11:17 AM
Is this build still available?
should it work fine with dwarf?
Dnarth
12-16-2017, 03:06 PM
Is this build still available?
should it work fine with dwarf?
yes it is still viable.
The build is pretty standard for a melee build.
Suggested gear is outdated as the op is over 2 years old.
If you have +6/7 stat tomes ,+4/5 UMD tome , arti pl's and epl skill mastery.
I would suggest taking UMD. Should be be able to raise dead by low epic levels without a umd item. Not to mention any scroll buffs Shield, blur, ect.
Which can be helpful if you plan to run reaper. Having to derage not so fun. In reaper didn't run raged till it was needed with no real healer. But str standing pat at 75 wasn't a make or break when str raged was around 90 without pots.
As with any build posted use it as a guideline and change to fit your style.
YMMV so have fun.
Beltshazar55
01-31-2018, 10:20 AM
Non-humans have to drop a feat; if you don't have Completionist yet, that's the obvious choice. The other downside to non-human is losing the burst DPS from racial Dmg Boost + Ravager Melee Power boost. Other than that, it should be fine.
I noticed when looking at the feats he chose, that if you go with say Dwarf you cant really take advantage of the racial benefits of Dwarf.
Looks like an all or nothing thing as human... just wondering if there is a Dwarf Barb build that makes sense?
unbongwah
01-31-2018, 10:35 AM
just wondering if there is a Dwarf Barb build that makes sense?
If you want a CON-based dwarf barb: see my Kundarak Brigade thread (https://www.ddo.com/forums/showthread.php/488363-The-Kundarak-Brigade-(TYWA-Builds)). Effectively you're trading the extra melee DPS from Frenzied Berserker cores for higher CON / HPs as well as Visage of Terror's instakill.
If you want a regular STR-based barb: this build (https://www.ddo.com/forums/showthread.php/117232-Request-a-Build-Get-a-Build?p=6061576&viewfull=1#post6061576) can be converted to any race, but since it spends no APs on racial tree, there's no special reason to be dwarf or any other non-human race. Other than looking cool, of course. :cool:
huey9187
02-19-2018, 09:49 AM
any one have a new gearset with the new update?
havent played this toon in a year or so so need to update the gear. what slavers gear using?
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