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esojiul
12-16-2014, 10:17 AM
I like the champion concept and the theme for update 25. I will also like to see:

1) And second line to start the game, 2 option to korthos: maybe in fauron were to can level from 1-10. Where new players can be impresed by the game. Korthos updated

Companions:
1) able to buy Companion (can be a hireling- you can from lv 1 to 28). To help you in the quests. Also able to improved them gear etc etc.

Art and graphics
1) Improved graphic engine like WWO
2) Improved or update (new games standard )the customize of the toons at the begging .

extra
1)classes -4 more minimal
2)races (not iconic): Gnome-shadar kai-bladeforge-moon elf-sun elf-mule-half dragon
3)Iconic for each race: Dwarf defender etc etc
4)More spells for all classes
5)Druid can take Earth and air form plus another animal
6) Artificer: able benefit 100% metamagic from it rune arm-to make them useful at ee
8) coliseum for PVP- everything can be use example fvs BB

Seikojin
12-16-2014, 11:11 AM
Excessive requests. None of those things seem good to me. Both from a business perspective or as a player. Sorry.

Nefatron
12-16-2014, 11:15 AM
I think updating kortho's would be a good start on getting some new players... Its bland NOBODY else is there most of them so any new player thinks the game is dead before they even find out about harbor. Add a whole new 5-6 Chain quest there for what ever level and make it epic as well.. Throw a bank and mail box there and people might actually be around to help answer questions.. I think that could be cool..

I'd really really love to see a server merge., I think that could be benificial to everybody

My greeds though, Update cannith crafting please.

LuKaSu
12-16-2014, 12:02 PM
Throw a bank and mail box there and people might actually be around to help answer questions.. I think that could be cool..

Now THAT would be a good idea.

Rofaust
12-17-2014, 04:03 AM
Yeah I'd love to finally see the introduction of gnomes and the expansion of iconics. I'd love one or two monster races too but that's probably too far... I could see my favorite race gnolls or hobgoblins being a 32point build substitute like drow; kobold would be fun to see but would either need some better stats than PnP (-4str +2dex -2con is killer) or some impressive enhancements to compensate - dragonwrought themed perhaps.

Skavenaps
12-17-2014, 05:41 AM
mule

you want to play with a mule?

fmalfeas
12-17-2014, 08:57 AM
/4/ more classes?

Okay, ignoring 4e classes designed just so every 'type' has every 'role' available, and sticking with 3.5 (DDOs base), missing and not represented in enhancements or utterly simple to emulate with basic multiclassing we have...um...(also ignoring Psionics, since the devs have given no signs of incorporating that notable Eberron staple.)

Warlock
Warmage
Hexblade

And I'd say 'no way' to Warmage, no matter how awesome I think they are, because they would be 100% OP in DDO. Utterly, utterly OP.

Neomarica
12-18-2014, 09:57 AM
/4/ more classes?

Okay, ignoring 4e classes designed just so every 'type' has every 'role' available, and sticking with 3.5 (DDOs base), missing and not represented in enhancements or utterly simple to emulate with basic multiclassing we have...um...(also ignoring Psionics, since the devs have given no signs of incorporating that notable Eberron staple.)

Warlock
Warmage
Hexblade

And I'd say 'no way' to Warmage, no matter how awesome I think they are, because they would be 100% OP in DDO. Utterly, utterly OP.

Isn't Warmage basically a gimped sorcerer with ability to cast in armor and way worse spell-list?

fmalfeas
12-18-2014, 10:28 AM
Isn't Warmage basically a gimped sorcerer with ability to cast in armor and way worse spell-list?

Warmage is like a sorcerer, sorta...and like a cleric...sorta. You see, they cast spontaneously like sorcs do, but their spell list is.../the Warmage spell list/. Which contains every single directly offensive spell in the game, and many of the combat-defense ones, be it a wiz/sorc spell, cleric spell, or druid spell, the Warmage has it, and if he's high enough level, it's prepared. They also get a high number of casts per day. Oh, and every few levels, they get to add any 1 of any other spell to their list, so that they can have some degree of utility magic.

Warmage is freaking nuts, and in DDO would be beyond nuts, since the magic that matters most for us here /is/ the battle magic.

mkmcgw17
12-18-2014, 11:04 AM
I'm fairly happy with the new update modest changes to a couple classes and new content well done. I encountered one champion so far which surprised me but I prevailed. I did notice a reduction in difficulty that seemed across the board which probably a little more than was needed. Seems to me elite should be challenging for a typical party of six to complete. I realize they're are so many levels of play its hard to please everyone. I recall my first few months I didn't know what fort was lol and got killed alot as a result. My advice would be to help every new player u can in any way u can and raise the level of play across the board. As a pnp player of more than twenty years ddo can be very confusing for people who think they're playing dnd. Answer questions help with quests and be patient and keep the game alive and close the gap between novice and elitist and it will be easier for developers to adjust the difficulty. But I babble continue with updates like the last one and your doing well in my book. Content content content. Thank you.

jonstacy
01-03-2015, 08:27 PM
i think they should bring all the races and classed from D&D Neverwinter Nights 1 & 2...
they were some fun games.
but, DDO is based on eberron, so they should add all eberron concepts from the good ole books.
and now that they added the forgotten realms to DDO, thats where i got the idea for them to add all that good stuff from neverwinter nights.
on a side note. they should add grey-hawk, or another realm. dragonlance. or just make 2 new games that coincide with DDO, something like "Dungeons and Dragons: Dragonlance Adventures online" or "D&D: Grey-hawk Online"
here's another idea for a completely new game, or expansion for DDO right now, i dont know if anyone here ever read any lore on ravenloft, but a game based on that world would be scary, and fun, amazing.
the only problem of revenloft is once you go there you can never go to any other worlds, plains, or so one. thats what the lore says, there might be one item that allows you to leave but i forgot...
but imagine " Unwitting gods open a portal to revenloft in search for power, unknowing they unleash a hell of the unknown horrors of ravenloft. and they send a messenger to all the worlds asking for brave willing adventures to trap them selves in ravenloft to stop the evil. in return they offer you some good stuff, but the level cap would increase to 36, and you can only get the quest when you get to level 29, and once you go into ravenloft you cant leave to go back to eberron, or forgotten realms, well, you can log out and stuff, and changes toons and continue on as normal, but once you take a toon to ravenloft you cant leave until you Finnish the main quest, then the unwitting gods create and item that allows you to get back and forth between the realms. in ravenloft there would be a completely new bank system, meaning, you can only take into ravenloft what you have in equipped, but everything in you inventory goes into a bank kind of like when you true reincarnate, it makes a whole new bank menu that you can take stuff out but not put stuff in? that's what would happen to your inventory, but in ravenloft there's a bank system, were you can store stuff and everything a normal bank would do, but its not connected to you main bank.
so basically its a whole new adventure, a separate banking system, and everything. but every time you go into ravenloft your inventory gets sent to your bank, but on the bright side there would be a system to "lock" and item to you in a new way than locking it so it wont get sold, but you can only lock 10 items, and when you leave you can take back 2 full inventory packs, so if you have like, 4 backpacks in your inventory and pack 1 and 2 are full and pack 3 and 4 are partially full, all the items go into your ravenloft bank except the first 2 packs... that way u can take gear back with you to the main realms.
but heres a catch... after you beat the main quest line and stuff and maybe a few side quests n so on, and the unwitting gods give you the item to traverse between eberron and ravenloft, you can only use it two times a day. you can use it to go there then back to eberron, or use it to go to eberron then back to ravenloft, but once you use it twice its on a 24 hour cool-down. see, ravenloft would bring something new to the game, a challenge, something unseen in DDO, so lets spread this around, get the devs thinking about something like this. this is what i would like for update 26, not 25.... there would be not time for this if they are already making update 25 right? so this is what i want for update 26.... i wonder how many of you share this opinion...
i mean, who cares about loot, and zerging around, im here for a story, every update is the same almost, same basic run and loot, some small bit of content. i think when they added forgotten realms they had a the right idea, now they need something unheard of... kinda... something to get people involved with a story, to pose as a challenge to players.
anyways... i have more ideas and concepts for a ravenloft expansion...
but thats all i have time to right :/

so spread this arround and lets see what people have to say on this matter.

if you have questions then id be glad to answer them, when i get a chance...
how to reach me? email "azuredeltaspark117@hotmail.com"
and ill get back to you C:

Enderoc
01-05-2015, 12:32 AM
A Dragonlance pack with Kender, Tinker Gnomes, Knights of Solamnia, etc would be interesting. Expanding on the realms to integrate them in a SpellJammer fashion would draw players from all over. Whatever race and class you begin with determines your starting point and you must complete quests to enter other realms. A huge project but it has tremendous potential. D&D lost it. Reclaiming its glory seems best now to incorporate into video games. So working with the powers that be there should be some resource allotment and incentive. It could crush WOW in a heartbeat. The FAN base is there, and very loyal. It is just they all have their own favorite campaigns. Spell Jammer is the key and ticket and would work lovely with Eberron as its starting platform. I am not expecting for it to happen over night. But if you want to be competitive, you can be, and you can in such a way being there are so many already who love D&D and see the World of Warcraft a poor plastic imitation of a very colorful past that needs to be reintroduced into mainstream...there is more than just potential. There is destiny.

Ayseifn
01-05-2015, 12:47 AM
With all the airship tech(Precious Cargo, Acute Delirium, 3BC in general) and all the assets for them(guild ships, 3BC again) a Spelljammer quest chain would be pretty cool.

Would be a nice way to add in teleport locations between FR and Eberron on guild ships too.

mikarddo
01-05-2015, 01:30 AM
Excessive requests. None of those things seem good to me. Both from a business perspective or as a player. Sorry.

Fully agree. The list in the OP I cannot agree with at all. Too much work - too little if any gain.

1) Fix / reduce lag.
2) Add more level 28+ quests and raids.

Those should be the priority right now imho.

Lonnbeimnech
01-05-2015, 01:36 AM
you want to play with a mule?

Think he means mul, darksun race, half-dwarf/half-human.

fmalfeas
01-05-2015, 05:57 AM
A Dragonlance pack with Kender, Tinker Gnomes, Knights of Solamnia, etc would be interesting. Expanding on the realms to integrate them in a SpellJammer fashion would draw players from all over. Whatever race and class you begin with determines your starting point and you must complete quests to enter other realms. A huge project but it has tremendous potential. D&D lost it. Reclaiming its glory seems best now to incorporate into video games. So working with the powers that be there should be some resource allotment and incentive. It could crush WOW in a heartbeat. The FAN base is there, and very loyal. It is just they all have their own favorite campaigns. Spell Jammer is the key and ticket and would work lovely with Eberron as its starting platform. I am not expecting for it to happen over night. But if you want to be competitive, you can be, and you can in such a way being there are so many already who love D&D and see the World of Warcraft a poor plastic imitation of a very colorful past that needs to be reintroduced into mainstream...there is more than just potential. There is destiny.

Dragonlance is almost certainly a no-go. This is because of the IP rights. They're in some kind of bizarre hover-point between WoTC and Weis & Hickman. Neither party can do **** with DL without the other's okay, if memory serves. Or it's just Weis and Hickman that have that. Either way, every single little thing done with Dragonlance would have to be approved by Weis and Hickman if DDO started doing anything with it. /Every single thing/.

I really think that Spelljammer would be a little /too/ out there at the moment. But Planescape is perfect for allowing access to anything and everything viable. Give us a portal to Sigil (lore-wise, that's absolutely no problem at all. Every world and every plane has, at minimum, one portal to and from Sigil. The only issue is finding it, /and/ having the key. And the key could be literally anything. It might be a literal key. It might be a chunk of scrap metal. It might be whistling a specific tune. It might be meditating on the process of going to the bathroom. Really...ANYTHING. Which is why more people don't know about the portals. They don't even show up if you don't have the key, which can screw you if you're walking down the street, whistling, and suddenly a portal rips open, you end up on the other side...and the key to get back is different than the one to get to Sigil.)

Of course, Sigil has the issue of The Lady of Pain. You simply don't ever draw her attention if you value your existance. Even overgods stay out of Sigil because she can and will permanantly destroy them. And while mortals, immortals, undead, fiends, celestials, inevitables, slaad, and even giant colonies of cranium rats and wizards so powerful that gods fear them can hang out there if they don't provoke her...any deity so much as pokes a finger inside, and they're done for.

Not a bad place to hide from Lloth, come to think of it.

esojiul
01-05-2015, 05:13 PM
Excessive requests. None of those things seem good to me. Both from a business perspective or as a player. Sorry.

Siekojin. About player perspective I dont agree, read other the comment of players..

A bussines you measure using the ROI. I believe that Old player like yourself and me dont contribuited to ROI. Why: we have all the contents, gear, our toons are complecionist, alot ddo points and platinum. Not longer we need to be VIP. We put some dollar in worst case scenary.

New Player, who enjoy the game, are the one who are willing to become vip, expent tons of money on quest, gear, healing potions, Sp Potions etc etc. So

Update korthos for new players. More clases, races,spells etc etc are for us and them. Even if requires ddo points.

I will like to have the data and the financial staments to complete my analysis.

MasterKernel
01-06-2015, 12:05 PM
A little late, but...

Warmage is like a sorcerer, sorta...and like a cleric...sorta. You see, they cast spontaneously like sorcs do, but their spell list is.../the Warmage spell list/. Which contains every single directly offensive spell in the game, and many of the combat-defense ones
Warmage has a very limited spell list consists of offensive spells.


be it a wiz/sorc spell, cleric spell, or druid spell, the Warmage has it
They have like 7 spells, that are not in Sorc/Wiz spel list.


Oh, and every few levels, they get to add any 1 of any other spell to their list, so that they can have some degree of utility magic.
They can add up to 4 (another BIG number) evocation spells strictly from Sorc/Wiz spell list. So much utility here. And with the DDO's very limited spell lists Warmage cannot actually use this feature unless Turbine adds more spells.


Warmage is freaking nuts, and in DDO would be beyond nuts, since the magic that matters most for us here /is/ the battle magic.
Warmage is completely useless in PnP and in DDO you can create a Sorcerer with the mix between Fire Savant and Eldritch Knight enhancements and get your Warmage. Without Fire Seeds, Poison, Flame Strike, Blade Barrier and Implosion though. Do you really need those that much ?

In the other hand, Beguiler can be a nice addition. :-P

painkiller3
01-06-2015, 12:21 PM
...
Warmage is completely useless in PnP and in DDO you can create a Sorcerer with the mix between Fire Savant and Eldritch Knight enhancements and get your Warmage. Without Fire Seeds, Poison, Flame Strike, Blade Barrier and Implosion though. Do you really need those that much ?

In the other hand, Beguiler can be a nice addition. :-P

blade barrier and implosion would be good on a DC sorc i think, 3 sorc PL + wiz PL + 6 Evo focus from Thunderholme + feats + twists + 70 CHA = a lot of things being imploded.

jbart9999
02-20-2015, 04:21 PM
Here are some things I'd like to see in Updates 25 & 26 (aside from the Temple of Elemental Evil quest addition)


1. Fix the maps in the quests so they are at least useful. I'm getting a little annoyed with having the memorize the inside of quests because the maps are useless.

2. An addition of spells to the Bard: Resistance and Protection magical spells perhaps as a high level enhancement choice if not as part of their spell list.

3. Fix the trapped MOBs in quests (i.e. The Ice Flenser trapped in the archway before the second Brother in Ghosts of Perdition, and the Necromancers trapped in the wagon in the quest entrance room in House of Death Undone). I'm getting a little tired of these simple types of fixes not being done. I mean it would just take a simple correction to their starting locations.

4. Make the difficulty selection available in Heroic and Epic Wilderness areas.

5. Add some truly tough Boss MOBs (Encounters CR+8 or higher above the Wilderness level) as rare encounters in all Wilderness areas.


These are just some of the things I would like to see, I'm sure they can't all be added but it would be nice to see some of them at least.

Phoenix-daBard
02-20-2015, 04:36 PM
Throw a bank and mail box there and people might actually be around to help answer questions..
As long as it is sunny side only. No need for super twinks running around making new players feel like it is too late to get a foothold in the game.


I'd really really love to see a server merge., I think that could be beneficial to everybody
That would be me gone. Which characters do I keep? Which do I delete? How many names would I lose due to duplicates? Each character I make is an investment in enjoyment and I have more characters then I could put on one server.