View Full Version : update 24 frenzy
painkiller3
12-12-2014, 08:56 AM
based on the differences in the text for the update notes
??* Frenzy: (1 AP, Barbarian Level 6). Activation Cost: 10 Hit Points. Cooldown: 30 seconds. Enter a frenzy, increasing your strength by +2 and adding Vicious to your melee weapons. This damage scales with 100% melee power. Passive: +5 Melee Power.
and
??* Death Frenzy: (1 AP, Barbarian Level 18). Activation Cost: 20 Hit Points. Cooldown: 30 seconds. Expend 20 hit points to enter a Death Frenzy for one minute. You gain 4 strength. You increase your crit multiplier by an additional 1 when raging. Your melee weapons gain 'Greater Vicious'.(+4d6 damage to your attacks while dealing 1d3 damage to yourself per attack.) This damage scales with 100% melee power. Passive: +10 Melee Power
there is no damage noted in frenzy, has this been removed?
Cordovan
12-12-2014, 09:16 AM
The self-damage was removed from Frenzy and Death Frenzy, so while the enhancements do provide a Vicious damage bonus to your attacks, they do not do damage to yourself. I've also corrected the description of Death Frenzy to specify that, "You increase your crit multiplier by an additional 1 on rolls of 19-20." The release note was outdated, and referenced the increase crit multiplier while raging rather than 19-20. Thanks!
Kristii
12-13-2014, 10:59 PM
So I have a lvl 13 barb. Got all her enhancements reset and took her for a test drive. There are two things I noticed about the "Blood Tribute" enhancement I took from the Ravager tree:
1) The 20 points of healing you're supposed to get every kill isn't working. I ran around the wilderness area in Sands by myself to confirm this after I noticed it wasn't working in a quest. You don't get any healing from kills.
2) The description on your enhancement says the healing you get when you land a hit is supposed to be equal to Barbarian level. It's also supposed to scale with Melee Power (Which I'm guessing means Melee Power is added to it??). As stated, I'm level 13, but I was getting healed for 9 hp every time this went off. Am I misunderstanding how this works? Seems as if something is off in the formula. I should have been getting healed for at least 13, more if Melee Power adds anything to it.
Violith
12-13-2014, 11:14 PM
So I have a lvl 13 barb. Got all her enhancements reset and took her for a test drive. There are two things I noticed about the "Blood Tribute" enhancement I took from the Ravager tree:
1) The 20 points of healing you're supposed to get every kill isn't working. I ran around the wilderness area in Sands by myself to confirm this after I noticed it wasn't working in a quest. You don't get any healing from kills.
2) The description on your enhancement says the healing you get when you land a hit is supposed to be equal to Barbarian level. It's also supposed to scale with Melee Power (Which I'm guessing means Melee Power is added to it??). As stated, I'm level 13, but I was getting healed for 9 hp every time this went off. Am I misunderstanding how this works? Seems as if something is off in the formula. I should have been getting healed for at least 13, more if Melee Power adds anything to it.
did you read the release notes?
Blood tribute is Blood Tribute: (1/1/1 AP) Gain +50/+100/+150 Temporary Health for one minute. Each epic level adds +25 temporary hitpoints. You have a stacking -1 penalty to constitution until you rest or die. (Cooldown: 3 seconds)
thus, it isnt healing.
Ravenger healing is (Blood Strength: (2 AP) Each time you land a hit there is a 10% chance you are healed for a number of points equal to HALF your Barbarian level. Each time you kill an opponent you are also healed for the same amount. This healing scales with 100% Melee Power.)
thus, isnt d20 per kill. its half your level (thus at 13 its only 6hp), Hamp is probably effecting this as well.
im guessing scaling works for the healing, similiar to how the blood sacrifice from the one trinket works. Try it in an elite quest to get an accurate measurement. As for the melee power, each % of MP increases it by that much, not adds. so 1%MP causes it to do 1% more healing. (10% mp at level 13, would add about 1.3hp. thus should heal you for 14, instead of 13. etc)
LupusVai
12-14-2014, 08:55 AM
did you read the release notes?
He said that the hps on kill portion isn't working. Meaning he's not getting any healing when he kills a mob. He mentions that he's tested it on slayers as well as it not working in quest.
Edited: inflamitaory
Kristii
12-15-2014, 12:08 PM
Thanks for replying. Yes, I did get the name confused. I was talking about Blood Strength. However, no, I didn't misread the formula IN GAME (rather than in the release notes). I double checked just to be sure. Let me quote it here:
Blood Strength (AP Cost 2): "Each time you land a hit there is a 20% chance you heal positive damage equal to your Barbarian level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power."
Either way, I do know for a fact I receive no healing at all on mob kills. For the other healing component, I get healed for 9 on about 20% of hits, which is clearly different from what the description of the enhancement states in game.
Making the assumption that the changes in game will actually MATCH the changes stated in the release notes is not an irrational or unreasonable one. If the two descriptions are so radically different, I'd say the devs screwed up, not me.
adrian69
12-16-2014, 08:13 PM
Thanks for replying. Yes, I did get the name confused. I was talking about Blood Strength. However, no, I didn't misread the formula IN GAME (rather than in the release notes). I double checked just to be sure. Let me quote it here:
Blood Strength (AP Cost 2): "Each time you land a hit there is a 20% chance you heal positive damage equal to your Barbarian level. Each time you kill an opponent you are healed for 20 hit points. This healing scales with 100% Melee Power."
Either way, I do know for a fact I receive no healing at all on mob kills. For the other healing component, I get healed for 9 on about 20% of hits, which is clearly different from what the description of the enhancement states in game.
Making the assumption that the changes in game will actually MATCH the changes stated in the release notes is not an irrational or unreasonable one. If the two descriptions are so radically different, I'd say the devs screwed up, not me.
Hey, in the original Lamm patch notes, it did read for 1/2 barb level and that was how it was applied in Lamm. However, I noticed it was for full barb level when I tested my barb out the other day. Now, I have an epic and heroic barb, 23 and 14, and was being healed on Lamm in heroics for about 12 on the 20% and the 20 HP proc'd fine when I tested it out. Now, on my sort of geared out barb w/ PDK gloves and a little more hamp, I was being heal for around 40ish per hit, this one is a twf, and it did seem to proc more, though that could be from doublestrike also.
Anyways, it's probably like the guard proc in the Bard SB tree that reads 1d20 per bard level; scales with sonic power. That description has been wrong now going on a year and has yet to be fixed. I'd say 1/2 barb is correctly being implemented.
Edited: clarity
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