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ChemE
11-10-2014, 08:49 PM
This is a theorybuild I came up with. The goal is some decent damage with fire and force no-save spells combined with insane melee dps with staves, as well as making a generally fun eldritch knight int-to-dmg build. So without further ado, I present the Elritch Mystic!


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Human Male
(6 Monk \ 2 Rogue \ 12 Wizard \ 8 Epic)
Hit Points: 314
Spell Points: 1698
BAB: 11\11\16\21
Fortitude: 11
Reflex: 21
Will: 12

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 15 17 17
Dexterity 13 13 13
Constitution 14 14 14
Intelligence 17 24 28
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Strength used at level 3
+2 Tome of Strength used at level 7

Level 1 (Rogue)
Feat: (Selected) Power Attack
Feat: (Human Bonus) Two Handed Fighting


Level 2 (Rogue)


Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Insightful Reflexes


Level 4 (Monk)
Ability Raise: INT
Feat: (Monk Bonus) Deflect Arrows


Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 6 (Monk)
Feat: (Selected) Mobility


Level 7 (Monk)


Level 8 (Monk)
Ability Raise: INT
Feat: (Monk Bonus) Toughness


Level 9 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Quicken Spell


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Improved Two Handed Fighting


Level 13 (Wizard)
Feat: (Wizard Bonus) Mental Toughness


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Wizard)
Ability Raise: INT


Level 17 (Wizard)


Level 18 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Feat: (Selected) Master of Forms


Level 19 (Wizard)


Level 20 (Wizard)
Ability Raise: INT


Level 21 (Epic)
Feat: (Selected) Greater Two Handed Fighting


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Mage Armor


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Tenacious Badger (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Intelligence (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Intelligence (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)




That leaves just 12 enhancement points to spend in the harper tree.

Harper Tree:
Agent of Good I (CORE) - 1
Intelligence (CORE) - 2
Harper Enchantment - 2
Strategic Combat I - 2
Know the Angles 3/3 - 3
Strategic Combat II - 2

PrimalConcreteSledge
11-10-2014, 10:38 PM
Few things to note:

Henshin abilites depend on monk levels. You take only 6.

Considering you don't really max out your int and are unlikely to be using shadowdancer on this build, i'm really not sure if Knowing the angels > Divine Might + STR boosters (tenser, primal scream...)

If you go INT route, make sure it's worth it.