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MagicBlue
11-04-2014, 07:56 AM
I do not know how many people plays an acrobatic rogue, but i'd like to see more quarterstaves melee-rogue oriented (normal items and named).

Even if the staff has been mainly a mage weapon, with features useful for a spellcaster, i think that new types of quartertaves are needed, melee oriented with features as deception, vertigo, elemental damage, etc...

I think that the acrobat-rogue is not enough supported by weapons.

Smythe-Tech
11-04-2014, 08:11 AM
There are a few good sticks in the game already for melee builds (Sireth springs straight to mind from CitW). Also you can craft (or have someone craft) a relevant melee stick with things like vertogo on it. Or even find them dropped during lootgen.

I did that when I did a stick-build Rogue for a life. (Would have enjoyed it more if I had monk levels instead of Druid, but it was still fun in heroics).

Aishana
11-04-2014, 08:36 AM
My completionist was a staff-wielding half-orc 13 rogue/6 monk/1 druid for her rogue life. It was great fun, and I plan to do it again. The rogue PLs are useful to pretty much anyone, after all. :)

Dandonk
11-04-2014, 08:52 AM
I have had several staff builds, including a few lives on my main. It's great fun, IMO, and there are some good staffs out there. Last time (started as iconic), I used dreamspitter, then a rahl's might at 18, stout oak at 20, and a sireth from 23 to cap. I actually have a much better progression in staffs than in my other weapons, where it's generally GS until TF.

blackdae
11-04-2014, 09:13 AM
From level 4 to level 12 I use the awesome Chieftain's Spear - http://ddowiki.com/page/Chieftain%27s_Spear

From 12 to 20 I use GS

From 20 to 23 I use Stout Oak Walking Stick

From 23 I use Sireth..

All the rest in between is pretty unusefull..

PS: I refuse to do a TF q-staff 'because it look so ugly I can't wear it! :D

unbongwah
11-04-2014, 09:19 AM
Even if the staff has been mainly a mage weapon, with features useful for a spellcaster, i think that new types of quartertaves are needed, melee oriented with features as deception, vertigo, elemental damage, etc...
There are plenty of random lootgen staves with those properties. You can also craft them (Cannith / GS / Alchemical / TF) or farm Eveningstar Challenges (Cormyrian staves are melee-focused, War Wizard staves are caster-focused).

If you can't find good staves, you're not looking in the right places. You want named staves with better-than-avg crit specs and/or special properties. Sireth is your endgoal, but some other good staves while leveling: Chieftain's Spear (http://ddowiki.com/page/Item:Chieftain%27s_Spear), Arlyn's Staff (http://ddowiki.com/page/Item:Arlyn%27s_Staff), Theurgic Stave (http://ddowiki.com/page/Item:Theurgic_Stave), Staff of the Shadow (http://ddowiki.com/page/Staff_of_the_Shadow) (I prefer Bloody / Bodyfeeder upgrade), Breeze (http://ddowiki.com/page/Item:Breeze), Luminous Truth (http://ddowiki.com/page/Item:Luminous_Truth), eSouleater (http://ddowiki.com/page/Epic_Souleater), drow staff (http://ddowiki.com/page/Item:Drow_Quarterstaff_of_the_Weapon_Master). Some of these are BtCoE, so you might find them on the AH or even vendors if you're lucky; the rest you'll have to farm yourself.

bartharok
11-04-2014, 03:20 PM
The only problem ive had on my stickfighter so far (on his third sticklife), is that staffs are not very durable.

Theolin
11-04-2014, 03:27 PM
The only problem ive had on my stickfighter so far (on his third sticklife), is that staffs are not very durable.


^^ this you need 2 of each to be sure you make it through a quest :(

bartharok
11-04-2014, 03:34 PM
^^ this you need 2 of each to be sure you make it through a quest :(

Yeah. I broke a staff or two every quest, until i got adamantine ritual on the one i like. Now i just need to repair it after every quest...

Dandonk
11-04-2014, 03:40 PM
Yeah. I broke a staff or two every quest, until i got adamantine ritual on the one i like. Now i just need to repair it after every quest...

Yeah, adamantine ritual is a must for most staffs, sadly. As you say, once you get at least the first ritual on one, you can usually make it through ONE quest without it breaking... yay?

bartharok
11-04-2014, 03:41 PM
Yeah, adamantine ritual is a must for most staffs, sadly. As you say, once you get at least the first ritual on one, you can usually make it through ONE quest without it breaking... yay?

Yeah, yay indeed...

Makkuroi
11-04-2014, 04:22 PM
Theurgic stave is adamantine and doesnt break quickly... I used it from 8-19 (no greensteel) and like it pretty well. Augments are devotion (repair if BF, also for implement) and vampireslayer (for silver and extra damage).

Im running my first staffy paladin-based, and rogue variant will also have a pally splash, so I can get item defense but I didnt really need it with theurgic. Any Cannith craft stuff (I have +1 holy of undead bane) should be made from darkwood for higher durability/hardness.

Edit: just checked and stout oak and sireth both have decent hardness/durability so no problem there.

Robai
11-04-2014, 06:43 PM
Nobody mentioned Stave of the Seer?

http://i61.tinypic.com/2coh74n.jpg

Blackheartox
11-04-2014, 06:59 PM
I personally prefer breeze as it is definitely hands down the most fun staff in the entire game.
Found it very sad that it wasnt in mark of death loot table.
Honestly a epic breeze would had given life to stick builds that are currently nearing extinction ;)

/tho i like idea of 18 palie 2 rogue, might be interesting and fun

MagicBlue
11-05-2014, 03:32 AM
Nobody mentioned Stave of the Seer?

http://i61.tinypic.com/2coh74n.jpg

Pretty good, expecially for my build that is a INT focused Harper.
Ghola Fan is one of my favorite quests and beeing the staff BtC on equip i can farm it quickly with my high level alts until i find it.

Makkuroi
11-05-2014, 03:54 AM
Stave of the seer and breeze are useless for str staff builds with divine might (no str as damage mod), but stave of the seer is really nice for monk/rogue splashed wizards/druids/divine casters who want decent melee damage. Hard to get, though.

unbongwah
11-05-2014, 08:58 AM
Nobody mentioned Stave of the Seer?
Despite the lower base dmg, I consider Theurgic Stave to be preferable for a STR-based build. For DEX-based builds it's more of a wash, but I like that Theurgic is BtA while SotS is BtCoE; I prefer gear I can share on multiple alts `cuz I'm lazy about gear farming. :p

Zzevel
11-05-2014, 09:59 AM
Nobody mentioned Stave of the Seer?


I was half way through the posts and already went and found the Wiki link to reply. As a Dex build, hands down the best level 8 item in the game (1.5[2d6] vs the Theurgic Stave 1.5[2d4]) Both have 2 slots so thats a wash, UMD is a bonus as I was mostly Rog.. I also had a level of Druid to cast Shillelagh on it... its just sick, I was doing 400+ point crits before level 10....



http://ddowiki.com/images/Sp_drd_shillelagh.png
Shillelagh (http://ddowiki.com/page/Shillelagh)
Transmutation
Enchants your wooden melee weapons to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal an additional 0.5[W] damage. Quarterstaves with this enchantment deal an additional 1.0[W] damage. A weapon can only have one item enhancement at a time.

Bluenoser
11-05-2014, 03:00 PM
Edit: just checked and stout oak and sireth both have decent hardness/durability so no problem there.

It shouldn't happen based on the item description, but I break the stout oak in almost every single quest. There's something funny about that thing, it should be way more durable. Fortunately, it's pretty easy to get a second one! At the other of the spectrum, Dreamspitter appears to be indestructible, way tougher than its hardness and durability numbers suggest.

And I'm a big fan of the Theurgic Stave--great base damage profile, 2 gem slots, adamantine and tough as nails. What's not to like? I actually left my LIT II GS staff in the TR cache last time around, and mostly used the Theurgic until Dreamspitter.

The only real downside of Theurgic (as well as GS and Dreamspitter) is that it isn't wood, and so doesn't benefit from the Shillelagh spell if you've got at least 1 druid level (and boy, 3 druid levels are worth it, for Fatal Harrier and doublestrike boost). With SOTS's 1.5[2d6] base weapon damage, Shillelagh turns that into 2.5[2d6], making it far superior DPS (not to mention the doubled crit range which stacks with IC: bludgeon) even if you have only decent INT or WIS. Even tho I was STR-specced, I had decent INT as a barbarian-rogue-druid build, so I liked SOTS a lot. The only problem? It's made of butter, and breaks every single quest. And getting one, let alone a second, is not easy.

Edit: oops, Zzevel's post about Shillelagh came in as I was composing mine. Also, according to the forums, I have time-travelled forward about 5 hours...