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Andoris
10-31-2014, 01:14 PM
I got a couple of requests to post the Melee/Caster FvS that I have been running around with .. so here it is. I need to give credit to Serthcore (https://www.ddo.com/forums/showthread.php/440115-Shoikan-A-Divine-Crusader-Warpriest) for the builds inspiration.
The goal was to have a build that could fill (nearly) any role in a party and be able to quickly solo content when I am being anti-social.
Let me know your thoughts:
-------------------
Name: Ashanii
Class Split: 15 FvS / 3 Pally / 2 Monk
Race: Drow Elf
Abilities:
Str: 52 -- (13 base + 5 tome +8 item +1 GoTIB +2 Profane +2 ship +21 Divine Might)
Dex: 30 -- (13 base + 4 tome +8 item +1 GoTIB +2 insightful +2 profane +2 ship – 2 stance )
Con: 40 -- (13 base +6 tome* +11 item +2 insight +2 profane +1 GoTIB +2 Ship +3 stance)
Int: 19 / 28 -- (10 base +4 tome +1 GoTIB +2 profane +2 ship / +7 item +2 insight)
Wis: 24/27-- (8 base +3 tome +8/11 item +2 insight +1 GoTIB +2 profane +2 ship)
Cha: 52 -- (20 base +5 tome +7 levels +2 enhancements +10 item +2 insightful +2 profane +1 Destiny +1 GoTIB +2 ship)
Feats: Past Life: Fighter x1, Past Life: Arty x1, Past Life: FvS x1
ETR: Martial: Double strike x3, Colors x3, Brace x3, Life and Death x3, Block Energy x1
Base: Maximize (1), Empower (3), Quicken (6), ITWF (9), Adept of Forms (12), IC: Pierce (15), GTWF (18), Master of Forms (21), Overwhelming Critical (24), Ruin (27)
Epic Destiny: Perfect Two-Weapon Fighting (26), Hell ball (28)
Monk: Precision (7), TWF (11),
Enhancements:
FvS: Angel of Vengeance (27 ap):
C: Font of Power (1), Shield of Condemnation (1), Aura of Menace (1), Summon Archon (1)
I: Scourge III (3), Smiting (2), Angelic Resistance III (3), Animus III (3)
II: Smiting (2)
III: Smiting (2), Charisma (2),
IV: Smiting (2), Intense Faith II (4)
FvS: War Priest (23 ap):
C: Smith Foe (1), Resilience of Battle (1), Sanctuary (1), Blur (1),
I: Divine Might III (3), Righteous Weapons (2),
II: Smite Weakness (2), Wall of Steel III (3), Righteous Weapons (2), Inflame (1)
III: Righteous Weapons (2), Charisma (2)
IV: Ameliorating Strike (2)
Monk: Shinto (9 ap):
C: Bastion of Purity (1)
I: Deft Strikes III (6)
II: Fist of Iron (2),
Monk: Ninja Spy (1 ap):
C: Basis Ninja Training (1)
Paladin: Knight of the Chalice (13 ap)
C: Slayer of Evil (1), Courage of Heaven (1)
I: Exalted Smite II (2), Divine Light III (3)
II: Action Boost: Damage III (3)
III: Diving Sacrifice III (3),
Paladin: Sacred Defender (7 ap)
C: Holy Bastion (1), Sacred Defense (1)
I: Improved Sacred Defense: PRR III (3), Item defense I (1)
II: Improved Sacred Defense: Saves I (1)
Core Stats:
HP: 826 Standing (166 levels +15 auto grants +80 epic +420 con +25 heroic +10 draconic +40 False Life +50 Divine Crusader +20 Vitality)
Lore: 22% positive; 24% Light 32% Fire, 23% Force
Dodge: 15% standing (11% Item +4% Furry of blows)
PRR: 94 (12 master of Earth + 10 Wall of Steel + 15 Durable Defense +10 Sacred Defense + 16 Augment + 10 Heavenly Presence +21 EPL )
Fortification: 189%
Skill points: Balance: 9 Heal/Spell craft: 23 UMD: 8, Tumble: 1 || Search Skill (no points): 68 (+8 epic skills + 9 int + 10 find traps +4 tome +1 profane + 20 item + 6 exceptional + 4 morale + 2 luck + 3 guild ship + 1 arty PL)
Saves: (+3 to all saves if it is magic based | -10 to saves when they nerf Divine Grace)
Fort: 83 – (15 base +4 epic +15 con +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +3 ship +4 insightful +1 Sacred +3 EPLs +2 Brace for impact)
Ref: 77 – (13 base +4 epic +10 dex +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +3 Ship +1 sacred +4 insightful +3 EPL +2 Brace for impact)
Will: 73 – (13 base +4 epic +8/9 wis +4 morale +11 resistance +2 luck +1 competence +1 aura +21 divine grace +2 ship +1 sacred +4 insightful +3 EPL +2 Brace for impact)
Epic Destiny – Divine Crusader: (Normal Questing)
I: Charisma (2), Interrogation (1), Purge the Wicked (1), Bane of Undeath (2)
II: Consecration III (3),
III: Sacred Ground (2), Empyrean Magic (1)
IV: No Regret (2), Crusade (2)
V: Castigation (2), Celestial Champion (2), Heavenly Presence (2)
VI: Strike down (2)
Twists: Draconic: Energy Burst: Fire (4), Primal Avatar: Balanced Attacks (3), GMoF: A Dance of Flowers (1), US: Brace for Impact (1)
Epic Destiny – Exalted Angel: (Heal bot mode)
I: Radiant Power III (3), Healing Power III (3), Endless Faith III (3)
II: Soundburst III (3)
III: Purity of Essence I (1)
IV: Blood and radiance III (3)
V: Leap of Faith (2), Charisma (2)
VI: Sun Blot (2), Divine Wrath (2)
Twists: Draconic: Energy Burst: Fire (4), US: Renewal (3), Primal Avatar: Rejuvenation Cocoon (1), US: Brace for Impact (1)
Epic Destiny – Unyielding Sentinel: (Tank mode)
I: Commanding Presence III (3), Brace for Impact II (4)
II: Endless Smiting III (3)
III: Renewal III (3), Intolerant Blows (2), Endless Lay on hands II (2)
IV: Charisma (2),
V: Strength of Vitality III (3),
VI: Undying Vanguard (2)
Twists: Divine Crusader: Crusade (4), Divine Crusader: Sacred Ground (3), Divine Crusader: Consecration (2)
Gear:
Augments: Open Slots: 1 Green, 3 Blue or Yellow
Trinket: Epic Litany (Blue/Yellow: Green: ) // Epic Treasure Hunters Spy Glass (+7 int) // PLIS
Head: Dragon Masque (Yellow: Draconic Soul Gem; Colorless: Globe of True Imperial Blood)
Neck: Epic Noxious Embers [combustion 150, EM – Enlarge, Spell lore 17%] (Blue: Good Luck +2; Green: False Life +40)
Goggles: Epic Glimpse of the Soul (Yellow/Blue: Green: Blind Immune) | Epic Mentau’s Goggles (Blue/yellow: Green: Blind Immune)
Bracers: Greater Covelsance (30%) of Superior Parrying
Body: Shadow Scale (Blue: PRR 16; Green: Golem’s Heart)
Cloak: Cha 10 of Accuracy 10 // Prismatic Cloaks (+8 cha) // Jeweled (+8 cha)
Ring: Avithoul +2iDex / Lantern Ring (Colorless: +2 iCon Green: +8 Wisdom)
Boots: EE Goatskin +8 Dex (Green: +2 iCha; Colorless: Balance +15)
Gloves: Guantlets of Immortality (Yellow: 250 Spell points; Colorless: Vitality 20)
Belt: Epic Thoughtful Remembrance (Blue/Yellow: Green: Fear Immune)
Weapon:
TF Shortsword 1st Degree Burns, Dragons Edge (Orange: Meteoric Star Ruby); Mortal Fear (Colorless: Spell craft +15)
TF Shortsword Touch of Flames, (Red: Impluse, Orange: Meridian Frag); Mortal Fear (Colorless: +8 Str )
ValariusK
10-31-2014, 01:47 PM
You know, with update 23, Heavy armor is a lot better than it used to be. How about Fvs17, Pally 3. With heavy armor you can also snap up strong defense in tier 3 SD, for 6 strength for just 3 AP. Heavy armor will give you a really good MRR which along with high resists will largely offset the evasion you'll lose.
Saekee
10-31-2014, 02:37 PM
this:
Dodge: 15% standing (11% Item +4% Furry of blows)
sounds like a druid bonus lol
thx for posting the build--screenshot of its look?
Andoris
10-31-2014, 02:44 PM
You know, with update 23, Heavy armor is a lot better than it used to be. How about Fvs17, Pally 3. With heavy armor you can also snap up strong defense in tier 3 SD, for 6 strength for just 3 AP. Heavy armor will give you a really good MRR which along with high resists will largely offset the evasion you'll lose.
I agree, Heavy Armor would be a stronger build. However, I am already running Heavy Armor on my Vanguard and like the feel of this build as a Scrapper.
If you wanted to run with heavy armor either the 17/3 build that you mentioned (wings are fun) or a 15 or 16 / 3 / 1 or 2 fighter build for haste boost and extra feats would be stronger.
Andoris
10-31-2014, 02:45 PM
this:
Dodge: 15% standing (11% Item +4% Furry of blows)
sounds like a druid bonus lol
thx for posting the build--screenshot of its look?
At work atm.. but I'll get a screenshot up this weekend
Panzermeyer
10-31-2014, 04:48 PM
I agree, Heavy Armor would be a stronger build. However, I am already running Heavy Armor on my Vanguard and like the feel of this build as a Scrapper.
If you wanted to run with heavy armor either the 17/3 build that you mentioned (wings are fun) or a 15 or 16 / 3 / 1 or 2 fighter build for haste boost and extra feats would be stronger.
Hey Andoris,
I have been looking for a melee FvS build in Heavy Armor with Wings.
What would you recommend for taking (feats) and such on a 17/3 build?
Andoris
10-31-2014, 05:06 PM
Hey Andoris,
I have been looking for a melee FvS build in Heavy Armor with Wings.
What would you recommend for taking (feats) and such on a 17/3 build?
If you are going heavy armor I would recommend going Human and Longsword or HE and Scimitar's; as you don't need to worry about being centered (Yes, I know WSS allows centered longswords that doesn't really pertain to this discussion).
If human I would break the 11 feats you get as follows:
Melee (6 feats): Percision, TWF, ITWF, GTWF, IC: Slash, Overwhelming Crit
Casting (5 reats): Maximize, Empower, Quicken, Enlarge (Enlarge is amazing for healing/raising in raids), Ruin
If you don't have the human bonus feat I would drop Enlarge. If you decide to go Bladeforged (with a Great Sword), swap out TWF line for the THF line (THF + Twitch fighting is pretty neat)
Andoris
11-01-2014, 11:42 AM
Here is a screen shot of her current configuration. It differs a bit from the above write up as I am still working towards getting her an Epic Litany (last piece of gear I need) and missing a few tomes (now that they are dropping on U23 EEs it shouldn't take too long).
Edit: Pulled the epic Litany last night.. now all I need is a +6 con tome to finish her off (image updated).
http://files.enjin.com.s3.amazonaws.com/582752/module_gallery/original/2051814.jpg
Hobbelin
11-05-2014, 06:11 PM
Why precision instead of power attack?
Panzermeyer
11-06-2014, 11:07 AM
Why precision instead of power attack?
The reduction in fortification of enemies at higher levels, will provide you with more DPS than that additional 5 to damage on each hit. Crits are generally always where to high numbers are, you increase both the numbers and the frequency and you will out put more damage over time.
Andoris
11-08-2014, 07:01 PM
The reduction in fortification of enemies at higher levels, will provide you with more DPS than that additional 5 to damage on each hit. Crits are generally always where to high numbers are, you increase both the numbers and the frequency and you will out put more damage over time.
In addition, the 5% bonus to hit is a bigger dps boost that you might think. With the combat formula that was introduced with MotU, no one is only missing on a 1 anymore.
Andoris
11-26-2014, 08:00 PM
For kicks I did the damage calcs on this build as well. The melee damage is lower than many other builds, but considering that it is a caster/melee hybrid, that I didn't count vulnerability (even when I have smite weakness), and didn't factor in purification, I feel pretty good about it.
Details below:
---------------------------
Damage per attack ((not boosted or helpless; no vulnerable* stacks): 740.3 per attack
Calculated DPS ~1,565.2 (not factoring mortal fear proc, vulnerability, helpless, or boosts)
Weapons: (with mods):
Main-hand: +15 6.0[1d6] 15-20x2|19-20x4 TF Short Sword 1st Degree + Dragon’s Edge + MF (red: Metoric Star) & shadow spike
Off-hand: +15 6.0[1d6] 15-20x2|19-20x4 TF Short Sword Touch of flame + Orange: Meridian + MF (red: Force 138) & shadow spike
Fist of Iron (1 out of 5.1 attacks): +15 9.0[1d6] 12-20x3|19-20x5 TF Short Sword
Divine Sac (1 out of 5.1 attacks): +15 6.0[1d6] 15-20x3|19-20x5 TF Short Sword +9d6 light damage
Melee Power: 55.9 = (24 epic power + 12 DC innate +2 Castigation +2 No Regret + 15.9 Zeal of Righteous average boost over 4 min)
Damage Mod: 55 = (+15 weapon +5 PA + 11 deadly + 4 profane + 21 Str +4 Sword of Justice)
Double Strike: 40% (10 DC + 9 PLs + 5 PTWF +15.9 avg zeal) || 35% off hand (90% off hand chance)
Seeker: 20 (10 Seeker + 2 Exc Seeker + 2 Purge +6 ship)
SA damage: 17 (9 insight +8 SA)
Deception proc: ~92.7% ((5% deception + 10% improved deception) ^~16.1 swings per 4 sec window) - 4.027 swings/sec
*I really should factor in some Vulnerability here... as between Smite Weakness and 1st Degree Burns mobs typically have between 7-10 stacks on them very quickly
samsonov
12-11-2014, 06:55 AM
Is this doable as a PDK? I'm grinding EDs now for my paladin/ranger. When that is done I'll TR for this one. I do have 2 fvs past lives already under my belt. I always like the idea of a meleefvs and this one is propably the best ones I've seen.
edit: couple of typos :)
Andoris
12-13-2014, 04:40 PM
Is this doable as a PDK? I'm grinding EDs now for my paladin/ranger. When that is done I'll TR for this one. I do have 2 fvs past lives already under my belt. I always like the idea of a meleefvs and this one is propably the best ones I've seen.
edit: couple of typos :)
You can.. however, I would make a pile of changes if you are not drow as you no longer have short swords as a favored weapon. As a PDK can you take Sovereign host or are you stuck with Amaunator. If you can take Sovereign host you can take blades of whirling steel and be centered with long swords. If not, then you are really playing a different build to make it work.
If you can't get a favored weapon that you can be centered with, either drop the bonuses in warpriest (and spend the ap elsewhere), or drop the monk levels for fighter levels and go heavy armor.
Either way, it will take significant changes to make it work.
samsonov
12-16-2014, 12:57 PM
You can.. however, I would make a pile of changes if you are not drow as you no longer have short swords as a favored weapon. As a PDK can you take Sovereign host or are you stuck with Amaunator. If you can take Sovereign host you can take blades of whirling steel and be centered with long swords. If not, then you are really playing a different build to make it work.
If you can't get a favored weapon that you can be centered with, either drop the bonuses in warpriest (and spend the ap elsewhere), or drop the monk levels for fighter levels and go heavy armor.
Either way, it will take significant changes to make it work.
Ahh, I forgot favored weapon enhancements totally. I'm propably going to 15/3/2 w/ fighter for heavy armor and race is going to be drow after all :) How about the leveling order?
raymo72
01-06-2015, 11:57 AM
Hey Andoris... first off .. love your builds and posts, modelled my PM after your guide... works like a charm. I am building the 17/3 fvs/pally Helf, dual wielding scimitars... I am curious about play style. What spells do you use for damaging, as d/c will be low, obviously no implosion, and what do you use for your melee in terms of spells of effects to boost damage output per second.
Thanks
Andoris
01-06-2015, 07:56 PM
Hey Andoris... first off .. love your builds and posts, modelled my PM after your guide... works like a charm. I am building the 17/3 fvs/pally Helf, dual wielding scimitars... I am curious about play style. What spells do you use for damaging, as d/c will be low, obviously no implosion, and what do you use for your melee in terms of spells of effects to boost damage output per second.
Thanks
Energy Burst, Divine Might, Ruin, and Hell Ball. Consecration does a fair amount of damage due to having a pretty good fire spellpower, and I will occasionally throw down a blade barrier (even with them saving for half, it can do okay damage). I don't have access to 8th or 9th level spells.. but Energy Drain would be a nice addition.
As for boosting melee abilities, Divine Might, Divine Favor, Smite Weakness (vulnerability stacks) and Inflame/melee power boost is pretty much it
tsteigner
01-12-2015, 07:30 AM
Energy Burst, Divine Might, Ruin, and Hell Ball. Consecration does a fair amount of damage due to having a pretty good fire spellpower, and I will occasionally throw down a blade barrier (even with them saving for half, it can do okay damage). I don't have access to 8th or 9th level spells.. but Energy Drain would be a nice addition.
As for boosting melee abilities, Divine Might, Divine Favor, Smite Weakness (vulnerability stacks) and Inflame/melee power boost is pretty much it
I'm a bit confused why you use Overwhelming critical, since your running in Master of Forms : earth ....
afaik they don't stack with each other or do they ? (both giving x1 mult when rolling 19.20)
unbongwah
01-12-2015, 11:06 AM
I'm a bit confused why you use Overwhelming critical, since your running in Master of Forms : earth ....
afaik they don't stack with each other or do they ? (both giving x1 mult when rolling 19.20)
AFAIK, all of the "+1 crit multiplier on 19-20" bonuses stack together: i.e., Overwhelming Crit, Devastating Crit, Master / GM Earth stance, Headmans Chop, Focused Wrath, Nature's Fury, etc. [Obviously, you can't have all of these at once.] Furthermore, they should stack with the crit multiplier bonuses from Staff / Knife Spec, Swashbuckling, and Holy Sword.
Andoris
01-25-2015, 02:52 PM
Ran a EE Bruntsmash (http://ddowiki.com/page/Gardak_Bruntsmash) dps test with this toon using both Melee and Spells to see where it falls in real world testing and ended up with 2,395 dps.
That puts the build significantly behind SWF pally's and bards, but only slightly lower than other TWF melee builds. Considering the versatility of the build and the fact that Smite Weakness is quickly boosting the entire party's dps by 20% on bosses, I am happy with the results.
RumbIe
01-28-2015, 01:29 PM
Looking for a build to TR into. Current is an Evoker build. I'm bummed I can't find one that is EE effective else I would like to stay evoker, but this one looks interesting.
A couple of questions:
- Instead of 20 CHA base why not lose just 2 points and up STR that way you can go with Overwhelming Critical which would be a nice addition no?
- If you want short swords you can keep the proficiency if you go human with monk enhancements right? Basic Ninja training. Then you'd get an extra feat.
- I really haven't played around with heavy armor versus evasion much. Old habits of splashing monk die hard. Is heavy armor comparable to evasion? Is it better?
- I'm a ways off from 2 TF short swords. I have 13 characters in my stable so prioritizing mats is always hard. I might be able to get a tier 2 one going in short order. Which would you pick? I also have a raiders reward box on this toon. I could go Celestial? Or woudl Balizarde be better (I already have Twilight)
- Related to the last question is most of your dps coming from your TF weapons or more from your build? Meaning would I be gimped if I didn't have the 2 TF SS or can I make it pretty beefy just with build alone?
Lastly what was your leveling progression?
Thanks
RumbIe
01-28-2015, 01:32 PM
I'm an idiot. I see you have overwhelming crit and forgot the prerequisites changed. Ignore that one question from me.
Caprice
01-28-2015, 04:32 PM
Human can't go with Vulkoor as the diety choice, so the 3 Righteous Weapon enhancements won't apply nor will the FvS innate bonuses. Each +1 enhancement bonus on your weapon translates into 3 spellpower (via the Implement bonus, assuming you have a weapon with spellpower or a spellpower augment), so that drops 5 attack, 5 damage, and 9 universal spellpower. It's not a make-or-break loss IMO but keep it in mind.
Heavy armor seems to be considered generally superior to Evasion now, especially in EEs where there's so much physical damage. Evasion is still somewhat better mitigation against magic damage over time than MRR is (assuming that you have a good enough Reflex save & preferably no fail 1s), but it is not leaps and bounds better. Heavy armor is better at reducing physical damage than Dodge-based builds. But one strong advantage of Heavy Armor is that it does a better job of preventing 1-shot kills since it reduces the spike damage on every hit (physical or magical), where Light/Robe PRR & higher Dodge will let big hits through intermittently. If you have poor Reflex saves (not a problem here) or don't have no-fail saves on 1s via Feat or ED (which I don't see here), Evasion builds can have the same issue with big magical damage spikes too due to failed saves.
Celestia's Light damage typing is broken by the Righteous Weapon enhancements for a Drow. This means that it no longer bypasses DR and no longer benefits from the Light damage vulnerability granted by Shield of Condemnation procs. It's still a good weapon but that is one of its perks otherwise. If you are running as Human this is not an issue since Righteous Weapon doesn't apply to shortswords.
You won't be Centered with Balizarde and thus lose all of your monk & Stance benefits, which is not a problem on a Heavy Armor version but would be on the OP centered version. You also won't get Righteous Weapon or FvS benefits with Balizarde on any build since no one gets rapiers as a divine weapon.
If you aren't buried in TF mats then you probably don't have a Meridian Fragment handy, in which case you would probably be better off with the 1st Degree Burns & Dragons Edge option, and drop in a cheap spellpower augment to activate the implement bonus until you can replace/upgrade with the final stuff. There are rumors that epic Greensteel is coming and will offer a new path for acquiring endgame weapons, so you may find something better in there by the time you have the character capped and ready.
Since it sounds like this is an as-yet somewhat undeveloped character I would suggest that you aim for the Human 17/3 Heavy armor & Longsword (Sov Host) alternative mentioned earlier. I probably wouldn't use a raider's box on a Tinah, but you could grab a pair of Oathblades from Estar comms and do well, or more likely an Oathblade and something you can get spellpower/implement on.
RumbIe
01-29-2015, 10:43 AM
Human can't go with Vulkoor as the diety choice, so the 3 Righteous Weapon enhancements won't apply nor will the FvS innate bonuses. Each +1 enhancement bonus on your weapon translates into 3 spellpower (via the Implement bonus, assuming you have a weapon with spellpower or a spellpower augment), so that drops 5 attack, 5 damage, and 9 universal spellpower. It's not a make-or-break loss IMO but keep it in mind.
Definitely understand this part. I'd have to go Longsword if I went human to get righteous weapon enhancements. I do have a Tinah already. Happened to pull one long ago. Never see anyone clamoring for one in reward boxes. Are they any decent? Maybe one of those and a TF LS
Heavy armor seems to be considered generally superior to Evasion now, especially in EEs where there's so much physical damage. Evasion is still somewhat better mitigation against magic damage over time than MRR is (assuming that you have a good enough Reflex save & preferably no fail 1s), but it is not leaps and bounds better. Heavy armor is better at reducing physical damage than Dodge-based builds. But one strong advantage of Heavy Armor is that it does a better job of preventing 1-shot kills since it reduces the spike damage on every hit (physical or magical), where Light/Robe PRR & higher Dodge will let big hits through intermittently. If you have poor Reflex saves (not a problem here) or don't have no-fail saves on 1s via Feat or ED (which I don't see here), Evasion builds can have the same issue with big magical damage spikes too due to failed saves.
Thanks. Though If I went Heavy Armor I also loose out on the Earth Stance crit multiplier bonus and I'd see no reason to have monk as you pointed out. I guess it would also free up some feats. Not sure which ones I'd pick up.
Celestia's Light damage typing is broken by the Righteous Weapon enhancements for a Drow. This means that it no longer bypasses DR and no longer benefits from the Light damage vulnerability granted by Shield of Condemnation procs. It's still a good weapon but that is one of its perks otherwise. If you are running as Human this is not an issue since Righteous Weapon doesn't apply to shortswords.
Is this because by picking Vulkoor (if I went drow) would change my alignment to Neutral Evil because I worship him and it only works for Good aligned characters? If that's the case I had no idea it changed your alignment. Or is it just a bug?
You won't be Centered with Balizarde and thus lose all of your monk & Stance benefits, which is not a problem on a Heavy Armor version but would be on the OP centered version. You also won't get Righteous Weapon or FvS benefits with Balizarde on any build since no one gets rapiers as a divine weapon.
Good point. Balizarde is out.
Since it sounds like this is an as-yet somewhat undeveloped character I would suggest that you aim for the Human 17/3 Heavy armor & Longsword (Sov Host) alternative mentioned earlier. I probably wouldn't use a raider's box on a Tinah, but you could grab a pair of Oathblades from Estar comms and do well, or more likely an Oathblade and something you can get spellpower/implement on.
It is undeveloped right now. Just thinking about what I can do next life. I may actually go with the monk splash and stay light armor. I just wanted to get a better understanding of all the aspects of the build. I love using other people's builds, but one day want to make my own from what I've learned. Detailed responses like yours and the OPs build are very helpful.
If I went drow and didn't have the TF mats and had to go with maybe one TF and an offhand maybe epic envenomed or something would my dps be crazy gimped? Still wondering if the weapon makes the build or the build is powerful as a stand alone.
If I did go human and splashed you mentioned 17/3. What do you get with 17 FVS (besides wings which I do enjoy) that maybe you couldn't get with say a 16/4 fvs/pally splash to open another tier of KoTC or a 16/3/1 with fighter for haste boost.
Thanks
Caprice
01-29-2015, 01:03 PM
You can't be Centered with Longswords without a 2 Feat investment. You need both Weapon Focus: Slashing (as a pre-requisite) and Whirling Steel Strike (http://ddowiki.com/page/Whirling_Steel_Strike). So by going Human you actually lose 1 feat on the centered version of the build, and there's nothing on the list I'd really want to lose (except possibly Ruin @27, but I wouldn't spend that on a regular feat).
I cannot recommend using your raider's box on Tinah. It's a good weapon but some of the other CitW options are basically irreplaceable (e.g. Pinion, Sireth, and to a lesser degree Celestia and Balizarde). If you might ever Reincarnate into a non-Longsword build you will likely regret not saving the box for something better. I would stick with lesser weapons until you can get your TF. You will probably have more problems than average with EEs without the TF because this is a hybrid, but you shouldn't have major problems with EH or playing a supporting role in an EE group.
The problem with Celestia and Vulkoor Righteous Weapons is just a bug. It's been around for a really long time and there's no sign that it will be fixed. Celestia is a fine weapon even with the bug, so it may be worth grabbing anyway if you go with the Drow version.
Andoris suggests feats for the 17/3 build idea in this post (https://www.ddo.com/forums/showthread.php/451039-Champion-of-the-Gods?p=5465917&viewfull=1#post5465917).
16/4 or 16/3/1 both seem fine to me as alternate splits, but FvS16 doesn't add that much over FvS15 (a meh level 8 spell slot, SPs, and saves) so you might consider FvS15/Pld3/Ftr2 or 15/4/1 instead. Either gives you more options in enhancements. Ftr2 gives another feat; Paladin 4 gives trash bonuses like Turn Undead, some minor SP, and a level 1 spell, but it also would make you a bit more future proof if the Divine Grace "nerf" ever comes through (i.e. a proposed change that limits the save bonus based on Paladin class levels; Pld3 will allow 8, Pld4 will allow 11).
The only thing that really matters that the 17/3 adds is Wings. You gain some spell slots and SP, and a caster level, but none of it is all that significant.
RumbIe
01-29-2015, 01:38 PM
Thanks again. Sorry I should have clarified that if I went longsword I would only do so in the 17/3 heavy armor build. Not a centered build. So if I did it with the 17/3 build I thought I'd have a least one extra feat right because 3 were used in forms (adept, master and grandmaster), but my math was wrong.
I already have a Tinah. I got it from an end chest drop. Since my current build is an evoker I don't have much melee power/damage going for me so I was just wondering if it's decent if I am built for it. (i.e. 17/3 heavy plate non-centered human)
I may just stick with drow. I've got quite a few humans running right now and a drow might mix things up a bit. I can always put together an epic envenomed ss or star of day from cleric comms instead of raiding my raiders box right now.
Thanks again for all the detailed answers.
Caprice
01-29-2015, 03:34 PM
Yes, you would be one feat ahead on a 17/3 Human. The OP build actually only takes Adept and Master of Forms; Grandmaster is decent but Master is where the really nice bonuses kick in. However Monk 2 grants 2 feats, so those "cancel out". Andoris is recommending Enlarge for the extra feat and I agree with that choice. Enlarge is convenient in general and extremely nice for solo healing the larger area quests/raids (e.g. Fire on Thunder Peaks, Fall of Truth). It's especially fun with Rejuvenation Cocoon since Cocoon does not require Line of Sight to cast.
I was cautioning you against grabbing a second Tinah. IMO it is better than most randomly generated weapons but that's about it. It has a slightly better base damage profile than a normal epic longsword (2.5[1d10] vs 2[1d8]) and Supreme Good is a great weapon modifier since almost nothing we fight is Good, but those are the main things going for it. Crushing Wave is actually good DPS over time on paper, but since it is a low proc chance (5%) and takes time to do its damage its easily wasted on a nearly dead enemy. The DC for Freezing Ice is too low for Epic content so it is essentially a 0.25% chance per hit (5% proc chance * 5% chance that the NPC will roll a 1) so I don't consider it useful. Dragon Bane is only useful against Dragons, and while it is a good bonus against them TF has a stronger version of the Bane too. So most of the bonuses are pretty marginal. A tier 1 TF weapon (ML:24) should out DPS a Tinah handily if you can afford the 80 ingots and 60 CoVs.
I like the ML:20 Oathblade (http://ddowiki.com/page/Oathblade) a little bit more than Tinah, but I bet the Tinah actually parses as slightly better DPS. It's just nice to actually have modifiers that work consistently. FWIW the Oathblade is a great choice for caster Divines to have as a swap for a little melee DPS, when you don't need a spellpower/DC weapon in hand; it improves Saves, has Keen so you don't need the IC:Slash feat, and the Vorpal proc helps more when your melee DPS is terrible.
I have an older Shoikan build (mentioned in the OP) that I recently started revisiting and my planned weapon path for that was Retribution (http://ddowiki.com/page/Retribution) -> Oathblade -> TF tier 1. Part of my answering you is also me thinking through what I am going to do to "fix" that character now. Thank you for nudging me into thinking that through! :)
For Drow your epic short sword choices are spot on. The Epic Envenomed Blade is fantastic in general and very appropriate to a worshipper of the Scorpion God.
RumbIe
01-30-2015, 08:59 PM
Thanks again for all the help. Given the OP's build what would you suggest for level progression? I'm sure that you have to pay attention in some areas given the monk extra feats and what you can pick there.
RumbIe
02-02-2015, 08:39 AM
I tossed it in the planner (I thought the planner wasn't updated, but seems ok) and have the following progression which allows for all the feats mentioned. Only a 2nd life so I dropped my CHA by 1 to spread more points around.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
fvs drow pally monk
Level 28 Lawful Good Drow Male
(4 Paladin \ 2 Monk \ 14 Favored Soul \ 8 Epic)
Hit Points: 367
Spell Points: 2348
BAB: 15\15\20\25\25
Fortitude: 29
Reflex: 26
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 13 17
Intelligence 10 12
Wisdom 8 12
Charisma 19 29
Level 1 (Favored Soul)
Feat: (Deity) Follower of Vulkoor
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Favored Soul
Level 2 (Favored Soul)
Level 3 (Favored Soul)
Feat: (Selected) Empower Spell
Level 4 (Favored Soul)
Ability Raise: CHA
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 6 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 7 (Monk)
Feat: (Monk Bonus) Precision
Level 8 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 9 (Favored Soul)
Feat: (Selected) Adept of Forms
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Paladin)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Favored Soul)
Ability Raise: CHA
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: CHA
Level 21 (Epic)
Feat: (Selected) Master of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
Doutrinador
02-04-2015, 11:46 AM
You can.. however, I would make a pile of changes if you are not drow as you no longer have short swords as a favored weapon. As a PDK can you take Sovereign host or are you stuck with Amaunator. If you can take Sovereign host you can take blades of whirling steel and be centered with long swords. If not, then you are really playing a different build to make it work.
If you can't get a favored weapon that you can be centered with, either drop the bonuses in warpriest (and spend the ap elsewhere), or drop the monk levels for fighter levels and go heavy armor.
Either way, it will take significant changes to make it work.
I tried to get sovereign in a PDK but could not ( only avaliable was amaunator).
Andoris
02-06-2015, 07:19 PM
I tried to get sovereign in a PDK but could not ( only avaliable was amaunator).
Good to know.. thank you for testing!
Andoris
02-06-2015, 07:41 PM
Caprice, thanks for answering Rumbles questions.. I forgot to mark this as a subscribed thread and didn't see the activity until now... Sorry.
I need to agree with Caprice in the strongest language possible.. DO NOT WASTE A RAIDERS BOX ON TINAH! you will regret it. Honestly, these days I would almost say it is not worth using a raiders box on anything but Celestia (unless you already have two).
As for Heavy Armor vs. Centered.. for me is it more a matter of Defense vs Offense. You gain a fair amount of offense from Master of Forms and spamming Fists of Iron. While the Heavy Armor version has higher defense, I haven't had issue with any content in the game with the Centered version (just don't get hit by a EE deathknight in Mod :) ).
When discussing weapon choice, TF is clearly superior, but is not needed. If materials are short I would recommend a single tier 2 weapon with 1st degree burns (it helps your spell damage too) and dragons edge. If that isn't possible any good shortsword will work (Drow weapons, a good lvl 20 star of the day, Epic Envemomed, etc.. ) Most of the melee dps really comes from the destiny (Divine Crusader), the weapons just complement that.
On Level progression it looks like I took Monk at levels 7 and 11, but if I was doing it again I might try to take it earlier as Precision and TWF were my feat choices, which if I took earlier would give me more flexibility with feat choices should I choose to make build changes in the future. For the most part though. Start with FvS to unlock the metamagic feats, take Pally fairly early to boosts BAB so you can qualify for TWF line feats and Improved Critical, and make sure your monk feats land were you want them.
One last note -- If you are going to be running a lot of MoDs I would highly recommend that you get your hands on some Celestia's and change your Warpriest enhancements so you don't have anything in the Righteous Weapons line (they break Celestia as Caprice mentioned above). The PRR breaking feature of Celestia is far more DPS than even tier 3 Thunderforged against those deathknights. Those 6 ap could easily be dumped into Toughness, Inflame, and Energy Absorption (that's what I did while I was running EE MoD with the toon regularly at least).
Again, sorry for the delay in response.
Andoris
02-06-2015, 07:49 PM
I tossed it in the planner (I thought the planner wasn't updated, but seems ok) and have the following progression which allows for all the feats mentioned. Only a 2nd life so I dropped my CHA by 1 to spread more points around.
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
fvs drow pally monk
Level 28 Lawful Good Drow Male
(4 Paladin \ 2 Monk \ 14 Favored Soul \ 8 Epic)
Hit Points: 367
Spell Points: 2348
BAB: 15\15\20\25\25
Fortitude: 29
Reflex: 26
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 13 17
Intelligence 10 12
Wisdom 8 12
Charisma 19 29
Level 1 (Favored Soul)
Feat: (Deity) Follower of Vulkoor
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Favored Soul
Level 2 (Favored Soul)
Level 3 (Favored Soul)
Feat: (Selected) Empower Spell
Level 4 (Favored Soul)
Ability Raise: CHA
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 6 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 7 (Monk)
Feat: (Monk Bonus) Precision
Level 8 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 9 (Favored Soul)
Feat: (Selected) Adept of Forms
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Paladin)
Level 14 (Favored Soul)
Level 15 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Favored Soul)
Ability Raise: CHA
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 17 (Favored Soul)
Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: CHA
Level 21 (Epic)
Feat: (Selected) Master of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
I am curious why you went with 4 Pally / 14 FvS over 3 Pally / 15 FvS?
The extra level of Pally only gets you +1 Fort save and 1 first level spell, and while Divine Favor is nice on a lvl 9+ pally, it is only +1 damage at level 4. To get that you give up either Resurrection (bad idea) or Cure Serious, Mass (loss of flexibility as a healer if needed).
Am I missing something or are you trying to access tier 4 Sacred Defender Enhancements?
Doutrinador
02-07-2015, 11:53 AM
[QUOTE=Andoris;5532477]Good to know.. thank you for testing![/QUOTE
A 18 fvs/2 fighter PDK with kolpesh wil work ?
Andoris
02-07-2015, 12:19 PM
Good to know.. thank you for testing!
A 18 fvs/2 fighter PDK with kolpesh wil work ?
Anything can work.. but what are you trying to do?
I am not seeing a lot of benefit out of 18/2 PDK Khopesh build but maybe there is a specific need or reason you want to go that route....
Doutrinador
02-07-2015, 01:32 PM
Anything can work.. but what are you trying to do?
I am not seeing a lot of benefit out of 18/2 PDK Khopesh build but maybe there is a specific need or reason you want to go that route....
I need an iconic build ( hate low heroics) / dont have a lesser heart/ want to do this build or somthing like that (caster melee hybrid) and Always wanted to see a warpriest in epics with the SLA.
Andoris
02-07-2015, 06:07 PM
I need an iconic build ( hate low heroics) / dont have a lesser heart/ want to do this build or somthing like that (caster melee hybrid) and Always wanted to see a warpriest in epics with the SLA.
How about 17 Fvs / 2 Ftr / 1 wiz for a feat or arty for some trap skills and 30% bonus xp.. you should be able to max disable, split leftovers between Search and Spellcraft.
Alternatively, you could go 17 FvS / 3 Ftr for Stalwart stance.. or 14-15 FvS / 2-3 Fighter / 3 Ranger for 10% bonus off hand attacks
Doutrinador
02-07-2015, 07:03 PM
How about 17 Fvs / 2 Ftr / 1 wiz for a feat or arty for some trap skills and 30% bonus xp.. you should be able to max disable, split leftovers between Search and Spellcraft.
Alternatively, you could go 17 FvS / 3 Ftr for Stalwart stance.. or 14-15 FvS / 2-3 Fighter / 3 Ranger for 10% bonus off hand attacks
Thx, the ranger split would be nice.
Tring today
Doutrinador
02-08-2015, 07:27 AM
Ranger 4 will give me rams might
Andoris
02-08-2015, 12:50 PM
Ranger 4 will give me rams might
While +3 damage is nice.. you have to balance that against Defender stance, as you don't want to go below 14 FvS (imo, if you don't have a quickened Resurrection -- you can't call yourself a divine.)
RumbIe
02-12-2015, 08:54 AM
I am curious why you went with 4 Pally / 14 FvS over 3 Pally / 15 FvS?
The extra level of Pally only gets you +1 Fort save and 1 first level spell, and while Divine Favor is nice on a lvl 9+ pally, it is only +1 damage at level 4. To get that you give up either Resurrection (bad idea) or Cure Serious, Mass (loss of flexibility as a healer if needed).
Am I missing something or are you trying to access tier 4 Sacred Defender Enhancements?
Wow. I have no idea why I went 4 Pally. It actually wasn't intended. Thanks for the catch. Since it's not an AC build like my shuri-thrower monk there's no reason to sacrifice anything for AC.
Also thanks for the responses. Still trying to get a few more comms for an star of day before TR-ing and I was on vacation for a bit and just read the responses.
RumbIe
02-12-2015, 11:03 AM
So I ran it through the old character planner again without the fumble of 4 pally levels. A couple of things. I have +4 tomes in all except Int. I could probably get a +4 tome for him if really necessary. They are on sale right now. In fact I may, but my focus was on max umd and heal then +1 tumble, balance when leveling monk and a few in spellcraft for extra light power I guess. If I had another skill point to play with I'd just pump spellcraft most probably. It's also only a 2nd life so I dropped CHA to 19 and threw the extra point in STR. However I'm not sure if that's the best idea per my next comment.
Looking at the original it seems you take Improved TWF early on (possibly level 9??? based on the number in parenthesis), but I'm not sure how. You start with a dex of 13 like me, but you need 17 dex to get ITWF. That wouldn't happen until after the +4 tome kicks in at level 15, at which point you can take it. As mentioned i throw my extra point in STR, but I could just as easily throw it in dex which would allow me to take ITWF after my +3 tome kicks in at level 11. (So i could take it at level 13) Would that be worth it or since it is STR based for twf damage should I keep it in STR and just muscle through levels 11-15?
Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
drow fvs pal monk 2
Level 28 Lawful Good Drow Male
(3 Paladin \ 2 Monk \ 15 Favored Soul \ 8 Epic)
Hit Points: 370
Spell Points: 2470
BAB: 15\15\20\25\25
Fortitude: 29
Reflex: 27
Will: 25
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 13 17
Intelligence 10 14
Wisdom 8 12
Charisma 19 30
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 20
Bluff 4 18
Concentration 1 11
Diplomacy 4 18
Disable Device n/a n/a
Haggle 4 18
Heal 3 32
Hide 1 11
Intimidate 4 18
Jump 2 12
Listen -1 11
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair 0 10
Search 0 12
Spellcraft 0 25
Spot -1 11
Swim 2 12
Tumble n/a 11.5
Use Magic Device 6 29
Level 1 (Favored Soul)
Skill: Heal (+4)
Skill: Use Magic Device (+2)
Feat: (Deity) Follower of Vulkoor
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Favored Soul
Spell (1): Nimbus of Light
Spell (1): Remove Fear
Level 2 (Paladin)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 3 (Paladin)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 4 (Paladin)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Favored Soul)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Nightshield
Level 6 (Monk)
Skill: Balance (+4)
Feat: (Monk Bonus) Precision
Feat: (Selected) Quicken Spell
Level 7 (Monk)
Skill: Balance (+5)
Feat: (Monk Bonus) Two Weapon Fighting
Level 8 (Favored Soul)
Ability Raise: CHA
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Spell (1): Divine Favor
Level 9 (Favored Soul)
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Adept of Forms
Spell (2): Cure Moderate Wounds
Level 10 (Favored Soul)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (2): Resist Energy
Level 11 (Favored Soul)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Spell (3): Cure Serious Wounds
Level 12 (Favored Soul)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Spell (2): Soundburst
Spell (3): Searing Light
Level 13 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Freedom of Movement
Level 14 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Spawn Screen
Spell (3): Magic Circle Against Evil
Spell (4): Death Ward
Level 15 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Improved Two Weapon Fighting
Spell (5): Raise Dead
Level 16 (Favored Soul)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Spell (3): Prayer
Spell (4): Divine Power
Spell (5): Divine Punishment
Level 17 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Spell (6): Heal
Level 18 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Spell (4): Recitation
Spell (5): True Seeing
Spell (6): Blade Barrier
Level 19 (Favored Soul)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Spell (7): Cure Serious Wounds, Mass
Level 20 (Favored Soul)
Ability Raise: CHA
Skill: Heal (+1)
Skill: Spellcraft (+3)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Spell (5): Greater Command
Spell (6): Greater Dispel Magic
Spell (7): Resurrection
Level 21 (Epic)
Feat: (Selected) Master of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Hellball
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