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View Full Version : STOP CC, I need to raid now



Shade_z
10-24-2014, 06:58 PM
Too much lag to do raids because of cove, please please stop it and never bring it back.

Powskier
10-24-2014, 07:01 PM
bla bla bla ,havent the end cc threads run their course...get in now b4 this ones over

moomooprincess
10-24-2014, 10:06 PM
I find that players that run RAIDS cause LAG for players in 6 player quests,

Stop Raiding!!

Grahson
10-25-2014, 08:23 AM
Here we go again the whiners got their way with Mabar now they are starting on cc. Soon there will be no events.

DarthCaedus
10-25-2014, 08:31 AM
Another one of these threads lol

I only experienced very minor lag and was running all night last night.

Monkey-Boy
10-25-2014, 08:36 AM
Here we go again the whiners got their way with Mabar now they are starting on cc. Soon there will be no events.

Good.

Lonnbeimnech
10-25-2014, 09:13 AM
Good.

I like risia. Run to the ah the day it opens, buy what you need, hit the altar. Finished in 15 min or so.

The traveler I don't mind so much, just drag and drop the tokens. A minor inconvenience.

DakFrost
10-25-2014, 09:48 AM
I didn't have any lag at all for a few minutes last night, therefore there is no lag for anyone else anywhere!

Nobody is getting lag from CC because I said so.

All is well!!!!

Singular
10-25-2014, 10:07 AM
Good.

No! We need more events to take us away from the BORING grind!

We have no endgame. Events are like sugar. Here, eat this and shut up. Doesn't it taste different?

Until we get a real endgame. But even then, events would be nice. It's just that we also need programming so that they don't cause server wide lag.

Seriously, though, the raids themselves are causing the lag. There was lag before CC, there'll be lag after it.

depositbox
10-25-2014, 11:33 AM
Seriously, though, the raids themselves are causing the lag. There was lag before CC, there'll be lag after it.

No. We raid nightly. EN runs of everything. Small guild and we pug out 8 or 9 spots. When cove reaches a certain threshold of players the lag hits every raid we try. Remarkable and very noticeable difference from when cc is on and active to when it is on and lightly populated.

Uska
10-25-2014, 12:52 PM
Here we go again the whiners got their way with Mabar now they are starting on cc. Soon there will be no events.

I hope so

Uska
10-25-2014, 12:55 PM
No! We need more events to take us away from the BORING grind!

We have no endgame. Events are like sugar. Here, eat this and shut up. Doesn't it taste different?

Until we get a real endgame. But even then, events would be nice. It's just that we also need programming so that they don't cause server wide lag.

Seriously, though, the raids themselves are causing the lag. There was lag before CC, there'll be lag after it.

Haven't had lag for quire awhile until CC came back and to me events are like rancid castors oil

mudfud
10-25-2014, 01:48 PM
Maybe it's a server thing. Plenty of people running CC haven't heard anything about lag. And we been doing raids constantly, no lag. Now, I'm not saying lag is a myth, it's just not something I hear complaining about from Sarlona. Well except for a canadian guildmate who is playing ddo on a 22 yr old apple machine he modded or some such.

Tscheuss
10-25-2014, 02:19 PM
bla bla bla ,havent the end cc threads run their course...get in now b4 this ones over

Agreed :)

Angelic-council
10-25-2014, 04:23 PM
Good.

Yeah, it might be good. But, as an mmorpg game.. there has to be some sort of event. Not CC and mabar tho. It's time for something new. People are tired of pirates and undeads.. seriously lol

blerkington
10-25-2014, 04:53 PM
Hi,

I don't really like the special events, but some people do. It's fun for them, and it's good for the rest of us, because it helps to keep those people playing the game and spending money on it.

The real problem is that after all of these years, Turbine is still unable to hold these special events without causing lag.

So rather than players turning on each other in this thread, why not ask the people who provide the game to get their act into gear and fix these problems for once and for all.

Thanks.

Singular
10-25-2014, 06:50 PM
Too much lag to do raids because of cove, please please stop it and never bring it back.

I think your title should have been:

"Stop CC! I need to get raid badry."

Singular
10-25-2014, 06:51 PM
No. We raid nightly. EN runs of everything. Small guild and we pug out 8 or 9 spots. When cove reaches a certain threshold of players the lag hits every raid we try. Remarkable and very noticeable difference from when cc is on and active to when it is on and lightly populated.


Haven't had lag for quire awhile until CC came back and to me events are like rancid castors oil

I have, but ok, maybe you're right.

Powskier
10-25-2014, 07:20 PM
No. We raid nightly. EN runs of everything. Small guild and we pug out 8 or 9 spots. When cove reaches a certain threshold of players the lag hits every raid we try. Remarkable and very noticeable difference from when cc is on and active to when it is on and lightly populated.

this is trivial to argue..the players in your instance raiding ,are more cause for lag from slower/faster internet conections workin same content at the same time...srry cc isnt your redheaded stepchild.

depositbox
10-25-2014, 08:22 PM
this is trivial to argue..the players in your instance raiding ,are more cause for lag from slower/faster internet conections workin same content at the same time...srry cc isnt your redheaded stepchild.

No, not really. Trivial would be saying the common denominator in every night(read as in nightly) raid runs are only hit by crippling lag when cove hits a certain threshold of players, isnt true. How funny you would suggest something so wrong.

DarthCaedus
10-25-2014, 08:27 PM
No, not really. Trivial would be saying the common denominator in every night(read as in nightly) raid runs are only hit by crippling lag when cove hits a certain threshold of players, isnt true. How funny you would suggest something so wrong.

A certain threshhold of players? A few years ago cove had over 10 instances of smuggler's cove. Today it had exactly one instance and it was sparsely populated.

I think everyone notices a little lag whenever cove opens. But crippling lag? I never experienced that and I've been running alot since Cove opened.

depositbox
10-25-2014, 08:53 PM
A certain threshhold of players? A few years ago cove had over 10 instances of smuggler's cove. Today it had exactly one instance and it was sparsely populated.

I think everyone notices a little lag whenever cove opens. But crippling lag? I never experienced that and I've been running alot since Cove opened.

Think it has to do with how the code has become more knotted since 3 years ago when the game had the population to open 10 smuggler's instances. Many new updates have not helped. Knight Slayer's thread pretty much states the exact same issue we are having.

PsychoBlonde
10-25-2014, 09:10 PM
Think it has to do with how the code has become more knotted since 3 years ago when the game had the population to open 10 smuggler's instances. Many new updates have not helped. Knight Slayer's thread pretty much states the exact same issue we are having.

I don't know that the code is so much more "knotted" today--a lot of the older stuff was hand-made and hard-coded. They've been gradually cleaning that up and making it systematic over the years. I well remember Shroud instances lagging completely out back in the day and DCing pretty much the entire group as a result--well before CC even existed.

I, personally, have been noticing a greater incidence of individual episodes of bad lag since CC started, but it comes in spurts. It certainly made Von 5/6 more interesting earlier today. But I don't really mind it--I get the same thing when there's new content and everyone's running it, too. Won't hear me whining about Mark of Death lag and demanding that Update 24 get rolled back.

depositbox
10-25-2014, 11:13 PM
After occurring again for my friends that tried to do deathwyrm this morning after I logged off from the first time. We decided to try again tonight. We are now as of this posting sitting frozen in lag on top spire- same spot where it occurred this morning. Good news is cove is open ;p

Knight_slayer
10-26-2014, 08:41 PM
I think everyone notices a little lag whenever cove opens. But crippling lag? I never experienced that and I've been running alot since Cove opened.


Here are 2 short videos from our Deathwyrm last night. Note that all 10 members of the raid party experience the same lag at the same time. This has happend in every raid we have run since Cove. I love events but if they destroy the rest of the game whats the point? First video HERE (https://www.youtube.com/watch?v=VpN26pSWBQM&feature=youtu.be).


https://www.youtube.com/watch?v=T5Hv78z2oac&feature=youtu.be

G_Lich
10-26-2014, 09:04 PM
It's bad. Please take this seriously. I've seen new players come and go because of this lag. This is not an exaggeration or a joke, but I know whales who had the potential to blow a very large chunk of his very large disposable income on a game he liked... until he got the double login bug, followed by bouts of lag during the last appearance of cove.

Your event may keep players, but it is also bleeding players.

Powskier
10-26-2014, 09:28 PM
It's bad. Please take this seriously. I've seen new players come and go because of this lag. This is not an exaggeration or a joke, but I know whales who had the potential to blow a very large chunk of his very large disposable income on a game he liked... until he got the double login bug, followed by bouts of lag during the last appearance of cove.

Your event may keep players, but it is also bleeding players.

new players should be warned to use mellow graphic settings...the higher settings that are default take way to much memory on systems only a few yrs old(ie,long load screens)...my ddo experience suckked until I lowered settings.I heard both sides of arguement ,but that is frivilous;cove works fine for me,as 95% of rest of game(xcept wheelon is lagcity no matter what)

mudfud
10-26-2014, 09:52 PM
I had that problem of long load screens for about a year, didn't know why, it just hit me about a year ago, and was with me all the time since.
Someone ingame helped me and we found out it was a virtual memory issue on the PC, some how over the last year or so it auto selected a lower amount, and I raised it in my settings and have never had an issue with that since.
I can post some links or it can be googled easily and even have youtube videos on how it's done. But also, this might not be what everyone else is experiencing since I only know it helped and worked for me.

G_Lich
10-26-2014, 10:23 PM
new players should be warned to use mellow graphic settings...the higher settings that are default take way to much memory on systems only a few yrs old(ie,long load screens)...my ddo experience suckked until I lowered settings.I heard both sides of arguement ,but that is frivilous;cove works fine for me,as 95% of rest of game(xcept wheelon is lagcity no matter what)

Pro attempt at trolling.

If you seriously want to say it was his graphics, why would a guy who would drop tons of $$$ on a game NOT drop tons of $$$ on his rig to play it. We play BF4 Ultra at 100+FPS. I still get 40~ on the eveningstar bridge facing town. This is neither here nor there.

Nowhere in this thread have we even begun to discuss framerate issues. This is connection/server lag we are discussing here, and not IF it exists, but making a plea for events to be scrutinized over their server/connection load. If the coding can't be done to eliminate lag; or if it's a matter of the funnel/logjam effect focusing many players into one area, then turbine needs an infrastructure upgrade. CBA Time.

****

And now ladies and gentlemen, the solution:

Leave it open 100%, no timers, no false sense of urgency, no logjam, no instance-loading lag. Just form a group and go, LET people farm if they want.

fatherpirate
10-26-2014, 10:32 PM
we want endgame we want endgame

ok, but what is it?

more dungeons? more raids ? you will still get bored.
give players the ability to make dungeons helps a LITTLE..but that is a huge undertaking.

I know what I would consider end game

you make max, your transferred to a open pvp server, everything is the same except everything is upped to max
and there is open pvp everywhere except guild ships.
all gear get 50% damage in a death...have fun, see ya, enjoy your own world.

:-P

lugoman
10-26-2014, 10:38 PM
this is trivial to argue..the players in your instance raiding ,are more cause for lag from slower/faster internet conections workin same content at the same time...srry cc isnt your redheaded stepchild.

Was in a shadow dragon raid and everything was fine. About halfway through red light/green light everyone stopped for a red light. A few seconds later everyone was dead. CC causes hi-jinks on the server. True story.

RapkintheRanger
10-26-2014, 10:40 PM
Here are 2 short videos from our Deathwyrm last night. Note that all 10 members of the raid party experience the same lag at the same time. This has happend in every raid we have run since Cove.

Same here. Tonight.

becasue nobody will join a raid, we decided to try anyway. 5 people on Deathwyrm. we made it to the end but we were 90 min in. had the levers covered and the boss on the mound with 50K or so HP and lag takes us all out. What nonsense.

pots wasted
time wasted

no completion, no fun.

I had time to run 1 raid this weekend. or apparently not.