PDA

View Full Version : The case of the missing augments...



Singular
10-24-2014, 07:36 AM
Ok, so I pulled a meteoric augment today and thought I'd stick it in the last 2 of my TH weapons on my twf that don't have augments. Low and behold, three of my TH weapons don't have augments! One went missing.

Anyone else have this issue?

Not really sure what to do about it. Probably just suck it up and stick another augment in it.

Vellrad
10-24-2014, 07:46 AM
Fortunately it didn't happened to me.
I stick crashing waves into all my weapons, and I'd be angry if I'd had to farm more of them to replace missing.

Singular
10-24-2014, 07:51 AM
Fortunately it didn't happened to me.
I stick crashing waves into all my weapons, and I'd be angry if I'd had to farm more of them to replace missing.

That's interesting. I stick whatever element they do - so fire with fire, water with water, etc. Why do you stick crashing waves in all your weapons?

I am a touch annoyed. I spent a few shards on it. But I really think that submitting a ticket won't fix the issue - probably too much data has passed between since it disappeared and since I noticed. Anyways, I was planning on upgrading them all to meteoric, so now it has that :)

Vellrad
10-24-2014, 07:55 AM
That's interesting. I stick whatever element they do - so fire with fire, water with water, etc. Why do you stick crashing waves in all your weapons?

I am a touch annoyed. I spent a few shards on it. But I really think that submitting a ticket won't fix the issue - probably too much data has passed between since it disappeared and since I noticed. Anyways, I was planning on upgrading them all to meteoric, so now it has that :)

I like simplicity ;)

And CW deals bludgeon damage, can't be evaded, and damage is not dependant on ML like elemental AoE augments.
I never that augments dealing 1dX damage from element, I always prefered to stick a spellpower there.