adrian69
10-20-2014, 09:08 PM
Intro
I have begun my first caster (I guess-I ran WF FvS once that did melee and meteor showers). As of now my end game build is aimed at 16 wizard 2 rogue 2 Ftr. I am currently lvl 18 (14 wiz 2 and 2 of the listed classes). I have a bunch of melee PLs and all that good gear to back the build up, but most of all, I have melee experience. My problem is my spells and melee do roughly the same amount of dps. I am running tier 3 EK (5 hp, shield and mage armor SLAs, 4 or 5% DS, -15% Arcane spell failure, -25% damage every 90 secs when I fall below -50% health), and tier 5 Archmage with evo line, and 12 pts in harbors for int to hit/dmg (really to much)
I'll just lay it all on the table and get back to my points and what I am asking.
Feats:
Twf-Itwf-precision (GTWF and IC: slash to come)
toughness
Evocation focus (maybe should be enchant or both-but I do have it slotted on gear)
Maximize
Heighten
Quicken
Mental Toughness
Insightful Reflexes.
Haven't got to epics, which I'll refigure everything there once I see what is and isn't doing good for me.
Gear
I am using dual Epic Axes of Adaxus. Main hand slotted with meteoric star ruby and acid (lvl 16 one), and rubies of impulse and the acid one on offhand. My hit is +42 naked, 46 buffed, 48 with a Bard around. I hit for typically 47-60 dmg and crit for about 180 (main hand) and 150 (off-hand) often with precision on.
I am using
blue dragon scale armor.
Elite Jourgandal's Collar, slotted dex+4
Shadowsight hard-slotted w/ blindness immunity
ancient band elite slotted w/ Con+5
Gloves of Dodge 6% slotted with fear immune
Clever ring +6 slotted with death block
Chord of Reprisal slotted with evocation and PRR/MRR +10
Jeweled Cloak elite slotted with enchantment focus and str+5
Deadly Helm V of natural armor 4.
I am still looking for a wrist item, but otherwise I believe everything is covered.
I went with Shadar Kai (really a mistake for this build. WF, PDK, Drow, or Human-Heck even a dwarf-would be better, but I've maxed out BF and PDK PLS and want the SK PL Feats now). I recieve nothing from it at this moment. Though I'd take one sneak attack die if I could.
Stats: (at lvl 19-easier to configure)
10 strength +5 tome +5 item 2 ship=22 Tensors and DP left out cause it's not providing my hit and dmg
13 Dex (for TWF) +5 tome +6 item +2 ship= 26
17 Con +5 tome +6 item +2 ship +4 tensors= 34
17 Int +5 tome + 5 lvl ups +6 item + 1 enhancement + 2 ship = 38
09 wis +5 tome + 6 item +2 ship = 22
10 Chr +5 tome +5 item +2 ship= 22
I have max augments to slot exceptional or insightful for all but wisdom.
Defense:
I am sitting at 380 hps buffed atm. I don't think that's to shabby, but not anything compared to my 12 ftr 4 pally 4 monks 500 at the same lvl last life. I can take a few hits and that's all that matters.
AC is 51 buffed Med armor buffed 4 NA, 5 prot, shield and mage armor.
PRR is 42- Still trying to figure out how the sheet is coming up with this number. 20 of it from gear and spell, but maybe BAB works right now.
MRR is 25
Dodge is 6%
Tactics:
I aimed at first to go melee pm. I would advice anyone in the future that it doesn't work, so don't try it. Archmage with tier 3 EK helpfuls, non of it is really good, works a lot better. The damage from SLAs and metas combined with melee is awesome. I never run out of spell point, usually. 1-3 targets I hold and beat. Or I will round up a huge bunch in an acid fog, kill cloud, with fire wall or snow storm, and beat away. It works out great. I can say the build is soloble, but falls behind in group play with other more devoted casters. Only a few other melee have been ahead of me in kills and damage (I guess-who can tell and compare damage).
Improvements and Goals
I set out to make a capable melee wizard with decent spell casting and trap skills (never a worry here w/ one rogue lvl and int as primary stat). I read all the forums on Pale Mage Trappers, Tukaws Sorc, etc. I have ran numerous (4) 16 2/2 arty splits that worked fine. We, all those who have tried the melee wizard and concluded that 12 wiz-6-2 was the only best choice, or the daring 16/2/2.
The downside.
Low save due to no DG
Lower than average HPs in epics
Losing some magic feats to spike melee
lack of healing outside necro on fleshies
I know I'm rambling. I can't but feel now that 17 wizard 2 monk 1 rogue would not be a better split for a melee wizard with trap skill and evasion now, or for pale master 18/2 rogue (8-11 pts in acrobat). The killer is having to place 12 pts in Harpers to get Int to dmg. A reasonable solution to this may be to take 1 arty lvl instead of rogue to lower UMD needed on Int to Dmg scrolls. However, 18 seems better because of the Lich Form. +4 to con and 2 to int seems fairly huge, plus the negative damage. 15% quarter stave speed and a min of 15% DS from acrobat is pretty decent. 18/2 monk can get the double strike and some extra spell crit to fire, which may work w/ fire shield (Tukaw says, "I wanna get hit.") I don't know if I want to get hit that much.
Ok. This is what I am looking for. I want your opinion on 18/2 rogue or monk (Lich), or 17/2monk/1rogue (Archmage w/ EK tossed in). That is the only true way I see a better DC melee wizard shaping up to be. Also, what are some gear choice for epics for casters. I am a melee guy and have most of the melee gear. But I do want some caster gear. Evo, enchant, conjuration, and necro. I know of the illusion gloves. Have belt of third idle, I think that's the name. I have two thunderforged staves. Never been lucky enough to score Sireth. I also have Thunder-Forged B-Swords, a Falchion, and a Great Axe. I INVITE CONSTRUCTIVE CRITICISM. LEAVE YOUR NEGATIVE COMMENTS WITH THE BACKSPACE. :)
Yes, 17 gives lvl 9 spells to heighten.
FEEL FREE TO POST YOUR BUILDS and Your IDEAS for Future Battle Casters. Thanks for your time and patience. Hulluuk.
I have begun my first caster (I guess-I ran WF FvS once that did melee and meteor showers). As of now my end game build is aimed at 16 wizard 2 rogue 2 Ftr. I am currently lvl 18 (14 wiz 2 and 2 of the listed classes). I have a bunch of melee PLs and all that good gear to back the build up, but most of all, I have melee experience. My problem is my spells and melee do roughly the same amount of dps. I am running tier 3 EK (5 hp, shield and mage armor SLAs, 4 or 5% DS, -15% Arcane spell failure, -25% damage every 90 secs when I fall below -50% health), and tier 5 Archmage with evo line, and 12 pts in harbors for int to hit/dmg (really to much)
I'll just lay it all on the table and get back to my points and what I am asking.
Feats:
Twf-Itwf-precision (GTWF and IC: slash to come)
toughness
Evocation focus (maybe should be enchant or both-but I do have it slotted on gear)
Maximize
Heighten
Quicken
Mental Toughness
Insightful Reflexes.
Haven't got to epics, which I'll refigure everything there once I see what is and isn't doing good for me.
Gear
I am using dual Epic Axes of Adaxus. Main hand slotted with meteoric star ruby and acid (lvl 16 one), and rubies of impulse and the acid one on offhand. My hit is +42 naked, 46 buffed, 48 with a Bard around. I hit for typically 47-60 dmg and crit for about 180 (main hand) and 150 (off-hand) often with precision on.
I am using
blue dragon scale armor.
Elite Jourgandal's Collar, slotted dex+4
Shadowsight hard-slotted w/ blindness immunity
ancient band elite slotted w/ Con+5
Gloves of Dodge 6% slotted with fear immune
Clever ring +6 slotted with death block
Chord of Reprisal slotted with evocation and PRR/MRR +10
Jeweled Cloak elite slotted with enchantment focus and str+5
Deadly Helm V of natural armor 4.
I am still looking for a wrist item, but otherwise I believe everything is covered.
I went with Shadar Kai (really a mistake for this build. WF, PDK, Drow, or Human-Heck even a dwarf-would be better, but I've maxed out BF and PDK PLS and want the SK PL Feats now). I recieve nothing from it at this moment. Though I'd take one sneak attack die if I could.
Stats: (at lvl 19-easier to configure)
10 strength +5 tome +5 item 2 ship=22 Tensors and DP left out cause it's not providing my hit and dmg
13 Dex (for TWF) +5 tome +6 item +2 ship= 26
17 Con +5 tome +6 item +2 ship +4 tensors= 34
17 Int +5 tome + 5 lvl ups +6 item + 1 enhancement + 2 ship = 38
09 wis +5 tome + 6 item +2 ship = 22
10 Chr +5 tome +5 item +2 ship= 22
I have max augments to slot exceptional or insightful for all but wisdom.
Defense:
I am sitting at 380 hps buffed atm. I don't think that's to shabby, but not anything compared to my 12 ftr 4 pally 4 monks 500 at the same lvl last life. I can take a few hits and that's all that matters.
AC is 51 buffed Med armor buffed 4 NA, 5 prot, shield and mage armor.
PRR is 42- Still trying to figure out how the sheet is coming up with this number. 20 of it from gear and spell, but maybe BAB works right now.
MRR is 25
Dodge is 6%
Tactics:
I aimed at first to go melee pm. I would advice anyone in the future that it doesn't work, so don't try it. Archmage with tier 3 EK helpfuls, non of it is really good, works a lot better. The damage from SLAs and metas combined with melee is awesome. I never run out of spell point, usually. 1-3 targets I hold and beat. Or I will round up a huge bunch in an acid fog, kill cloud, with fire wall or snow storm, and beat away. It works out great. I can say the build is soloble, but falls behind in group play with other more devoted casters. Only a few other melee have been ahead of me in kills and damage (I guess-who can tell and compare damage).
Improvements and Goals
I set out to make a capable melee wizard with decent spell casting and trap skills (never a worry here w/ one rogue lvl and int as primary stat). I read all the forums on Pale Mage Trappers, Tukaws Sorc, etc. I have ran numerous (4) 16 2/2 arty splits that worked fine. We, all those who have tried the melee wizard and concluded that 12 wiz-6-2 was the only best choice, or the daring 16/2/2.
The downside.
Low save due to no DG
Lower than average HPs in epics
Losing some magic feats to spike melee
lack of healing outside necro on fleshies
I know I'm rambling. I can't but feel now that 17 wizard 2 monk 1 rogue would not be a better split for a melee wizard with trap skill and evasion now, or for pale master 18/2 rogue (8-11 pts in acrobat). The killer is having to place 12 pts in Harpers to get Int to dmg. A reasonable solution to this may be to take 1 arty lvl instead of rogue to lower UMD needed on Int to Dmg scrolls. However, 18 seems better because of the Lich Form. +4 to con and 2 to int seems fairly huge, plus the negative damage. 15% quarter stave speed and a min of 15% DS from acrobat is pretty decent. 18/2 monk can get the double strike and some extra spell crit to fire, which may work w/ fire shield (Tukaw says, "I wanna get hit.") I don't know if I want to get hit that much.
Ok. This is what I am looking for. I want your opinion on 18/2 rogue or monk (Lich), or 17/2monk/1rogue (Archmage w/ EK tossed in). That is the only true way I see a better DC melee wizard shaping up to be. Also, what are some gear choice for epics for casters. I am a melee guy and have most of the melee gear. But I do want some caster gear. Evo, enchant, conjuration, and necro. I know of the illusion gloves. Have belt of third idle, I think that's the name. I have two thunderforged staves. Never been lucky enough to score Sireth. I also have Thunder-Forged B-Swords, a Falchion, and a Great Axe. I INVITE CONSTRUCTIVE CRITICISM. LEAVE YOUR NEGATIVE COMMENTS WITH THE BACKSPACE. :)
Yes, 17 gives lvl 9 spells to heighten.
FEEL FREE TO POST YOUR BUILDS and Your IDEAS for Future Battle Casters. Thanks for your time and patience. Hulluuk.