View Full Version : Crystal Cove. What happened to the 2500 map piece turn in?
Chauncey1
10-17-2014, 08:30 AM
If I'm not mistaken, wasn't 2500 the turn in amount last time?
Why is it 5000 again?
I took a guildie who had never run it before, into CC all excited to help him get some loot...when I saw the count was at 4800+, I said to hell with it. Needless to say, he wasn't impressed.
I don't have that kind of time.
TPICKRELL
10-17-2014, 08:36 AM
If I'm not mistaken, wasn't 2500 the turn in amount last time?
Why is it 5000 again?
I took a guildie who had never run it before, into CC all excited to help him get some loot...when I saw the count was at 4800+, I said to hell with it. Needless to say, he wasn't impressed.
I don't have that kind of time.
I think it was 3K to open, but I agree with your point 100%.
It opened 3 times last night on Khyber between 4:00PM Eastern time and 10:00PM Eastern. This morning at 6:00 AM the count on Khyber was at 1411. IT didnt open until 7:45 AM. That is on "opening day" so its likely to get much worse after this weekend. Three opens total in prime time is not a good start and it makes non-prime time pretty much not worth waiting for.
Ive seen it as high as 4800. it took most of the night on thelanis. Even if this speeds up over the weekend, it will still be a lot more waiting.
MadCookieQueen
10-17-2014, 08:43 AM
well that's just another fail...
it should be a bit faster and easier to get the thing open...especially since there's always a chance for failure...people aren't going to wait hours and grind for map pieces like mad just to try again and hope to whatevertheyprayto this time they succeed...only to go "I need how many of what?!"
then you give up and write Cove off as a bad idea...
Chauncey1
10-17-2014, 08:45 AM
I think it was 3K to open, but I agree with your point 100%.
It opened 3 times last night on Khyber between 4:00PM Eastern time and 10:00PM Eastern. This morning at 6:00 AM the count on Khyber was at 1411. IT didnt open until 7:45 AM. That is on "opening day" so its likely to get much worse after this weekend. Three opens total in prime time is not a good start and it makes non-prime time pretty much not worth waiting for.
When you say 3k, do you mean it's 3k now, or it used to be 3k?
Last night, when I saw that 4800+ counter, I was...disappointed to say the least.
Normally, I look forward to CC, but I just can't get into it with the map piece turn in so high.
Qaliya
10-17-2014, 08:51 AM
It is 5,000 now.
As I said in other threads, the decision to make it take longer to open this time simply doesn't have any reason that I can come up with.
There are already fewer people interested because they were expecting Mabar and because CC was open recently. The high count not only makes it take longer, it encourages the "hell with it" responses some are giving in this thread, making things even worse as then it takes even longer.
Please, change it to something more reasonable. Even on the first night I was only able to run it once.
Elucidus
10-17-2014, 08:53 AM
Had similar experiences. Ran from 7 until about 11 CT/US on Sarlona we got there at the end of the window so only got one run, just me and a new guy to it. After that if wasn't until almost three hours until it opened again. It seems like the grind is in the wrong place. Not to mention I have more compasses than I know what to do with.
TPICKRELL
10-17-2014, 09:04 AM
When you say 3k, do you mean it's 3k now, or it used to be 3k?
Last night, when I saw that 4800+ counter, I was...disappointed to say the least.
Normally, I look forward to CC, but I just can't get into it with the map piece turn in so high.
It used to be 3K, its definitely 5K now.
Ralmeth
10-17-2014, 09:06 AM
A lower number of map turn ins would be nice. I only have a limited time to play...Last night I played for an hour or so and we still had over 1600 left by the time it was my bedtime.
To get maps faster, consider buying rum and then go and solo Kobold Assault on normal. I counted 62 maps from one run.
They are really out of touch with what goes on out there, this issue been pointed out to them before. Yet it is 5000...and people just won't bother to collect pieces at all for a *chance* to enter the cove.
Chauncey1
10-17-2014, 09:21 AM
A lower number of map turn ins would be nice. I only have a limited time to play...Last night I played for an hour or so and we still had over 1600 left by the time it was my bedtime.
To get maps faster, consider buying rum and then go and solo Kobold Assault on normal. I counted 62 maps from one run.
I know about the rum and kobold assault...actually butchers path is faster...but anyway...it's still too darn many map pieces for me to bother with.
We ran for an hour or so as well, and after turning in over 200 map pieces my self, the count was over 4500 still...
That's when we decided to go stir up trouble in the orchard.
Ralmeth
10-17-2014, 10:01 AM
I know about the rum and kobold assault...actually butchers path is faster...but anyway...it's still too darn many map pieces for me to bother with.
We ran for an hour or so as well, and after turning in over 200 map pieces my self, the count was over 4500 still...
That's when we decided to go stir up trouble in the orchard.
I'll have to try Butcher's Path again. Thanks:) My point is that I'm not sure how many people know they can do this to get map pieces faster, so I was just trying to raise awareness.
I still agree with everyone here that the total number of map pieces should be reduced. If it had been 3000 instead of 5000, I would have gotten to run the Cove last night, instead I had to go away a bit disappointed:(
Chauncey1
10-17-2014, 10:06 AM
I'll have to try Butcher's Path again. Thanks:) My point is that I'm not sure how many people know they can do this to get map pieces faster, so I was just trying to raise awareness.
I still agree with everyone here that the total number of map pieces should be reduced. If it had been 3000 instead of 5000, I would have gotten to run the Cove last night, instead I had to go away a bit disappointed:(
No worries, I wasn't meaning to sound like a schmuck.
What mystifies me is the number of people just standing around on the ship.
I realize that many are upgrading items, but there are far too many just literally running in circles on the ship.
Lazily casting the odd spell or ranged attack if a pirate happens to spawn close enough for them to attack without leaving the ship.
Justicesar
10-17-2014, 10:11 AM
We really need some special event timer in the store soooz I can get my loot faster .....and then not play.
Woot
tralfaz81
10-17-2014, 10:13 AM
Stab in the dark - making it harder to open so the lag doesn't interrupt normal playing as much - since more people are more likely to be questing and not running CC for the 3rd time this year.
Chauncey1
10-17-2014, 10:20 AM
Stab in the dark - making it harder to open so the lag doesn't interrupt normal playing as much - since more people are more likely to be questing and not running CC for the 3rd time this year.
Seems unlikely IMHO.
Making it harder to open will be keeping me from running CC this go round, that's for sure.
I don't have time to farm for as many map pieces as I can get and then still have to wait several hours for it to open.
I'm not going to farm all the mas pieced for the entire instance.
The worth of the loot is marginal at best, even it were much easier to open.
But as it is now, it just isn't worth my time.
And that stinks because I like CC.
Violith
10-17-2014, 10:50 AM
Seems unlikely IMHO.
Making it harder to open will be keeping me from running CC this go round, that's for sure.
I don't have time to farm for as many map pieces as I can get and then still have to wait several hours for it to open.
I'm not going to farm all the mas pieced for the entire instance.
The worth of the loot is marginal at best, even it were much easier to open.
But as it is now, it just isn't worth my time.
And that stinks because I like CC.
they probably changed it to a higher amount to 'allow more life into it', but the whole map turn in is what kills CC. the actual CC quest is what people play it for, I thought they knew that when they made the house C challanges. CC is fun... sure it gets repetivie at times, but its fun. the whole spending days collecting map pieces in a boring explorer is not... and is what will kill the event. Sure there is the grog to get them in quests, but the amount your able to get from that is so low its not really worth trying.
honestly, they should turn the turnin timer into an actual timer. say once every hour. and have the map pieces lower the timer by 1 second. that way, even on slow days (which from the looks of it will be the next three weeks) its guaranteed to open atleast once in just about everyones playtime. Granted, with an hour timer it'd only take ~3600 maps to open, Thats alot better then its current design.
Also they should map the grog make it so you can get the map pieces from ANY mob, rather then a select few. that way with the grog people can go quest as they want and still collect map pieces
Chauncey1
10-17-2014, 11:09 AM
they probably changed it to a higher amount to 'allow more life into it', but the whole map turn in is what kills CC. the actual CC quest is what people play it for, I thought they knew that when they made the house C challanges. CC is fun... sure it gets repetivie at times, but its fun. the whole spending days collecting map pieces in a boring explorer is not... and is what will kill the event. Sure there is the grog to get them in quests, but the amount your able to get from that is so low its not really worth trying.
honestly, they should turn the turnin timer into an actual timer. say once every hour. and have the map pieces lower the timer by 1 second. that way, even on slow days (which from the looks of it will be the next three weeks) its guaranteed to open atleast once in just about everyones playtime. Granted, with an hour timer it'd only take ~3600 maps to open, Thats alot better then its current design.
Also they should map the grog make it so you can get the map pieces from ANY mob, rather then a select few. that way with the grog people can go quest as they want and still collect map pieces
I think they should move the entire thing to 3BC and make it permanent. Either as part of the story, a stand alone quest, or a challenge.
That way people could farm it at their leisure and there wouldn't be the massive lag causing people grief.
Bargol
10-17-2014, 11:10 AM
Its the same business as usual with turbine. Player population is dwindling....so of course make it worse for the players left.
Personally I ignore cove, but did try to open cove last night on thelanis by turning in old maps I found on a bank toon. I think I was one of the very few turning in map pieces. After over 1800 clicks it finally opened at around 11 pm.
Maybe the new devs will come along and "update" things like to hit, PRR, MRR, AC, etc......you know make a system worse with busy work fixes.
Key the defenders of turbine now.....
Vulkoorex
10-17-2014, 11:15 AM
It's 1000 map turn in for Wayfinder.
Saekee
10-17-2014, 11:16 AM
I wish they would give xp for the wilderness kill counts. I am sure one's character is learning something with all that fighting to get map pieces...Then it would not be a waste of time fighting away out there shiuld the cove not open.
Gremmlynn
10-17-2014, 11:29 AM
It's 1000 map turn in for Wayfinder.Yep, a full group can easily do that themselves with time to spare on a grog. Hell. I've been getting half that from the explorer, in off hours, between openings.
SiliconScout
10-17-2014, 12:52 PM
It's 1000 map turn in for Wayfinder.
Well if that is true then obviously something got messed up. Cordo can we get some sort of comment on here before the weekend. If the turn-ins were supposed to be lower then please get that fixed so that we can run during the weekend.
I managed to squeese a couple runs in yesterday but I got REALLY lucky on the timing and managed to hit both runs with less than 1000 map pieces to go. once it hits there it seems to really move, likely because most are like me and dont' want to dump their map pieces only to have to log off before it opens.
Thanks.
Chauncey1
10-17-2014, 12:58 PM
Well if that is true then obviously something got messed up. Cordo can we get some sort of comment on here before the weekend. If the turn-ins were supposed to be lower then please get that fixed so that we can run during the weekend.
I managed to squeese a couple runs in yesterday but I got REALLY lucky on the timing and managed to hit both runs with less than 1000 map pieces to go. once it hits there it seems to really move, likely because most are like me and dont' want to dump their map pieces only to have to log off before it opens.
Thanks.
I was on Orien when I saw the 5k map turn in requirement.
Kamode_Corebasher
10-17-2014, 12:59 PM
...but did try to open cove last night on thelanis by turning in old maps I found on a bank toon. I think I was one of the very few turning in map pieces. After over 1800 clicks it finally opened .....
I had ~1400 map pieces saved up and decided to turned them in to open the door as fast as possible (so my spouse and I could run the event before having to log)...so figure multiple times I ended up double and triple clicking to get one map piece turned in...ridicules!! I spent 10's of minutes clicking, during which I used my off-hand to spread the load. Why can we not have the same vendor option to ctrl-click to get the option to type in the number we want to turn in? Or maybe in the chest have three options for map pieces, 1s, 10s, 100s.
More thoughts:
...one lvl24 piece of loot = overpowered (spyglass), 9 other lvl24 pieces of loot = thoroughly average. <--needed to find a balance above thoroughly average. <--Also, each of my characters hits lvl24 rarely, why would I spend time farming this gear that I rarely use (with the exception of the overpowered lvl24 spyglass)?
...lvl28 upgrades not present. <--why??? <--this is the reason we'd want to come.
...conclusion = I assume you spent minimal resources on this event. Maybe 80 more man hours to get this event solid? ...kinda sucks for us.
SiliconScout
10-17-2014, 01:17 PM
I was on Orien when I saw the 5k map turn in requirement.
It was Thelanis for me and 5k.
Could be he's trolling though too... just joined with only a handful of posts ... *shrug* Would still be nice to hear something from Turbine.
Gremmlynn
10-17-2014, 01:27 PM
I managed to squeese a couple runs in yesterday but I got REALLY lucky on the timing and managed to hit both runs with less than 1000 map pieces to go. once it hits there it seems to really move, likely because most are like me and dont' want to dump their map pieces only to have to log off before it opens. This is likely one of the biggest problems. I've often wondered why map pieces didn't just increase the count on generation, rather than the turn in mechanic.
Erdrique
10-17-2014, 01:28 PM
Before I came into work, on Thelanis, it was at about 1,400 still needed to be turned in (~7:15 am EST). I remember the last time it was active, it started out at around 5,000 turn ins and then it was lowered. But I can't remember why. Hopefully it will get lowered again to a more reasonable amount. I was hoping to get in a run in there a night.
Oxarhamar
10-17-2014, 01:45 PM
The updated loot is mostly trash.
Who is even going to bother with the turn ins?
Kill it with fire! Just let cove open every 30 minutes. The turn in is nonsence for trash loot.
Chauncey1
10-17-2014, 01:50 PM
The updated loot is mostly trash.
Who is even going to bother with the turn ins?
Kill it with fire! Just let cove open every 30 minutes. The turn in is nonsence for trash loot.
I think they should just make it a permanent thing AND get rid of the map turn in requirement as well.
Garix
10-17-2014, 02:04 PM
There have been two openings on Orien today (I may of missed one but don't think so) and that's since around about 8am GMT+1 (approx 12 hours ago)
Opening every 6 hours? Really intended?
Tscheuss
10-17-2014, 02:09 PM
Cove is open on Wayfinder for the next ~30 minutes.
moomooprincess
10-17-2014, 04:41 PM
Cannith was 5,000 on Thursday, I am pretty sure it is now set to 3,000.
Wayfinder is set to 1,000.
Looks like each server can have a different number for the count. Maybe dependent on logged in population.(my own conjecture). I am sure it is probably a database variable that can be set for each server so it is fixed, I am just trying to give Turbine credit for some actual scaling.
Krelar
10-17-2014, 04:50 PM
Maybe dependent on logged in population.(my own conjecture). I am sure it is probably a database variable that can be set for each server so it is fixed, I am just trying to give Turbine credit for some actual scaling.
It's not dependent on anything they specifically set it to the value they want on each server. Check the dev tracker it was specifically changed to 3000 on all severs (except wayfinder) a few hours ago.
Brendael
10-19-2014, 12:33 PM
This is just Turbine being completely oblivious to the wants and needs of their player base. Business as usual.
I always get so frustrated with Turbine. They really do have a great product in a completely otherwise unserviced niche and they never fail to screw it up through a complete and utter disrespect for themselves and their players.
EllisDee37
10-19-2014, 12:51 PM
I think they should move the entire thing to 3BC and make it permanent. Either as part of the story, a stand alone quest, or a challenge.
That way people could farm it at their leisure and there wouldn't be the massive lag causing people grief.Agree in principle, but I don't think we can put it in 3BC any more since 3BC actually has some stuff going on.
I think they should package all the events into a content pack, maybe 695 TP, and have them all be available all the time. Crystal Cove, Mabar, Risia, Festivult; call it a Holiday Pack.
Vulkoorex
10-19-2014, 01:38 PM
Agree in principle, but I don't think we can put it in 3BC any more since 3BC actually has some stuff going on.
I think they should package all the events into a content pack, maybe 695 TP, and have them all be available all the time. Crystal Cove, Mabar, Risia, Festivult; call it a Holiday Pack.
Good idea.
I'd pay for that package (when it goes on sale). :)
Lanadazia
10-21-2014, 11:06 AM
i guess the map-turn ins are proportional to the crowding of the servers
saw some people talking about the loot here..
i'm pretty disappointed.
the only lvl 24 tier3 items that are kinda worth it are the dagger, the fighting leathers and the spyglass
considering the dagger nerf'ed beyond repair i think the lvl 24 version is just as powerful as the old lvl 20 version was.
like i now finally got the dagger back (it fits quite well in my item-layout for casters) but its ML24 for the same power it was before with lvl 20
the duelist leathers are solid.
the spyglass is pretty strong. almost better than the lvl26 trinket out of haunted halls
but what happened to the rest?
ALL OTHER upgrades to 24 are just not worth it.
like you get an extra 0,5 W weapon damage, the base enchantment is +1 higher and thats it.
its like having a greensteel weapon lit2 and on level 16 you get an extra +1 on the weapon..
i dont think the difference in dmg output or utility in the new lv24 stuff is noticeable, except for the 3 items i listed above.
pretty weak upgrade
Lanadazia
10-21-2014, 11:10 AM
Agree in principle, but I don't think we can put it in 3BC any more since 3BC actually has some stuff going on.
I think they should package all the events into a content pack, maybe 695 TP, and have them all be available all the time. Crystal Cove, Mabar, Risia, Festivult; call it a Holiday Pack.
i see your point,
but the thing with events is, that they're only available for a limited time. if you don't play consistently, you won't get it.
its like an extra nugget for active players. to bring some versatility or even some inactive players back.
if the CC or Marbar would be around all the time, it would get stale way too quick and you would hardly find a group to run it (since at some point everyone drew out what they've needed..)
Some of the loot is still nice for specific builds, and its all easy to get.
Spyglass - good easy to get end game viable trinket.
Buckler - good end game viable item. Stacking +5 to saves and AC. Guardbreaking is under-rated.
Shortblade - short sword w/ rapier-esque crit threat. Since its flagged as a short sword, swash PRE moves the threat 2 more and the multiplier up 1.
Runearm - good for melee arty, explosion causes good AOE DPS at close range. Synergizes with tac det. Imbue provides 2 weapon effects.
Yes there are better items, but not as easily farmed.
Lanadazia
10-24-2014, 11:10 AM
its not about how easy or not you can farm stuff
i didn't say it was bad either.
just the upgrade from t3 lvl 20 to t3 lvl 24 is almost not noticeable on most gear like the buckler or the shortsword
and farming an obsolete item is a waste of time
for the buckler or the shortsword it doesnt matter if you got the 20 or the 24 version
Severlin
10-24-2014, 11:15 AM
We are working on reducing it for the weekend.
Sev~
Chauncey1
10-24-2014, 11:18 AM
We are working on reducing it for the weekend.
Sev~
Thanks Severlin
sk3l3t0r
10-24-2014, 11:42 AM
Good idea.
I'd pay for that package (when it goes on sale). :)
so would I...+1 for this idea.
Indianwiz
10-24-2014, 11:55 AM
Which leads to a more interesting question: Why wasn't the map turn-ins duped?
1) Is it not dupable!!?
2) The loot is trash, making duping an unworthy task?
Singular
10-24-2014, 12:29 PM
We are working on reducing it for the weekend.
Sev~
Shouldn't be reduced all the time? I mean, if people work on the weekdays, they aren't going to want to run around for an hour killing non-xp mobs just to get map pieces, so they can finally play the game. Yes, there are ways around that - grog - but really, given the level of interest this time, the map turn in needs to be reduced permanently. And the number of CCers is only going to lessen as we near the completion mark, as people get their equipment.
Well, maybe not. I ran it twice today just because I like the event. I wasn't going to, but it sucked me in and...fun.
Jatner
10-24-2014, 12:40 PM
This was just put out on Facebook:
Crystal Cove continues through November 2nd! We've also lowered the Map Piece turn-in requirement to 500 on every server except for Wayfinder, which is not set at 250!
I can't help thinking that Turbine have gone a little too far with this reduction
EllisDee37
10-24-2014, 12:41 PM
Why wasn't the map turn-ins duped? I can think of a couple reasons:
First, if you can dupe stuff, just run the cove once and then dupe all the greens and gems you want.
Second, map turn-in is one click at a time, so even if you could dupe thousands of pieces, it would be labor-prohibitive to turn them all in.
Amundir
10-24-2014, 01:12 PM
Other than Kobald's Assult is there any other decent quest, or challenge, that has a decent amount of continuous humanoids to kill? I've been doing KA and laying down blade barriers at the entrance and snoozing through the quest to get about 70 map pieces a run. I tried the ogre version of it after a while, but the amount of wargs in it is an overall decrease in map pieces even though the kill count goes over 200. Just wondering if there was something else.
Looking for A) Lots of continuously spawning monsters and B) running to me so I can stand still and be lazy, :D (hey, at least I admit it)
Chauncey1
10-24-2014, 01:24 PM
Other than Kobald's Assult is there any other decent quest, or challenge, that has a decent amount of continuous humanoids to kill? I've been doing KA and laying down blade barriers at the entrance and snoozing through the quest to get about 70 map pieces a run. I tried the ogre version of it after a while, but the amount of wargs in it is an overall decrease in map pieces even though the kill count goes over 200. Just wondering if there was something else.
Looking for A) Lots of continuously spawning monsters and B) running to me so I can stand still and be lazy, :D (hey, at least I admit it)
Butchers Path is one I've heard rave reviews about.
If only for its proximity to the Cove.
Hafeal
10-24-2014, 01:30 PM
If you haven't seen it, the turn in has been reduced to 500; 250 on Wayfinder.
https://www.ddo.com/forums/showthread.php/450197-Crystal-Cove-has-returned!/page4#post5459958
dunklezhan
10-24-2014, 01:30 PM
I can think of a couple reasons:
First, if you can dupe stuff, just run the cove once and then dupe all the greens and gems you want.
Second, map turn-in is one click at a time, so even if you could dupe thousands of pieces, it would be labor-prohibitive to turn them all in.
Ok that is about the only sane* reason I have ever heard which could explain the continued need to turn them in one by one. +1
*by which I mean coldly practical. Generally would not approve of design decisions that worsen the game experience just because of dupers abusing things, but in this case it wouldn't be about right or wrong or 'justice' or any of that which I normally fixate on. It would be about the simple fact that if you could dupe map pieces and turn in multiples, then they may as well just put cove on a timer and not bother with the island part of it, which I actually find a fun social experience since being in a group is almost always better, results wise.
walkin_dude
10-24-2014, 02:18 PM
I don't mind some turn-in requirement, but as some others have said, I don't get unlimited play time. If I have two hours to play, and the count is 2800 or something like that, I know I'm not going to get to run for greenies that night. So I either do something else, or I maybe check another server to see what the count is there. Turn-ins should be ... maybe 1500-1800 pieces, max. Unless it's a peak time, more than that is just going to continue discouraging people from messing with it.
walkin_dude
10-24-2014, 02:21 PM
If you haven't seen it, the turn in has been reduced to 500; 250 on Wayfinder.
https://www.ddo.com/forums/showthread.php/450197-Crystal-Cove-has-returned!/page4#post5459958
Oh, .... <Rick Flair>WHOOOOOOOO!</Rick Flair>
DarthCaedus
10-24-2014, 02:39 PM
We are working on reducing it for the weekend.
Sev~
Thank you - much appreciated!
UurlockYgmeov
10-24-2014, 02:54 PM
Agree in principle, but I don't think we can put it in 3BC any more since 3BC actually has some stuff going on.
I think they should package all the events into a content pack, maybe 695 TP, and have them all be available all the time. Crystal Cove, Mabar, Risia, Festivult; call it a Holiday Pack.
ever see the mysterious portals?
This is what they might be for. :D
OH - btw - just used the one on the left to go to Crystal Cove.
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/1966127_383466241810932_5687867469290635956_o.jpg
HackSlashKill
10-25-2014, 07:24 AM
ever see the mysterious portals?
This is what they might be for. :D
OH - btw - just used the one on the left to go to Crystal Cove.
https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xpa1/t31.0-8/1966127_383466241810932_5687867469290635956_o.jpg
Just found another Easter Egg, walk off the plank on your boat and you end up at smugglers rest. very nice touch added there, much appreciated
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