View Full Version : Are wind spells supposed to cancel earthquake?
redoubt
10-14-2014, 12:41 PM
They do and I'm wondering if this is WAI.
Thanks.
Dreppo
10-14-2014, 03:16 PM
In the elemental wheel, earth dominates air (earth -> air -> water -> fire -> earth). So it sounds wrong to me.
Vellrad
10-14-2014, 03:43 PM
In the elemental wheel, earth dominates air (earth -> air -> water -> fire -> earth). So it sounds wrong to me.
This wheel seems wrong.
While its true that water extinguishes low temprature fire, if you have extremally hot fire, for example napalm, it reacts with water by instantly evaporating it, causing massive explosions.
Archangel666
10-14-2014, 04:01 PM
This wheel seems wrong.
While its true that water extinguishes low temprature fire, if you have extremally hot fire, for example napalm, it reacts with water by instantly evaporating it, causing massive explosions.
Very true, but remember, this is a DnD thing.
You can pick any element and explain how it can be stronger than any other under certain circumstances and then reverse it and it still works, but as I said, it's a DnD thing.
To answer the OP's question (kinda) I haven't tested this, but I do know that wind spells (Gust of Wind for example) tend to clear most persistent AoE's. Don't know why it's coded that way, it just is. Examples are Firewall and Ice storm, both get wiped with Gust of Wind.
EllisDee37
10-14-2014, 04:34 PM
You can pick any element and explain how it can be stronger than any other under certain circumstances and then reverse it and it still works, but as I said, it's a DnD thing.Right? I hear "fire dominates earth" and immediately think of shoveling dirt on a campfire. Water should be the element that dominates earth.
Archangel666
10-14-2014, 04:38 PM
Right? I hear "fire dominates earth" and immediately think of shoveling dirt on a campfire. Water should be the element that dominates earth.
And yet Earth can encase Water, rendering it stagnant.
And Water can erode Earth as can Air. Fire can melt it.
See what I mean? There's tons of ways you can make it go. lol
In this case, better to just say it's a DnD thing.
No harm in asking for a change in the coding of course, as long as the one asking understands that it's extremely unlikely to happen (Though if by some miracle it does. Good on you).
EllisDee37
10-14-2014, 04:48 PM
Hmmm, thinking about the most obvious and basic common-sense "who beats who" contests...
Water > Fire
Water > Earth
Air > Water (wind causes waves)
Air > Fire (in that air controls fire; more air = bigger fire, no air = no fire)
Air > Earth (erosion)
Earth > Fire
I then end up with:
Air > Water > Earth > Fire
Everything on the left dominates everything to the right of it, and there is no wheel circling back. heh.
Archangel666
10-14-2014, 04:52 PM
Hmmm, thinking about the most obvious and basic common-sense "who beats who" contests...
Water > Fire
Water > Earth
Air > Water (wind causes waves)
Air > Fire (in that air controls fire; more air = bigger fire, no air = no fire)
Air > Earth (erosion)
Earth > Fire
I then end up with:
Air > Water > Earth > Fire
Everything on the left dominates everything to the right of it, and there is no wheel circling back. heh.
And yet Air feeds a Fire.
This is actually kinda fun Ellis, but I really need sleep. :)
Rykka
10-15-2014, 12:18 AM
I always wondered where the idea that one element would trump another comes from in context to D&D, was it Magic the Gathering?
D&D has always had opposing powers, air vs earth, fire vs water, good vs evil, law vs chaos, but they just presented flavor cases of strength and vulnerability. A weak creature might take extra damage from an opposing element. A strong creature might be resistant to them.
FuzzyDuck81
10-15-2014, 02:05 AM
All i know is that earth + wind + fire = DANCE TIME!
Jeromio
10-15-2014, 03:45 AM
They do and I'm wondering if this is WAI.
Thanks.
It's probably WAI. The same thing applies for other stationery spells like blade barriers, disco balls, wall of fire, sleet and ice storm, plus fogs. It's been like that for years despite lots of complaints. Personally, I can see the logic for wall of fire and fogs, but not for spells like disco ball, blade barriers and earth quakes.
redoubt
10-16-2014, 10:31 PM
TY for the replies so far.
Maybe someone on the Players Council could find this out for us?
My observations are that gust of wind and spells of this type are coded to put out all persistent AOE, and not just the ones that it is supposed to like storm spells, fog spells, and cloud spells. It puts out blade barrier, earthquake, etc because they are flagged as persistent AOE.
redoubt
10-18-2014, 03:35 AM
My observations are that gust of wind and spells of this type are coded to put out all persistent AOE, and not just the ones that it is supposed to like storm spells, fog spells, and cloud spells. It puts out blade barrier, earthquake, etc because they are flagged as persistent AOE.
I think you are correct. So in that sense it would be working as coded. The wind spells were really amped up after the fact and I think it was an oversight that earthquake was allowed to be affected by wind spells.
Angelic-council
10-18-2014, 06:09 AM
It also cancel disco dance isn't? like the effect from tsunami?
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