View Full Version : Intercession Ward Bugged? Death Knights casting Intercession?
Aletys
10-14-2014, 10:10 AM
I have been running a lot of Mark of Death raids on my cleric, and even though she is wearing the Epic Glimpse of the Soul goggles (which have Intercession Ward on them), she is still getting hit by Intercession effects, making it impossible for her to cast spells. It appears to happen primarily when Death Knights are nearby (with or without quells present). I'm actually seeing the message on the screen saying she's been affected by Intercession. This happens when there are no beholders present, so it's not their anti-magic effect.
I have not noticed this problem in the epic Orchard quests, but at least one party member in last night's raid said that neither the Glimpse goggles nor Atonement were preventing Intercession anywhere in the epic Orchard for him.
Is this WAI?
JOTMON
10-14-2014, 10:21 AM
I have been running a lot of Mark of Death raids on my cleric, and even though she is wearing the Epic Glimpse of the Soul goggles (which have Intercession Ward on them), she is still getting hit by Intercession effects, making it impossible for her to cast spells. It appears to happen primarily when Death Knights are nearby (with or without quells present). I'm actually seeing the message on the screen saying she's been affected by Intercession. This happens when there are no beholders present, so it's not their anti-magic effect.
I have not noticed this problem in the epic Orchard quests, but at least one party member in last night's raid said that neither the Glimpse goggles nor Atonement were preventing Intercession anywhere in the epic Orchard for him.
Is this WAI?
The Abbot casts disjunction which can disjunct your intercession ward goggles.
One of the Death Knights (black aura I think.) does have an intercession aura that the goggles do not seem to protect against.. stay away from this one..
The Tensor's Death Knight causes your spells to cost more if you are near him.
Not sure what effect the Red Death Knight does.. I just stay away from all 3 on my casters.
Steelstar
10-14-2014, 10:26 AM
I have been running a lot of Mark of Death raids on my cleric, and even though she is wearing the Epic Glimpse of the Soul goggles (which have Intercession Ward on them), she is still getting hit by Intercession effects, making it impossible for her to cast spells. It appears to happen primarily when Death Knights are nearby (with or without quells present). I'm actually seeing the message on the screen saying she's been affected by Intercession. This happens when there are no beholders present, so it's not their anti-magic effect.
I have not noticed this problem in the epic Orchard quests, but at least one party member in last night's raid said that neither the Glimpse goggles nor Atonement were preventing Intercession anywhere in the epic Orchard for him.
Is this WAI?
One of Vol's Death Knights in the Mark of Death Raid does have an Aura of Intercession; this Death Knight has white eyes and many of the same visual effects Quells do. (His effect is named "Intercession Aura" and, if examined, calls out that it originates from the Death Knight).
Intercession Ward should block it though, and it currently doesn't. A fix is currently slated for an upcoming patch.
The Abbot casts disjunction which can disjunct your intercession ward goggles.
There was a change that went into U23 that should prevent Intercession Ward from being disjuncted. If you're seeing that on Live, please let us know.
One of Vol's Death Knights in the Mark of Death Raid does have an Aura of Intercession; this Death Knight has white eyes and many of the same visual effects Quells do. (His effect is named "Intercession Aura" and, if examined, calls out that it originates from the Death Knight).
Intercession Ward should block it though, and it currently doesn't. A fix is currently slated for an upcoming patch.
There was a change that went into U23 that should prevent Intercession Ward from being disjuncted. If you're seeing that on Live, please let us know.
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
Steelstar
10-14-2014, 10:47 AM
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
Intercession Ward has been around more or less in its current form since Module 5. With it being such a big factor in the new content, we decided it was better to include it on a new item; leaving it out would encourage people to track down the Heroic IW item to use in the Epic content, which isn't really ideal. Adding heavy penalties to a new IW item would've likely had a similar effect.
Long story short: Could have nerfed it or made it hard to get, but ultimately decided to make it somewhat accessible.
blerkington
10-14-2014, 10:59 AM
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
Intercession Ward has been around more or less in its current form since Module 5. With it being such a big factor in the new content, we decided it was better to include it on a new item; leaving it out would encourage people to track down the Heroic IW item to use in the Epic content, which isn't really ideal. Adding heavy penalties to a new IW item would've likely had a similar effect.
Long story short: Could have nerfed it or made it hard to get, but ultimately decided to make it somewhat accessible.
Hi,
Well the goggles do kind of make up for the fact that my ranger, who has been immune to intercession since u14, is now suddenly vulnerable to it again.
Thanks.
the_one_dwarfforged
10-14-2014, 11:51 AM
Intercession Ward has been around more or less in its current form since Module 5. With it being such a big factor in the new content, we decided it was better to include it on a new item; leaving it out would encourage people to track down the Heroic IW item to use in the Epic content, which isn't really ideal. Adding heavy penalties to a new IW item would've likely had a similar effect.
Long story short: Could have nerfed it or made it hard to get, but ultimately decided to make it somewhat accessible.
sure its somewhat accessible. as in if you run the chain a few times youll probably get it. and once you have one thats all you really need. and once you have that one you pretty much cant get quelled. at all. except turbine.....i mean except bugs...
i think its better this way, having intercession ward be useful but not perfect. mod has already been run a bazillion times, and a few on elite. does it really need to be easier? think of the bards? arcane healing class, have a guildy who will bring his hagglebot into the raid to heal over his cleric or fvs because of this. personally i think its great that a caster bard had a use in a party. you really want to nerf that? sigh..."somewhat accessible" my butt...
patang01
10-14-2014, 11:58 AM
Intercession Ward has been around more or less in its current form since Module 5. With it being such a big factor in the new content, we decided it was better to include it on a new item; leaving it out would encourage people to track down the Heroic IW item to use in the Epic content, which isn't really ideal. Adding heavy penalties to a new IW item would've likely had a similar effect.
Long story short: Could have nerfed it or made it hard to get, but ultimately decided to make it somewhat accessible.
And thank you for that. There's enough player griefing going on in the new quest just to get kicked by heavy penalties on top of it. I tell you this; I play Mark of Death for the toys but it is by far the most dislike raid of them all. There's very little basic control in the raid other then a pile of random terrible things that happens. At best it's over quickly because everything went your way or it quickly end up a 'ding you're dead' fest. Like being encased, shortly before inferno with Lady Vol doing her waves of death within seconds. And unable to throw a greater restore scroll because quells and beholders while piling on neg levels and con damage galore.
Adding a hefty penalty on top of that would just be another thing that would make this even worse.
Aletys
10-14-2014, 12:02 PM
One of Vol's Death Knights in the Mark of Death Raid does have an Aura of Intercession; this Death Knight has white eyes and many of the same visual effects Quells do. (His effect is named "Intercession Aura" and, if examined, calls out that it originates from the Death Knight).
Intercession Ward should block it though, and it currently doesn't. A fix is currently slated for an upcoming patch.
There was a change that went into U23 that should prevent Intercession Ward from being disjuncted. If you're seeing that on Live, please let us know.
Thank you! I will keep an eye on the disjunction & report back if I see it. FYI, several people in the raid last night did say the abbot was disjuncting the goggles. I personally did not notice any message on it, but it was pretty frantic in there & I might have missed it.
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
Clearly you are not playing a divine spell caster. This would pretty much eliminate divine casters from running the raid, and probably Temple of Vol. Why have a useless party member in your party, when you can have arcane casters, fighter classes, monkchers, rogues and artificers, none of whom are affected by intercession (and some of those have sufficient UMD to scroll heal, restore & resurrect). Folks complain about having a hard time getting healers into lfms, and how fewer players are running them ... this would not help that situation.
Having to farm the epic orchard quests heavily to get it should be sufficient "dues paying". It doesn't drop very often & took me two weeks of running nothing else for many hours every day to get a set for my cleric (a level 28 cleric running with a level 12 greatsword is pretty sad, and you can't switch to scrolls for fear of getting hit with Intercession).
Intercession Ward has been around more or less in its current form since Module 5. With it being such a big factor in the new content, we decided it was better to include it on a new item; leaving it out would encourage people to track down the Heroic IW item to use in the Epic content, which isn't really ideal. Adding heavy penalties to a new IW item would've likely had a similar effect.
Long story short: Could have nerfed it or made it hard to get, but ultimately decided to make it somewhat accessible.
Thank you, very, very much for not nerfing it. It keeps divine casters from being completely useless in this raid, and allows them to participate. Otherwise, they'd likely be excluded completely, unless invited by a very sympathetic & forgiving friend who was willing to put up with a party member that for all practical purposes was piking as a soul stone. And, yes, I bought my Atonement in the shard auction house, because I'd never seen one drop & needed it to run Ascension Chamber. Fortunately, I bought it before U23 came out because now you can't find any at all.
JOTMON
10-14-2014, 12:35 PM
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
Its a good thing it is there, otherwise healers would be telling parties to pound salt.
its bad enough in there for healers with quells and beholders and mana drain /sp cost inhibitors with everyone scattered over the platform.
It also encourages people to run the flagging quests repeatedly to gain access to items that make the raid easier, vs just speed flagging and trying to zerg the raid unprepared.
There was a change that went into U23 that should prevent Intercession Ward from being disjuncted. If you're seeing that on Live, please let us know.
I will try and get a screen capture when it occurs, I was quelled with the goggles on after being disjuncted, but hard to tell if I was near the deathknight or disjunction was the cause.
Too much going on in the EE run to stop for a selfie.
depositbox
10-14-2014, 01:34 PM
If they wanted to design a 4 hour raid that imitates WoW, then they would have done so. DDO raids are small 12 player quests that are instanced and not meant to be world events lasting hours.
Sebastrd
10-14-2014, 03:56 PM
I really don't understand why you design interesting concepts/mechanics for mobs in the first place and then give players the option for blanket immunity against it.
At the very least those goggles should have a heavy penalty for wearing them (half players movement speed or -5 to all stats, something like that).
I don't consider Intercession an interesting mechanic in the first place. I'm not a fan of any mechanic which removes a player's control over their character or penalizes specific character choices.
That being said, blanket immunities for players or monsters are a complete waste of development time. Abilities should be overcome with tactics, strategy, and smart play.
Alternative
10-15-2014, 03:25 AM
I don't consider Intercession an interesting mechanic in the first place.
Ditto, very **** annoying when my pure wiz get's hit with it and can't see the end of the platform, just because happens to be sun elf. Including characters based on race was a ******** idea, but guess they sold enough iconics already.
janave
10-15-2014, 04:40 AM
sure its somewhat accessible. as in if you run the chain a few times youll probably get it.
That is just false, you are actually a lot moer likely to get it in the chest or someone else gives it to you from a chest. The end reward seems to heavily prefer dropping helmets, shields, and armors. Pulled several minos and seraphims form the end chain alone.
I lost count how many chain and quest completions i have, still only seen the bracers in inferno drop 1x, and yet to get it myself. Im sure others experience this with other pieces.
Somewhat accessible = bring 5 friends willing to pass it to you, and repeat until ransack, then switch to an alt if you still need to farm more...
Abbots disjunct pretty much clears IW so, whatever.
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