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Singular
10-03-2014, 03:41 AM
Tired of spamming magic missile? Don't want to play a toaster? Yet want to be a pure sorcerer running in Shiradi?

Then this build is for you!

- single target? Why bother! Kill them all via massive dps aoe spells
- enjoy the extra force and sonic damage from Shiradi
- stay away from enemies using wind dance
- use chain missiles to nerve venom evasion mobs
- don't bother with an enchant dc! debuff mobs then destroy them en mass

On this build, you will have no issues soloing EE content, or dragging groups through it. Though Shiradi, this build focuses on aoe dps – the spells, EDs and items are chosen around this theme. I do not rely on holds but rather straight up damage. When I run into evasion mobs, I switch to force spells and level draining.

Also, I’d like to thank Wizza – I copied his layout.

Friends, I give you "Liquid Motion."

Past lives:
Clearly 3X sorc past lives would be a plus. And any others. For epic, I have 6 primal ones for the hp, 3 arcane ones for the crit boost.
Stats:
Pure Human, Lv25, 36 points, True neutral. Although sometimes I go Chaotic Good just for rp purposes.
STR: 21 (8 base + 4 tome + 7 item + 1 Exceptional) = 20 STR
DEX: 20 (8 base + 4 tome + 7 item + 1 exceptional) = 20 DEX
CON: 42 (18 base + 5 Tome + 10 Item + 1 Exceptional + 2 Insight + 2 Ship) = 40 CON (+14)
INT: 30 (12 base + 5 tome + 8 Item + 1 Exceptional) = 26 INT (+8)
WIS: 18 (8 base + 5 Tome + 6 item) = 20 WIS
CHA: 60 (18 Base + 7 level ups + 5 Tome + 5 Enhancements + 10 Item + 1 Exceptional + 3 Insight + 2 Capstone + 2 Great Charisma + 2 Ship) = 60 CHA (+25)
HP
4*20 = 80 HP
40 con (+16 mod) = 448 HP
Heroic Durability = 25 HP
Improved Heroic Durability = 15 HP
Vitality = 20 HP
False life = 35 HP
Epic levels = 80 HP
Draconic Vitality = 10 HP
Toughness Enhancements from EK tree = 15 HP
Epic Primal Past Life x6 = 90 HP
------------------------------
818 unbuffed HP
28 +2 Con Rage spell
------------------------------
846 HP sustainable
------------------------------
HP
Feats:
1: Maximize
1: Empower
3: Spell focus: Evocation
6: Mental Toughness
9: Greater Spell focus: Evocation
12: Heighten
15: Force of Personality
18: Extend
21: Epic Spell Focus: Evocation
24: Greater Charisma
26: Epic Spell Power: Electrical
27: Improved Mental Toughness
28: Epic Spell Power: Force

Enhancements:

Skills
Max UMD, Spellcraft, Perform, Concentration and Diplomacy. Heal might be a good one, too.
UMD: 11 Rank + 23 Modifier + 6 GS item cha skills + 8 Epic levels + 4 GH + 2 Good luck = 54 sustainable UMD
Spellcraft: 23 Rank + 8 Modifier + 8 Epic levels + 4 GH + 15 Item + 4 Tome + 6 Intelligence Skills = 68 Spellcraft
Heal: 11 Rank + 5 Modifier + 8 Epic levels + 4 Tome + 4 GH + 1 Mask = 33 Heal

Enhancements:

Air Savant (41 pts spent):

Core 1-6

Shocking Grasp
Spell Critical
Electrocution

Spell Critical II
Alternating Current

Spell Critical III
Efficient Empower
Charisma +1

Electric Loop
Feather Fall
Spell Critical IV
Charisma +1

Lightning Bolt
Wind Dance
Evocation Focus
Power of Force +10 Force Spell Power

Eldritch Knight:

Core 1-3

Improved Mage Armor
Toughness +15

Improved Shield
Light Armor Proficiency

Arcane Barrier
Charisma +1

Water:

Cores 1-2

Spell Critical I
One with the Waves (1 rank)/Hoarfrost, whichever

Efficient Maximize

Charisma +1

Spells:

L1: Magic Missile, Jump, Protection from Evil, Sonic Blast
L2: Blur, Knock, Invisibility, Resist Energy
L3: Haste, Rage, Displacement, Chain Missiles
L4: DDoor, Ice Storm, Stoneskin, Force Missiles
L5: Eladar's Electric Surge, Protection from Elements, Ball Lightning, Cyclonic Blast
L6: Chain Lightning, Greater Heroism, Otilukes Freezing Sphere
L7: Otto's Sphere of Dancing, Protection from Elements, mass, Finger of Death.
L8: Polar Ray, Ottos Irresistible Dance, Sunburst/Symbol of Death (though not impressed by it so far)
L9: Wail of the Banshee, Meteor Swarm, Enervation

Epic Destiny: Shiradi

Shiradi is pretty obvious – max healing spring, double rainbow, energy absorption, take Audience with the Queen and Nerve Venom.

Twists of Fate:


Evocation Specialist (Magister): + 3 Evocation DC
Energy Burst
Rejuvenation Cocoon:Protect target ally with a shield of [90/120/150] temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists. Very awesome for self-healing.


Evocation DC:
10 base + 9 Heighten + 25 Modifier + 3 Spell focus feat + 6 evocation bonus item + 3 Past lives + 3 from twist + 1 from Tier 5 enhancement + 2 Topaz of Greater Evocation Augment + 1 Ship buff = 63 Evocation DC.
With sustainable buffs:
63 + 1 Yugo Pot + 1 Lasting Elixirs of Supreme Ability = 65 DC running most of the times. You can have many other buffs but those are not sustainable like these two.

Equipment:
Always difficult to decide. Any way you do it, make sure they synergize:
- Head: EH Helm of the blue dragon (+3 Insightful Cha)(Green: Deathblock, White: Vitality)
- Necklace: Stolen Necklace
- Trinket: Epic Blasting Chime (mainly for the 15% sonic lore and 90 sonic spell power)(Diamond of Con +7, PRR +12 - for etr purposes) / swap to Purple Ioun Stone if needed
- Cloak: EE Jeweled Cloak: + PRR +14 atm (again, for etring), Topaz of Greater Necromancy)
- Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
- Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
- Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
- Gloves: Gloves of Immortality. Diamond Str +6, Diamond of Insightful Con +2
- Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
- Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
- Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
- Ring2: Lantern Ring (Colorless slot: +8 CHA, Green slot: Sapphire of Heavy Fortification)
- Main Hand: Thunder-Forged Scepter (+12, +36 Spell Implement, 150 Force Spellpower, +6 Evocation DC, 22% Kinetic lore, Orange slot: Meridian Fragment)
- Off-hand: Thunder-Forged Orb (+12, +36 Spell Implement, 150 Magnetism Spellpower,, 22% Electric Critical lore, Orange: Cold 138, Purple: Empty for now, likely put acid spell power in)

Spell Power and Spell Pool:
Everything is counted with Superior Potions bought in Giant Hold, giving 25 Alchemical Spell Power and Potions of Spellpower from CoVs (+20).

Electric: 504 +Meridian Fragment (+24 SP) for a max total of 528
Fire: 416 (plus pots = +45 + MF +24)
Sonic: 358 (plus pots = +45 + MF +24)
Cold: 369 (plus pots = +45 + MF +24)

I have 3519 SP with just Ship buffs.

Conclusion:

I’ve tried a number of different set ups with this build. I used to be completely air/cold – and still run that way in Draconic – and then gave up cold for force and sonic. Doing that improved my dps output in Shiradi by quite a bit and my survivability as Shiradi can eat up evasion mobs regardless of evocation DC. Additionally, the enhancements in Eldritch Knight provide a +10 PRR, a 25% damage reducing force shield that tells you “Run! Heal!”

I found that having 70 PRR greatly increased my survivability. To reach that you can either take the epic feat that gives 10 PRR or wear light armor – I am currently wearing light Blue Dragon armor but to do so, I had to drop Wand and Scroll Mastery which might be a mistake. However, after Update 23 went live, my PRR went up to 84, which apparently gives me a 42% reduction in physical damage – that’s very helpful and a 44 MRR to ameliorate incoming damage effectively.

Last, I will be changing out my gear for lots of new update 23 stuff. Mostly I want the increased sonic spell power and the 17% spell crit items. Your questions and comments are appreciated.

Quickben1
10-03-2014, 04:09 AM
For a reason when trying to quote you i get a stupid message to lengthen my message by two characters, which ofc keeps spamming even if i add my life story.. so Anyway : It's a quote from parts of ur post.

Equipment:
... Any way you do it, make sure they synergize:
- Head: EE Helm of the blue dragon (+3 Insightful Cha)(Green: Topaz of Greater Evocation, Yellow: Spellcraft +15)


- Cloak: EE Jeweled Cloak: topaz of greater necromancy + PRR +14 atm
- Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
- Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
- Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
- Gloves: Gloves of Immortality. Diamond Str +6, Diamond of exceptional Con +2
- Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
- Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
- Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
- Ring2: Lantern Ring (Colorless slot: +8 STR, Green slot: +7 Int)

You have str,int,gr.evocation, int skills and prr twice...couldn't you have slotted something else for more efficiency?

Singular
10-03-2014, 05:14 AM
For a reason when trying to quote you i get a stupid message to lengthen my message by two characters, which ofc keeps spamming even if i add my life story.. so Anyway : It's a quote from parts of ur post.

Equipment:
... Any way you do it, make sure they synergize:
- Head: EE Helm of the blue dragon (+3 Insightful Cha)(Green: Topaz of Greater Evocation, Yellow: Spellcraft +15)


- Cloak: EE Jeweled Cloak: topaz of greater necromancy + PRR +14 atm
- Belt: EE Skullduggery Kit. Int + Dex skills +6, Dodge +10%, Sapphire of false life +35
- Ring1: EN Ring of Shadows (EN is better than EE b/c you want Blurry and Ghostly). Globe of True Imperial Blood
Ring1 Swap: EE Ring of the Djinni / Ring of Deceit (excellent for Tea times)
- Boots: Halcyon Boots. Topaz of Greater Evocation, Diamond of Int +7
- Gloves: Gloves of Immortality. Diamond Str +6, Diamond of exceptional Con +2
- Bracers: Dumathoin's Bracers (30 PRR, 45 Elemental Resistance. Diamond of Con +8
- Armor: Blue Dragon Robe/Armor. Sapphire of Good Luck +2
- Goggles: GS +6 Int skill, +4 Cha skills, Blindness Immunity
Main Goggles: Sage’s Spectacles / (+10 Cha/+10 resistance goggles if I want the +1 resist)
- Ring2: Lantern Ring (Colorless slot: +8 STR, Green slot: +7 Int)

You have str,int,gr.evocation, int skills and prr twice...couldn't you have slotted something else for more efficiency?

Thank you for pointing that out

Woops! I apologize, mostly to Wizza here - I have some of the same items as he does and didn't change from when I straight out copied and pasted his post - I am a bad person :( (but at least not plagiarizing!)

Ok, so I just changed it. Yes, there's some redundancy, especially in the GS item, PRR and Cha items. The GS item b/c I simply haven't put the time in to making another one. I mean...we have new stuff to run! The other stuff is b/c I have been epic reincarnating a lot and use the PRR and Cha augments from lvls 20-27. Yeah, when I feel like I'm not going to spend any more time ERing, I'll fix it to an end game build.

Again, thanks!

AtomicMew
10-16-2014, 06:17 PM
Solid concept for sure.

I have several suggestions for improvement:

1) splash 2 wizard on this kind of build. For a completionist, the extra feat is needed either way. 2 wizard also picks up free maximize, as you can combine archmage improved metamagics with any other class.
2) Pick up epic hallball. This spell does 80d6 AoE damage (double proc), which is way higher than anything. There's also great synergy with air savant as it boosts electric and sonic spellpower.
3) Combo with fire savant rather than ice savant. Fire savant has more DPS and is almost strictly better than ice savant. Scorching ray has amazing synergy with shiradi, and immolation is significant damage boost against bosses and rednamed.

Eth
10-17-2014, 05:48 AM
Why would you not take hellball on a build like this?

Singular
10-18-2014, 12:24 AM
Thanks for your comments!


Solid concept for sure.

I have several suggestions for improvement:

1) splash 2 wizard on this kind of build. For a completionist, the extra feat is needed either way. 2 wizard also picks up free maximize, as you can combine archmage improved metamagics with any other class.
2) Pick up epic hallball. This spell does 80d6 AoE damage (double proc), which is way higher than anything. There's also great synergy with air savant as it boosts electric and sonic spellpower.
3) Combo with fire savant rather than ice savant. Fire savant has more DPS and is almost strictly better than ice savant. Scorching ray has amazing synergy with shiradi, and immolation is significant damage boost against bosses and rednamed.

1. Interesting idea, but I'd rather stay pure. I'm also not a completionist. Wouldn't losing 2 levels of sorc decrease my aoe dps?
2. Eth makes the same comment - sounds interesting. How much damage does it typically produce?
3. Yeah, I've been thinking that. Fire worked better for me going through heroic, while ice worked incredibly well while going through Draconic past lives. But I can see how fire might work well now - it would definitely add aoe options. As it stands, I rely upon ice storm for soloing, Otto's freezing sphere for additional aoe damage, but since I switched to be more heavily force based, the damage output on Otto's and Polar Ray has gone down.


Why would you not take hellball on a build like this?

It seemed mana-expensive and lackluster from the few people I've seen cast it. How much damage does it produce?

In game, a lot of people tell me to take Ruin (certainly useful for raids). The thing is, by rotating through my aoes, this build produces a lot of dps as it is, which has been why I've been reluctant to take either. Given that you both suggested Hellball, I'll have to try it out.

Wizza
10-18-2014, 05:29 AM
Woops! I apologize, mostly to Wizza here - I have some of the same items as he does and didn't change from when I straight out copied and pasted his post - I am a bad person :( (but at least not plagiarizing!)


I'm gonna report you for plagiarizing! Nah, jk, glad I helped.

Take Hellball anyway, it's great.

AtomicMew
10-18-2014, 06:31 AM
Thanks for your comments!

1. Interesting idea, but I'd rather stay pure. I'm also not a completionist. Wouldn't losing 2 levels of sorc decrease my aoe dps?
For a non completionist, maybe, maybe not. The free feat is definitely useful. You get a slight boost to crits and spellpower, depending on your AP. But the big thing is the free maximize. If you are at all concerned about your spell points, this is a huge boost.


2. Eth makes the same comment - sounds interesting. How much damage does it typically produce?
It typically does 80d6 :)


3. Yeah, I've been thinking that. Fire worked better for me going through heroic, while ice worked incredibly well while going through Draconic past lives. But I can see how fire might work well now - it would definitely add aoe options. As it stands, I rely upon ice storm for soloing, Otto's freezing sphere for additional aoe damage, but since I switched to be more heavily force based, the damage output on Otto's and Polar Ray has gone down.
DBF is slightly better than otiluke's though meteor swarm is still the best AoE spell available for shiradi. Between meteor swarm, hellball, energy burst and chain missile and the SLAs you're taking, I wouldn't see myself casting many other AoE spells.

Singular
10-19-2014, 09:31 PM
I'm gonna report you for plagiarizing! Nah, jk, glad I helped.

Take Hellball anyway, it's great.

hee, hee, hee thanks :)


For a non completionist, maybe, maybe not. The free feat is definitely useful. You get a slight boost to crits and spellpower, depending on your AP. But the big thing is the free maximize. If you are at all concerned about your spell points, this is a huge boost.

It typically does 80d6 :)

DBF is slightly better than otiluke's though meteor swarm is still the best AoE spell available for shiradi. Between meteor swarm, hellball, energy burst and chain missile and the SLAs you're taking, I wouldn't see myself casting many other AoE spells.

Ok, everyone is saying "take Hellball" so I'll give it a try :p

Perhaps b/c I've been in cold savant, I've always found meteor swarm expensive and underwhelming. Chain Lightning does the same damage as DBF and Otto's Freezing Sphere, but has no maximum level according to the description (while DBF and OFS have the same damage and lvl cap). As an air savant, CL and Ball Lightning are great for causing a lot of aoe damage. Usually, those two + 1 more aoe clears rooms of mobs for me. Just given the descriptions, I can't imagine why DBF would be better - but will give it a go. Anyways, your suggestions have more synergy as all I'm using here are 3 cold spells.

One question: have you tried both a cold build and a fire build and found DBF to be better than OFS?

moo_cow
10-19-2014, 09:48 PM
both a cold build and a fire build and found DBF to be better than OFS?

They have the exact same damage capability, both cap at caster level 20. So one would only be better then the other if you are specced in a certain savant or have more spell power in one. If you have fvs splash definitely go for DBF.

Singular
10-21-2014, 11:39 PM
They have the exact same damage capability, both cap at caster level 20. So one would only be better then the other if you are specced in a certain savant or have more spell power in one. If you have fvs splash definitely go for DBF.

Fantastic, thanks. That makes sense.

cru121
10-22-2014, 12:51 AM
doesnt DBF have a somewhat greater AoE than other similar evocations?

Eth
10-22-2014, 06:48 AM
It seemed mana-expensive and lackluster from the few people I've seen cast it. How much damage does it produce?

In game, a lot of people tell me to take Ruin (certainly useful for raids). The thing is, by rotating through my aoes, this build produces a lot of dps as it is, which has been why I've been reluctant to take either. Given that you both suggested Hellball, I'll have to try it out.

Ruin and Hellball are not SP efficient. But they are big DPS. I wouldn't advise to just rotate through them on a build that can't throw SP around like candy.
Use them when it makes sense.

Hellball is ideal for huge groups of mobs, when your Energy Burst is on timer.
Ruin is ideal for situations where you need big burst single target DPS really quickly.

If you use them on a regular spell rotation on a boss, really always have a maximize clicky running and for ruin specifically make use of the litany clicky (with new epic litany you can have 8 of those clickies total!).
...or if you know you won't need any more SP to finish the quest/raid, then just go nuts.

Eth
10-22-2014, 07:11 AM
You should also consider Prismatic Spray on a build with a high Evo DC. Cast it with only heighten meta activated.
It's a situationally nice instakill spell.

Wizza
10-22-2014, 07:34 AM
You should also consider Prismatic Spray on a build with a high Evo DC. Cast it with only heighten meta activated.
It's a situationally nice instakill spell.

What do you mean with "situationally"? Prismatic spray best spell ever.

These wizards, trying to teach sorcerers.. :p

Eth
10-22-2014, 08:31 AM
What do you mean with "situationally"? Prismatic spray best spell ever.

These wizards, trying to teach sorcerers.. :p

Well, prismatic spray is a great spell to use when you run low on options of things to use against certain foes.
For wizards, with their overwhelming variety of spells to use and adapt in any given situation, this is rather situational.
For the one trick ponies that are sorcerers, that will happen rather often, I agree.

moo_cow
10-22-2014, 01:28 PM
You should also consider Prismatic Spray on a build with a high Evo DC. Cast it with only heighten meta activated.
It's a situationally nice instakill spell.

I have been using it lately on my air savant to deal with flesh golems, large mobs, mobs immune to lightning, and to perma stone vampires in mod. I really forgot how good this spell was.

Wizza
10-22-2014, 01:29 PM
Well, prismatic spray is a great spell to use when you run low on options of things to use against certain foes.
For wizards, with their overwhelming variety of spells to use and adapt in any given situation, this is rather situational.
For the one trick ponies that are sorcerers, that will happen rather often, I agree.

I honestly wish you were right. There is only a certain set of spells that both will use and maybe 1 or 2 that I can't fit on my Sorcerer. We haven't enough spells for that point to be valid.

Singular
10-23-2014, 10:02 AM
Wow, great feedback - thanks!

I've been thinking about trying Prismatic Spray again. Tried it before and couldn't quite get it to work as I wanted (probably my bad aim, could only get one mob at a time, etc). But it looks just sooooo tempting! For the new raid, I switched out Otto's sphere for Flesh to Stone - what a mistake. I have no transmutation DC to speak of, so maybe Prismatic Spray is a better way to go.

Eth
10-24-2014, 03:01 AM
I honestly wish you were right. There is only a certain set of spells that both will use and maybe 1 or 2 that I can't fit on my Sorcerer. We haven't enough spells for that point to be valid.

I wasn't serious ;)
It's really only level 4 spells where I'd like to have more spellslots, but that's more due to the neccessity of PMs to take necrotic burst and death aura.
I still like to switch spells though depending on quests, at least that's something wizzys have going for them.
Especially for MoD. Blindness and Bestow Curse are spells I never carry in normal questing.



I've been thinking about trying Prismatic Spray again. Tried it before and couldn't quite get it to work as I wanted (probably my bad aim, could only get one mob at a time, etc).

Do not 'Jump-Cast' it when trying to hit a group of mobs ;)
For MoD you could also take prismatic ray, since it's single targets anyway.

Wizza
10-24-2014, 05:08 AM
I wasn't serious ;)
It's really only level 4 spells where I'd like to have more spellslots, but that's more due to the neccessity of PMs to take necrotic burst and death aura.
I still like to switch spells though depending on quests, at least that's something wizzys have going for them.
Especially for MoD. Blindness and Bestow Curse are spells I never carry in normal questing.

I guess. I missed the EEs on Argo, and noone is on these days to even try them. So no need for those two spells at all.

Off to farming 36 more normal MoDs.

Singular
10-24-2014, 01:54 PM
Do not 'Jump-Cast' it when trying to hit a group of mobs ;)
For MoD you could also take prismatic ray, since it's single targets anyway.

That's it! I always jump cast. Huh. Thanks!

Singular
10-24-2014, 01:55 PM
I guess. I missed the EEs on Argo, and noone is on these days to even try them. So no need for those two spells at all.

Off to farming 36 more normal MoDs.

Been running it on EH on Thelanis, but not EE sadly. Have a lot of the top players left Argo or something?

Wizza
10-25-2014, 06:13 AM
Been running it on EH on Thelanis, but not EE sadly. Have a lot of the top players left Argo or something?

There isn't much interest in running EE MoD on Argo lately. Not that I've seen at least. Also no reason at all run EE unless it's for the challenge.

Eth
10-27-2014, 04:08 AM
Also no reason at all run EE unless it's for the challenge.

Seen one unbound straight +6 tome the other day in EE MoD. Would be more exiting of course if they had not sold them on the store already...

Wizza
10-27-2014, 08:52 AM
Seen one unbound straight +6 tome the other day in EE MoD. Would be more exiting of course if they had not sold them on the store already...

I bought all the +6 Tomes I needed from the store with the latest TP code I got from trading items. So yeah, no point for me to run it. I would still like to run it once but not at the moment, too busy farming Normal to get my diadem until my eyes bleed.

Singular
10-27-2014, 02:38 PM
I bought all the +6 Tomes I needed from the store with the latest TP code I got from trading items. So yeah, no point for me to run it. I would still like to run it once but not at the moment, too busy farming Normal to get my diadem until my eyes bleed.

I sometimes run in the Japanese chat channel. Usually good players, they farm it on EH. Not super bright, I stepped in with my twf, which I'm trying to bring up to EE capable but who is barely EH ready... Anyways, their style of play is that the person who puts the goggles on clears both sides - alone! - while everyone else handles trash in the middle. I was like "ooops. Ok, I can do this!" and jumped up to manishot them to death. Might take a while, but hey, at least I wouldn't let them all down. Someone else had made it and was beating the Deathknight so I jumped down to help out and immediately got killed - hahaha.

pappo
05-21-2015, 06:31 PM
I have a Toaster BF Sorc build that I just got to lvl 28. I can Iconic TR him. How much would this build lose as an Iconic?

What is your spell rotation when running Epic quests?

Singular
05-24-2015, 09:19 AM
I have a Toaster BF Sorc build that I just got to lvl 28. I can Iconic TR him. How much would this build lose as an Iconic?

What is your spell rotation when running Epic quests?

Bladeforged would gain survivability, that's for sure, especially if you took the charisma to saves thing. The only problem is that you'll be reducing your sorcerer levels and therefore your aoe spells won't be as powerful. You might have to rely upon mm, fm and cm more. It won't affect your Energy Burst.

My rotation...I usually rotate through all the aoe spells. It really depends on if I feel that I can dump mana (like a shrine is nearby or something). If no shrine, then I tend to use the SLA Electric Loop + Energy Burst + Chain Missiles + single targeting w/ SLA lightning bolt, mm and fm. If dumping mana is no problem, then Chain Lightning, Ball Lightning, Force Missiles, Otto's Freezing Sphere, jump into the middle and Energy Burst (if any are still alive). If the mobs have high reflex saves, I add in Wail of the Banshee, usually at the beginning.

A nice trick is to slow them down with Ice Storm (I've sometimes joined this with Sleet Storm, but it's not group friendly), then just blast away.