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Singular
09-30-2014, 09:46 PM
Ok, so what do you guys think about the Harper tree?

I'll first post what I took, then discuss it. I also want to work out how much dps it's producing in both Needle and TH weapons.

Core 1: Agent of Good I (req. lvl1, 1AP): +1 to hit versus evil, +1 Universal Spell Power (1 pt)

Tier 1:

Harper Enchantment I: Your weapon gains an additional +1 to its Enhancement bonus. You gain +20 to your maximum Spell Points. (2 AP)
Traveler's Toughness: +5/+10/+15 maximum hit points. (3 AP)
Strategic Combat I (2 AP)

Versatile Adept I: +1/+2/+3 to Melee Power, Ranged Power, and Universal Spell Power. (3 AP)
Know the Angles: Antirequisite: Divine Might. You gain an Insight bonus to damage and the DC of tactical feats equal to ½ your Intelligence Modifier for 30/60/120 seconds. (Activation Cost: 21/18/15 spell points. Cooldown: 20 seconds) (3 AP)

Core 2: Harper Training I: Int or Cha or Dex. (1 AP). [I'm going to take Cha. Just kidding.]
Core 3: Agent of Good II: +2 to hit and damage versus evil, +5 Universal Spell Power. (1 AP)

Versatile Adept II: +1/+2/+3 to Melee Power, Ranged Power, and Universal Spell Power. (3 AP)
Int or Dex: +1 Intelligence or Dexterity (2 AP)

Core 4: Harper Training II: Int or Cha or Dex. (1 AP)

Versatile Adept III: +1/+2/+3 to Melee Power, Ranged Power, and Universal Spell Power. (3 AP)
Int or Dex: +1 Intelligence or Dexterity (2 AP)
Vigor of Life: +10 Positive Healing Amplification. -10% less damage from Negative Energy. (2 AP)
Throat Dagger: Activation cost: [+3/+2/+1] spell points. Cooldown: [60/30/15] seconds. SLA: Damages an enemy from afar for 1d4+4 Piercing damage per character level. Damaged non-boss enemies cannot cast spells for 6 seconds. Metamagic: Quicken, Enlarge (no extra cost). Spell resistance: No.

Core 5: Agent of Good III: +3 to hit and damage versus evil, +10 Universal Spell Power. (1 AP)
_________________________

So I ended up taking Strat Com I just to increase my to-hit. I've been getting a lot of glancing blows lately and that changed them back into hits. Yay.

First: the increase dps damage is great. My Needle crit once for over 4000 dam, and I saw 3700 a couple of times.

Second: Know the Angles is NOT working for 120 seconds. It's only working for 30 seconds on my toon and I have it at lvl III. Anyone else notice this? Anyways, it's a nice boost to dps.

Third: Throat Dagger. It also seems to be stuck on the first tier setting for cool down and cost. I've found that it does around 800-900 max damage. So it's ok, but not great. If you can learn to only cast it on casters, it's probably useful. But...in terms of adding raw dps, it might be worth not taking. It might be good for an SLA caster in their rotation, especially if you're a support caster. Then you could save it to use on enemy casters (but only if the cooldown is working at 15 secs...).

What are your thoughts?

Zachski
09-30-2014, 11:00 PM
Ok, so what do you guys think about the Harper tree?
Second: Know the Angles is NOT working for 120 seconds. It's only working for 30 seconds on my toon and I have it at lvl III. Anyone else notice this? Anyways, it's a nice boost to dps.

This is probably gonna be a stupid question, but did you replace the enhancement on your bar with the latest version?

Singular
09-30-2014, 11:23 PM
This is probably gonna be a stupid question, but did you replace the enhancement on your bar with the latest version?

Holy! I may not have! Will check post haste, thanks :)

Singular
10-10-2014, 07:30 AM
Ok, so I did the above with one exception - used Strategic Combat II instead of I b/c I thought "if I run of out spell points, I'd rather my weapons still have an Int bonus." Then I could cast Insightful Strikes instead.

Well, actually I tried Strat Com I first - and it works, my to hit improved by my int mod, as the claim. So, used Strat com and cast Insightful Strikes and...my damage is lower. Then I cast Insightful Damage and it returns to normal. Did this a few times on the same mob, just to check, and it appears to me that either:

1. I'm imagining things
2. Strat Com II is stacking with ID (shhhhhhhhhhhh!)
or, most likely:
3. Strat Com II isn't applying its damage.

I would change it around to Strat Com I, but the whole interface for the Harper tree is so frustrating that I'd rather not.

Anyways, anyone else notice this?

Irongutz2000
10-13-2014, 05:13 AM
Ok, so I did the above with one exception - used Strategic Combat II instead of I b/c I thought "if I run of out spell points, I'd rather my weapons still have an Int bonus." Then I could cast Insightful Strikes instead.

Well, actually I tried Strat Com I first - and it works, my to hit improved by my int mod, as the claim. So, used Strat com and cast Insightful Strikes and...my damage is lower. Then I cast Insightful Damage and it returns to normal. Did this a few times on the same mob, just to check, and it appears to me that either:

1. I'm imagining things
2. Strat Com II is stacking with ID (shhhhhhhhhhhh!)
or, most likely:
3. Strat Com II isn't applying its damage.

I would change it around to Strat Com I, but the whole interface for the Harper tree is so frustrating that I'd rather not.

Anyways, anyone else notice this?

I have been using strat com 1 for the to hit , know the angles is 2 mins at teir 3 for me and throat dagger is nice for lichs , divines that heal them selves and just about any ober caster. I have throat dagger doing about 800ish and 1600+ onn crits and I use it every 2 rune arm shots so that's about 15ish secs.

Onn another note I got knives eternal and its the best rune arm by far. Shoots nice and straight , homes could ask for a better one.

adrian69
12-27-2014, 08:02 PM
I did a melee wizard after Harper came out, well before, and I LR'd to take advantage of Int to dmg. My dps was lower. I didn't worry much because melee was so horrible in epics I ended up running shiradi until I LR'd and corrected things, and then TR'd to another build. I didn't think SCII worked then, so it may not be working now.