View Full Version : Need Sorc for TR'ing
Thugblood
09-24-2014, 03:47 PM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
skaught78
09-24-2014, 04:05 PM
I had fun doing a drow lightning sorc, but found that at higher levels, most mobs evaded my lightning spells. Rumor I heard is to do lightning at low levels, and change to Ice spec at higher levels.
Sorc is, in my opinion, one of the squishiest classes. which is why i did Warforged for me second sorc life. Being drow, I found it extremely hard to be properly equipped and still have room for things like deathblock, feather fall, heavy fort etc, those little necessities. WF allows you to relatively shirk Heavy fortification, and as long as you are careful, shirk deathblock.
der_kluge
09-24-2014, 04:53 PM
Sorcs are pretty easy to build. My last life was a half-elf sorc with paladin dilletante for saves.
I went air/ice. At low levels, the ice spells simply can't be beat. Pick any enhancement that bumps up crit % and spell damage appropriate for your schools. Generally you have a primary and a secondary. For stats, max charisma with a good constitution. The rest is mostly superfluous.
I like air savants - the air leap is awesome, and lightning damage is impressive. But overall I tended to use my frost spells the most.
Some do fire at lower levels, then switch to lightning at later levels. I didn't bother, and found it quite powerful regardless.
Panzermeyer
09-24-2014, 05:09 PM
Sorcs are super easy for Heroic levels.
For maximum survivability go Warforged, (though I never would)
I prefer a Human for the extra feat since Sorcs are feat starved.
Force of Personality
Maximize
Empower
Extend (maybe swap at later levels)
Quicken
SF: Evo
These are the main feats you want.
As a Human I would add these two
Mental Toughness
Improved Mental Toughness
Fire works amazing in the mid levels when the quests are undead heavy.
Invest in 2 elements, one definitely being Ice and Electric due to the Dots.
You can respec your Savant tree any time you want, and they pretty much are not feat defendant.
Depending on your style you could do 2 monk for Evasion, or 2 pally for the huge boost in saves.
Kaytis
09-24-2014, 05:10 PM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
I would recommend water savant.
18 CHA
14 CON
whatever else you like.
feats:
empower + toughness if human
evocation focus
maximize
greater evocation focus
heighten
mental toughness
improved mental toughness (if fleshy, take the UMD +3 feat)
For enhancements take all the cold boosts and cold criticals. Max out the SLAs. Awaken elemental weakness is a must have.
Take some acid boosts and criticals. Max out acid spray SLA
Take the CHA boosts where you can
Take the Eldritch Knight 15 hit points and some healing amp if human.
Skills:
concentration -max it out -this build does not have quicken
spellcraft -max it out
balance
heal
jump
UMD -if fleshy max it out -if BF, you probably don't need it at all.
Spells
Niacs cold ray - hard to land , but when it does, it is very effective
Snowball swarm - less difficult to land, but targeting is stupid broken and annoying as all get out. At least half the time it will go off no where near the soft target -hard targeting is required. Does good AOE damage when it does land in the right place.
Frost lance -early level bread and butter -save for half, but usually kills any way.
Polar ray -single target work horse -no save, combined with frost lance is a guaranteed kill for trash.
Ice storm -highly spell point efficient, huge damage over time, but slow
Otilukes freezing sphere -insanely powerful kill every thing spell, but will probably take two at level.
Web -make things stand still in the ice storm.
Web + Acid Rain -for those very annoying mobs that are immune to cold.
Disintegrate -extremely expensive spell, but you will run into things that are immune to cold and acid.
Cone of cold -a button to push when everything else is on timer. It doesn't do enough damage in my opinion.
Equipment
Highest glaciation of Ice Lore you can carry.
Some kind of erosion.
There is a nice arcane augmentation robe from the catacombs that makes good early armor.
Frozen tunic: these are amazing for water savants. It frees up a weapon slot for the erosion stick at the very least.
Everything else is kinda fluff, but make sure you have fortification. Stuff is going to agro on you a lot.
If fleshy, go big on the UMD. You should be able to hit no fail Heal scrolls at 17 with the UMD feat. And scrolling should be viable considerably before that.
You might want to be selective on Empower and Maximise until about level 15, at which point just leave them running. It depends on how good your spell points are and how well you can resist the urge to pile on.
That's just one way to do it. i am sure many will disagree and tell me how wrong I am. They live for that kind of stuff around here. But it worked very effectively for 3 sorc lives for me (and I did 12 ERs using this build).
Thugblood
09-24-2014, 05:11 PM
Does it make sense to do 2 paladin levels for saves, and 1 wiz for the extra feat?
Would the build be weak with only 17 sorc levels?
PermaBanned
09-24-2014, 05:18 PM
You didn't list any restrictions, so I'm guessing Warforged is an option - go with that for easy self-heals. Max Con & Chr.
Acid/Fire spec until done with Gianthold & Necro 4, Web + Firewall/Acid Blast/Melf's Acid Arrow ftw. Focus APs in Acid tree for Melf's & Blast SLAs.
Post GH/Necro swap to Acid/Ice. Replace Fiwewall with Ice Storm, use Acid & Cold DoTs on the bosses, nuke with Acid Blast or Polar Ray (remember: Polar Ray is a Fort save = great vs Evasion mobs).
No special gear needed, just loot gen Element of Lore Scepters {Swords if you want to look cooler ;)} (cheaply available on the Plat AH).
Tip: level 1 spell Sonic Blast w/all metas turned off makes Ransack fast & easy for extra XP without slowing down ;)
Azarddoze
09-24-2014, 06:32 PM
Fire is very effective at low level since it has early AoEs. Once I get past sands, and sometimes a bit before that even, I always prefered cold and acid as they are great for zerging since they provide AoEs combo (acid rain + the ice one) on top of having very effective direct damage and AoEs (cone of cold, otiluke's sphere) spells. Later on, the cold dots really becomes a good boss beater coupled with good LoS strategies as well if you're struggling. The only place where it's really bad is in Delera's Graveyard, in the quests where skels are both immuned to acid and cold... from memory.
Overall everything is viable. Lightning spells are great for evo focused builds as well. Though after trying everything several times, I really found the acid and cold combo to be the most effective for a PL.
Edit: as far as equipment goes, if possible, try to always to be almost up to date when it comes to spell damage on your gear. Related to your elements that is. Same with crits. It is a combination of max spell power through gear, feats and enhancements that will make you able to almost one shot stuff with AoEs throughout your life. Defense is optional through gear but I like something like DR:5 at low levels and then just the 50% version of blur (forgot the name) should do the trick... if you decided to go all out DPS at least.
Finally, usage of maximize and empower is the key. As I said, you want to be on top of what is possible in term of spell power at almost every 2 levels. If used correctly, it is as much mana effective as not using them but quests will take that much more time without it.
PS: My style for a quick caster heroic PL is really to, first, establish good defense through movement and once you've got that down : rush through, take as much as you know you can take without dying and throw in those AoEs. SP management is also the key here.
Jump + Right clicking is a good way to land AoEs in big group of mobs since it permits you to "aim" as efficiently as you can.
Last note : You can use scrolls in order to save some spell slots.
mudfud
09-24-2014, 06:52 PM
lvl 1-5 maybe 1-7 you can melee mostly with the occasional spell. I'd do a warforged sorc fire specced. When you get higher spells more stuff evades lighting and such. Can always use line of sight stuff like scorching ray which hits hard along with fireballs and such. When i was doing my triple completionist, i found fire specced to be the most fun and fastest of the 3 sorc lives.
Azarddoze
09-24-2014, 06:55 PM
Does it make sense to do 2 paladin levels for saves, and 1 wiz for the extra feat?
Would the build be weak with only 17 sorc levels?
Offense is really your best friend. Delaying spells and losing DPS will hurt you much more than getting more defense if you play aggressively. If not, it's a good balance that could permits you to stay alive.
Really up to you, your knowledge of quests and your play style I would say.
Fefnir_2011
09-24-2014, 07:00 PM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
I've leveled 3 sorc lives:
Pure Drow Sorc - This was easy-ish to solo with, but I didn't have much gear so my UMD sucked. Don't go fleshie unless you have the UMD and patience to self-heal with scrolls. She started out Fire/Acid then went to Air/Water. The former is great for low leveling nuking, the latter great if you have the DCs. If you are coming into this as a former melee, you probably won't.
18 Sorc/2 Monk Warforged - The self-healing will make you feel unkillable, and you pretty much are. I started out Fire/Acid then went to Cold/Acid for Vale, then switched to Air/Fire at cap. Cold and Acid are great for all those no-save spells, which helps out those new to the class. The monk splash was a great splash. The hard part is getting your reflex high enough to matter + staying in stance.
14 Sorc/4 Favored Soul/2 Paladin Bladeforged - No low levels, so I went Fire/Force right out of the box. You will never run out of mana and you have impregnable saves, but you have to deal with no evasion and having to nuke with less hard-hitting spells. Not recommended unless you're okay with leveling from 15-28 as a shiradi or in the arcane sphere. Out of everything on previous builds, I missed Meteor Swarm the most.
Really, though, it's hard to mess up a sorc.
Oxarhamar
09-24-2014, 09:28 PM
Just go boom boom.
Blackheartox
09-24-2014, 09:31 PM
Also if you want a iconic past life mixed in and own bladeforged a 18/2 is also a good option.
Go fleshie only if you have the umd to support that kind of playstlye otherwise go wf.
Whatever you do, a sorc is most prolly the easiest to level heroic class overall, just keep in mind to carry a char item dc item and max spell power weapons for element you use.
You can go a step ahead and use alchemical pots, some kiting tactics webs etc.
But its not as required now as it was couple years ago when we didnt have acess to powers we have today and heroics were tougher back in the day
Singular
09-24-2014, 11:10 PM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
If you actually want to be a caster at low levels, take max/emp and then apply them to your SLAs. Nothing can survive them at low levels. I go air savant and shock everything. It's fast, they die. Sonic blast is the best spell - turn max/emp off for it. Stuns everything at low levels, then SLA them.
Or, like people said above, master's touch + great axe. Everything dies fast that way, too.
nolifer1
09-24-2014, 11:46 PM
I had fun doing a drow lightning sorc, but found that at higher levels, most mobs evaded my lightning spells. Rumor I heard is to do lightning at low levels, and change to Ice spec at higher levels.
Sorc is, in my opinion, one of the squishiest classes. which is why i did Warforged for me second sorc life. Being drow, I found it extremely hard to be properly equipped and still have room for things like deathblock, feather fall, heavy fort etc, those little necessities. WF allows you to relatively shirk Heavy fortification, and as long as you are careful, shirk deathblock.
if mobs sav your elec spell higer level, they save any other savant to, evo spells need some dc-s
cru121
09-24-2014, 11:55 PM
If you actually want to be a caster at low levels, take max/emp and then apply them to your SLAs. Nothing can survive them at low levels. I go air savant and shock everything. It's fast, they die. Sonic blast is the best spell - turn max/emp off for it. Stuns everything at low levels, then SLA them.
I like this style as well.
Blackheartox
09-25-2014, 12:03 AM
If you actually want to be a caster at low levels, take max/emp and then apply them to your SLAs. Nothing can survive them at low levels. I go air savant and shock everything. It's fast, they die. Sonic blast is the best spell - turn max/emp off for it. Stuns everything at low levels, then SLA them.
Or, like people said above, master's touch + great axe. Everything dies fast that way, too.
Max empower at lv 1 as human, first few points to get burning hand and acid spray and viola.
No need for a axe at all imo
patang01
09-25-2014, 11:35 AM
I do earth savant, usually human for extra feat but doing robot now for cheap reconstruct.
Earth is conjuration based (for the good SLAs) with water secondary. max con and char. Since web is conjuration based it's a good synergy with conjuration based SLAs (acid blasts hits pretty good). And web is good because it works on almost all type of critters when you fail to cc through dancing and hold (like undead). I know it's not the primary choice, most go for more DPS such as air and it's always a good choice, but I prefer the broader use since very little is directly immune to acid and it's not the first choice of the more DPS oriented savants (such as Water and air). Plus I like the earthgrab feature - it works. I find it more useful then say waterbreathing and air jumping.
Toxxyk
09-25-2014, 12:32 PM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
Warforged for reconstruct.
Take 2 levels of favored soul (I would probably do them at level 5 and 6 after you've got scorching ray) for the free mana (Tier 2 Angel of Vengeance - Just Rewards) and the crit enahncements (Smiting).
If you haven't tried this before it is amazing -- you have effectively infinite mana when casting scorching ray and magic missle (and variations). You max your force and fire spell power and crit.
Here's a full build that includes two levels of paladin or monk, but I would probably go 18 sorc / 2 fvs if you are just going to TR again:
https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance
I've played a few sorcs, but nothing is as fun as this. When leveling I would use slightly different enhancements -- specifically the fire SLAs are very strong. It is mentioned in the build above, but not in the original post.
Wipey
09-25-2014, 01:13 PM
Pure Fire Savant Warforged gets my vote too. It was good idea to swap to other element for Vale, ETK and such but these days you can cap without stepping foot there.
You certainly don't need evasion, uber saves, fvs splash ( Sorc just can't have any sp problems in heroics - you are skipping shrines most likely ) or any cc ( really, where do you need cc in heroics ), much better to not delay spells and caster levels. Stuff dies in one or two fireballs / dbf anyways ( with pimped trees, spellpower and crit gear ). Acid is weak, Air is not really good with first "caster life", Water is resisted too often.
When you crit for 600 Fireball in Von 3, or "instakill" whole rooms with DBF in GH you will see why would people level as sorc then lesser reincarnate in order to get "sucky" past life.
Nothing comes close ( not even Fvs or Arty ) to Fire Savant in heroics imo.
Warforged 12 Str, 18 Con, 16 Charisma. Spellcraft, Repair.
Maximize, Empower, Evo, Heighten, Quicken, Evo.
Scorch, Firewall, Fireball, DBF for aoe, Scorching ray against Beholders, Eladar and BDB against fire immune bosses.
Disintegrate for Gop and Golems.
Only cool gear I'd sure get would be Vibrant Purple Stone and Torc.
droid327
09-25-2014, 02:01 PM
Here's something a little different, its what I ran for my Sorc PLs as a soloist...
18/2 Sorc/Rogue WF
Max STR, lots of CON, rest into CHA
Earth Savant, specializing in no-save DOTs and AOEs. Basically you're a melee Sorc, with Evasion + Repair + Displacement for survivability. It should be even easier than when I played it, with all the inflated Dodge values you can also stack. You're using Cleave/GC and Shiv/Sly Flourish with a THF weapon (whatever's the best you can find), mixing in your Max/Emp/Quickened SLAs, and using your DOTs to enhance your DPS as necessary. Its more SP-conservative against trash, which means you can really open up the non-SLA spellbook against bosses (ie 3xEladars+3xNiacs+BDB+Firewall+Acid Rain etc. etc. all with full meta).
Enoach
09-25-2014, 02:28 PM
Also keep in mind that if only going to level 20 and TR'ng you don't necessarily have to plan to Level 20 for your build. Planning to 18 is still an option and running content in the Quest level 16 realm.
For heroic leveling a Pure Sorcerer is powerful and a Fire Savant can do quite well from levels 1 to 16 - there are a few trouble spots along the way but spec'ing in Acid/Lightning or a few insta kill type spells can usually fix that.
The main thing is to use the advantages of your chosen savants spell list - some are more AoE than Single target and vise versa. The key is figuring out how much you can handle with a single volley and work towards keeping your encounters in that realm. This will minimize the healing that you will need.
Invest in UMD especially if going with a Flesh and not WF/BF race.
Human is a good choice for UMD, but Half-Elf could give you the FvS Diettante which will help in early levels when UMD is low and later switch to Paladin for extra saves
Grab the best Spell Power gear and critical gear you can get your hands on. Sometimes you can find some good deals on the AH
bsquishwizzy
09-25-2014, 04:03 PM
I'm doing Drow pure Sorc Air Savant, whilst dipping into Water as a backup plan.
I ran a previous life as a wizzy that invested heavily into lightning gear, so I have a bit of an edge there.
With the exception of self-heals, it is an easy button. Likewise, I also have a Bottomless Flask of Rum (never farm for THAT one again), which helps. Healing is an issue, and you a squishy, but sonic blast and electric loop are killer. Archers are my worst problem overall as they evade a lot, but outside of them I have very few problems.
Another thought is - and someone correct me here if I am wring - but taking Helf with an Artificer dilly helps with UMD. I did that in the last life (though I was a wizzy and invested enough points into PM to take Vampire). At the very least, it was nice to have for the repeater ability.
flagged
09-25-2014, 04:37 PM
dwarf 18sorc/2pally
Tough
max
emp
focus conj
Greater focus conj
heighten
quicken
16 chr
20 con
16 dex
spellcraft
healing
shield, fullplate,
Eldritch Knight tree 39pts
Dwarven tree 22pts
savant tree 15pts
sacred def tree 4pts
enervation, crushing despair, chain lightning, prismatic ray, prismatic spray, finger of death, niacs, frost lance, trap the soul (will save and no deathblock woohoo), PWK.
If you were to go beyond 20 you would respec the conj focuses to evoc as Trap the soul wont help you past about lev 21Epic content. But for pure heroic it is a fast one-two punch with Finger. It is expensive but you should have quite a stockpile of Kyber dragonshards built up after that many past lives.
Tilomere
09-26-2014, 12:05 AM
One could try 9 arti > 2 monk > 9 Sorc with lightning SLAs maxed, empowered, quickened, and enlarged from both the arti and savant trees, evasion, self healing as a WF, and trapping.
Arti SLAs cap at caster level 10, which they will reach with sorc bonuses.
flagged
09-26-2014, 12:39 AM
One could try 9 arti > 2 monk > 9 Sorc with lightning SLAs maxed, empowered, quickened, and enlarged from both the arti and savant trees, evasion, self healing as a WF, and trapping.
Arti SLAs cap at caster level 10, which they will reach with sorc bonuses.
Could you go Bladeforged and take pally instead of the monk?
Tilomere
09-26-2014, 12:47 AM
Could you go Bladeforged and take pally instead of the monk?
Of course :)
MangLord
09-26-2014, 02:06 AM
Unless you stone through levels 8-16, I'd really recommend going warforged as a sorcerer with any element. The upcoming hireling AI changes may make fleshie sorcerers better, but I'd rather be somewhat self reliant and save myself the grief. If the sorc life is purely being done to work towards completionist, you may as well not make it harder than need be. The self healing makes all the difference, and it's hard to find a squishier character than a fleshie sorc with minimal points to drop into UMD, assuming you dump all your stat points into CHA and CON, which I do. Personally, I find the whole warforged with draconic blood to be nearly impossible if I were DMing a table group, but I'll roll with it in DDO since I'm not a fan of caster classes. You can always hybrid into FvS/Sorc as a fire savant or do the token monk splash to cheese through everything, but without a great reflex save, those monk levels can be a burden.
The problem is that there's a lot of options to build a character, and gaining a half-assed evasion may not be worth sacrificing the benefit of a sorc capstone and the unparallelled DPS that comes with it. Especially at epic levels, you need to build towards evasion to really reap rewards from it, but people seem to think it's a feat that just feeds itself. Evasion with a crummy reflex save is a total waste. Running into EN Thunder Peak with less than a 65 Reflex save and getting draggro is tough. Unless you have solid reflex saves and Epic Reflexes feat, you'll be a crispy dragon treat, because a 1 rolls early and often. Before I took epic reflexes, my ranger had a 72 Reflex with twists and GH, and it only took one failed save to turn me into elf jerky tanking an angry Skinny in Thunder Peak.
If you have the DC boosts from wizard and sorcerer past lives, then air savant is very strong for a heroic TR life. Wizard past life feat will give you a +1 DC to all spells, which is obviously more valuable, and stacks with, a DC feat for one school. The easiest element to work with fresh out of the box is probably ice. Niac's is a great spell, but it's actually from the Conjuration school, so Evocation feats don't help it. It also saves for no damage, so it quickly becomes useless without a great save. It becomes irrelevant once you start annihilating whole mobs in Ice Storms and Freezing Spheres. Earth Savant is also a strong, albeit limited choice, because higher level acid spells are very good and you can relax through much of the game with a Heightened Web spell on a doorway topped off with an Acid Rain and some metamagic Acid Blasts, and watch a whole mob die with time to type /laugh at them at the cost of a couple Conjuration feats. Acid spells are the least represented in terms of elemental spells, so that's also something to consider. A very strong Web DC is nothing to laugh at, though. The only issue is that you need to get through a few levels with some fairly weak spells, so an emphasis on Fire or Air until level 6 where you get some acid AOE, and a possible feat respec or two into Conjuration may be necessary to beat reflex saves for full damage. Acid Arrow has no save, but it's single target. Nice on a boss, but not so good against a pack of durable zombies. An alternate option is to work with Eldritch Knight until you can respec into a larger pool of acid spells to cycle through.
Keep in mind that Empower and Maximize feats stack, so metamagics can be an extremely cost effective ways to boost your elemental DPS. Quicken is less important for a sorc than other classes, particularly if you don't plan on running epic level content. I felt like I casted so rapidly that I could get self-heals off 99% of the time. Being able to self heal very quickly is very important, especially as an aggro magnet, as you'll have every enemy on screen trying to get in your face if they survive the first spell you hit them with, which is why I suggest Warforged and the option for Repair spells. Scrolls are great after the fight, but way too slow when you have five trolls trying desperately to kill you. If you run a sorcerer life on elite, you will be hit hard and often as a sorcerer. Generally speaking, your DPS will be overwhelming enough to compensate (especially when you tie in a great Web DC), but you'll still get hit a lot after aggroing an entire encounter into you with one spell. The single most tricky instance that comes to mind is the first fight while soloing HE Tor. Those giants hit hard, often, have a lot of HP, and break through a top-end Web fairly easily. On the other hand, no undead are resistant to acid spells, but Clay Golems are actually healed by acid. They're uncommon, but all golems are annoying for an elemental specialist.
Acid spells have more options for high DPS on a single enemy and overall versatility, while ice is probably easiest for nuking mobs quickly, but you're at a big disadvantage against skeletons, demons and other enemies immune to ice damage.
Paleus
09-26-2014, 05:05 AM
Could you go Bladeforged and take pally instead of the monk?
You could, but then you would have to level to 28 instead of 20. If the OPs intent is just to do heroic leveling/TR then that wouldn't be an option.
Overall, a person really doesn't need much advice for leveling a a heroic sorc. Max + emp + SLA = death for a significant portion of leveling, and by the time one needs more boom the sorc's SP pool usually means you can nuke your way out of trouble. The main thing would be learning to adjust play-style if not used to being a primary caster. I would strongly suggest not neglecting using spells like invis, shield, jump, haste, displacement and other defensive buffs to make sure one can keep away from the mobs easier. Level 4 and Level 6 spell selection also tends to be a bit of a tradeoff that depends on what savant one is playing.
JOTMON
09-26-2014, 08:45 AM
I am looking for advice on a sorc build.
I will take it to level 20 then tr immediately.
No epic.
I want to solo heroic elite as much as possible.
Survivability.
Nuker.
Advice on enhancements, spells, and equipment is especially appreciated.
My past lives: fighter, barb, monk, rogue, ranger, paladin.
Thanks.
for a TR life 1-20, I would go Pure Sorc Warforged.
Since you have pastlives.. 18 Cha, 18Con rest in Int.
for TR'ing I prefer Cold/Acid.
In lower levels I tend to see more fire resistant/immune mobs, and all Devils are fire immune.
really only matters in the 16-20 level range and what quests you are planning to run... like Vale...
Toughness, Maximize, Empower, Heighten,
I like to work in enlarge to kill stuff as soon as I see it with spells like Polar Ray/insta-kills..
Then the variations to fit your playstyle..
Some casters go Conjuration for web holds, some enchantment for Hold monster & aoe boom, Evocation for ray spells (prismatic, cone of cold...)
some good path lines from the previous posters.
Always take disintegrate.. its the one spell you want that does big untyped damage against anything that may be immune to whatever elemental choice you go with.
I wouldn't bother multi-classing, most Multi-class benefits kick in at higher levels and you are planning to TR at 20 and the detriment from Multi-classing impacts you at lower levels.. such as access to better boom spells.
Sorc is also more difficult to multiclass beyond 2 levels as the spell loss is more noticeable vs a class like Wizard.
Deeper Multi-classers tend to take advantage in the 21+ Epic levels with builds gearing towards Shirardi,
Stronger saves from /2 Paladin splashes(this is being nerfed in the upcoming update)
Fleshies get an edge with /2 Rogue due to higher UMD investment and evasion
Some opt for /2 Monk for Evasion and a feat, and some improvement to saves.
All these /splashes are viable but do take a bit more investment work to plan out/play and equip.
Pure WF Soc.. just nukes stuff and moves on... a quick and easy TR life.
flagged
09-26-2014, 03:10 PM
You could, but then you would have to level to 28 instead of 20. If the OPs intent is just to do heroic leveling/TR then that wouldn't be an option.
Overall, a person really doesn't need much advice for leveling a a heroic sorc. Max + emp + SLA = death for a significant portion of leveling, and by the time one needs more boom the sorc's SP pool usually means you can nuke your way out of trouble. The main thing would be learning to adjust play-style if not used to being a primary caster. I would strongly suggest not neglecting using spells like invis, shield, jump, haste, displacement and other defensive buffs to make sure one can keep away from the mobs easier. Level 4 and Level 6 spell selection also tends to be a bit of a tradeoff that depends on what savant one is playing.
Good point, sorry I had brain freeze apparently.
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