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DethTrip
09-05-2014, 10:31 AM
I was hoping I could get some help from experienced DC based Druid players. What gear, feats, enhancements, anything and everything can you suggest to get a high earthquake DC? My plan is an 18drd\2mnk (max wisdom obviously) winter wolf using earthquake. I know three past lives of sorc give +3 evo dc and of course evo focus, greater evo focus and epic evo focus. Beyond that, suggestions welcome. Thanks!!

Rys
09-05-2014, 10:38 AM
I was hoping I could get some help from experienced DC based Druid players. What gear, feats, enhancements, anything and everything can you suggest to get a high earthquake DC? My plan is an 18drd\2mnk (max wisdom obviously) winter wolf using earthquake. I know three past lives of sorc give +3 evo dc and of course evo focus, greater evo focus and epic evo focus. Beyond that, suggestions welcome. Thanks!!

My friend serthcore did a write up for me some time ago so hope he won't mind if I copy it here :)



Wisdom: 18 base + 7 lvl ups + 10 item + 1 litany +1 globe +3 insightful +2 yugo +2 ddo store pot + 5 destiny + 2 shipbuff +4 enhacements
+5 tome = 60 wisdom = 25 mod
+2 alchemical pot, +1 if +11 item, +4 from abishai cookies could give you +29 mod


evoc dc =
10 base
8 spell level
3 triple focus evoc
1 wiz pl active
3 sorc past life
25 mod (or higher)
3 magister evoc twist
2 draconic evoc twist
6 enhacement (thunderforged weapon)
1 possible, but not recomended, if TF weapon is two handed
1 shadow armor caster
2 augment (yes it stacks with your equipment)
1 seasons herald
1 shipbuff?
3 exalted angel passive

=70

serthcore
09-05-2014, 11:06 AM
My friend serthcore did a write up for me some time ago so hope he won't mind if I copy it here :)



Wisdom: 18 base + 7 lvl ups + 10 item + 1 litany +1 globe +3 insightful +2 yugo +2 ddo store pot + 5 destiny + 2 shipbuff +4 enhacements
+5 tome = 60 wisdom = 25 mod
+2 alchemical pot, +1 if +11 item, +4 from abishai cookies could give you +29 mod


evoc dc =
10 base
8 spell level
3 triple focus evoc
1 wiz pl active
3 sorc past life
25 mod (or higher)
3 magister evoc twist
2 draconic evoc twist
6 enhacement (thunderforged weapon)
1 possible, but not recomended, if TF weapon is two handed
1 shadow armor caster
2 augment (yes it stacks with your equipment)
1 seasons herald
1 shipbuff?
3 exalted angel passive

=70

Hehe, probably still missing a few points here (think that this build was not human, and a 15/4/1 variant), but still can be used as reference.
Add ocean stance and +1 point if human for wisdom.

DethTrip
09-05-2014, 01:55 PM
Thanks guys. So saying "2 augment (yes it stacks with your equipment)" you mean the lvl 24 Topaz of Greater Evocation?

Xormax
09-05-2014, 02:35 PM
On my pure human druid with only 3 sorc past lives (no other past lives), this was my break down to get an easily sustainable 68:
To get a 68 Sustainable, I have the following. This build is always ran in Water Ele form.

18 Starting Wis
+7 Ability point level ups
+5 Wisdom Enhancements
+2 Druid Capstone
+2 Great Wisdom (took twice)
+4 Wisdom Tome
+10 Wisdom Item
+2 Insightful Wisdom Item
+1 Wisdom Twisted in
+6 Wisdom From Shiradi
+1 Wisdom from True Imperial Globe
+2 Ship Buff
---------
60 Wisdom with a modifier of 25

Things to boost my DC:
+2 Evocation Augment
+6 Equipment Bonus from Thunderforge Staff
+1 Exceptional from Thunderforge Staff
+1 Profane from Shadow Scale Robe
+3 Sorc Past Lives
+2 From Precise Evocation Twist (Draconic)
+3 From Evocation Specialist Twist (Magister)
+1 From Strength of the Solstice (Seasons Herald tier 5)
------
19 From Twist/items

Feats:
+1 Spell Focus Evocation
+1 Greater Spell Focus Evocation
+1 Epic Spell Focus Evocation
+1 Heighten
------
4 From Feats

Earthquake DC is 10 + Spell Level + Wisdom Stat Modifier + Items + Feats = DC

So 10+8+25+19+4= 66 without yugo pots or supreme ability pots (68 with pots). If you heighten sunburst/salt ray they are effective even in epic content with 68 saves on both. The Mass frog DC is somewhere around 50, works really well on skeletons.

Still a lot of work to go.... But definitely not needed. My 68 seems overkill in every EE I've completed so far.. Hope this helps

Vooduspyce
09-05-2014, 05:50 PM
The good news is that it doesn't require a high DC for EQ to work in EE's and it's easy to achieve an effective EQ DC. I usually tell people that anything above a 50 is good enough for EE's. I run at 56 sustained and bring down everything except EE shadar kai assassins (they will fall, just not no-fail on a 56), some archers and winter wolves in storm horns. Since you're running in winter wolf form and not using water elemental form's Mantle of the Icy Soul (which gives a -4 penalty to enemies reflex and fort saves hit by your cold spells), you probably want to set your minimum DC goal at the mid 50's.

moo_cow
09-05-2014, 09:36 PM
The good news is that it doesn't require a high DC for EQ to work in EE's and it's easy to achieve an effective EQ DC. I usually tell people that anything above a 50 is good enough for EE's. I run at 56 sustained and bring down everything except EE shadar kai assassins (they will fall, just not no-fail on a 56), some archers and winter wolves in storm horns. Since you're running in winter wolf form and not using water elemental form's Mantle of the Icy Soul (which gives a -4 penalty to enemies reflex and fort saves hit by your cold spells), you probably want to set your minimum DC goal at the mid 50's.

It's fairly easy to get a good dc without using feats and twists. A 50 dc however is a little low, even with the -4 with ice to give a 54 dc. I have troubles getting a 63 evo to land so I don't really see a 50 doing any better then a 63 .... That's not on everything of course but the more it works on the better, especially since it's such an easy dc to raise.

Vooduspyce
09-06-2014, 01:00 AM
It's fairly easy to get a good dc without using feats and twists. A 50 dc however is a little low, even with the -4 with ice to give a 54 dc. I have troubles getting a 63 evo to land so I don't really see a 50 doing any better then a 63 .... That's not on everything of course but the more it works on the better, especially since it's such an easy dc to raise.

You have trouble getting a 63 EQ to land?

Rys
09-06-2014, 04:03 AM
The good news is that it doesn't require a high DC for EQ to work in EE's and it's easy to achieve an effective EQ DC. I usually tell people that anything above a 50 is good enough for EE's. I run at 56 sustained and bring down everything except EE shadar kai assassins (they will fall, just not no-fail on a 56), some archers and winter wolves in storm horns. Since you're running in winter wolf form and not using water elemental form's Mantle of the Icy Soul (which gives a -4 penalty to enemies reflex and fort saves hit by your cold spells), you probably want to set your minimum DC goal at the mid 50's.


It's fairly easy to get a good dc without using feats and twists. A 50 dc however is a little low, even with the -4 with ice to give a 54 dc. I have troubles getting a 63 evo to land so I don't really see a 50 doing any better then a 63 .... That's not on everything of course but the more it works on the better, especially since it's such an easy dc to raise.


You have trouble getting a 63 EQ to land?

When I was playing the druid I had a 65 evo because I was missing couple things and I had definitely few troubles with some mobs so imo higher is better and it won't be overkill (if you are planning to play the toughest content ofc). This makes me wonder if anyone has reached sufficient dc for shadar-kais? Is 70 enough?


Thanks guys. So saying "2 augment (yes it stacks with your equipment)" you mean the lvl 24 Topaz of Greater Evocation?

Yes.

silinteresting
09-06-2014, 04:26 AM
When I was playing the druid I had a 65 evo because I was missing couple things and I had definitely few troubles with some mobs so imo higher is better and it won't be overkill (if you are planning to play the toughest content ofc). This makes me wonder if anyone has reached sufficient dc for shadar-kais? Is 70 enough?

i run in 3 different destinys depending on what epic past
life i wish to obtain and a 68dc is enough to drop everything
permantly in water and fire elemental.

your friend sil :)

Rys
09-06-2014, 04:41 AM
i run in 3 different destinys depending on what epic past
life i wish to obtain and a 68dc is enough to drop everything
permantly in water and fire elemental.

your friend sil :)

Intresting, thanks for sharing. My 65 wasn't certainly enough for gnoll archers and shadar-kais.

moo_cow
09-06-2014, 11:07 AM
You have trouble getting a 63 EQ to land?

A 63 has trouble landing on shadarkai and archers although it will work partly. I said that's not the case on everything but since getting an earthquake dc workable is so easy there is no point at stopping at 55 especially since on all other mobs 55 is not a no fail and even with a +4 for a 59 it still isn't high enough for everything, but it is workable.

Vooduspyce
09-06-2014, 12:02 PM
A 63 has trouble landing on shadarkai and archers although it will work partly. I said that's not the case on everything but since getting an earthquake dc workable is so easy there is no point at stopping at 55 especially since on all other mobs 55 is not a no fail and even with a +4 for a 59 it still isn't high enough for everything, but it is workable.

I run a dc of 56 and before Thunderforged came out I ran 51 and only switched to the Sages Locket (because I normally wear a torc) for EE Wheloon and Stormhorns to get up to 55 and it has always worked fine for me, shadar kai assassins and archers withstanding. In fact it works so well as is, that I have no interest in getting my dc any higher.

Here is EE Breaking the Ranks with a EQ dc of 56


https://www.youtube.com/watch?v=-F9Ap1oj4Bk&list=UU9-XxuSfsXQ1U9yKUvQSxjw

moo_cow
09-06-2014, 12:46 PM
I run a dc of 56 and before Thunderforged came out I ran 51 and only switched to the Sages Locket (because I normally wear a torc) for EE Wheloon and Stormhorns to get up to 55 and it has always worked fine for me, shadar kai assassins and archers withstanding. If fact it works so well as is, that I have no interest in getting my dc any higher.

Here is EE Breaking the Ranks with a EQ dc of 56


https://www.youtube.com/watch?v=-F9Ap1oj4Bk&list=UU9-XxuSfsXQ1U9yKUvQSxjw

That's all well and fine but I clearly said that the dc does not work on archers and shadar kai, and you response is that it does not work on shadarkai and gnolls. So what is your point? That's what I am saying. The only other thing I said was that it so easy to raise that you can get higher without hurting the build while getting higher dc's and better dps.

Roland_D'Arabel
09-06-2014, 01:02 PM
That's all well and fine but I clearly said that the dc does not work on archers and shadar kai, and you response is that it does not work on shadarkai and gnolls. So what is your point? That's what I am saying. The only other thing I said was that it so easy to raise that you can get higher without hurting the build while getting higher dc's and better dps.

I think you have it backwards. Looks to me like Nacho posted first clearly stating what monsters would be able to save and then you basically repeated the same thing he said and then called his facts in to question.

Btw, great videos Nacho. Learning a lot about the class from your efforts and threads like this with good breakdowns of DC's etc.

moo_cow
09-06-2014, 02:05 PM
I think you have it backwards. Looks to me like Nacho posted first clearly stating what monsters would be able to save and then you basically repeated the same thing he said and then called his facts in to question.

Btw, great videos Nacho. Learning a lot about the class from your efforts and threads like this with good breakdowns of DC's etc.

A 54 dc is not enough for a no fail, it works but it is not good. (that 54 is with mantle) I rather have a 90 % chance to knock down mobs then a 50%. But also a 63 dc doesn't work full time on archers, orc clerics, shadar kai, orc battlemasters and blackguards. A 63 works well but I may say 80% of the time. And what about when it comes to evocation spells other then earthquake? In those scenarios a 50% chance is complete garbage.

Vooduspyce
09-08-2014, 01:23 PM
Yo I'll tell you what I want, what I really really want!...

This is a great conversation to have. It's important for people that are new to druids to realize the difference between what can be effective and work just fine and what is no-fail. If someone new is trying to make a druid and they think they need a 65-70 Earthquake DC, that can be discouraging, and it's completely unnecessary for it to be that high or anywhere near no-fail to be very effective.

I tell people that anything in the 50's in good enough for EE's. This means that 50's is your low bar to achieve to be effective. I recommend mid-50's for EE endgame content. An Earthquake DC of 56, for example, is going to drop 95%+ of mobs 90% of the time. Not no-fail, but chasing no-fail DC's against a handful of mobs means spending a lot of resources for little gain, when those feats and twists could be better spent elsewhere.

I made a couple videos that discusses these points and demonstrates how a 52DC Earthquake performs in EE Tracker's Trap at L27 and then a 56DC in the same quest at L28. There are several other metrics that can be compared in Part 1 vs. Part 2:

Video: What Makes an Effective Earthquake DC? Part 1 of 2: Level 27 Solo EE Tracker's Trap. DC=52 (https://www.youtube.com/watch?v=TJPAL9cM_JE&list=UU9-XxuSfsXQ1U9yKUvQSxjw)

Level 27, junk Destiny
Earthquake DC=52
AC=109
PRR=109
DR 5
Glaciation 120
Spell crit gear: only a 16% fire lore item


Video: What Makes an Effective Earthquake DC? Part 2 of 2: Level 28 Solo EE Tracker's Trap. DC=56 (http://DDO - What Makes an Effective Earthquake DC? Part 2 of 2: Level 28 Solo EE Tracker's Trap. DC=56)

Level 28, Unyielding Sentinel (my permanent ED)
Earthquake DC=56
AC=176
PRR=123
DR 30/60
Glaciation 150
Spell crit gear: universal 17% spell lore



Part 1:

https://www.youtube.com/watch?v=TJPAL9cM_JE&list=UU9-XxuSfsXQ1U9yKUvQSxjw


If other druids have Earthquake DCs that are higher or lower than 52-56 it would be great to post some videos in this thread to show how those DCs perform in EE's :)

Vooduspyce
09-08-2014, 01:37 PM
And what about when it comes to evocation spells other then earthquake? In those scenarios a 50% chance is complete garbage.

Druids have a lot of tools to choose from, we don't have to rely on our evocation DC's to be effective. The following spells have no save:

Sleet Storm (great EE crowd control for 50% slowing effect)
Ice Storm (has inherent slowing effect, plus additional slowing effect from Mantle of the Icy Soul, plus another slowing effect from Beguile)
Storm of Vengeance (no save against acid damage and has added slowing effect from Beguile)
Creeping Cold (added slowing effect from Mantle and Beguile)
Greater Creeping Cold (added slowing effect from Mantle and Beguile)
Produce Flame (added slowing effect from Beguile)
Word of Balance (added slowing effect from Beguile, but also requires a spell penetration check)

DethTrip
09-09-2014, 02:50 PM
Wow, great replies guys. I have played monks a lot and love playing monks. I'm currently using this build https://www.ddo.com/forums/showthread.php/435892-Drd9-Mnk9-Ftr2 and absolutely love it. I have been playing for years and this is by far the best dps, survivability and self sufficient build I have ever made. I want to basically add earthquake to the build. I have a build drawn up that is 16drd/2ftr/2mnk. I know I will be losing a little dps, which is a little bit of a concern but I think adding earthquake will make it worth it, not to mention all the other spells. I am considering doing the three sorc past lives. I have very good gear on this guy. Shadowsights for +11, +3 insight from spider-spun and +1 globe. Only have a +4 wis tome. But from the sounds of it, I should be able to get a usable DC. I do plan on using tforged handwraps for the evo DC boost. Below is the build which is obviously just a work in progress. Let me know whatcha think.


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Earthquake Dronk 36pt
Level 28 Lawful Neutral Human Male
(2 Fighter \ 2 Monk \ 16 Druid \ 8 Epic)
Hit Points: 396
Spell Points: 1582
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 15
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 15 21
Dexterity 14 18
Constitution 14 18
Intelligence 8 12
Wisdom 18 32
Charisma 8 12

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 25
Concentration 6 38
Heal 8 42
Jump 2 18
Move Silently 2 12
Spellcraft -1 10
Spot 8 42
Tumble 3 18
Use Magic Device 0 20

Level 1 (Druid)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Human Bonus) Empower Healing Spell
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Spell Focus: Evocation


Level 2 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 3 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation


Level 4 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 6 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell


Level 7 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Druid)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 9 (Druid)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Natural Fighting


Level 10 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Two Weapon Fighting


Level 11 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Stunning Fist


Level 12 (Fighter)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Druid)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Use Magic Device (+0.5)


Level 14 (Druid)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 16 (Druid)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+0.5)


Level 17 (Druid)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+0.5)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental


Level 18 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Forms


Level 19 (Druid)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Druid)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)


Level 21 (Epic)
Feat: (Selected) Grandmaster of Forms


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Natural Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Natural Fighting


Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Tactician
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1)
Enhancement: Nature's Warrior (Drd) - Essence of the Turtle (Rank 1)
Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Martial Arts (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)

Avocado
09-17-2014, 12:16 PM
Two words: Evocation Augmentation. Twist it in for -10 reflex on mobs which increases your effective dc by 10.
Other things:
Stack your EQs so mobs have to make multiple rolls.
My 15dru/4fvs/1clr light spec has a 60 dc and has no trouble. Shadar-kai do fall eventually it just takes a little longer.
Last life I ran a 53 dc in water ele form with mantle and evo aug and had no trouble with knocking things down.
Run in shiradi for the nerve venom procs on spells.
No videos for proof but I've been playing a druid for 2 years at this point.

DethTrip
09-18-2014, 09:13 AM
Two words: Evocation Augmentation. Twist it in for -10 reflex on mobs which increases your effective dc by 10.

Just found it under magister. 'Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.' So is the 15% chance just on the initial cast or every time they have to make a save?

Also, how many lvl 8 spells do you get at lvl15 druid?

Vooduspyce
09-18-2014, 09:20 AM
Also, how many lvl 8 spells do you get at lvl15 druid?

Two

DethTrip
09-18-2014, 12:18 PM
Two

Thanks. Since all I really want from lvl8 is earthquake and heal, then all I really need is 15 drd. Hmmmm.

Blackheartox
09-18-2014, 01:27 PM
You can splash bard for evocation dc since ss gives some, also keep in mind that icy mantle gives a 4 debuff to reflex which is a effective dc increase, also another thing to note is that you can craft shroud solid foq clickies for 5 more potential dc.
Also the magister debuff and possible 4 debuff from herals when they are subject to acid/light damage from storm of veng or random other clickies you can use to induce this effect.

As i tested a year ago or so on horns, with all debuffs i had a 93 quake dc and it was enough to no fail quake even assasins.
When i dropped 4-10 points less i couldnt make them kiss the ground with 100% accuracy.


If you ignore horns tho you can mostly play with lower dc, specificaly if you ignore assasins and gnolls.
For new necro content for example, there are close to no heavy reflex mobs so druid wil have some fun there

Avocado
09-18-2014, 01:34 PM
Just found it under magister. 'Passive Bonus: Chosen school spells have [5/10/15]% chance to reduce target <save depending on school> by 10 for [10/20/30] seconds.' So is the 15% chance just on the initial cast or every time they have to make a save?

Also, how many lvl 8 spells do you get at lvl15 druid?

Every time they make a save. Spam 3-5 EQs and cast ice storm/fw and they have there reflex dropped pretty quickly.

Avocado
09-18-2014, 01:37 PM
Thanks. Since all I really want from lvl8 is earthquake and heal, then all I really need is 15 drd. Hmmmm.

If you plan to run in water ele form you definitely want 17 druid for Mantle of the Icy Soul. If you just do a fire spec/fire ele form like the druid I play, you only need 15 druid because Anger of the Noonday Sun is worthless.

jalont
09-18-2014, 01:41 PM
Let me recommend this build. https://www.ddo.com/forums/showthread.php/427398-Gingerspyce-s-caster-healer-quasi-tank-build

It if by far the best druid build I've ever played, and even with an earthquake in the low 60s, I was able to solo most EE content with it, including What Goes Up.

DethTrip
09-23-2014, 02:37 PM
Thanks for the replies guys but keep in mind that I plan on being in winter wolf form with monk levels using stunning fist. Primarily melee, secondary caster. I want to cast earthquake and then beat them down with melee dps. I was running a 9drd/9mnk/2ftr build that was amazing dps. I just pretty much want to add earthquake to that build. Working on some sorc lives, epic past lives, PDK lives and then going to try it out. The initial build idea is reply #19.

Purkilius
09-24-2014, 11:07 AM
Wow, great replies guys. I have played monks a lot and love playing monks. I'm currently using this build https://www.ddo.com/forums/showthread.php/435892-Drd9-Mnk9-Ftr2 and absolutely love it. I have been playing for years and this is by far the best dps, survivability and self sufficient build I have ever made. I want to basically add earthquake to the build. I have a build drawn up that is 16drd/2ftr/2mnk. I know I will be losing a little dps, which is a little bit of a concern but I think adding earthquake will make it worth it, not to mention all the other spells. I am considering doing the three sorc past lives. I have very good gear on this guy. Shadowsights for +11, +3 insight from spider-spun and +1 globe. Only have a +4 wis tome. But from the sounds of it, I should be able to get a usable DC. I do plan on using tforged handwraps for the evo DC boost. Below is the build which is obviously just a work in progress. Let me know whatcha think.


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Earthquake Dronk 36pt
Level 28 Lawful Neutral Human Male
(2 Fighter \ 2 Monk \ 16 Druid \ 8 Epic)


Looks good, I would recommend the 3 sorc past lives, I had around 60 EQ DC on my druid and when it was not landing I used a solid fog clickie and doubled up on EQ then everything was on their back :)

Vooduspyce
09-25-2014, 05:40 PM
Here's what a DC of 48 looks like in EE A Stay at the Inn :)


https://www.youtube.com/watch?v=CYag8q726Ho&amp;list=UU9-XxuSfsXQ1U9yKUvQSxjw

Talonaise
09-25-2014, 10:15 PM
Here's what a DC of 48 looks like in EE A Stay at the Inn :)

While the videos are nice, and correct me if I am wrong, but dungeon scaling would make a lower DC viable.

Also, I do not play mele, so dc may be less of an issue with mele than it is with caster since you should be a little tougher.

I find in full parties, EE stormhorns -- 65 is nice for my build. I used to be in the lower 70s fully buffed but dropped it to increase my fire/light dps. I don't find anything be an issue at all in EE stormhorns.

Past lives both epic and heroic are a must to get your numbers up.

SirValentine
09-26-2014, 03:43 AM
...correct me if I am wrong, but dungeon scaling would make a lower DC viable.


So far as I know, scaling only affects hit points & damage, not saves or DCs.



Past lives both epic and heroic are a must to get your numbers up.


Wiz/Sorc PLs, for sure.

But other than maybe using the extra Twist slot from Epic Completionist, which Epic PLs improve your DC?

Avocado
09-26-2014, 10:51 AM
So far as I know, scaling only affects hit points & damage, not saves or DCs.


Wiz/Sorc PLs, for sure.

But other than maybe using the extra Twist slot from Epic Completionist, which Epic PLs improve your DC?

Only HP scales in ee. Damage is the same.

There are no EPL that increase DC.

Talonaise
09-27-2014, 11:25 AM
So far as I know, scaling only affects hit points & damage, not saves or DCs.



Wiz/Sorc PLs, for sure.

But other than maybe using the extra Twist slot from Epic Completionist, which Epic PLs improve your DC?

I thought it was saves as well -- I even asked another player about that and they agreed, So I will bow to the wisdom of the boards on that one. (I prefer to play in groups over the solo stuff, it is not my forte)

Second --- I should have clarified here, more EPL = allowing more twists. So yes -- no pl improves your DC, but multiple do. I realize you understood that, sorry I was kind of vague.

I promise to stop making posts when I am tired :)

Vooduspyce
09-27-2014, 12:08 PM
So far as I know, scaling only affects hit points & damage, not saves or DCs.


For what it's worth, this is what wiki says: ...As a result, several dungeon elements are adjusted, possibly including monster spell durations, hit points, and damage output.

I've never noticed a difference or heard of a difference in monster saves due to scaling.

Talonaise
09-28-2014, 02:02 PM
For what it's worth, this is what wiki says: ...As a result, several dungeon elements are adjusted, possibly including monster spell durations, hit points, and damage output.

I've never noticed a difference or heard of a difference in monster saves due to scaling.

After having a discussion with the group I run with, we agreed that there is nothing written in stone either way (note above it says possibly) -- but we did note that with more people, sometimes you need to use more gear, and we wondered if the CR of the monster changed, which would adjust its saves. Just thoughts.

Vooduspyce
10-06-2014, 10:52 PM
Here's what a Earthquake DC 50 looks like in EE Friends in Low Places. Not no-fail, but still very effective :)

This is part 1 of a 3 part series I'm doing on comparing the some numbers before and after u23.


https://www.youtube.com/watch?v=OaQ7R7xsfwE&amp;list=UU9-XxuSfsXQ1U9yKUvQSxjw