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View Full Version : Sting of the Ninja solution?



Firewall
08-22-2014, 01:51 AM
Devs if you cannot fix Sting of the Ninja for named shuriken would it at least be possible to change the effect to give a permanent poison damage bonus per hit that stacks with venomed blades (and maybe a fixed multiplier for all poison damage)? Something like 1d4 poison damage and a x2 multiplier for all poison damage applying to an attack (which would make it 2d4 per hit from Sting of the Ninja)?

As it is right now it is completely useless for shuriken builds since even at low levels the only shuriken you can reliably get are the Shadow Star and the Snowstar because of the incredible low drop rate of throwing weapons in random loot.

Could you also please add random shuriken to the endreward lists of quests when "Endrewards based on class" is activated and the character has mainly monk levels and probably even throwing daggers to rogue builds etc.?

InsanityIsYourFriend
08-22-2014, 08:29 AM
Devs if you cannot fix Sting of the Ninja for named shuriken would it at least be possible to change the effect to give a permanent poison damage bonus per hit that stacks with venomed blades (and maybe a fixed multiplier for all poison damage)? Something like 1d4 poison damage and a x2 multiplier for all poison damage applying to an attack (which would make it 2d4 per hit from Sting of the Ninja)?

As it is right now it is completely useless for shuriken builds since even at low levels the only shuriken you can reliably get are the Shadow Star and the Snowstar because of the incredible low drop rate of throwing weapons in random loot.

Could you also please add random shuriken to the endreward lists of quests when "Endrewards based on class" is activated and the character has mainly monk levels and probably even throwing daggers to rogue builds etc.?

I do think your right it needs to be fixed or changed, but for the people using ninja poison on melee it is a huge boon. Maybe make it a multi selector with melee and ranged as options. Melee weapons work just fine, make Shuriken have a completely different effect maybe add a little poison on hit.

As for the end reward things: Dwarfs need to get throwing axes and wizards/sorcs need to get darts. Yes you heard me.

Firewall
08-22-2014, 09:30 PM
Yes a multiselector would be fine. More or less any benefit for shuriken would be fine. Right now it is completely useless to shuriken throwers and if you want to have the capstone you more or less have to take it because you need to spend 40 AP in the tree and there is not much else that a shuriken build can benefit from.