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Vaur
08-09-2014, 01:15 AM
Hello everyone, i've been playing with a WF Sorc for now, im lvl 11 now and it is my main character.

I started with these stats: 8/10/16/12/6/16 (28-pts), I have picked the Empower, Heighten, Maximize and Quicken feats and leveling the Concentration, Spellcraft and Repair skills; So far i've asigned all the level up points to Charisma.

These are the items im currently wearing:

Head: Helm of Frost (http://ddowiki.com/page/Item:Helm_of_Frost)
Body: Brilliant Docent of the Dawn (http://ddowiki.com/page/Item:Brilliant_Docent_of_the_Dawn)
Googles: Goggles of Time-Sensing (http://ddowiki.com/page/Goggles_of_Time-Sensing)
Boots: Armor bonus +6
Gloves: Hit Points +15
Finger1: Ring of Master Artifice (Level 7) (http://ddowiki.com/page/Item:Ring_of_Master_Artifice_(Level_7))
Finger2: Fortification 75%
Trinket: Voice of the Master (http://ddowiki.com/page/Item:Voice_of_the_Master)
Waist: Protection +5
Bracers: Scorched Bracers (http://ddowiki.com/page/Item:Scorched_Bracers)
Cloak: Cloak of Flames (Level 7) (http://ddowiki.com/page/Item:Cloak_of_Flames_(Level_7))
Necklace: Resistance +5
Weapon: Spellcasting Implement (+9), Acid Lore II, Potency (+36), Corrosion (+54)

These are my enhancements (http://i59.tinypic.com/59xb1d.jpg)(1 point left to spend) and my current spells (http://i62.tinypic.com/dvss2a.jpg)

Most of the stuff i do is cast Scorch/Burning hands /Acid spray(all with metas) when fighting multiple mobs, Scorching ray when single target (metas against bosses), Firewall/Acid Rain when needed and Magic missiles/Chain Missiles for inmunes.

My goal now is reaching level 12 (maybe on monday) and getting the Fireball SLA, the thing is i don't know if i should drop acid and go fire/force, if so what would the best spells for it be?
Is there any item/change in gameplay i could do to improve my character? Changes on enhancements and advice on future feats? thanks :)

Thalone
08-09-2014, 02:13 AM
First off--excellent job typing out your current information. All too often people ask for help and they don't write enough about their situation for people to help them.

To address your questions...

It's unclear to me whether your weapon has Potency and Corrosion on it, or if it's two separate weapons in a set. Note that Potency and a specific amplifier like Corrosion will not stack; only the highest value applies. You should also get into the habit of carrying spell amplifiers for your off-elements (in your current case, Cold and Electric) in case you face monsters immune to your elements. Fire and Acid should serve you very well up to level 16 or so, when you start hitting Vale quests, where much of the enemies will be immune to fire and resistant to acid. You should also consider carrying nonelemental spells such as Disintegrate or Necrotic Ray for those opponents which are highly resistant or immune to elements (e.g., golems, liches before you get higher-level elemental spells).

For your spell list, a lot of slots seem wasted. Expeditious Retreat can be dropped for a Speed item somewhere. Bear's Endurance should be replaced by a full-time CON item. Featherfall is highly situational; you want it to be toggleable, both on and off. Put it on an item somewhere you can swap easily. (I see you have the Chrono pack; I typically use the Timeblade in a weapon set for situational falling.) As a sorc, your spell slots are extremely limited and should not be used for quality-of-life spells or buffs which do almost as well in scroll form. Teleport scrolls are available from a guild vendor or the Portable Hole, as are Invisibility and Fire Shield. I would consider replacing these spells with Nightshield (prevent enemy Magic Missiles), Protection from Evil (Command immunity), Knock (utility), Resist Energy if not on gear swaps, Web (crowd control), Dimension Door (utility), Solid Fog (decrease enemy Reflex saves if you're having problems punching your attack spells through), Eladar/Niac's DoT spells.

For gear, at your level, you should be able to find +6 Stat items (affording them may be a different issue if you're a new player). You probably want some sort of Deathblock on your perma gear, as you are nearing the level where enemy casters will cast instakill spells. You have a couple of AC-boost items on, but is your AC high enough to generate misses? Consider a Strength item to boost your carrying capacity. If you have Necro IV, you can farm out a Minos Legens (http://ddowiki.com/page/Minos_Legens) to consolidate your fortification and some bonus HPs. Are you playing in a group or solo setting? If grouping, consider an Eloquence (Diplomacy) item to shed aggro, or a Persuasion item to UMD wands or Raise Dead scrolls (it seems you took Repair instead). Your docent isn't doing much for you at this point; consider Life Shield of Invulnerability (should still be good for a level or two until monsters start attacking with magical weapons) or Spearblock/Axeblock. This can be Cannith-crafted by members of the Smithy Alliance (https://www.ddo.com/forums/showthread.php/437481). If you can get your Arcane Spell Failure down, you might benefit from having a shield to swap in and shield block to reduce incoming damage. If you can fit in some Dodge or PRR (probably blue augments in your situation), it will help mitigate damage.

You would also benefit from fitting in Focus items (Evocation, Conjuration, Necromancy, etc, depending on what spells you will be casting). These can typically be found on weapons, or Cannith-crafted up to Focus level 2. You can also get topaz augments to boost your DC; these stack with other bonuses.

As for future feats and gameplay, I would suggest Evocation (most of your attack spells) or Conjuration feats (Web for CC).

HatsuharuZ
08-09-2014, 02:46 AM
Damage-wise, your force spells are going to be weaker than your acid and fire spells. Furthermore, not many enemies are immune to acid. That being the case, I wouldn't recommend dropping acid for force. *However*, it's good to keep force/untyped damage spells handy for those times when you run into enemies that are resistant to magic. Disintegrate and Cyclonic Blast are especially effective against golems.

Oh yes, don't forget the Web spell. One good tactic is to drop a Web in front of your enemies, then when they get caught in it cast a persistent AOE spell on them like Acid Rain or Firewall to deal damage to them. It's been a while since I've played a sorcerer, but your own firewalls will not destroy your own web spells, I believe, and Acid Rain doesn't affect webs at all. The Web spell, when Heightened, can be used even in epic quests.

Vaur
08-09-2014, 08:26 PM
Thank you both for the help :), I forgot to mention that im VIP and play mostly on parties

I knew i made some mistakes picking my spells, should i use lesser heart of wood to fix this? And if its not much trouble, could you please make a list of the spells you find most useful?

Also, where can i get the spell amplifiers you mention?

I'm thinking about getting this caracter to lvl 20 and use it to farm stuff for other characters :)

Thalone
08-09-2014, 09:10 PM
When I said "spell amplifier" I was trying to talk about all of the spell power types without listing them. I tend to slot spell power on weapon sets to minimise gear swaps (I can fit two one-handers in a weapon set, so elec + cold and fire + acid in two different sets), although the Cannith Challenge items you have are often better for heroics. So you want to find Magnetism, Glaciation, Corrosion, Combustion, Impulse items (and equip them before casting that element), and even better if you can find their crit enhancers Lightning/Ice/Acid/Fire/Kinetic Lore. Search the auction house or keep an eye on quest end rewards for these; you can slowly upgrade your gear.

I would not advise you to spend a heart to redo your spells. You can change one every three days for plat if you're patient (it's not like your character is unplayable). If you have a Blood of Dragons (store, loot drop, favour reward from Gianthold), you can freely change spells for an hour.

There was a good thread on spell selection, but I can't seem to find it. Anyway, here are some of my personal preferences; looking the spells up on the wiki should make clear why they're good.

Level 1. Nightshield, Jump, Protection from Evil; Cause Fear (single-target save debuff), Magic Missile (Shiradi), Sonic Blast (CC/breakables for Ransack bonus)
Level 2. Blur, Resist Energy, Web, Knock; Scare (multitarget fear debuff)
Level 3. Rage, Displacement, Haste, a damage spell of some sort; Sleet Storm (for CC; not group friendly unless everyone has FoM)
Level 4. Dimension Door, Solid Fog, damage spells
Level 5. Cloudkill, Eladar, Niac
Level 6. Reconstruct, Disintegrate, Circle of Death or damage spell
Level 7. If your DCs are good enough, Otto's Sphere of Dancing, Finger of Death; Prismatic Spray, Waves of Exhaustion
Level 8. Black Dragon Bolt, Otto's Irresistible Dance, Polar Ray, Symbol of Death
Level 9. If your DCs are high enough to matter, Mass Hold Monster, Wail of the Banshee; Power Word: Kill, Meteor Swarm, Energy Drain

bsquishwizzy
08-11-2014, 12:16 PM
My goal now is reaching level 12 (maybe on monday) and getting the Fireball SLA, the thing is i don't know if i should drop acid and go fire/force, if so what would the best spells for it be?
Is there any item/change in gameplay i could do to improve my character? Changes on enhancements and advice on future feats? thanks :)

if this was three years ago, dropping acid for fire would have been considered suicidal, as end-game content was devils, and a lot of them were immune to fire. Now, it's an actual tough choice as we have a better variety of mobs in epic where fire becomes viable.

Skip force. it appears to be a minor player with Sorcs. With my arcanes, I tend to favor acid and cold. Again, this was more of a concern several years ago, but thus far I haven't been hobbled by either in the current content. If a mob is immune to one, they usually aren't immune to the other. Plus, fireballs tend to blow away webs, which is great if one of your party members is trapped, and bad if one of your party members had a whole bunch of mobs ensnared. Outside of those considerations, I don't see there being any major drawbacks to moving to fire.

painkiller3
08-11-2014, 12:32 PM
...

Most of the stuff i do is cast Scorch/Burning hands /Acid spray(all with metas) when fighting multiple mobs, Scorching ray when single target (metas against bosses), Firewall/Acid Rain when needed and Magic missiles/Chain Missiles for inmunes.

My goal now is reaching level 12 (maybe on monday) and getting the Fireball SLA, the thing is i don't know if i should drop acid and go fire/force, if so what would the best spells for it be?
Is there any item/change in gameplay i could do to improve my character? Changes on enhancements and advice on future feats? thanks :)

if you stay fire savant, at level 12 there is a great DPS boost called Immolation


Immolation: Passive:

On Fire Spell Cast: Your target gains one stack of Burning (Target takes 1d6 fire damage every 2 seconds for 6 seconds. This effect can stack 20 times, and loses one stack on expiration.)

an automatic DOT that adds a lot of DPS for you. i think you're on the right track with your sorc