alvarego
07-31-2014, 04:48 AM
So I have been reading the Armor Up developer diaries posted by Severlin in the Official Turbine Discussion and started to read on the forums some rants/doom threads about the upcoming of the mother of all nerfs to this or that or ...
As usual people is worried about the change, nothing new on here, anyone who has been on DDO long enough has learned not to take anything as an absolute truth (except ladders bug) and all is subject to change.
But this late proposal left me with an intense sense of deja-vu: melees and rangers and spellcasters, an old MMORPG came to mind like a blinding light, something about runes ... (won't be more specific since I am not sure if community guidelines allow me to name the game), well you can say this new changes will be good or will be bad, or you like or dislike, the main trouble I see with this is how far we're going from D&D feeling of d20 and simple rules:
So right now you have a game that is evolving to something completely different to what it was, synergies seem to be melting down with the new specializations proposed, SWF is more powerful than THF or TWF ... why? because bards were nerfed all this time, so to change this you change all combat system absurdly to make bards best melee in game :-| ... now melee/ranged/spell segregation also new changes to PRR and MRR and probably more coming for dodge
To summarize, the state and future of the game reminds me to those nights when you get out with your pal and after a good while walking you go: hey, where are we going? - no clue I was following you - woot? I was following you too ... :-| aukward
As usual people is worried about the change, nothing new on here, anyone who has been on DDO long enough has learned not to take anything as an absolute truth (except ladders bug) and all is subject to change.
But this late proposal left me with an intense sense of deja-vu: melees and rangers and spellcasters, an old MMORPG came to mind like a blinding light, something about runes ... (won't be more specific since I am not sure if community guidelines allow me to name the game), well you can say this new changes will be good or will be bad, or you like or dislike, the main trouble I see with this is how far we're going from D&D feeling of d20 and simple rules:
So right now you have a game that is evolving to something completely different to what it was, synergies seem to be melting down with the new specializations proposed, SWF is more powerful than THF or TWF ... why? because bards were nerfed all this time, so to change this you change all combat system absurdly to make bards best melee in game :-| ... now melee/ranged/spell segregation also new changes to PRR and MRR and probably more coming for dodge
To summarize, the state and future of the game reminds me to those nights when you get out with your pal and after a good while walking you go: hey, where are we going? - no clue I was following you - woot? I was following you too ... :-| aukward