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cdemeritt
07-20-2014, 03:10 PM
Adding my voice to the numerous others, please just leave the cargo holds as they are.

Guild ships for me have never been about the buffs, but about the convenience. While the new "hold rooms" are nice, and I like the amenity bar, and a lot of other good things to say, there is one thing I don't see, and that is a single room that I can customize for my convenience. The convenience of being able to put a AH, Mailbox, Banker, guild chests and tavernkeeper together in a single room makes that end of day cleanup so much easier to do... Add a navigator, and I'm happy, almost everything I need to get ready for the next day of questing all in one spot.

Memnir
07-20-2014, 04:54 PM
http://i.imgur.com/kn7mABf.gif

I agree.

droid327
07-21-2014, 12:32 AM
Altogether I like the new guild ships vs. the old ones...I just wish you could still put the Navigators up on the top deck with the Amenity Bar. Obviously, the point of the Bar was to make it easy to quickly acquire all your buffs...but then you still have to go through a loading screen to get to any of the non-Stormreach destinations.

Garix
07-21-2014, 01:19 AM
Altogether I like the new guild ships vs. the old ones...I just wish you could still put the Navigators up on the top deck with the Amenity Bar. Obviously, the point of the Bar was to make it easy to quickly acquire all your buffs...but then you still have to go through a loading screen to get to any of the non-Stormreach destinations.

Or, you could just speak to the captain and select the option 2nd from bottom to bring up all the adventure areas. Works just as the 3rd navigator, the mind flayer, did.

blerkington
07-21-2014, 03:22 AM
Hi,

Yes, I'd love to see holds left as they are. Signed.

Thanks.

Nestroy
07-21-2014, 03:39 AM
Thank god the Captain got the Navigator functions finally. Nice touch.

I am still missing my tavern and bank on the upper deck though.

Nadion
07-21-2014, 03:56 AM
Please get rid of it.

The new system is much more convenient and doesn't trivialise low level content to to the same extent as the old buffs.

Leaving the cargo hold sticks groups with all the delays caused by people constantly running back to rebuff whilst also compounding the unbalancing effect of buffs by people gets buffs from both systems.

There has been plenty of time to adjust now. Please announce ASAP that the cargo hold will be discontinued in U23.

sifubob
07-21-2014, 04:26 AM
Please get rid of it.

The new system is much more convenient and doesn't trivialise low level content to to the same extent as the old buffs.

Leaving the cargo hold sticks groups with all the delays caused by people constantly running back to rebuff whilst also compounding the unbalancing effect of buffs by people gets buffs from both systems.

There has been plenty of time to adjust now. Please announce ASAP that the cargo hold will be discontinued in U23.

I agree with this guy. I admit, i do like having the bank, auctioneer, guild chest, mailbox all next to each other for when i hit those "time to re-gear" levels, but i feel that the cargo hold should not be kept. The old buffs need to go.

kmoustakas
07-21-2014, 04:47 AM
I agree. Inventing new systems is great. Removing legacy systems is bad.

blackdae
07-21-2014, 06:34 AM
I agree with this guy. I admit, i do like having the bank, auctioneer, guild chest, mailbox all next to each other for when i hit those "time to re-gear" levels, but i feel that the cargo hold should not be kept. The old buffs need to go.

Removing buffs and leaving "usefull stuff" can be done, though..

The hold is the only place left in the ship to make me feel "like home".. Unless, is just click and leave.. It was nice to jump around while talking or chatting with guildies.. now that feel is lost..

slarden
07-21-2014, 06:41 AM
The new ships/buffs are way better and our cargo hold is completely empty, but I agree with OP because people that earned rewards under the old system (the right to buy 5% xp buffs for plat as an example) shouldn't be forced to buy the same item with AS.

Tshober
07-21-2014, 08:13 AM
Please get rid of it.

The new system is much more convenient and doesn't trivialise low level content to to the same extent as the old buffs.

Leaving the cargo hold sticks groups with all the delays caused by people constantly running back to rebuff whilst also compounding the unbalancing effect of buffs by people gets buffs from both systems.

There has been plenty of time to adjust now. Please announce ASAP that the cargo hold will be discontinued in U23.


This.^^

Plus it eliminates having to deal with those stupid rental contracts that have a max stack size of 1 and are BTC. Just get rid of it already.

Bolo_Grubb
07-21-2014, 08:24 AM
I agree with OP because people that earned rewards under the old system (the right to buy 5% xp buffs for plat as an example) shouldn't be forced to buy the same item with AS.

+1

No one should have to spend Astral Shards on buffs they used to be able to get for plat!

Bargol
07-21-2014, 08:26 AM
Its so funny people complain about dealing with contracts or something about making low level content to easy.

If you don't want to deal with the contracts then don't....ignore the cargo hold. If you don't like the old buffs don't use them, but they should remain in game as they are currently. If you really think its the buffs that make low level content easy that makes me laugh. Once you have been playing awhile it doesn't matter what buffs or even what gear you have you will be able to trivialize low level content. That is what experience does....makes you better.

Keep the cargo hold and the old style buffs.

Tshober
07-21-2014, 09:04 AM
If you don't want to deal with the contracts then don't....ignore the cargo hold.

Oh how I wish I could. But you see if I do that my entire guild, several hundred players, will have no cargo hold as well. And while most of my guild members would be fine with that, a few would nag and complain to no end because I decided to not populate our ship with something they want for no good reason other than it is possible to have it. I already have to deal with a lot of questions from a few members about why the totally redundant stat shrines were allowed to expire. I admit, I am being a bit selfish here because I am the leader of a very large guild and I just don't want to deal with the cargo hold rentals anymore, now that they are essentially redundant and inferior. So either I have to deal with the old cargo hold stuff or I have to deal with explaining why I don't deal with the old cargo hold stuff over and over and over again.

There is no situation here where people are being forced to pay AS for buffs that were available for plat. We have provided all the buffs. They are totally free to our members and their guests. They don't cost a single copper piece to any member. And now they drop as loot too! But yet people complain that they did not get some useless old buff handed to them for free, on top of all the new, vastly superior and far more convenient buffs. Get rid of the old junk. Move on.

eris2323
07-21-2014, 09:23 AM
Oh how I wish I could. But you see if I do that my entire guild, several hundred players, will have no cargo hold as well. And while most of my guild members would be fine with that, a few would nag and complain to no end because I decided to not populate our ship with something they want for no good reason other than it is possible to have it. I already have to deal with a lot of questions from a few members about why the totally redundant stat shrines were allowed to expire. I admit, I am being a bit selfish here because I am the leader of a very large guild and I just don't want to deal with the cargo hold rentals anymore, now that they are essentially redundant and inferior. So either I have to deal with the old cargo hold stuff or I have to deal with explaining why I don't deal with the old cargo hold stuff over and over and over again.

There is no situation here where people are being forced to pay AS for buffs that were available for plat. We have provided all the buffs. They are totally free to our members and their guests. They don't cost a single copper piece to any member. And now they drop as loot too! But yet people complain that they did not get some useless old buff handed to them for free, on top of all the new, vastly superior and far more convenient buffs. Get rid of the old junk. Move on.
If you are the leader of a large guild and you don't want to deal with it, then assign an officer to the task and forget about it. It's very easy for one of them to re-stock when needed.

Surely one of those people complaining must be an officer, right? Or at least, surely you can find an officer willing to take on the task of re-stocking the cargo hold.

I'd rather not deal with it either, but some people like them, and I do not like the idea of paying for stuff with astral shards that we already worked so hard to unlock for plat.

Frankly, Turbine should have given all guilds who have already unlocked plat-buffs free astral shard replacements - anything less is just them stealing progress from us by making us pay real money.

JOTMON
07-21-2014, 09:34 AM
I enjoy the layout of the cargo hold.

Auctioneer, mailbox, barkeep, guild chest, bank, testing dummy.. all in one nice convenient location.

I still use them because they are there, but the rest of the old amenities can go since they are covered by the new system, or should be removed because they are low level op like resists.

Derana
07-21-2014, 09:40 AM
I agree, as well. I like the cargo hold not for the buffs (I don't use any of the buffs there anymore) but because I can reach the bank/auctioneer/tavern/mailbox very quickly. I have them all placed next to each other. It's just very convenient and pleases my laziness very well. Don't make me walk too much :(

eris2323
07-21-2014, 09:44 AM
I agree, as well. I like the cargo hold not for the buffs (I don't use any of the buffs there anymore) but because I can reach the bank/auctioneer/tavern/mailbox very quickly. I have them all placed next to each other. It's just very convenient and pleases my laziness very well. Don't make me walk too much :(
Not just convenient, but the tavern actually... wait for it... refreshes clickies, like they're supposed to... Unlike the new one... or did they finally fix that?

I dunno, Turbine can't release stuff without bugs, and it's so hard to keep up with their bugs and fixes....

I've started selling all my junkloot at the tavern in the cargo hold instead of wasting time with thad's, because at least then my clickies will refresh themselves.

Chaimberland
07-21-2014, 09:47 AM
I agree, as well. I like the cargo hold not for the buffs (I don't use any of the buffs there anymore) but because I can reach the bank/auctioneer/tavern/mailbox very quickly. I have them all placed next to each other. It's just very convenient and pleases my laziness very well. Don't make me walk too much :(

I agree with this also. I wouldn't mind seeing all the old buffs go away but please keep the tavern, bank, mailbox, auctioneer together in 1 spot. Preferably the top deck.

Impaqt
07-21-2014, 09:52 AM
threads like these are why the game has a bleak future....

Seriously.

How about instead of asking for the old and obsolete to remain, we ask for the new thing that turbine just sunk a tone of money in to work properly?


did anyone actually think about how people use the airships before creating these horrible floor plans? why exactly is there NOTHING on the top deck where people would actually hang out?


with the old ship, our upper deck was always a buzz in the evening. Folks hanging out at the tavern and bank. we could pop onto the ship to swap spells easily, recharge spell points, hit the bank...

Now its a multi-step process and its so spread out, its actually easier to go the marketplace bank.

The faster the cargo hold goes away the faster people realize what a crappy "Upgrade" this has been.

Sam1313
07-21-2014, 09:56 AM
Keep the old buffs in the cargo hold, if people don't like them and don't want to use them then that's fine just hit the amenity bar on the upper deck and go on about your business. I think they should leave them alone though. They have already made the top deck of me ship look like a ghost town now some folks wanna make the cargo hold look the same way? What is wrong with you people? If your not a guild leader and didn't BUY the ship or the ships buffs then you should not even Post a comment in this thread.

RedOrm
07-21-2014, 10:00 AM
The faster the cargo hold goes away the faster people realize what a crappy "Upgrade" this has been.

I think most players already do.
Yes the buff bar is awesome. Yes the new amenities are pretty darn good, as is the fact they last longer and pause in public areas.
But the empty top deck is really really lame. And so, in comes the cargo hold, where we can HAVE the bank, mail, bar, AH and guild chest all in one place. Would I prefer to have them at the top? Why yes I certainly would. But untill thatday, having them in the cargo hold is seriously better than not having them there, as there is no other place anywhere on the entire ship where they're all in one place.
So yea, I do hope they keep the cargo bay as it is now, and leave us payers our social area untull the time they move these amenities back where they belong: the top deck.

Greetz,
Red Orm

Chauncey1
07-21-2014, 10:17 AM
Or, you could just speak to the captain and select the option 2nd from bottom to bring up all the adventure areas. Works just as the 3rd navigator, the mind flayer, did.

That is possible with one of the buffs.
Farshifter or something.

Vulkoorex
07-21-2014, 10:24 AM
It's all part of the bigger picture. Soon we will be able to buy cannons and explosive barrels for upcoming guild ship battles (like PvP) that take place on the top deck. :D

Just kidding.

Psiandron
07-21-2014, 12:00 PM
I don't really care about the cargo hold itself. It can stay or go depending on the amount of strain it produces on the system. The old buffs should probably go the way of the dodo after a while. I would like to see the tavern, banker, mailbox, and auctionhouse options duplicated on the top deck.

memloch
07-21-2014, 01:12 PM
I am in favour of getting rid of the cargo hold. Most want it to stay for the stacking resists which I have always thought was too much.

On our ship we have the general vendor and hireling vendors in one room and right beside it the banker, auction and mail box. We also have the repair dude nearby, the spirit binder, and the farshifter for the teleports to house C and IQ.

Now I would like the cargo hold to be useful in some other fashion. Perhaps a trophy room, etc.

Bargol
07-21-2014, 03:42 PM
The other issue is what about all the people who have stockpiled old style amenities? Turbine should just remove the cargo hold and say screw off to these people?

If ok keep the cargo hold but don't sell new contracts.....then when is it right to remove or change the cargo hold? 1 month? 4? a year?
Someone could have stockpiled a year plus of contracts....all that plat is wasted as there was never a notification that the contracts wouldn't be able to be placed after a point, just that they wouldn't be for sale anymore.

Removing old legacy systems, gear, etc. is a bad idea in a game as old as DDO. Sure add new stuff but leave most of the old along side.

Thumbed_Servant
07-21-2014, 03:47 PM
I agree with this also. I wouldn't mind seeing all the old buffs go away but please keep the tavern, bank, mailbox, auctioneer together in 1 spot. Preferably the top deck.

Leave them in the Cargo Hold..it will become sort of a *services hang out*. Get to see your guildies all in the cargo hold between quests doing their banking/selling/repairing/mailing xD. Top deck too many would be just running through while people are trying to talk to the bank teller or Sully Von Grog...no fun!

PARTY in The Cargo Hold!!!

cdemeritt
07-21-2014, 05:56 PM
Or, you could just speak to the captain and select the option 2nd from bottom to bring up all the adventure areas. Works just as the 3rd navigator, the mind flayer, did.

Really? What Level Guild and what type Ship? My guild is only Lvl 44 and is the Windspyre Falcon. When I tried this, I only got the standard departure points.

Catteras
07-21-2014, 06:50 PM
I agree with this also. I wouldn't mind seeing all the old buffs go away but please keep the tavern, bank, mailbox, auctioneer together in 1 spot. Preferably the top deck.

I agree as well. I don't waste time getting legacy buffs, but I love the convenience of having tavern, bank, mailbox, and auctioneer all together.

Legacy buffs can go for all I care. But I'd like the cargo hold and its convenience items to stay, please.

hunzi2010
07-21-2014, 07:36 PM
I agree as well. I don't waste time getting legacy buffs, but I love the convenience of having tavern, bank, mailbox, and auctioneer all together.

Legacy buffs can go for all I care. But I'd like the cargo hold and its convenience items to stay, please.

There has been may posts on the amenities in the cargo hold.
I for one am all for the buffs, and yes I also have contracts that I have brought stock piled for when they turn off.

as per the above quoted post, your contradicting yourself. you want the old buffs to go away but you want to keep some of the old buffs but move them upstairs for your convienience...

I think at this stage with people saying keep and people saying remove the biggest questions in we need to request Turbine to advise of what their thoughts are and what the Development team are looking at doing with the cargo hold.
In my opinion, they did a great job with the new buffs, ok there was a few bugs but they have addressed them. and yes we all know they did invest alot of time and money into making the new ships. but they also coded and invested time and money into the cargo hold, i think we all agree on this.

so what is wrong with leaving it the way it is? its not hurting anyone, its not gaining an advantage, and if your going to take an example of a lvl 3 toon in korthos being over powered as an advantage well this I think you need to really have a good look at what an advantage really is.

im sure the shadow or fire raid on EE is going to make no difference if you have the buffs or not. and besides, if you die they are gone. not like the new buffs, which I think are an advantage, im sure you would all be complaining if these went away when you died.

so back on track, is there any dev that can assist with advising what long term plans Turbine has install or their ideas for the cargo hold? so the time coding with the current amenities inst totally wasted..

thanks guys.

Regards

Hunzi

Oliphant
07-21-2014, 08:19 PM
Oh how I wish I could. But you see if I do that my entire guild, several hundred players, will have no cargo hold as well. And while most of my guild members would be fine with that, a few would nag and complain to no end because I decided to not populate our ship with something they want for no good reason other than it is possible to have it. I already have to deal with a lot of questions from a few members about why the totally redundant stat shrines were allowed to expire. I admit, I am being a bit selfish here because I am the leader of a very large guild and I just don't want to deal with the cargo hold rentals anymore, now that they are essentially redundant and inferior. So either I have to deal with the old cargo hold stuff or I have to deal with explaining why I don't deal with the old cargo hold stuff over and over and over again.

There is no situation here where people are being forced to pay AS for buffs that were available for plat. We have provided all the buffs. They are totally free to our members and their guests. They don't cost a single copper piece to any member. And now they drop as loot too! But yet people complain that they did not get some useless old buff handed to them for free, on top of all the new, vastly superior and far more convenient buffs. Get rid of the old junk. Move on.

I'm not judging persons but some of these members' behavior sounds a little jerkish. It's not you, it's them.

On a constructive note, any of the commenters Officer potential? You could empower some to keep the old shrines going.

FlaviusMaximus
07-21-2014, 08:29 PM
The faster the cargo hold goes away the faster people realize what a crappy "Upgrade" this has been.

And that accomplishes what exactly? Are we hoping that there is an uproar that leads to a significant part of a future update being used to redo the entire system that was just put into place?

The top deck should be the cargo hold. There it is. Simple. End of Story. That way the central hang-out area is back on the main deck where it belongs and there is less clicking and unnecessary travel around the ship.

The original poster is right that the cargo hold is wonderfully convenient and user friendly. Having everything within arms reach is one of the best parts of the update. Just move it to the top deck.

JamnJD
07-21-2014, 08:32 PM
It's all part of the bigger picture. Soon we will be able to buy cannons and explosive barrels for upcoming guild ship battles (like PvP) that take place on the top deck. :D

Just kidding.

No joke.

Because this actually makes sense, and has potential.

There must be a reason why the top deck is empty now, and this idea fits.

...J

Tshober
07-21-2014, 10:17 PM
And that accomplishes what exactly? Are we hoping that there is an uproar that leads to a significant part of a future update being used to redo the entire system that was just put into place?.

If the devs had not packed all of the old amenities into a small area, all close together, like they did, many of the people posting that we need to keep the cargo hold would instead be posting that we need to fix the new tavern amenity so that it 1) does all of the tavern regen properly, and 2) does it over the entire deck it is placed upon. Let's fix the new stuff so it works right instead of arguing to keep the old stuff around forever.

FlaviusMaximus
07-21-2014, 11:02 PM
If the devs had not packed all of the old amenities into a small area, all close together, like they did, many of the people posting that we need to keep the cargo hold would instead be posting that we need to fix the new tavern amenity so that it 1) does all of the tavern regen properly, and 2) does it over the entire deck it is placed upon. Let's fix the new stuff so it works right instead of arguing to keep the old stuff around forever.

I am in favor of fixing tavern regen with the new stuff if it is not working, but tavern regen is not what is drawing me to the cargo hold.

Impaqt
07-22-2014, 12:56 AM
I am in favor of fixing tavern regen with the new stuff if it is not working, but tavern regen is not what is drawing me to the cargo hold.

Yes yes, we all know people love permanent 30 point resists.... howver did we survive before ship buffs...

FlaviusMaximus
07-22-2014, 02:22 AM
Yes yes, we all know people love permanent 30 point resists.... howver did we survive before ship buffs...

We also survived before +5% experience shrines, but I would prefer to keep the buff and not spend 1,500 astral shards to duplicate it.

blerkington
07-22-2014, 04:22 AM
Hi,

The arguments presented so far in this thread for removing legacy buffs aren't very persuasive.

"New system is more convenient"

Those who find the old system too inconvenient, or do not like it for other reasons, do not need to use it. It is entirely optional.

If the buffs are a source of argument within your guild, the solution is to sort those arguments out yourself without taking something away from the people who can behave maturely. Don't let your inability to manage your guild become a problem for others.

If one hour buffs are slowing your groups down, deal with it internally by asking people not to use them, buffing resists when in quest, kicking the naughty laggards for being so terribly slow, or, God forbid, just ignoring it. Other people are able to deal with these 'problems', and so can you.

"Legacy buffs trivialise low level content"

Resist 20 and 30 become available through potions, spells and favour rewards at low levels already. The portion of the game affected by the availability of resist 30 shrines is small.

The difficulty of the early level game is already low, particularly for experienced players. It should be low early on to make things easier on new players too.

The availability of resist 30 shrines is a useful convenience for higher level game play, saving time, SP spent buffing, and/or gear slots.

The 'unbalancing effects' of new and old buffs for resists stacking is just the same as how the new buffs stack with the resist energy spell.

"There is no situation where people are forced to pay AS instead of plat for buffs"

The experience shrine buff under the new system cost AS, under the old system it cost plat.

At this point no-one is being forced to spend AS, but with the removal of legacy buffs they will be forced to decide between the spending AS or having no xp buff.

It is nice to have the choice of spending no AS or of spending them on something else.

"Rental contracts do not stack"

See point 1. Or use a storage mule.

"New stuff should be fixed as a priority over keeping legacy buffs"

Yes, new stuff should be fixed. However, keeping legacy buffs requires exactly zero effort, as they are already there in game. Whether or not legacy buffs continue to exist has nothing to do with whether or not bugs with new buffs are fixed.

Thanks.

EllisDee37
07-22-2014, 04:45 AM
Here's a potential solution to consider:

Turbine adds a fixed location on the top deck for the ah, mail, bartender, bank and guild chest for all ships. These areas are initially blank, with no NPCs to click. As players, we have no ability to re-arrange them; only turn them on or off.

If you place the corresponding newstyle buffs anywhere on the lower decks, the top deck versions "turn on." As in, if you place the Orien Express, the ah, mail and banker on the top deck become visible and usable. If you buy and place the banquet hall, the bartender shows up. (The banquet hall specifically, because that's the buff that turns the entire top deck into a tavern area.) If you buy and place any guild chest, that specific guild chest appears on the top deck.

One key element is that all five of these top deck NPCs should be close to each other, located in the same area on the top deck. Specifically, the area where the buff bar is. No running up and down ramps or turning corners.


If this were implemented, I'd switch my vote to "turn off the cargo hold." Without this, my vote remains to keep the cargo hold as-is.


EDIT: Actually, one more thing: I will be most unhappy if/when we lose the ability to put a stone of change on the ship. This is currently only possible in the cargo hold.

Syrrah
07-22-2014, 05:20 AM
I disagree with OP.

I would prefer if the entire cargo hold was killed off in the next patch. There's a time for coming and a time for going, and now that we have our new buffs it's time to say goodby to the old ones. Sure some people will be angry, but on these forums that is always the case regardless of whatever Turbine does.

Just add a mailbox, bar, banker and auctioneer on the top deck.

Manatha
07-26-2014, 04:53 AM
The new ships/buffs are way better and our cargo hold is completely empty, but I agree with OP because people that earned rewards under the old system (the right to buy 5% xp buffs for plat as an example) shouldn't be forced to buy the same item with AS.

Exactly.

Keep it as is.

I like the current system allowing us to use both and would hate to see the customized cargo holds go.

My favorite is where one of my friends has a mass of target dummies in the cargo hold set up to let people test dps - and see their aoe from weapons hit all the target dummies at once to get a good measure of exactly what their weapon AoE is doing before they hit a dungeon.


Oh how I wish I could. But you see if I do that my entire guild, several hundred players, will have no cargo hold as well. And while most of my guild members would be fine with that, a few would nag and complain to no end because I decided to not populate our ship with something they want for no good reason other than it is possible to have it. I already have to deal with a lot of questions from a few members about why the totally redundant stat shrines were allowed to expire. I admit, I am being a bit selfish here because I am the leader of a very large guild and I just don't want to deal with the cargo hold rentals anymore, now that they are essentially redundant and inferior. So either I have to deal with the old cargo hold stuff or I have to deal with explaining why I don't deal with the old cargo hold stuff over and over and over again.

There is no situation here where people are being forced to pay AS for buffs that were available for plat. We have provided all the buffs. They are totally free to our members and their guests. They don't cost a single copper piece to any member. And now they drop as loot too! But yet people complain that they did not get some useless old buff handed to them for free, on top of all the new, vastly superior and far more convenient buffs. Get rid of the old junk. Move on.

The total cost of those xp shrines regardless of who paid out for it in the end, is 1510 AS. No alternative, someone somewhere paid out that many AS into the guild. It doesnt matter if it was you or not, someone in the guild paid them out. I cannot see requiring every guild to pay that for something they already earned under the previous system to be allowed to continue using it.

If they want the buffs, designate a few to be the ones that refresh those buffs and give them the rank needed to do it. Or designate an officer that collects donations from whoever wants them and make the officer deal with which get refreshed etc.

I like the old buffs, and I keep all of them refreshed in the cargo hold because I am an officer and I like having the complete buffs.


From what I'm reading, the higher level guilds have already gained +30 resist shrines that last through death (I assume through rooms that have to be upgraded). Mine is level 84, we do not get that yet - the 'old' +30 resist buffs that vanish when you die are all that we get, which makes having those legacy buffs important for us to have.

I can't do the 3rd upgrade on the stormreaver's monument till guild level 95, and it's not till guild level 140 that I'd be able to use that shrine to effectively save the SP needed on those resists at level.

We've earned the right to have all the +2 stat shrines, but opted to fill those with other new buffs we can't get off of the old system because we are still saving up for the new ship. The ship which does not get any form of a discount based on the one we bought previously under the system that gave us credit for the old ship when buying a new one.

Before you start looking into changing everything to cater to the new bar and demolishing the cargo holds, realize that some of the guilds out there do not have the newest biggest ships yet and most likely will not have them for a long time to come.

The new buffs are by far superior to the old ones in that they will last through death and pause in public areas. That does not however change the fact that not all guilds have access, and the cargo hold buffs while dated are still relevant for newer/lower level guilds.

GreataxeUser
07-26-2014, 06:46 AM
I hope they let us keep our Guild chests.

I have two on my ship (House in the sky) that I use and are valuable assets for my game play and quality of life experience that if taken away will hurt my feelings.

If I do not get to keep my Guild chests I might as well just get kicked in the (blankety blank).

Yep the entire ship is mine and I have worked hard at it for just about 4 years to get to this point. Always taking renown for end rewards to earn those two Guild chests and I think I can say without bragging or being a winy baby that I am entitled to those chests and is a privilege earned for sacrificing a ton of hours of game play to take 4 years to get to the point I am at as a Guild of one.

It is not easy to make a Guild of one, but the rewards are worth it. I get my own "House in the sky". Guild chests are awesome and I do not need to explain why. If they let us keep anything in the cargo hold, at least let us keep Guild chests as they are mandatory imo for me and I believe I am not asking that much as I earned the right to them.

Starla70
07-27-2014, 05:34 PM
I want them to keep the cargo bay and the old buffs. Our guild worked hard to get to the point it is. The new system takes us back 8 to 10 buffs. It makes a small guild pretty pointless. The decision of what to keep and what to buy is not easy, trying to get 20 people to agree on anything is a chore. If the old buffs are kept or say down to 10 slots able to be used, if you don't want them as a guild, don't use them. Simple enough. Making sure no guild has that ability is nothing short of forcing you game play style onto others. I think having the choice would make more customers happy then not.

Fnordian
07-28-2014, 12:49 AM
Here's a potential solution to consider:

Turbine adds a fixed location on the top deck for the ah, mail, bartender, bank and guild chest for all ships. These areas are initially blank, with no NPCs to click. As players, we have no ability to re-arrange them; only turn them on or off.

If you place the corresponding newstyle buffs anywhere on the lower decks, the top deck versions "turn on." As in, if you place the Orien Express, the ah, mail and banker on the top deck become visible and usable. If you buy and place the banquet hall, the bartender shows up. (The banquet hall specifically, because that's the buff that turns the entire top deck into a tavern area.) If you buy and place any guild chest, that specific guild chest appears on the top deck.


I wholeheartedly agree! (I proposed almost the exact same thing before the update, when it was only on Lamannia).

I don't know how much development time this would take but it would seem to be the solution that makes the most sense with the way the new buffs already work, and would address almost all the major concerns players have about it right now (exceptions being the XP shrines you have to pay tons of AS for, the missing Stone of Change, and things like losing the higher legacy Haggle bonus). However, the Stone of Change could be added as a new small room, XP shrine end chain reward drops could be boosted and the Throne Room Haggle could be increased, so these are all fixable...if they wanted to do so.

EllisDee37
07-28-2014, 02:08 AM
Regarding the stone of change, they could create a "legacy altar" small with stone of change, epic altar, and trapmaking workshop. (I believe none of those are available in the new buffs.)

Powskier
07-28-2014, 02:17 AM
as much as i like the bar/mailbox/bank combo ..id like to see them gone.way to much platinum spending on that junk in the hold.New system looks good w the pay one time theme.

Tshober
07-28-2014, 06:46 AM
The total cost of those xp shrines regardless of who paid out for it in the end, is 1510 AS. No alternative, someone somewhere paid out that many AS into the guild. It doesnt matter if it was you or not, someone in the guild paid them out. I cannot see requiring every guild to pay that for something they already earned under the previous system to be allowed to continue using it.


Um, this is not true. They drop as loot. You can acquire them just like you acquire gear. No need to pay any AS.

eris2323
07-28-2014, 08:17 AM
Um, this is not true. They drop as loot. You can acquire them just like you acquire gear. No need to pay any AS.
It is quite true; just because something has the chance to drop as loot, doesn't mean it will.

0.0000000000001% of 0.0000000000001% chance is not much of a chance, and we had 100% of paying plat for our exp shrine.

Haven't seen any drop at all in our guild; quite a lot of active players, though.

If removed, that will mean we have to pay shards for something we had already unlocked through activity.

And lots of activity.

I want a refund on my activity, say, to the tune of 1500 shards or so should be fair.

Bargol
07-28-2014, 11:48 AM
Um, this is not true. They drop as loot. You can acquire them just like you acquire gear. No need to pay any AS.

16 members running at least 8 hours a day completing at least 5 to 6 chains a day.....how many amenities have dropped? ZERO

Yeah sure they drop in game I saw one on the ASAH for 1000 shards. The drop rate has to be so low most everyone would consider it zero percent chance.

So yes all the amenities do cost astral shards. Taking away buffs or amenities that guilds earned and then requiring them to pay astral shards / money to get them back is a bad move.

Its kinda funny there is hate for something you can ignore. If turbine takes away the old style buffs I will expect to see an option to turn off all the dumb pets following people around because if you can't ignore the cargo hold because you don't like it, then I can't ignore your stupid pet because I don't like it.....plain and simple.

Tshober
07-28-2014, 05:37 PM
16 members running at least 8 hours a day completing at least 5 to 6 chains a day.....how many amenities have dropped? ZERO

Yeah sure they drop in game I saw one on the ASAH for 1000 shards. The drop rate has to be so low most everyone would consider it zero percent chance.

So yes all the amenities do cost astral shards. Taking away buffs or amenities that guilds earned and then requiring them to pay astral shards / money to get them back is a bad move.

Its kinda funny there is hate for something you can ignore. If turbine takes away the old style buffs I will expect to see an option to turn off all the dumb pets following people around because if you can't ignore the cargo hold because you don't like it, then I can't ignore your stupid pet because I don't like it.....plain and simple.

Hey, I was just pointing out an inaccuracy. The exact words used were "no alternative" in reference to spending AS. There is an alternative. You may not like it but it exists. I know because my guild got our last new amenity buff (Otto's Irresistable Dancehall) via loot drop Sunday in CITW.

And, as I have pointed out to you specifically before, I can't ignore the cargo hold amenities because some of my guild members won't let me, but I sure wish I could. Hmmm, if they did not exist, I could. And if loot drops did not exist then there there really would be "no alternative".

Nayus
07-28-2014, 06:06 PM
I disagree with OP.

I would prefer if the entire cargo hold was killed off in the next patch. There's a time for coming and a time for going, and now that we have our new buffs it's time to say goodby to the old ones. Sure some people will be angry, but on these forums that is always the case regardless of whatever Turbine does.

Just add a mailbox, bar, banker and auctioneer on the top deck.Applauded.

People are just whining their Fighters can't cast Resist Energy. Try splashing some Ranger and Bard Levels, they're jsut as worth as any other class.
And it's not like the dummy disappeared, bank and auctioneer disappeared, you just need to use your brain and put these things in the 1st level of the ship.

JamnJD
07-28-2014, 07:32 PM
Applauded.

People are just whining their Fighters can't cast Resist Energy. Try splashing some Ranger and Bard Levels, they're jsut as worth as any other class.
And it's not like the dummy disappeared, bank and auctioneer disappeared, you just need to use your brain and put these things in the 1st level of the ship.

Well, I'm not whining, but I'd like the cargo hold with the legacy buffs to stay. Because I, like many others, are casual players, and some of us have/or are in low level guilds, and there are no equivalent for platinum buffs.

...J

Nayus
07-28-2014, 08:15 PM
Well, I'm not whining, but I'd like the cargo hold with the legacy buffs to stay. Because I, like many others, are casual players, and some of us have/or are in low level guilds, and there are no equivalent for platinum buffs.

...J
I don't understand why casual players need +30 Resists, casters in Normal difficulty don't even hit that hard.(and probably on Hard too depending on the caster, spell and dungeon scaling).

GreataxeUser
07-28-2014, 11:21 PM
It should have been a given for all Guild ships to have certain amenities included with the ship on the top level as permanent, proven quality of life, infrastructure enhancing, don't break what works, that We have all said should be there.

We know what those amenities are and I do not need to go into detail about them because it has already been drilled into our heads what those amenities are. With the changes that happened with Our ships there is no reason to loiter on the top level of a Gigantic ship. It is a big waste of space that removed an important comradery when these amenities were taken off the top level. That comradery was an important happy accident that was, what it was and had value to it. We would wait on the the top level while raids formed and see someone enter the ship, while at the same time work with the tools (tools being the amenities) that we needed and the person might be someone we knew and strike up a conversation and/ or spam emotes to and that just lead to a better quality game and the consequences from that lead to infinitely positive outcomes. The Top levels of Our ships are now just like a Gymnasium with no basket ball hoops, or anything else to spark imagination. The top levels of our ships are just a button now. Hmmph. Lets all gather around a button and....ya that just leads to boredom and since the buffs last so long there is no reason to stay on the top level anymore so the top level just remains empty. :(

On a related note, I only enter the cargo hold every time I visit my ship and...ya, the cargo hold is where it's at. Party in the cargo hold with no ventilation, extra annoying loading screens thrown in and claustrophobia . Meh. The old way was better.

JamnJD
07-29-2014, 10:22 AM
I don't understand why casual players need +30 Resists, casters in Normal difficulty don't even hit that hard.(and probably on Hard too depending on the caster, spell and dungeon scaling).

I will clarify. Casual does not equal newb.

I was referring to casual, as in players that can't put in mass amount of hours into the game. And so, we haven't gotten our guilds to high levels. So us 55 level guilds (for example) still appreciate the legacy buffs.

...J

Bargol
07-29-2014, 03:00 PM
Hey, I was just pointing out an inaccuracy. The exact words used were "no alternative" in reference to spending AS. There is an alternative. You may not like it but it exists. I know because my guild got our last new amenity buff (Otto's Irresistable Dancehall) via loot drop Sunday in CITW.

And, as I have pointed out to you specifically before, I can't ignore the cargo hold amenities because some of my guild members won't let me, but I sure wish I could. Hmmm, if they did not exist, I could. And if loot drops did not exist then there there really would be "no alternative".

Bully for you that you guys were one of the lucky few who managed to pull a contract. Most people have not pulled them. To insist this means its ok to take away the plat option people already earned in game and force most to pay AS / cash is absurd. Personally my guild is full upgraded with all the buffs you can get....everything purchased, however if you look at many guilds they are not in the same position and rely on the plat buffs (xp, banker, tavern, mail, chest, alters, etc.

As people have told you before if you don't want to deal with it let someone else that likes them deal with it...simple. Then you can ignore it.

You want to force your likes or dislikes on others just like the pet example. I hate them but am forced to see and hear them constantly every where in the game. At least the cargo hold is something you can ignore for 4 weeks at a time.

The design and layout of the new ships and buffs is not well thought out. The old way of being able to customize the top deck for convenience amenities and have everything close by was a much better design. 90% of the new ship design is fluff and window dressing that is neat the one time you go look at each room but completely wasted after that. If you want to get rid of the cargo hold then put all those buffs (hook points) on the top of the ship.

Bargol
07-29-2014, 03:06 PM
Applauded.

People are just whining their Fighters can't cast Resist Energy. Try splashing some Ranger and Bard Levels, they're jsut as worth as any other class.
And it's not like the dummy disappeared, bank and auctioneer disappeared, you just need to use your brain and put these things in the 1st level of the ship.

No people with blinders on will not admit that removing amenities you can buy for plat under the old system and replacing them with amenities that are bought with real money is a real issue. Saying they drop in game is like saying +6 tomes drop in game.

The cargo hold isn't all about resists. All anyone has to do is slot a gem that gives the 4 major resists and your done....the issue is the convenience amenities and the terrible layout and design of the new system.
...but feel free to keep those blinders on.