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cryptblitzer
07-19-2014, 11:27 PM
Cuz isn't it always better with pirates :).

Anyways the real reason behind this post is i was asked to post my current life's crazy build by a fellow DDO player. This isn't the final form of the build but it is what I'm running atm cuz i wanted to test it.

Race: Shadakar (would much rather use human)
Class: 12wizard/6bard/2rogue
Stats: 16-14-16-14-8-12 (36pb)

Lv/Class-lv: BAB, Saves= feats

1/r-1: 0, 0-2-0= Single Weapon Fighting (Human= SWF, PA)
2/b-1: 0, 0-4-2
3/w-1: 0,0-4-4= Extend, Power Attack (H=Ex, Cleave)
4/w-2: 1, 0-4-5
5/w-3: 1, 1-5-5
6/w-4: 2, 1-5-6= Precision
7/w-5: n/a= Max (switching it to Mental Toughness next time around)
8/w-6: 3, 2-6-7
9/r-2: 4, 2-7-7= Cleave (H= Great Cleave)
10/b-2: 5, 2-8-8
11/b-3: 6, 3-8-8
12/w-7: n/a= Improved Single Weapon Fighting
13/w-8: 7, 3-8-9
14/w-9: 7, 4-9-9
15/w-10: 8, 4-9-10= Quicken, Improved Critical-Bludgeoning
16/w-11: n/a
17/w-12: 9, 5-10-11
18/b-4: 10, 5-11-12= Great Cleave (H= Improved Mental Toughness)
19/b-5: n/a
20/b-6: 11, 6-12-13

Epic lvs
21= Greater Single Weapon Fighting
24= Overwhelming Critical
26= Perfect Single Weapon Fighting
27= Blinding Speed
28= Elusive Target

Skill trees (The 1 remaining AP would go to skill boost on a human)

Eldritch Knight (22ap)
Core= the first 4
t1= Improved Mage Armor(3ap), Item Defense(3ap)
t2= Improved Shield(3ap), Martial Training(2ap), Wand and Scroll Mastery(1ap)
t3= Arcane Barrier(3ap), Elemental Resistance(3ap)

Pale Master (22ap)
Core= the first 4 (Wraith Form)
t1= Spell Critical: Negative Energy I(2ap), Negative Energy Conduit(3ap)
t2= Efficient Quicken(6ap), Spell Critical: Negative Energy II(2ap), Bone Armor(3ap)
t3= Spell Critical: Negative Energy III(2ap)

Swashbuckler (35ap)
Core= the first 3
t1= On Your Toes(3ap), Blow By Blow(3ap)
t2= En Pointe(3ap), Fast Movement(2ap), Sword Dance(6ap)
t3= Elegant Footwork(2ap), Dashing Scoundrel(1ap), Resonant Arms(6ap)
t4= Slap in the Face(1ap)
t5= Thread the Needle(2ap), Exploit Weaknesses(2ap), Coup de Grace(1ap)



Currently using a Skullsmasher Elite and lv17. At this point it has been a breeze on this char between lvs15-17 (since i started it as an iconic). I have even brought this guy into a 'line of supply' quest on leet with a lv21 friend of mine and out shined him- this was at lv17 :).

I hope you guys all enjoy this build, its quite nice with good dps and possibly decent heals. Can do traps, and can buff to a degree. Plus with swash has a decent throwing offense for when ya need to switch to ranged. Also plan on using Divine Crusader as main Destiny at end-game.

Peace all, feel free to leave comments on this char very confusing career path :)

cryptblitzer
07-20-2014, 08:45 AM
130 views so far....no comments, must mean i did something right with this build. Usually people are commenting just to tear it apart lol (doesn't stop me from running them though lol)

droid327
07-20-2014, 12:39 PM
Looks like a pretty standard Ghost Pirate LeChuck build to me...I think everyone figured out already that Swash+Wraith Form gives you a lot of avoidance plus decent DPS.

But here's a few thoughts since you asked:

-Why not go INT as your primary stat and take Swash INT-to-dmg? Then you could swap in Insightful Reflexes instead of Mental Toughness and get better Reflex saves overall plus more skill points (trapping?).
-I don't like the actual Swashbuckler attacks if you have 2 Rogue. They give you threat range, but Swash aren't hurting for that, and one costs SP. I'd dump En Pointe/BbB and take Shiv and Bleed them Out from Assassin instead, along with an extra sneak die. +3[w] plays better with your crit profile, they're free, and BtO cycles twice as fast as BbB.
-Why IC:B? IC:P offers a better weapon selection
-You could, theoretically, drop all your Meta feats and get SM/ISM instead, then go Skirmisher instead of Scoundrel. You lose 10% DS, gain 10% dodge, but then the shield feats give you back 8% DS and you can equip a Flurry buckler to put you over the top plus more, plus you get a little PRR and more AC, which may be worthwhile once the AC overhaul goes through.
-Sword dance doesn't do meaningful damage for 6AP. Take DS boost instead.
-Battering Barrage is really close to a must-have. Anything that reduces Fort improves DPS on such a crit-heavy build.

cryptblitzer
07-21-2014, 04:50 PM
Looks like a pretty standard Ghost Pirate LeChuck build to me(*** is a Ghost Pirate "Lechuck" ??? i don't do others builds i make my own lol)
...I think everyone figured out already that Swash+Wraith Form gives you a lot of avoidance plus decent DPS.

But here's a few thoughts since you asked:

-Why not go INT as your primary stat and take Swash INT-to-dmg? Then you could swap in Insightful Reflexes instead of Mental Toughness and get better Reflex saves overall plus more skill points (trapping?).

Going int means dropping overwhelming crit probably, since only got a +3tome on str. As to trapping Ive had no difficulty with at lv traps since the start so not to concerned about it.....hell ive found that with 4 points into open lock and just your gear and part you can do any "necessary" lock in the game...example of unnecessary ones are the one with much higher dc for there lv then should be, like the one in Servants of the Overlord on leet in that door you open with the 2 switches.


-I don't like the actual Swashbuckler attacks if you have 2 Rogue. They give you threat range, but Swash aren't hurting for that, and one costs SP. I'd dump En Pointe/BbB and take Shiv and Bleed them Out from Assassin instead, along with an extra sneak die. +3[w] plays better with your crit profile, they're free, and BtO cycles twice as fast as BbB.

As a start off, you need to take a better look at the AP spread, i literally can not take a single AP out of swash in earlier tiers or i wont unlock the t5 with exploit and such. The same goes for Pale when it comes to getting wraith, now as to EK maybe- depends on how many different forms of weapon buff you want really, otherwise could probably drop out like 8ap for other things. Dropping 8 you should be able to get like 2 weapon buffs and the low life shield thingy :). Also as to En Pointe, i realize it cost sp but 10 isn't much really, same as EK strike...on top of that it hits in a small cleave area (though smaller the ek strike witch is basically a cleave) and gives a 2[w], only 1 less then other attack, as to multiplier pen it comes out in wash even thanks to swash- and basically guarantees crit hits on what it connects with since gives a +12 crit threat range (you figure I'm 15-20 atm so basically as long as i roll a 4 or higher on hit i crit). On top of all that its on way to t5 for AP costs unlike assassin moves witch i don't meld well with as an up in your face melee :). Ill give it to you on BbB, its not the best move in the world but does help pull some agro off when getting overwhelmed, and the sonic damage scales with spell-power, and +3crit threat...aint much but a crit on this build is at least x5 on my overall damage no matter how bad the crit due to extra on there (and don't give me the, "duh it is your crit multiplier is..." crud plz. I took that into account)


-Why IC:B? IC:P offers a better weapon selection

Now this i realize most people would agree with ya, but there is a limited number of good items in ether categories and they really equal out to be honest while in swash. On top of that piercing has a lot of mobs who take reduced damage from it....bludgeoning doesn't have nearly that many, meaning long term can get full damage more often without a dr breaker or switching weapons. On top of that i had an Elite Skullsmasher in bank...and other then Sheridan's Ruin there isn't much in the rapier category that comes close to it (and i threw an Eye of the Glacier enchantment in it for fun). So ya Bludgeoning is best for it, plus most throwing is piercing so if i need piercing damage can always switch to range and still do decent dps since all the swash stuff works on thrown.


-You could, theoretically, drop all your Meta feats and get SM/ISM instead, then go Skirmisher instead of Scoundrel. You lose 10% DS, gain 10% dodge, but then the shield feats give you back 8% DS and you can equip a Flurry buckler to put you over the top plus more, plus you get a little PRR and more AC, which may be worthwhile once the AC overhaul goes through.

I did think of this, but dropping extend means more then 2x the sp usage over time, even with extend it feels like your buffs like Tensers and haste are dropping to quickly....that and who doesn't extend a Death Aura! Every extended one of them saves me 15sp. Now normally I'm not a fan of quicken but this guys skills are tight i found as i built it so taking it allows you to drop concentration completely for other things and just set Death Aura and Neg Burst for auto quicken. Really only need to quicken those 2 since should cast most other spells outside of combat, or right before. Oh and after the AP is spent on the efficient stuff quicken will only cost 6, so even auto on Aura with extend each cast still saves me 9sp and i can cast it mid combat if it drops.
As to PRR, though its nice, the idea is to not get hit period (though the future MRR coming out will be nice). Though even now i think i have somewhere around 30prr in light armor with no prr item. When this AC overhaul comes in (I've heard nothing on that...thought they already overhauled it a bit but w/e), unless i gear for AC (buckler ac being miniscule as well) I'm still not going to reach an epically high one and is just fluff as far as I'm concerned.....dodge is far more important.


-Sword dance doesn't do meaningful damage for 6AP. Take DS boost instead.

I realize it isn't going to hit astronomical numbers but i see constant 25damage on average from my Dance (and i mean always its redonculis, and seems to Double strike them at times for some reason too....not sure if that's wai), and remember this is with absolutely no gear upping my spell-power in any way yet lol. I can kill slayer areas at lv by standing there atm, and it only take mobs a couple attacks to kill them selves- so the damage really does add up. But yes i understand the nice aspect of the DS boost....plainly i hate boost period and avoid them at all costs, except skill boost. I like to build for as close to permanent effects as possible....already run 4 and soon 5 attacks in combat (eventually i think itll be like 6 or 8 - depending on twists for 8), plus my buffs before....there isn't enough space up top to keep track of my boosts as well- if i can even remember to use them at that time (witch forgetting of course makes them useless and a waste of AP in my play-style).


-Battering Barrage is really close to a must-have. Anything that reduces Fort improves DPS on such a crit-heavy build.

Totally agree with this....just couldn't fit it. With precision constantly on already cut fort by 25% making me able to crit undead even :) (so nice when that happens)

Anyways though i appreciate your insight and look forward to other comments, gl in game all

ddorimble
07-21-2014, 05:10 PM
I'm doing 12/4/4. Don't see anything overwhelmingly interesting from 5 or 6 Bard, whereas 4 Rogue brings Killer and 'real' Uncanny Dodge. Sure, 12s instakill is nice, but as long as they're Fascinated, I can chop through them that fast one at a time anyways. I try not to build TOO much for trash and greatly devalue things that I can't use on red names.

Strength based.

PA/Cleave/GCleave-->OC
SWF/ISWF/GSWF-->PTWF/PSWF
IC
SM/ISM
MT/IMT --> EMT

cryptblitzer
07-21-2014, 05:15 PM
I'm doing 12/4/4. Don't see anything interesting from 5 or 6 Bard, whereas 4 Rogue brings Killer and 'real' Uncanny Dodge.

Strength based.

PA/Cleave/GCleave-->OC
SWF/ISWF/GSWF-->PTWF/PSWF
IC
SM/ISM
MT/IMT --> EMT

ok why the ptwf?. As to reason for 6...just wanted more songs, you need 5 though for the t5 moves like exploit...so was no reason not to take 6 for song and more bard lvs to up some of the moves taken in swash...oh and banks you the third core in swash as well. Ya i know its the fake uncanny, but its also 1% more DS, +1Damage, 1% dodge, +1 Reflex saves, and +1 to max dex bonus on gear.

ddorimble
07-21-2014, 05:17 PM
ok why the ptwf?. As to reason for 6...just wanted more songs, you need 5 though for the t5 moves like exploit...so was no reason not to take 6 for song and more bard lvs to up some of the moves taken in swash...oh and banks you the third core in swash as well. Ya i know its the fake uncanny, but its also 1% more DS, +1Damage, 1% dodge, +1 Reflex saves, and +1 to max dex bonus on gear.

Yeah, looks good, should be fun, was just mentioning my take on things if any made you think about anything different. I'm a little obsessed over 35% Incorp Wraith form for some reason.

PTWF should provide 5% Doublestrike.

cryptblitzer
07-21-2014, 05:20 PM
Yeah, looks good, should be fun, was just mentioning my take on things if any made you think about anything different.

PTWF should provide 5% Doublestrike.

no its cool, i appreciate it...and thanks wasnt sure at first on the PTWF...makes sense now assuming it functions when not twf....otherwise its a waste. Probably should test it, hit me back with results.

Alexisus
07-21-2014, 05:38 PM
(*** is a Ghost Pirate "Lechuck" ??? i don't do others builds i make my own lol)


I thought we had escaped from monkey island.

droid327
07-21-2014, 07:30 PM
I thought we had escaped from monkey island.

I heard a "Tale" that the island was "Cursed" to always bring you back, that's LeChuck's "Secret" way to get "Revenge"

droid327
07-21-2014, 07:56 PM
As a start off, you need to take a better look at the AP spread, i literally can not take a single AP out of swash in earlier tiers or i wont unlock the t5 with exploit and such.


Just a follow up:

This is how I'd rebuild your SB tree:
T1: Dodge 3%, +2 Bard Songs, core 1 (6 AP)
T2: Fast Movement, Sword Dance x3 (since you like it better than DS boost), core 2 (9 AP)
T3: Footwork, Resonant Arms x3, Scoundrel, core 3 (10 AP)
T4: Slap, Battering Barrage x2 (5 AP)
T5: Thread, EW, CdG (5 AP)

Same 35 AP you spent in SB, except it fits in Barrage (25% fort reduction is not the same as 45%). IMO the sonic damage from BbB is worthless by endgame, and the crit bonus for En Pointe is redundant once you have EW - you crit 40% of the time as-is with EW, so the -mult penalty is huge even if its a double auto crit. Squeeze in the Assassin attacks at the expense of some EK, or the Acrobat T1 attack at least (4 AP with the first core), which is better than En Pointe anyway since its +crit and +W with no penalty or cost.

cryptblitzer
07-21-2014, 11:06 PM
Just a follow up:

This is how I'd rebuild your SB tree:
T1: Dodge 3%, +2 Bard Songs, core 1 (6 AP)
T2: Fast Movement, Sword Dance x3 (since you like it better than DS boost), core 2 (9 AP)
T3: Footwork, Resonant Arms x3, Scoundrel, core 3 (10 AP)
T4: Slap, Battering Barrage x2 (5 AP)
T5: Thread, EW, CdG (5 AP)

Same 35 AP you spent in SB, except it fits in Barrage (25% fort reduction is not the same as 45%). IMO the sonic damage from BbB is worthless by endgame, and the crit bonus for En Pointe is redundant once you have EW - you crit 40% of the time as-is with EW, so the -mult penalty is huge even if its a double auto crit. Squeeze in the Assassin attacks at the expense of some EK, or the Acrobat T1 attack at least (4 AP with the first core), which is better than En Pointe anyway since its +crit and +W with no penalty or cost.

interesting, i mean early game i think my setup works better since wont have exploit till like lv19... ...but once i test EW, i think i might try this setup....at the very least try when i do the human life cuz i should have a decent preform and more songs is nice. So ya i think long term epics you might have a better setup here, and i can agree that BbB can be dropped, think i might do that when i get GC when i take lv18...been holding. I do like en Pointe atm, so until i feel comfortable taking it away im not sure, though i could i guess maybe to fit it in sack 1 sword buff type and the elly resistance for Barrage

Rykka
07-22-2014, 12:15 AM
What was the reason to use skai over pdk as a base? Also why is this a crazy build? just cause it is shadarkai based?

cryptblitzer
07-22-2014, 12:35 AM
What was the reason to use skai over pdk as a base? Also why is this a crazy build? just cause it is shadarkai based?

well cuz rogue was first lv, and shad is only iconic that goes rogue first....pdk forces fighter. And no i actually hate the shad race...i think its the worst one of all, except for its past life stuff.

I called it a crazy build cuz the different path the char took, if you think about it in a roleplaying thought frame....oh and i don't actually roleplay pirates so no taking the easy way out there lol.