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I just started messing around with the game again and found my level 13 to be missing all of his enhancements, but, he has a nice little collection of lesser hearts to burn! I hadn't played since 2009 or 10 so he just lingered. I'm thinking I can re-roll him once or twice using the hearts of oak that were provided by whatever updates happened in between then and now.
He's Drow, LG, 28 point build with +2 tomes to every stat, because I'm poor =(. He's 6RNG, 6ROG, 1MNK right now. From what I can tell, I was going Tempest/TWF focused with full trap/lock skills/UMD. I apparently had a love of Kama/Shuriken because those are the only weapons he has on hand, save a pick/shortsword that both have wounding of puncturing (I know it's not as good anymore... alas.).
I did experiment a little and re-bought some enhancements- He was able to get to 40ac naked/robed. Judging by what I'm seeing, I think I would have wound up at either 12 or 13 ranger, 1 or 2 monk, and 6 rogue.
I mostly solo, but, would probably take a rogue-type role in groups. What could you recommend to respec, or even re-build him with the new enhancement/reincarnation system? What should I buy, what shouldn't I buy? I want to maximize DPS/AC/HP, and trapping/UMD skills.
I'm just looking to see a few builds that I can get an idea of what they look like, if there's a certain level to take a certain class, etc. I'd like to maintain the unique flavor of the build while just seeing what others have done to get an idea of what an optimized build should look like now.
Thanks for any help you can offer!
JamesNiels
07-10-2014, 08:40 PM
Well if u take 2 more monk levels u might actually make a decent (not great) shuriken build out of it. Note that arrow of slaying works as usual with shuriken except it procs on all shuriken per hand allowing for 1-3 times 280 damage at level 12, or rather 15 in ur case. With 6 monk and decent wis u can proc 1-5 slayers even. At epics u can combine this with adrenaline for triple and later quadruple this damage.
If u are interested say so i can tell u more. I already hear ppl screaming: fury and shuriken?! No way it has to be shiradi... well ive been playing a shuriken furyshotter for a while now and its just fine. Not to mention real fun. Fury and shiradi are epic destinies u get them at lvl 20 btw :).
Other than that the only synergy i see in ur level split is 2wf from ranger and twice the sneak damage from rogue.
Haphazarduk
07-11-2014, 04:33 AM
Well if u take 2 more monk levels u might actually make a decent (not great) shuriken build out of it. Note that arrow of slaying works as usual with shuriken except it procs on all shuriken per hand allowing for 1-3 times 280 damage at level 12, or rather 15 in ur case. With 6 monk and decent wis u can proc 1-5 slayers even. At epics u can combine this with adrenaline for triple and later quadruple this damage.
If u are interested say so i can tell u more. I already hear ppl screaming: fury and shuriken?! No way it has to be shiradi... well ive been playing a shuriken furyshotter for a while now and its just fine. Not to mention real fun. Fury and shiradi are epic destinies u get them at lvl 20 btw :).
Other than that the only synergy i see in ur level split is 2wf from ranger and twice the sneak damage from rogue.
Is it just Arrow of Slaying that works with shuriken (all thrown weapons?) from AA line or do other enhancements work as well?
hap
unbongwah
07-11-2014, 10:12 AM
Is it just Arrow of Slaying that works with shuriken (all thrown weapons?) from AA line or do other enhancements work as well?
The imbues only work with arrows; the special atks like Inferno Shot, Shattermantle Shot, etc. will work with any thrown or ranged weapon.
Interesting suggestions! I may give those a shot!
But would anyone know of a build similar to mine that I may look at? I'd like to see what people did with similar builds as well as what they DIDN'T do, to avoid any wasted points.
Thanks for the suggestions! I may experiment with that on my other Ranger/Rogue! (he's ready to level to 10, and has hearts as well).
EllisDee37
07-11-2014, 02:50 PM
One tip for your build is that the ML6 core enhancement in the Deepwood Stalker tree is the bee's knees. Good enough to be one of those "perpetually kept on cooldown" deals.
Called Shot: Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
Exposing Strike: Mele Attack: Performs a melee attack with +2[W], a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
+10 Positive Spell Power
One tip for your build is that the ML6 core enhancement in the Deepwood Stalker tree is the bee's knees. Good enough to be one of those "perpetually kept on cooldown" deals.
Called Shot: Select a melee or ranged attack that deals extra damage and renders a target vulnerable to sneak attacks.
Exposing Strike: Mele Attack: Performs a melee attack with +2[W], a +4 bonus to-hit, +1 to critical threat range, and +1 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
+10 Positive Spell Power
That's a pretty interesting ability! I'm reading a lot, here, and I'm starting to wonder: Why do people go to 12 with ranger, when you gain no notable perks to do so? Isn't 11 a better cutoff to allow you to maximize on another class/free feat?
EllisDee37
07-11-2014, 05:57 PM
That's a pretty interesting ability! I'm reading a lot, here, and I'm starting to wonder: Why do people go to 12 with ranger, when you gain no notable perks to do so? Isn't 11 a better cutoff to allow you to maximize on another class/free feat?Likely for the +10% offhand procs in the tempest tree.
JamesNiels
07-12-2014, 12:47 AM
The imbues only work with arrows; the special atks like Inferno Shot, Shattermantle Shot, etc. will work with any thrown or ranged weapon.
Actually the imbues work with shuriken as well. Just equip a bow once per login. Shhhhhhh! Secret! Only thing that doesnt work are the aa core enhancments.
JamesNiels
07-12-2014, 12:51 AM
That's a pretty interesting ability! I'm reading a lot, here, and I'm starting to wonder: Why do people go to 12 with ranger, when you gain no notable perks to do so? Isn't 11 a better cutoff to allow you to maximize on another class/free feat?
6 is by far the best cutoff. U only get impr prec shot after that. At least only noteable free feat. On most builds u can get this as a feat like any other just need 19 dex. Oh and evasion at 7 or something? But not an issue if u have 2 monk levels.
6 is by far the best cutoff. U only get impr prec shot after that. At least only noteable free feat. On most builds u can get this as a feat like any other just need 19 dex. Oh and evasion at 7 or something? But not an issue if u have 2 monk levels.
Well, I was looking to maximize on my TWF, too... This is the rough build I came up with:
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Yabo
Level 20 Lawful Good Drow Male
(2 Monk \ 6 Rogue \ 12 Ranger)
Hit Points: 252
Spell Points: 392
BAB: 17\17\22\27\27
Fortitude: 14
Reflex: 25
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(30 Point) (Level 1) (Level 20) (Level 20)
Strength 12 14 14
Dexterity 16 21 28
Constitution 11 13 13
Intelligence 15 18 18
Wisdom 13 15 15
Charisma 13 16 16
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 14 19
Bluff 2 3 3
Concentration 1 3 3
Diplomacy 2 3 3
Disable Device 7 26 29
Haggle 2 4 4
Heal 2 3 3
Hide 8 32 35
Intimidate 2 3 3
Jump 3 4 9
Listen 6 25 33
Move Silently 8 32 35
Open Lock 8 29 32
Perform n/a n/a n/a
Repair 3 4 7
Search 7 27 35
Spellcraft 3 4 4
Spot 6 25 33
Swim 3 3 3
Tumble 8 17 22
Use Magic Device 6 25 28
Level 1 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+1)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Swim (+1)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Rogue
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Mobility
Feat: (Automatic) AC Bonus
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 3 (Ranger)
Skill: Disable Device (+0.5)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Selected) Weapon Finesse
Feat: (Automatic) Bow Strength
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Level 4 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+2)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Drow - Keen Senses (Rank 1)
Enhancement: Drow - Keen Senses (Rank 2)
Enhancement: Drow - Keen Senses (Rank 3)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Diehard
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Level 6 (Ranger)
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack
Feat: (Automatic) Improved Heroic Durability
Feat: (Automatic) Precise Shot
Feat: (Automatic) Purity of Body
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
Level 7 (Ranger)
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Automatic) Adept of Forms
Feat: (Automatic) Archer's Focus
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Ninja Spy (Mnk) - Faster Sneaking (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
Level 8 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Feat: (Automatic) Still Mind
Feat: (Automatic) Wholeness of Body
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Level 9 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Evasion
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
Level 10 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Feat: (Automatic) Improved Evasion
Feat: (Automatic) Trap Sense
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Tempest (Rgr) - Graceful Death (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
Level 11 (Rogue)
Skill: Disable Device (+2)
Skill: Haggle (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Trapmaking
Feat: (Automatic) Uncanny Dodge
Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Dexterity (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Level 12 (Rogue)
Ability Raise: INT
Skill: Disable Device (+2)
Skill: Hide (+2)
Skill: Listen (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)
Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Enhancement: Mechanic (Rog) - Skill Boost (Rank 1)
Enhancement: Mechanic (Rog) - Skill Boost (Rank 2)
Level 14 (Monk)
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Meditation
Enhancement: Mechanic (Rog) - Skill Boost (Rank 3)
Enhancement: Mechanic (Rog) - Dexterity (Rank 1)
Level 15 (Ranger)
Skill: Disable Device (+0.5)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Improved Wild Empathy
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 1)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 2)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 3)
Level 16 (Ranger)
Ability Raise: CHA
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+1)
Spell (2): Barkskin
Spell (2): Bear's Endurance
Spell (2): Camouflage, Mass
Spell (2): Cat's Grace
Spell (2): Cure Light Wounds
Spell (2): Hold Animal
Spell (2): Owl's Wisdom
Spell (2): Protection from Energy
Spell (2): Snare
Spell (2): Spike Growth
Spell (2): Summon Nature's Ally II
Enhancement: Tempest (Rgr) - Acrobatic (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
Level 17 (Ranger)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Assassin (Rog) - Stealthy (Rank 1)
Enhancement: Assassin (Rog) - Stealthy (Rank 2)
Enhancement: Mechanic (Rog) - Dexterity (Rank 1)
Level 18 (Ranger)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Improved Mental Toughness
Enhancement: Assassin (Rog) - Stealthy (Rank 3)
Enhancement: Assassin (Rog) - Dexterity (Rank 1)
Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
Level 19 (Ranger)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Spell (3): Cure Moderate Wounds
Spell (3): Neutralize Poison
Spell (3): Remove Disease
Spell (3): Summon Nature's Ally III
Spell (3): Wild Instincts
Enhancement: Drow - Ambidexterity (Rank 1)
Enhancement: Tempest (Rgr) - Dexterity (Rank 1)
Level 20 (Ranger)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+0.5)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Tempest (Rgr) - Deflect Arrows (Rank 1)
Enhancement: Tempest (Rgr) - Acrobatic (Rank 2)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
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