PDA

View Full Version : U22 :(



Holleyz
06-19-2014, 07:56 PM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable. Just to name a few things that is causing me to go away for some time: Targeting issues. I have to hit the tab key sometimes 4 or more times to lock onto a target. Aggroing 1 monster. Seems I can no longer kite one monster out? Now I get the whole Team on me. What point is there to be a sniper if you get the attention of every Monstah around the one your trying to hit???? The top deck on the guilds airship looks like a ghost town. The new buffs are ok but I heard they are doing away with the old one, You know the ones we worked our ashes off to get. So with all this change I am quitting the game. Not for good, just until they wake the heck up and realize what they have done is a bad thing. I already have a AD&D 2E campaign set up and ready to go table top to keep me and my crew (8people that also play this game that is quitting as well) busy until turbine developers decides to fix things. No you cant hav meh stuff.

Nayus
06-19-2014, 08:08 PM
Reinstalling is the answer.

bsquishwizzy
06-19-2014, 08:13 PM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable. Just to name a few things that is causing me to go away for some time: Targeting issues. I have to hit the tab key sometimes 4 or more times to lock onto a target.
Yeah, that's a problem. Although I'm not seeing that as much these days


Aggroing 1 monster. Seems I can no longer kite one monster out? Now I get the whole Team on me. What point is there to be a sniper if you get the attention of every Monstah around the one your trying to hit????

Done because people whined about ranged toons being OP.



The top deck on the guilds airship looks like a ghost town.

The inevitable result of one-stop-for-all-buffs that everyone said was a good idea.


The new buffs are ok but I heard they are doing away with the old one, You know the ones we worked our ashes off to get.

That would suck, and I kinda doubt they'd do that without appropriate replacements.


So with all this change I am quitting the game. Not for good, just until they wake the heck up and realize what they have done is a bad thing. I already have a AD&D 2E campaign set up and ready to go table top to keep me and my crew (8people that also play this game that is quitting as well) busy until turbine developers decides to fix things. No you cant hav meh stuff.

You know, half of the stuff you complained about is what people said they wanted. And Turbine provided them. And now people are bent outta shape?

Just can't please anyone anymore I guess...

Holleyz
06-19-2014, 08:19 PM
The things turbine provided was only to a select few who had asked for them. I have been following and paying close attention to the forums and official posts. It APPEARS that the developers only read "Certain forum Members" comments and threads and just ignore the masses. I'm just saying.

Thrudh
06-19-2014, 08:44 PM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable.

Weird that there are thousands of people playing a game that is "basically unplayable".

Kaytis
06-19-2014, 09:49 PM
Weird that there are thousands of people playing a game that is "basically unplayable".

I remember when Orien just by itself used to have thousands of players. So all is fine!

arkonas
06-19-2014, 11:29 PM
I remember when Orien just by itself used to have thousands of players. So all is fine!

i think his point was just that others are able to play no problem. we aren't talking about the issues of less people

PsychoBlonde
06-20-2014, 12:03 AM
The new buffs are definitely a resource hog--it takes my characters a substantially longer period to load in and the airship is sloooooooow. But my computer is old. Still, the game really isn't well optimized and does keep getting worse.

Did you comment on the proposed changes when there were all those posts about them? It's kind of hard to listen to the feedback of people who don't produce any feedback.

DakFrost
06-20-2014, 01:36 AM
Weird that there are thousands of people playing a game that is "basically unplayable".

I assume you're talking about all servers combined, because there sure aren't thousands of people playing on any single server. Well...unless you mean over the course of a week.

TheGuyYouKnow
06-20-2014, 02:35 AM
targeting -never had this issue myself, sounds like your problem
aggroing 1 mob - this was a bug, if you want to pull 1 enemy at a time get bluff, the skill for pulling 1 enemy at a time
top deck - agreed, vendors that come with the amenities you get should be on the top deck as well as hook points that are there just for looks, even if they are only available in the ddo store
new buffs - replacing the old ones that would give enough resist to negate any elemental damage up to level 10 , nothing wrong here you still worked your "ashes" off to get them

DDO - Playable [x] Unplayable[ ]

Holleyz
06-20-2014, 03:22 AM
Weird that there are thousands of people playing a game that is "basically unplayable".

Don't you mean "TRYING" to play.

Holleyz
06-20-2014, 03:25 AM
Well since the melee class wined and cried about archers being overpowered Heres what you do: Go back to kiting the old fashioned way. Run them around in a circle blasting them and just let the party chase after them and try to hit them. Problem solved. Since the developers and the melee class wants it to be like this then they can chase after the monsters. If they don't then they are not contributing to the party so therefor BOOT THEM

It just seems to me that they are trying to FORCE the archer class to just be two handed fighters using blades instead of the bow? If I wanted to be a two handed fighter wearing light armor I would just be a rogue right?

Borkor
06-20-2014, 03:43 AM
It wasn't he melee classes whining about ranged - it was many and varied voices whining about AI (or lack thereof in general) that led to the change. It was always a bit ridiculous that you could shoot the **** our of a mob - in front of his friends - and only he would react. His buds would stand there like nothing was happening as their bud turned into a porcupine and ran off in a rage (presuamably yelling and screaming) towards the source of his/her pain. Turbine recognized the reasonable aspect of this view. You can still do the limited pulls you refer to BUT when you hit a mob - any mobs witnessing the hit will also realize you are out there and come running. Realistically, they should be able to give an alert and bring them all - but they don't;. If you are careful - hit that one mob one time - you will only get him/her and maybe one or two more. Be real careful - hit the mob when the others are away or have their backs turned - you can get one. The key is ONE SHOT. That is it - if you keep shooting you will pull more - and you will get what you deserve. I know - it sucks that you used to have the mob reach you with a fraction of it's health and now it will almost be full bar. Just have to live with it. Good luck on your pulls.

Thrudh
06-20-2014, 12:13 PM
Don't you mean "TRYING" to play.

Nope. Everyone is playing but you.

Huge over-exaggerations and hyperbole will not help you get your point across...

The game is NOT "so buggy and laggy that it's basically unplayable". That is not worthwhile feedback for the devs.

(1) It's false
(2) It contains no specifics...

At least later you have some specific feedback... The only thing that really affects you right now is the aggro pulling of mobs. You're quitting the entire game because you can't adapt to an AI change, that frankly, makes a lot of sense. Sorry to see you go. Hope you come back later...

Luck to you.

Chai
06-20-2014, 12:40 PM
Nope. Everyone is playing but you.

Huge over-exaggerations and hyperbole will not help you get your point across...

The game is NOT "so buggy and laggy that it's basically unplayable". That is not worthwhile feedback for the devs.

(1) It's false
(2) It contains no specifics...

At least later you have some specific feedback... The only thing that really affects you right now is the aggro pulling of mobs. You're quitting the entire game because you can't adapt to an AI change, that frankly, makes a lot of sense. Sorry to see you go. Hope you come back later...

Luck to you.

Looked like it contained specifics to me. You may have stopped reading at the first sentense. Objective readers did not.

Another classic example of "my car works fine, so no one else can possibly be having an issue getting to work today".

katz
06-20-2014, 12:47 PM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable. Just to name a few things that is causing me to go away for some time: Targeting issues. I have to hit the tab key sometimes 4 or more times to lock onto a target. Aggroing 1 monster. Seems I can no longer kite one monster out? Now I get the whole Team on me. What point is there to be a sniper if you get the attention of every Monstah around the one your trying to hit???? The top deck on the guilds airship looks like a ghost town. The new buffs are ok but I heard they are doing away with the old one, You know the ones we worked our ashes off to get. So with all this change I am quitting the game. Not for good, just until they wake the heck up and realize what they have done is a bad thing. I already have a AD&D 2E campaign set up and ready to go table top to keep me and my crew (8people that also play this game that is quitting as well) busy until turbine developers decides to fix things. No you cant hav meh stuff.

i've played several of my characters since U22 dropped, ranged and melee both, and not experienced any real issues. the game has been buggy forever, but its not unplayable. as for targeting, your issue sounds like what happens to me when i'm having lag at my end... not game lag, but honest to goodness IP lag. also, check your keyboard, make sure the tab key isn't dying. hardware doesn't last forever

regarding ranged agro: honestly how much sense does it make for you to shoot one mob, and he runs to you, and all his buddies stand around going "duhhhh... what?" of course they're going to follow their buddy to find out what happened. is it annoying? yes. is it more realistic? yes. will we learn to play with it this way AGAIN... yes. it used to be the way it is now a long time ago, and it was changed to the single target agro thing, now it's changed back. we'll learn to deal... no big deal

empty top deck does look a little silly and wastes space, but does it hurt anything? meh.

"worked your ashes off" for the old buffs? you realize that technically you also "worked your ash off" for the new ones too, right? they unlock at certain levels. all they're doing is replacing one buff with another. they are planning to eventually do away with the old buffs, yes. but if you started again at level 1, you'd have to earn all the current buffs, just like you earned the old ones.

you and your crew of 8 are quitting till they 'wake the heck up"? bye. hope you find a game that pleases you.

besides... weren't you the person who complained a few updates ago about how they "broke" your imbues and monk stances and whatnot, when all they really did was fix all the exploits allowing them to be stacked all at once? yeah...them fixing things is not breaking the game, and them putting the 'ploits and broken but popular **** back in isn't "fixing" it, so if you're quitting 'tlll those "fixes" are made... guess i won't be seeing more of your complaint posts any time soon.

Thrudh
06-20-2014, 01:39 PM
Another classic example of "my car works fine, so no one else can possibly be having an issue getting to work today".

No, the correct analogy is someone posts "Hey, the highway is completely full of potholes, it's basically impossible to get to work"

Then I post "Umm.. I drove on that highway today, saw only a couple of very small potholes, and got to work without any problems."

DakFrost
06-20-2014, 01:58 PM
No, the correct analogy is someone posts "Hey, the highway is completely full of potholes, it's basically impossible to get to work"

Then I post "Umm.. I drove on that highway today, saw only a couple of very small potholes, and got to work without any problems."

So what if some hit one of those pot holes and cracked an axel? Your car may work fine, but that doesn't mean everyone else's does too.

Postumus
06-20-2014, 02:02 PM
It wasn't he melee classes whining about ranged - it was many and varied voices whining about AI (or lack thereof in general) that led to the change. It was always a bit ridiculous that you could shoot the **** our of a mob - in front of his friends - and only he would react. His buds would stand there like nothing was happening as their bud turned into a porcupine and ran off in a rage (presuamably yelling and screaming) towards the source of his/her pain. Turbine recognized the reasonable aspect of this view. You can still do the limited pulls you refer to BUT when you hit a mob - any mobs witnessing the hit will also realize you are out there and come running. Realistically, they should be able to give an alert and bring them all - but they don't;. If you are careful - hit that one mob one time - you will only get him/her and maybe one or two more. Be real careful - hit the mob when the others are away or have their backs turned - you can get one. The key is ONE SHOT. That is it - if you keep shooting you will pull more - and you will get what you deserve. I know - it sucks that you used to have the mob reach you with a fraction of it's health and now it will almost be full bar. Just have to live with it. Good luck on your pulls.

This. Adapt and get better.

Postumus
06-20-2014, 02:05 PM
So what if some hit one of those pot holes and cracked an axel? Your car may work fine, but that doesn't mean everyone else's does too.

More like bent a rim. That still doesn't make the road impassable. Far from it. It means you have to pay attention where you're driving.

nokowi
06-20-2014, 02:16 PM
It just seems to me that they are trying to FORCE the archer class to just be two handed fighters using blades instead of the bow? If I wanted to be a two handed fighter wearing light armor I would just be a rogue right?

Nearly every dungeon/quest has safe spots where you can stand and avoid most damage. As a ranged toon, you should learn to use them. Let someone else get aggro BEFORE you fire into a group of mobs. Do they all still chase you? If you can gather all mobs without ever losing aggro, use your speed to kite them through AOE until they die. Find intelligent ways to take advantage of the change.

Dev's are trying to increase the importance/use of skills. Have you tried using bluff?

Being a ranged toon is more challenging now. Step up to the challenge.

Seikojin
06-20-2014, 03:15 PM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable. Just to name a few things that is causing me to go away for some time: Targeting issues. I have to hit the tab key sometimes 4 or more times to lock onto a target. Aggroing 1 monster. Seems I can no longer kite one monster out? Now I get the whole Team on me. What point is there to be a sniper if you get the attention of every Monstah around the one your trying to hit???? The top deck on the guilds airship looks like a ghost town. The new buffs are ok but I heard they are doing away with the old one, You know the ones we worked our ashes off to get. So with all this change I am quitting the game. Not for good, just until they wake the heck up and realize what they have done is a bad thing. I already have a AD&D 2E campaign set up and ready to go table top to keep me and my crew (8people that also play this game that is quitting as well) busy until turbine developers decides to fix things. No you cant hav meh stuff.

I haven't had much lag (finally saw the bad lag in TotD last week, once), so I can only suggest defragging your dat files and using the preoloader to help (software wise) or up your hardware (8 gigs of ram, 8 processor cores, and a decent 50$ gpu for hardware).

Have you tried turning off improved precision? See if just damaging the selected mob aggros everything? I was able to pull singles with spellcasting (nimbus of light) and not drag a ton of mobs (en spies) and haven't played my ranger. I will give it a go. I know at super long distances you still can plink away without getting any agro.

I agree, the top deck is blank. I hope they do something with that down the road. Like pvp combat where it is ship to ship combat, using your guild airship.

The buffs are all good. I am fine without the old ones since the new ones stack with spells; more incentive to have buffing casters in groups, and items that used to give the same bonus will now stack. And until the new replacements for the old ones start dropping in chests, you still get to keep the current old ones.

At least those are my excuses to ignore the doomsaying :D

Chai
06-20-2014, 03:35 PM
No, the correct analogy is someone posts "Hey, the highway is completely full of potholes, it's basically impossible to get to work"

Then I post "Umm.. I drove on that highway today, saw only a couple of very small potholes, and got to work without any problems."

The same type of analogy. You didnt hit any potholes, so no one else can have issues with them either?

And you say this without giving any thought to the fact that maybe they dont affect your SUV with some big phatty-bo-batty tires like they would affect his compact car with tires much closer to the rims.

Chai
06-20-2014, 03:37 PM
More like bent a rim. That still doesn't make the road impassable. Far from it. It means you have to pay attention where you're driving.

So players should simply be content to work around the issue rather than asking for a fix?

Postumus
06-20-2014, 10:22 PM
So players should simply be content to work around the issue rather than asking for a fix?

They should learn to adapt and overcome, not demand nerfs and easy buttons.

Gizeh
06-20-2014, 11:00 PM
Well since the melee class wined and cried about archers being overpowered Heres what you do: Go back to kiting the old fashioned way. Run them around in a circle blasting them and just let the party chase after them and try to hit them. Problem solved. Since the developers and the melee class wants it to be like this then they can chase after the monsters. If they don't then they are not contributing to the party so therefor BOOT THEM

I love that idea. Almost nothing is more entertaining than leaning back while watching a bunch of mobs running after a character who runs around like a headless chicken, especially if you (mentally) listen to this little tune (http://www.youtube.com/watch?v=ZnHmskwqCCQ) while you watch. :D

axel15810
06-20-2014, 11:25 PM
For me, the game has been lagging MUCH worse since the 1st patch. After the initial update I didn't notice anything. But the last several days has been constant choppiness and lag spikes. Just tried a reinstall. Will give DDO a try tonight, I hope that fixes things.

EllisDee37
06-21-2014, 12:16 AM
The top deck on the guilds airship looks like a ghost town.
The inevitable result of one-stop-for-all-buffs that everyone said was a good idea.Inevitable? It's not even related. If we could put a tavern, mailbox, auction house and bank on the top deck it wouldn't be a ghost town.

katz
06-21-2014, 01:12 AM
again using the car analogy....


one person rides down the road and says "that road sucks so bad! my car vibrates so bad my teeth are rattling! i think i'm going to stop taking that road! it's nearly impassible!!"

another person says "hmm. that's odd, i just went down that road myself, and while yeah, i saw a few potholes, and i even hit one or two of them, it's not that bad at all... certainly not impassible."

and while, yes, there are potholes that need to be fixed, turns out the first car is out of alignment. nothing the road crews can do will make their car run smooth on that road.


sometimes it's Turbine's fault. sometimes it isn't. and sometimes the truth lies somewhere in the middle

EllisDee37
06-21-2014, 01:14 AM
again using the car analogy....


one person rides down the road and says "that road sucks so bad! my car vibrates so bad my teeth are rattling! i think i'm going to stop taking that road! it's nearly impassible!!"

another person says "hmm. that's odd, i just went down that road myself, and while yeah, i saw a few potholes, and i even hit one or two of them, it's not that bad at all... certainly not impassible."

and while, yes, there are potholes that need to be fixed, turns out the first car is out of alignment. nothing the road crews can do will make their car run smooth on that road.


sometimes it's Turbine's fault. sometimes it isn't. and sometimes the truth lies somewhere in the middleI hear you, but as an MMO it is in Turbine's best interest to support lower end machines.

Holleyz
06-21-2014, 03:23 AM
This is my pc http://www.cpusolutions.com/store/pc/Ultimate-i7-4960X-Extreme-Gaming-PC-p1938.htm?gclid=CKajzoG2ir8CFRQ1MgodmSQAcw#.U6UxAN hOXmQ Now it could be my isp I don't think Comcast is top notch but its all that is available in my area so I am not sure how to cure the lag, I assumed it was the game bc I didn't have lag until U22 was installed on this machine.
I have tried the ddo preloader, Yeah that didn't do anything it tells me that there are files missing or corrupt. Or sometimes I even get the message failed to initialize. But then again I am not a computer guru so maybe its something I did wrong. As for pulling agro on mobs I'm taking sam1313 advice, I'm a Monkcher I do not have Bluff. The top deck of me airship still looks like a ghost town, maybe a mast with big sails with Turbine logo on them would be better than nothing at all
My AD&D 2E Campaign started tonight and just ended. So far its going great.

Aletys
06-21-2014, 03:55 AM
Nearly every dungeon/quest has safe spots where you can stand and avoid most damage. As a ranged toon, you should learn to use them. Let someone else get aggro BEFORE you fire into a group of mobs. Do they all still chase you? If you can gather all mobs without ever losing aggro, use your speed to kite them through AOE until they die. Find intelligent ways to take advantage of the change.

Dev's are trying to increase the importance/use of skills. Have you tried using bluff?

Being a ranged toon is more challenging now. Step up to the challenge.

That would be fine if bluff-pulling worked, but it appears to be broken. Ran "Unquiet Graves" earlier, and had a very frustrating experience: My rogue was in sneak mode, trying to bluff-pull a warrior, and every time she tried the game gave an "... is out of range" message. At the end, I was directly in front of the warrior, & so close I could have hit the him if I had wanted to, but still kept getting the same message. I went all around him, hoping it was a terrain issue (though it was flat ground there). I finally gave up & sneaked back out, & we started shooting.

Chilldude
06-21-2014, 04:18 AM
Hey, if you all just want to make stuff up and call it an analogy, why stop there?

It's like one person claims a road is nearly impassable, but for another person the road is paved in gold with tiny air jets that make their car hover like it's floating on a cloud. As they drive down the road, little pebbles of gold fling up in the air and land neatly in bags in the trunk. There are 20' tall televisions lining the road on either side, playing sports highlight reels on the right, and blooper reels on the left. Every quarter mile there is a free beer tap, complete with authentic German barmaids. There's no worry about DUI's, the car drives itself on this magic road! The best part is whenever you decide you should be at your destination, you somehow instantly arrive, freshly shaven, showered, and neatly pressed, feeling fully rested and refreshed as if you sleep for a week straight.

Eclaveriia
06-21-2014, 07:18 AM
Well since the melee class wined and cried about archers being overpowered Heres what you do: Go back to kiting the old fashioned way. Run them around in a circle blasting them and just let the party chase after them and try to hit them. Problem solved. Since the developers and the melee class wants it to be like this then they can chase after the monsters. If they don't then they are not contributing to the party so therefor BOOT THEM

To be honest. I for one as a Monkcher playing player think the new agro rules are just fine.

Once you get a hang of it, you can kite them in circles around the melee while shooting them keeping them in a small patch for the melee to grab from you. The same "Twiching skills" I practiced while playing a Kensai Warpriest ( EllisDee37 's build) have been very useful in kitting and archering in melee range while avoiding most of the damage. My Monkcher is 14 so far and is doing just fine in the new rules, you just need to exercise fire discipline and be a mobile combatant when needed. When and where you fire can be every bit as important as your build. Players having to use tactics more advanced than stand and shoot is a good thing.

I have always been a believer that ranged characters and spell casters need to be mobile capable combatants. You just need to Improvise, Adapt, and Overcome the new obsticles. I cant tell you how much damage I have avoided by just not being where the melee enemy was attacking me at a moment ago.

My advice for anyone who is not already practiced in it is, learn to be a mobile combatant. In most cases its part of the skill set that makes most of the elite players truly elite, and it really does make a difference. It may look hard at first but with practice you will become good.

NĂ©dime
06-21-2014, 09:27 AM
I hear you, but as an MMO it is in Turbine's best interest to support lower end machines.

Right. Not to mention, that this is an 8 years old game. I always laugh when I read ppl describing their hardware, like, if you get Pr X's Cerebro you'll have no problem running this bugged, laggy, 8 years old game, so why don't you buy one (generally follows some money talk).

As someone who runs an old computer for DDO I reckon lagg is increasing (like since U22 when I load a toon, I have to wait ~1 min between loading completion and being able to move and I'm using preloader) but I can understand that because it is an 8 years old game, this software has multiple development layers (yeah I'm thinking lasagnas right now :p ) which is always bad for a software's stability.

Aletys
06-21-2014, 12:13 PM
To be honest. I for one as a Monkcher playing player think the new agro rules are just fine.

Once you get a hang of it, you can kite them in circles around the melee while shooting them keeping them in a small patch for the melee to grab from you. The same "Twiching skills" I practiced while playing a Kensai Warpriest ( EllisDee37 's build) have been very useful in kitting and archering in melee range while avoiding most of the damage. My Monkcher is 14 so far and is doing just fine in the new rules, you just need to exercise fire discipline and be a mobile combatant when needed. When and where you fire can be every bit as important as your build. Players having to use tactics more advanced than stand and shoot is a good thing.

I have always been a believer that ranged characters and spell casters need to be mobile capable combatants. You just need to Improvise, Adapt, and Overcome the new obsticles. I cant tell you how much damage I have avoided by just not being where the melee enemy was attacking me at a moment ago.

My advice for anyone who is not already practiced in it is, learn to be a mobile combatant. In most cases its part of the skill set that makes most of the elite players truly elite, and it really does make a difference. It may look hard at first but with practice you will become good.

Sorry, but if you're a Monkcher, you can't generalize to the rest of the classes (& yes, I have a monk, so I know what I'm talking about). You are fast & mobile with a ton of dodge & evasion, & relatively high PRR & AC. Classes like clerics & arty's are frankly bricks, have no evasion & very little dodge, and even when well geared don't have enough PRR/AC to survive a large mob. My toons kite & are as mobile as they can be, but when you've got a large mob, that often isn't enough, especially if you don't have a lot of high dps in the party.

A stealthy approach is a legitimate way to overcome this, and bluff-pulling should work. It appears to be completely broken at the moment, though I'm going to go out & try it again a few more times to make sure it wasn't a glitch.

Sam1313
06-21-2014, 12:23 PM
To be honest. I for one as a Monkcher playing player think the new agro rules are just fine.

Once you get a hang of it, you can kite them in circles around the melee while shooting them keeping them in a small patch for the melee to grab from you. The same "Twiching skills" I practiced while playing a Kensai Warpriest ( EllisDee37 's build) have been very useful in kitting and archering in melee range while avoiding most of the damage. My Monkcher is 14 so far and is doing just fine in the new rules, you just need to exercise fire discipline and be a mobile combatant when needed. When and where you fire can be every bit as important as your build. Players having to use tactics more advanced than stand and shoot is a good thing.

I have always been a believer that ranged characters and spell casters need to be mobile capable combatants. You just need to Improvise, Adapt, and Overcome the new obsticles. I cant tell you how much damage I have avoided by just not being where the melee enemy was attacking me at a moment ago.

My advice for anyone who is not already practiced in it is, learn to be a mobile combatant. In most cases its part of the skill set that makes most of the elite players truly elite, and it really does make a difference. It may look hard at first but with practice you will become good.

I'm sorry if anyone took me serious. I was being sarcastic. Anyone who has ran with my Rangers knows I just stand in one spot so the Melee and casters can get some punches in. Besides that the longer I stand in one spot the higher my "Stand and Deliver" goes up = More damage per hit with arrow. Now when I run my 5th life Low level AA Ranger I solo him so it is then that I have to run them in a circle because as we all know the hirelings sure ain't gonna try and do anything useful lmao.

katz
06-21-2014, 12:52 PM
I hear you, but as an MMO it is in Turbine's best interest to support lower end machines.


Right. Not to mention, that this is an 8 years old game. I always laugh when I read ppl describing their hardware, like, if you get Pr X's Cerebro you'll have no problem running this bugged, laggy, 8 years old game, so why don't you buy one (generally follows some money talk)...

i USED to run this game on a $300 pawn shop laptop. i currently run it on a 4 year old $700 homebuilt which, while decent, is still 4 years old. the vid card barely supports skyrim on low settings, and technically doesn't support GW2 at all, altho i played it anyway (and drop to 2FPS in zergs). i used to get double login every single time, and crash going in to any large zone (sands, king's forest, etc). preloader COMPLETELY stopped my issues. then i threw DDO onto a flash drive and stopping using the preloader... still no double logins or zone crashes.

any time someone says "there is a bug in the game that makes it unplayable" but i and many others are still able to play, i wonder what is actually causing the issue. is it a bug? is it an issue with their system? is it a combination of the two? what common thread runs through for the people having issues that the people NOT having issues don't have?

like, recently i saw several "202 error" posts. i experienced this very error myself. i searched the forums for an answer. didn't find one, but i did find a bunch of people angrily demanding an answer from turbine. i chalked it up to my internet being poor and getting interrupted mid file and corrupting my files somehow. i pulled my flash drive, stuck it in my husband's computer and copied his DDO folder so i wouldn't have to re download the whole game, and just re-patched the most recent files. (potentially important note: i tried to patch using DDO-ML the first time, and used the official turbine launcher the second time). then my husband tried to patch the game, also using the DDO-ML, and got the exact same error. so i reversed the procedure for him... copying MY folder to HIS computer. i'm wondering now, how many people who have recently gotten the 202 error fried to use DDO-ML to download the patch? don't get me wrong. i LOVE DDO-ML and will continue to use it.... i'm not trying to discredit it at all... i'm just wondering if somehow it disagreed with this most recent patch and it's not actually turbine's fault at all




Hey, if you all just want to make stuff up and call it an analogy, why stop there?

It's like one person claims a road is nearly impassable, but for another person the road is paved in gold with tiny air jets that make their car hover like it's floating on a cloud. As they drive down the road, little pebbles of gold fling up in the air and land neatly in bags in the trunk. There are 20' tall televisions lining the road on either side, playing sports highlight reels on the right, and blooper reels on the left. Every quarter mile there is a free beer tap, complete with authentic German barmaids. There's no worry about DUI's, the car drives itself on this magic road! The best part is whenever you decide you should be at your destination, you somehow instantly arrive, freshly shaven, showered, and neatly pressed, feeling fully rested and refreshed as if you sleep for a week straight.

whatever you're on... i think you need to cut back your dose

IronClan
06-21-2014, 01:54 PM
Looked like it contained specifics to me. You may have stopped reading at the first sentense. Objective readers did not.

Another classic example of "my car works fine, so no one else can possibly be having an issue getting to work today".

It contained specifics that are wrong.

Another classic example of Chai having not the slightest talent for making analogies.

HAL
06-21-2014, 02:03 PM
The top deck on the guilds airship looks like a ghost town.
The inevitable result of one-stop-for-all-buffs that everyone said was a good idea.

One has nothing to do with the other.

IronClan
06-21-2014, 02:04 PM
Not being able to murder a Monster at the camp fire without his buddies 4 feet away taking exception is supposed to be WAI this is a good change that makes the game less dumb.

Now being able to pull ONE of them by getting them to investigate a strange sound that only one monster was close enough to hear, that is still working just fine (and is WAI). So in fact "adapting" (hint this is how we were supposed to try and pull mobs all along) and using a modicum of player skill (aiming) to acomplish what you want is still possible... it's just a tiny bit less stupid now.

Hazelnut
06-21-2014, 02:25 PM
I love that idea. Almost nothing is more entertaining than leaning back while watching a bunch of mobs running after a character who runs around like a headless chicken, especially if you (mentally) listen to this little tune (http://www.youtube.com/watch?v=ZnHmskwqCCQ) while you watch. :D

Ha! I love it. I'm playing that the next time I kite a herd of mobs.

rprust1
06-21-2014, 11:59 PM
Get a better computer/vid card!!

ValenGodspeed
06-22-2014, 03:51 AM
Ha! I love it. I'm playing that the next time I kite a herd of mobs.

I need to get a speaker that I can put my mic next to, I had totally forgotten how hillarius Yakety Sax is :)

Eclaveriia
06-22-2014, 07:17 AM
Sorry, but if you're a Monkcher, you can't generalize to the rest of the classes (& yes, I have a monk, so I know what I'm talking about). You are fast & mobile with a ton of dodge & evasion, & relatively high PRR & AC. Classes like clerics & arty's are frankly bricks, have no evasion & very little dodge, and even when well geared don't have enough PRR/AC to survive a large mob. My toons kite & are as mobile as they can be, but when you've got a large mob, that often isn't enough, especially if you don't have a lot of high dps in the party.

A stealthy approach is a legitimate way to overcome this, and bluff-pulling should work. It appears to be completely broken at the moment, though I'm going to go out & try it again a few more times to make sure it wasn't a glitch.

I kite just fine on my cleric as well. They are not as bricky as you think.

Eclaveriia
06-22-2014, 07:22 AM
And once you hit 13, sunburst and Sun Beam works wonders on defence vs large mobs.

Eclaveriia
06-22-2014, 07:27 AM
And once you hit 13, sunburst and Sun Beam works wonders on defence vs large mobs.

Sorry, meant 18, that's a mistype.

Chai
06-23-2014, 01:48 PM
It contained specifics that are wrong.

Another classic example of Chai having not the slightest talent for making analogies.

The analogy highlighted the way you guys are looking at the OP perfectly.

Regardless of agreeing or disagreeing with what the OP is saying, saying there were no specifics is false.

Erdrique
06-23-2014, 02:14 PM
I haven't encountered the targeting issue but I know that a number of guildies of have had similar targetting issues after previous updates but they eventually worked their way out by resetting their targetting controls in the UI. Not sure if this will help or not. As for the range pulling, the ability to hit one monster out of group was unrealistic and seemed silly. That was even mentioned during one of the lunch hour TwitchTV events and it wasn't a hidden secret that it was going to be fixed. I haven't run across any issues with Update 22 as of yet, but do hope they can add some more things to the top deck of the airship. We'll see.

HawkFest
07-01-2014, 07:28 AM
Since the release of U22 the game is so bugged and laggy that it is basically unplayable. Just to name a few things that is causing me to go away for some time: Targeting issues. I have to hit the tab key sometimes 4 or more times to lock onto a target. Aggroing 1 monster. Seems I can no longer kite one monster out? Now I get the whole Team on me. What point is there to be a sniper if you get the attention of every Monstah around the one your trying to hit????
Imagine you're in the real world, and you bump onto a band of warriors, a mob, whatever aggressive and bellicose clan/tribe/warriors/bunch of mother-in-law/etc. Then shoot an arrow on one of them... Do you really expect that only one , your target, will notice that someone out there is trying to put them down without others notice? Like the guy 4-5 feet away wouldn't even frown while his buddy is hit by an arrow? And what about using sonic arrows, should the AI behave like you want (playing the statuesque dumb while their friends are getting killed)? Come on, be realistic... IMHO it's more challenging, although currently it's not even like what I've described : you can still take them one by one, but not as easily (sometimes just forget it). I don't know if this relies on some skill though (e.g. if you have intimidate, remove it before hand).

bsquishwizzy
07-01-2014, 10:40 AM
again using the car analogy....


one person rides down the road and says "that road sucks so bad! my car vibrates so bad my teeth are rattling! i think i'm going to stop taking that road! it's nearly impassible!!"

another person says "hmm. that's odd, i just went down that road myself, and while yeah, i saw a few potholes, and i even hit one or two of them, it's not that bad at all... certainly not impassible."

and while, yes, there are potholes that need to be fixed, turns out the first car is out of alignment. nothing the road crews can do will make their car run smooth on that road.


sometimes it's Turbine's fault. sometimes it isn't. and sometimes the truth lies somewhere in the middle


I live in Michigan. We've got Potholes that would make Godzilla cringe...

bsquishwizzy
07-01-2014, 10:46 AM
One has nothing to do with the other.

Actually it does.

I've got a buddy who is in a large guild, and periodically I'll get an invite to his ship. The sequence is Top Deck, Cargo Hold, then out.

Even in the Cargo Hold, it's pretty sparse. His Guild ship used to be teeming with activity.

Now either they have moved to the middle decks of the ships, or that the pattern of buffs encourages NO ONE to remain on the ship. Because, frankly, there is no other explanation why those ships are now a ghost town...and almost overnight. I went into the middle decks, just to see what was going on, and it was pretty light there too.

Plus - and this is something to consider - it is much easier to remove the legacy buffs from the cargo hold, and make the Cargo Hold go away, than it is to strip an already populated top deck. So, I see this as a planned maneuver to make those legacy buffs vanish one day.

Tshober
07-01-2014, 12:46 PM
Plus - and this is something to consider - it is much easier to remove the legacy buffs from the cargo hold, and make the Cargo Hold go away, than it is to strip an already populated top deck. So, I see this as a planned maneuver to make those legacy buffs vanish one day.

I don't think they have made any attempt to hide that plan at all. They have been very open about it from the beginning. The new amenities are designed as rooms, not as things that could realistically stand out in the open on the top deck. And the cargo hold (along with all of the old amenities in it) is planned to eventually go away entirely.

I don't see the old amenities going away as a bad thing at all. But I do agree that all of the top deck space is pretty well wasted with this design. However, guilds that want to meet together and have discussions or RP on their airship now have banquet halls and throne rooms where they can do that, not to mention an actual tavern instead of just a guy with a portable drink table. Players who want to get together and interact will find ways to make this new airship design work for that purpose if they really want to do those things.

Seikojin
07-01-2014, 01:18 PM
This is my pc http://www.cpusolutions.com/store/pc/Ultimate-i7-4960X-Extreme-Gaming-PC-p1938.htm?gclid=CKajzoG2ir8CFRQ1MgodmSQAcw#.U6UxAN hOXmQ Now it could be my isp I don't think Comcast is top notch but its all that is available in my area so I am not sure how to cure the lag, I assumed it was the game bc I didn't have lag until U22 was installed on this machine.
I have tried the ddo preloader, Yeah that didn't do anything it tells me that there are files missing or corrupt. Or sometimes I even get the message failed to initialize. But then again I am not a computer guru so maybe its something I did wrong. As for pulling agro on mobs I'm taking sam1313 advice, I'm a Monkcher I do not have Bluff. The top deck of me airship still looks like a ghost town, maybe a mast with big sails with Turbine logo on them would be better than nothing at all
My AD&D 2E Campaign started tonight and just ended. So far its going great.

If you can't get preloader to install, then something else is going on. I have hundreds, if not thousands of games on my pc, so I may have a wide array of direct X and C++ runtimes that you may not have. So there could be compat issues for you versus me. Given your machines specs, I would only venture that a configuration issue is causing your gameplay issues, because my specs are weaker than yours and I do not experience those issues.

TheGardes
07-01-2014, 02:38 PM
Game called Darkfall had some really good mob AI. They'd spot you, then get help, use terrain for cover, try to ambush you.. if losing, would run away for reinforcements.. Fighting mobs in Darkfall was much different than mobs in any other game.

DDO seems to go from extremes to extremes. If I assassinate a mob, I like the fact that his buds react.. I don't much like that they can auto-detect me though. Sneaking up on mobs is also much more difficult now.

HawkFest
07-02-2014, 06:11 PM
I've got a buddy who is in a large guild, and periodically I'll get an invite to his ship. The sequence is Top Deck, Cargo Hold, then out. Even in the Cargo Hold, it's pretty sparse. His Guild ship used to be teeming with activity. Now either they have moved to the middle decks of the ships, or that the pattern of buffs encourages NO ONE to remain on the ship. Because, frankly, there is no other explanation why those ships are now a ghost town...and almost overnight. I went into the middle decks, just to see what was going on, and it was pretty light there too.
I agree : most go there only to take their buffs, and THEN if in some group/party for some quest, they meet at the exit door down on the ground, not on the ship... I find that having top deck + lower deck + cargo hold to be very "ok" and realistic (it's a ship after all, not a 3 meters sail-boat), however something important is missing : any feature that would make it relevant to meet there with others. e.g. there should be a bar, a meeting room or lounge to make the ship socially appealing (not only buffs and a reptilian decker).

Dabima
07-02-2014, 09:44 PM
Some issues I have myself and have heard from other guildmates is that a lot of people are having to double log in again. I didn't have this issue for over a year and it came back with U22. Every single login, even character change, my client DCs and I have to log in a second time. I've had it happen 4 times in the last few weeks now that an entire party or raid group will DC at the same time, and get booted out of the instance. This may be Cove related, idk. Random DCs seem to be a lot more rampant though, for several people at once. I've seen more than a few times that 2 or 3 people in a group will all DC at the same time.