Tanikir
06-12-2014, 12:07 AM
This is a general idea/theory on how to make one of these work as a just fast roll for haggle/crafting. I will probably slowly level the one I made over time, but I wanted to post the theory to see feedback on it, and to give the build to one of my friends.
The theory is, this will work as a part-time caster/part time ranged character in dungeons when it's not simply being used to sell/craft (whenever it's taken out for a spin). Tomes would make the build much stronger, but it doesnt seem like it would be needed.
Level 1: Shadar Kai
str10
dex10
con12
int16
wis8
cha16
SP 44:
spellcraft 4, umd 4, spot4, search 4, open lock 4, haggle 4, disable device 4, bluff 4, balance 4, diplomacy 4, jump 4
Feat: Toughness
Level 2 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Spells:
Resist energy, enchant weapon, enchant armor, curative admixture: cure light wounds, conjure bolts
Level 3 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Feat:
Insightful Reflexes
Level 4 Artificer
Ability:
Int
Spells:
albative armor
SP 8:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Level 5 Artificer
Class Feat:
skill focus haggle
Spells:
Personal Augumentation: Insightful Strikes
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Level 6 Artificer
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Feat:
Mental Toughness
Spell:
Lightning Sphere
Level 7 Artificer
SP 7
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Spell:
Personal Augumentation: Insightful Damage
Level 8 Artificer
Ability
Int
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Flame Turret
Level 9 Artificer
Feat:
Improved mental toughness
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Curative Admixture: Cure Serious Wounds
Level 10 Artificer:
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Lightning Motes
Level 11 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Armor of Speed
Level 12 Artificer
Ability:
Int
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Feat:
Single Weapon Fighting
Spell:
Curative Admixture: Cure Moderate Wounds
Level 13 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Class Feat:
Weapon Focus: Ranged Weapons
Spell:
Prismatic Strike (OR silver weapons)
Level 14 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, balance 1
Spell:
Silver Weapons
Level 15 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, Balance 1
Feat:
Improved Single Weapon Fighting
Spell:
Blast Rod
Some spells and feats can definitely be changed (IE making sure that you're getting the ones that are NOT vendor sold) and some feats can be changed around. Current theory I have is that the single weapon fighting will help artificer, but I am NOT 100% certain. It is however offered as a class feat when those come up.
The concept here is that I'll be keeping Insightful Damage(spell) and Insightful Strikes(spell) up to allow me to hit with the repeaters - it should also be a fairly good caster with BB and some other spells depending on gear. Insightful Reflexes(feat) was taken to allow me to handle traps better - I probably take a second level shadar-kai later in levels for evasion, and then use one of the caster epic destinies to help my spells along a bit more. I do plan on eventually taking augment summons as well.
This is not meant to be a build running EE or whatever, it's main intent is to allow me to quickly get a haggle character in place, that will have the small initial boost to crafting from artificer levels.
I will edit the post later to make it a bit easier to read.
The theory is, this will work as a part-time caster/part time ranged character in dungeons when it's not simply being used to sell/craft (whenever it's taken out for a spin). Tomes would make the build much stronger, but it doesnt seem like it would be needed.
Level 1: Shadar Kai
str10
dex10
con12
int16
wis8
cha16
SP 44:
spellcraft 4, umd 4, spot4, search 4, open lock 4, haggle 4, disable device 4, bluff 4, balance 4, diplomacy 4, jump 4
Feat: Toughness
Level 2 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Spells:
Resist energy, enchant weapon, enchant armor, curative admixture: cure light wounds, conjure bolts
Level 3 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Feat:
Insightful Reflexes
Level 4 Artificer
Ability:
Int
Spells:
albative armor
SP 8:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Level 5 Artificer
Class Feat:
skill focus haggle
Spells:
Personal Augumentation: Insightful Strikes
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Level 6 Artificer
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Feat:
Mental Toughness
Spell:
Lightning Sphere
Level 7 Artificer
SP 7
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Spell:
Personal Augumentation: Insightful Damage
Level 8 Artificer
Ability
Int
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Flame Turret
Level 9 Artificer
Feat:
Improved mental toughness
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Curative Admixture: Cure Serious Wounds
Level 10 Artificer:
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Lightning Motes
Level 11 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Armor of Speed
Level 12 Artificer
Ability:
Int
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Feat:
Single Weapon Fighting
Spell:
Curative Admixture: Cure Moderate Wounds
Level 13 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Class Feat:
Weapon Focus: Ranged Weapons
Spell:
Prismatic Strike (OR silver weapons)
Level 14 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, balance 1
Spell:
Silver Weapons
Level 15 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, Balance 1
Feat:
Improved Single Weapon Fighting
Spell:
Blast Rod
Some spells and feats can definitely be changed (IE making sure that you're getting the ones that are NOT vendor sold) and some feats can be changed around. Current theory I have is that the single weapon fighting will help artificer, but I am NOT 100% certain. It is however offered as a class feat when those come up.
The concept here is that I'll be keeping Insightful Damage(spell) and Insightful Strikes(spell) up to allow me to hit with the repeaters - it should also be a fairly good caster with BB and some other spells depending on gear. Insightful Reflexes(feat) was taken to allow me to handle traps better - I probably take a second level shadar-kai later in levels for evasion, and then use one of the caster epic destinies to help my spells along a bit more. I do plan on eventually taking augment summons as well.
This is not meant to be a build running EE or whatever, it's main intent is to allow me to quickly get a haggle character in place, that will have the small initial boost to crafting from artificer levels.
I will edit the post later to make it a bit easier to read.