View Full Version : Update 22 - Round Four
KookieKobold
06-05-2014, 10:46 AM
Howdy folks!
We're in the process of updating Lamannia to a new build right now!
I'll update this thread once we've opened it back up.
Notes and known issues will be updated shortly.
KookieKobold
06-05-2014, 11:10 AM
And now Lamannia is back online.
See you there!
Cordovan
06-05-2014, 11:37 AM
Release Notes (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-6-5-14)) and Known Issues (https://www.ddo.com/forums/showthread.php/438924-Lamannia-Known-Issues-(Last-Updated-6-5-14)) have been updated.
Drwaz99
06-05-2014, 11:38 AM
Release Notes (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-6-5-14)) and Known Issues (https://www.ddo.com/forums/showthread.php/438924-Lamannia-Known-Issues-(Last-Updated-6-5-14)) have been updated.
Thanks for catching the extremely dark formatting! :)
HastyPudding
06-05-2014, 11:39 AM
Evocation feats for artificer rune arms? Sounds like I need to go make that Arcanotech caster I always wanted to.
Also noticed the fighter/sentinel HP bonus bug isn't in the known issues, list. Guess I'll have to go submit another bug report.
blackdae
06-05-2014, 11:42 AM
Any news about amenities' prices?
Bargol
06-05-2014, 01:04 PM
Any news about amenities' prices?
The amenity prices for plat amenities range from just under 100k to a little over 200k based on looking quickly. However the shard amenities look to be between 80 shards to almost 200 shards....again just looking quickly. That seems a little bit steep to me, but whatever.
The bigger issue is they didn't actually add the tavern environment to the places stated in the release notes.....I tried everything and it would NOT work in the hot tubs, spell swords tavern, banquet hall, or on top of the ship when you have the banquet hall. I posted a small summary in lamania general discussion.
EDIT: I logged out of lamania waited 20 to 30 minutes and logged back in....the areas stated to have a tavern effect do have the tavern regen for clickies but was still unable to switch spells.
Nascoe
06-05-2014, 01:04 PM
Thanks for posting the known issues shortly after opening too!
I have a question to this one:
NEW: New Airship Amenities are not currently appearing in chests. This will be fixed in a future update. Pre-Update 22 amenities (such as the pre-U22 XP shrines) remain available in the Cargo Hold for purchase, and new Update 22 permanent versions are available for Astral Shards.
Do I read that right and does that mean that U22 will go live without the chest drops (i.e. some amenities only buyable for AS or having to keep up with the old ones)??
(If you guys keep the old ones available for purchase in the Cargo hold for the future, I don't think anyone would object)
NEW: The Banquet Hall Spirit Binder does not bind a character to the airship, but instead binds characters to the Rusty Nail tavern in The Marketplace.
I actually LOLed on that one. But kudos for having the spirit binder on there, helps a lot to have that at the ship (when it works as intended)
Nascoe
06-05-2014, 01:08 PM
Evocation feats for artificer rune arms? Sounds like I need to go make that Arcanotech caster I always wanted to.
Also noticed the fighter/sentinel HP bonus bug isn't in the known issues, list. Guess I'll have to go submit another bug report.
Nice one that. Seems someone took notice with the discussion about RA lacking in punch then and at least this small bit got improved for them.
Cordovan
06-05-2014, 01:21 PM
Thanks for posting the known issues shortly after opening too!
I have a question to this one:
NEW: New Airship Amenities are not currently appearing in chests. This will be fixed in a future update. Pre-Update 22 amenities (such as the pre-U22 XP shrines) remain available in the Cargo Hold for purchase, and new Update 22 permanent versions are available for Astral Shards.
Do I read that right and does that mean that U22 will go live without the chest drops (i.e. some amenities only buyable for AS or having to keep up with the old ones)??
(If you guys keep the old ones available for purchase in the Cargo hold for the future, I don't think anyone would object)
NEW: The Banquet Hall Spirit Binder does not bind a character to the airship, but instead binds characters to the Rusty Nail tavern in The Marketplace.
I actually LOLed on that one. But kudos for having the spirit binder on there, helps a lot to have that at the ship (when it works as intended)
Yes, it does mean that U22 will likely go live without chest drops for the new Airship Amenities, although we'll be working to get this fixed as soon as we can.
thomascoolone64
06-05-2014, 01:35 PM
Howdy folks!
We're in the process of updating Lamannia to a new build right now!
I'll update this thread once we've opened it back up.
Notes and known issues will be updated shortly.
Hey kookie any events for this weekend?
The_Human_Cypher
06-05-2014, 01:36 PM
I saw the Spirit Binder in the new Banquet Hall amenity. Great, this is something we have been asking for over the years. However, after binding at the Banquet Hall, I was killed in the Danger Room amenity and then did not resurrect on the ship at all. This is a bug, hopefully.
Nascoe
06-05-2014, 01:43 PM
The amenity prices for plat amenities range from just under 100k to a little over 200k based on looking quickly. However the shard amenities look to be between 80 shards to almost 200 shards....again just looking quickly. That seems a little bit steep to me, but whatever.
The bigger issue is they didn't actually add the tavern environment to the places stated in the release notes.....I tried everything and it would NOT work in the hot tubs, spell swords tavern, banquet hall, or on top of the ship when you have the banquet hall. I posted a small summary in lamania general discussion.
Looks like the amenities for PP start off from 50k for the lvl 10 ones and go up to 220k / 60 -195 AS
Nascoe
06-05-2014, 01:50 PM
I saw the Spirit Binder in the new Banquet Hall amenity. Great, this is something we have been asking for over the years. However, after binding at the Banquet Hall, I was killed in the Danger Room amenity and then did not resurrect on the ship at all. This is a bug, hopefully.
Yes, that is a bug, as mentioned in the Known issues posted already.
Lord_Darquain
06-05-2014, 01:51 PM
Explorer Journals - WE DON'T LIKE THEM
Explorer Journals/snowflakes/etc aren't fun to look for, so most people just miss a significant chunk of the story and never fully open the map, making places with confusing pathing like underdark/stormhorns/demonweb/prison/3bc miserable to lead PUGs through.
Those of us who play so much that we feel we MUST get them all to clear the map (usually in the least fun way possible-by repeatedly tabbing out to a guide someone made) are also usually the folks who play a lot of characters, TR a lot, and have to get them all again, on every character, on every life.
http://game-insider.com/wp-content/uploads/2012/12/8254930543_9a87e9bb9d_o-1024x576.jpg
What if instead of this unfun mechanic, chunks of the map cleared as you entered them. You wouldn't need an external guide as you would be able to clearly see where you haven't been on the map. You could actually explore, looking around the new zone instead of staring at the ground and circling around every tree and building. And PUGs could be led to the quest door once, then find it themselves for repeated runs by following the bit they cleared on the previous trek, and meanwhile they'll be learning the pathing without needing help or getting terribly lost.
Then, when I clear the whole map, give me an unlock in the ui where I can read/listen to the entire story for the zone in one sitting, in the correct order. Maybe in that new cards ui? And that would mean that future zones could feature a better, more coherent fiction rather than aiming for something that can be read in slices and out of order.
Thanks for listening.
KookieKobold
06-05-2014, 03:04 PM
Hey kookie any events for this weekend?
I have nothing planned for this particular weekend.
CeltEireson
06-05-2014, 03:17 PM
Hmmm re one of the updated items in the release note:
•NEW: Evocation feat bonuses now work on Rune Arms.
I though feat bonuses already worked on rune arms, and certainly wiki seems to think so. What didn't work with runearms was DC bonuses from items that boosted evocation.
So did feats used to work with them and it got broken and we just didn't realise it, or are the release notes wrong and you're allowing evocation items to work with runearms (please say yes!!!). Runearms really do need to have their dc's improved somehow and just the bonus from feats is not going to cover it - need feats and items to get their DCs to even half decent levels in epics. Currently AOE runearms are useless for anything bar imbues in epic elite, and even epic hard - mobs save too much of the time and anything with evasion basically ignores them, and ones based on will or fortitude generally only do half damage.
Given they start off with an effective max spell level of 6 we're already 3 behind normal casters, if we take tier 5 battle engineer enhancements we lose the +1 dc to evocation from the other tree as well, and if items don't work with them we're effectively about +11 DC (if you add in +5 evocation item and another +2 from augments) behind ordinary casters even assuming we can afford to pump as much into int as wizards do which we usually cant.. Basically if you have DCs set to challenge ordinary casters, they're going to be unobtainable by runearms.
Yup, runearms never run out, but for the likes of shiradis or sorcerors with SLAs they effectively can cast as much as they like anyway and more frequently.
In fact, give us our own epic destiny!! ;)
Nascoe
06-05-2014, 03:18 PM
Strange enough, It seems that I can buy amenities for AS both by using my personal AS and my guild AS, but when I want to buy the ones for PP it greys out the options to buy them when I have "use guild currency" selected.
Anyone had the same issue? Or am I just doing something wrong (surely its not the amount of funds, I have over 3 million in the guild bank)
Edit: oh, I confirm that the ship deck and the hottub (but not the bath house tub) do give you the "tavern" area effect when you have the banquet hall installed on your airship (at least on my Volant Alcazar ship)
Bargol
06-05-2014, 03:58 PM
Edit: oh, I confirm that the ship deck and the hottub (but not the bath house tub) do give you the "tavern" area effect when you have the banquet hall installed on your airship (at least on my Volant Alcazar ship)
...but have you tried to switch out spells in these places? It wouldn't let me when I tried.
Nascoe
06-05-2014, 05:16 PM
...but have you tried to switch out spells in these places? It wouldn't let me when I tried.
Ah, now I have tried and sadly I can confirm that does not work in the current Lamannia (not in the hotpools nor on the top deck)
Nascoe
06-05-2014, 05:20 PM
Ok, so for now we will have to work around not being able to get the AS buy amenities from chests. I guess that means many will stay with the current XP shrines and resistance buffs, because it does get a bit steep when you buy them with AS. On the other hand its one time buys, so maybe people will be fine with that?
First tier XP shrine is 95 AS, but where it gets interesting is with the upgrades (upgrades 195, 325, 400, 495 AS - bringing it up to 5% for 1510 AS). And the the grand reliquary (elemental resistance and spellpower boost) - is the most expensive base price at 195 AS. To upgrade, add 275 AS to that, next upgrade is 325 AS and the last upgrade is 395 AS, for a total of almost 1200 AS.)
Bargol
06-05-2014, 06:07 PM
I just looked on Lamania to verify the astral shard prices they have listed.
First Airships:
1) Unlike now on live buying the previous airship does not reduce the price of the next tier airship.
2) When buying airships for plat or for astral shards you must buy the next upgrade (for that currency) on through to the top one you want.....you can not skip ships. So say your guild currently has a stormglory typhoon and you decide you want the top level 150 astral shard ship. You will first have to buy the 1000 astral shard shiip, then the 2000 astral shard ship, to then finally be able to buy the 3000 astral shard ship. So 5000 astral shards to fully upgrade. Seems pretty steep to me.
Amenities:
small
Banquet Hall - 75 shards
Danger room - 180 shards
Farshifter's Chambers - 90 shards
Forbidden Library - 195 shards
Ottos Irresistable Dance Hall - 180 shards
Sellsword's Tavern - 150 shards
The Orien Express - 60 shards
Throne Room - 180 shards
Shrine of Experience I - 95 shards upgrades: II - 195 shards III - 325 shards IV - 400 shards V - 495 shards Total = 1510 shards
Large
Cannith Crafting Hall - 125 shards
Grand Reliquary I - 195 shards upgrades: II - 275 shards III - 325 shards IV - 395 shards Total = 1190 shards
Total cost for a guild to upgrade to largest ship and have all amenities = 8935 shards
I understand these are one time prices, but if you compare to the costs for a guild going from level one to 100 under the current system these prices are very high. Some time "soon" some of these amenity contracts will be in loot, but they already stated that won't be with update 22...."puts on tinfoil hat".....I suspect this is on purpose so those that must have will go on a crazy spending spree. This will be this years cash cow for turbine.
dejafu
06-05-2014, 06:52 PM
Hmmm re one of the updated items in the release note:
•NEW: Evocation feat bonuses now work on Rune Arms.
I though feat bonuses already worked on rune arms, and certainly wiki seems to think so. What didn't work with runearms was DC bonuses from items that boosted evocation.
This has me confused as well. I'd always thought that feat DC bonuses were the only bonus that applied to rune-arms. Was that bonus not working properly all this time?
In any event, yeah, we really need all evocation DC boosters to apply to runearms. This would go a long way towards making them viable in EE content, especially the ones that push a Reflex save.
funifulv
06-05-2014, 08:51 PM
So, I also see that you cannot exchange spells anywhere on the ship.
The other problem I have seen is that the buffs do not give you the cold and acid spell power. The other spell power and skill buffs all work and the acid and cold resistance works, but the cold and acid spell power buff does not work.
Nascoe
06-06-2014, 01:41 AM
I just looked on Lamania to verify the astral shard prices they have listed.
First Airships:
1) Unlike now on live buying the previous airship does not reduce the price of the next tier airship.
2) When buying airships for plat or for astral shards you must buy the next upgrade (for that currency) on through to the top one you want.....you can not skip ships. So say your guild currently has a stormglory typhoon and you decide you want the top level 150 astral shard ship. You will first have to buy the 1000 astral shard shiip, then the 2000 astral shard ship, to then finally be able to buy the 3000 astral shard ship. So 5000 astral shards to fully upgrade. Seems pretty steep to me.
-snip -
I understand these are one time prices, but if you compare to the costs for a guild going from level one to 100 under the current system these prices are very high. Some time "soon" some of these amenity contracts will be in loot, but they already stated that won't be with update 22...."puts on tinfoil hat".....I suspect this is on purpose so those that must have will go on a crazy spending spree. This will be this years cash cow for turbine.
I bought the biggest plat airship right away, without having to go through all the smaller ships (1,9 million pp) so it seems that having to buy them consecutively is "only" needed for the AS ships. Might be that is not WAI and the plat ships are just not working as they should off course.
But yeah, buying the amenities for AS will surely mean a bit of a cash cow for Turbine. On the other hand, we could just keep buying our XP shrines, resistance buffs and the banker, mailbox and tavern in the cargo hold (the cheap option, but its annoying because the buffs don't last long, don't sustain through death and you have to go down there to get them).
nibel
06-06-2014, 03:42 AM
Explorer Journals - WE DON'T LIKE THEM
/signed
There is something special and logical when you are looking for "The Dank Cave". There is nothing special while looking for "Elminster's Note 34". Looking for an area will make you try and search for that area, thus, "exploring". Looking for journals is basically a giant game of hide-and-seek, because some of them are placed specifically in places where you can't see them, unless you go out of the way and move the camera in an weird angle.
I know everyone loves journals because of all the potential of using voice actors Warner Bros have, but journals are NOT fun, unless they have a direct, cohesive backstory behind them (Like in Cannith, that is a LINEAR ZONE, which made sense for the journals to be hidden). Reading the motivations of Toven and LoB is interesting. Reading Elminster telling you that hunting cats is illegal is... random.
Purkilius
06-06-2014, 07:58 AM
/signed
There is something special and logical when you are looking for "The Dank Cave". There is nothing special while looking for "Elminster's Note 34". Looking for an area will make you try and search for that area, thus, "exploring". Looking for journals is basically a giant game of hide-and-seek, because some of them are placed specifically in places where you can't see them, unless you go out of the way and move the camera in an weird angle.
I know everyone loves journals because of all the potential of using voice actors Warner Bros have, but journals are NOT fun, unless they have a direct, cohesive backstory behind them (Like in Cannith, that is a LINEAR ZONE, which made sense for the journals to be hidden). Reading the motivations of Toven and LoB is interesting. Reading Elminster telling you that hunting cats is illegal is... random.
/signed
Ivan_Milic
06-06-2014, 08:42 AM
I hate journals, I would rather fight old air eles than look for bloody journals.
SirShen
06-06-2014, 09:34 AM
Ok, so for now we will have to work around not being able to get the AS buy amenities from chests. I guess that means many will stay with the current XP shrines and resistance buffs, because it does get a bit steep when you buy them with AS. On the other hand its one time buys, so maybe people will be fine with that?
First tier XP shrine is 95 AS, but where it gets interesting is with the upgrades (upgrades 195, 325, 400, 495 AS - bringing it up to 5% for 1510 AS). And the the grand reliquary (elemental resistance and spellpower boost) - is the most expensive base price at 195 AS. To upgrade, add 275 AS to that, next upgrade is 325 AS and the last upgrade is 395 AS, for a total of almost 1200 AS.)
Am i missing something cant you just buy XP shrine 5% without buying all the rest? Just use the old xp shrine and when your guild level is high enough then buy the new 5% xp shrine.
Drwaz99
06-06-2014, 10:05 AM
It looks like you have have to go thru all the upgrades.
Because you know when you buy a car and want the V8 you have to buy the 4 cylinder and V6 models first. Because: Just because.
MangLord
06-06-2014, 12:43 PM
Hmmm. I'm pleased that you're working to address rune arms, but I don't feel like adding an extra point or two from feats is going to help all that much, and that's very costly for an arty who doesn't get a ton of feats as it is. A sorcerer can benefit from Evo feats, Evo boosts on items, and Evo boosts in their enhancement trees, which is what an artificer would need to make their rune arm work at a similarly reliable rate.
I'm currently working on my artificer life for my completionist, specializing in the Battle Engineer tree and rune arms. I'm level 13, at the moment, and I'm already starting to encounter a lot of saves on pretty nice rune arms at full charge. At the moment I'm using Chill of Winter and Turmoil Within, both minimum level 13. I have a 36 INT and usually wait for the arm to fully charge before sending downrange. I'm not real clear on how good a fort save spiders have, but glass spiders seem to save every bolt on a fourth tier charge. More often than not, the enemies I'm facing on elite seem to save on at least half the bolts from either rune arm. Pretty much everything in Necro 3 saved against my Hand of Tombs.
Here's the maths I get on my DCs with my current level 13 character using a Turmoil Within arm....
According to DDOWiki, here's the rune arm DC math. 10 + (Charge Tier + 1) + (INT modifier) + (Max Charge Tier - 1) + (Evocation Feat Bonuses)
Base = 10
Charge Tier +1 = +5
Int 36 = +13
Max Charge Tier - 1 = +3
Wizard past life feat (who knows if this actually counts towards rune arms)= +1
Total = DC 32 fort save
A 32 DC is pretty bad for level 11 elites, I think. I can probably squeeze another 4-6 INT points by the time I hit 20, but that doesn't improve the DC much. I can see enemies making a bad roll and taking full damage, but that never happens at epic, and DCs seem to plateau once you hit maximum charge tier 5 arms.
I could be mistaken, but I seem to remember my Pale Master having a DC in the mid 40s with her Finger of Death spell at level 13.
I also have a level 27 pure Artificer, and his rune arms are completely hopeless, so I do have experience with epic level rune arm usage. I just chalked it up to being 1st life without a +5 INT tome, but I'm starting to see a similar decline on my 8th life TR with all types of gear, tomes, etc etc. If I'm already starting to see a drop off at level 13, the enemies only get tougher from here and I don't have a lot of options to boost my rune arm further.
Perhaps a small modification to the Battle Engineer tree to offer some rune-arm DC boosts on the way up the tree? I'd be more than happy to have "disable construct" and "wrack construct" replaced with some DC boosts.
Irongutz2000
06-06-2014, 03:55 PM
I just looked on Lamania to verify the astral shard prices they have listed.
First Airships:
1) Unlike now on live buying the previous airship does not reduce the price of the next tier airship.
2) When buying airships for plat or for astral shards you must buy the next upgrade (for that currency) on through to the top one you want.....you can not skip ships. So say your guild currently has a stormglory typhoon and you decide you want the top level 150 astral shard ship. You will first have to buy the 1000 astral shard shiip, then the 2000 astral shard ship, to then finally be able to buy the 3000 astral shard ship. So 5000 astral shards to fully upgrade. Seems pretty steep to me.
Amenities:
small
Banquet Hall - 75 shards
Danger room - 180 shards
Farshifter's Chambers - 90 shards
Forbidden Library - 195 shards
Ottos Irresistable Dance Hall - 180 shards
Sellsword's Tavern - 150 shards
The Orien Express - 60 shards
Throne Room - 180 shards
Shrine of Experience I - 95 shards upgrades: II - 195 shards III - 325 shards IV - 400 shards V - 495 shards Total = 1510 shards
Large
Cannith Crafting Hall - 125 shards
Grand Reliquary I - 195 shards upgrades: II - 275 shards III - 325 shards IV - 395 shards Total = 1190 shards
Total cost for a guild to upgrade to largest ship and have all amenities = 8935 shards
I understand these are one time prices, but if you compare to the costs for a guild going from level one to 100 under the current system these prices are very high. Some time "soon" some of these amenity contracts will be in loot, but they already stated that won't be with update 22...."puts on tinfoil hat".....I suspect this is on purpose so those that must have will go on a crazy spending spree. This will be this years cash cow for turbine.
That is an absurd amount of astral shards. It would be one thing if u could farm shards in game, they only drop rarely and u get 5 at a time. U r asking me for more real life money. I guess my 7 years of VIP isn't good enough? U have to try and squeeze more outta of us? really really?
Unless they lower the cost I will not give in I will ask for a lot of ship invites though. I cannot justify that amount of money for a game that lags so bad it will wipe ur raid group at random.
Bargol
06-06-2014, 04:07 PM
That is an absurd amount of astral shards. It would be one thing if u could farm shards in game, they only drop rarely and u get 5 at a time. U r asking me for more real life money. I guess my 7 years of VIP isn't good enough? U have to try and squeeze more outta of us? really really?
Unless they lower the cost I will not give in I will ask for a lot of ship invites though. I cannot justify that amount of money for a game that lags so bad it will wipe ur raid group at random.
Just think though the post you quoted only gives the price to upgrade from a stormglory typhoon. If you are a low level guild the cost is even higher, getting to a point beyond insanity.
Captain_Wizbang
06-06-2014, 06:05 PM
small
Banquet Hall - 75 shards
Danger room - 180 shards
Farshifter's Chambers - 90 shards
Forbidden Library - 195 shards
Ottos Irresistable Dance Hall - 180 shards
Sellsword's Tavern - 150 shards
The Orien Express - 60 shards
Throne Room - 180 shards
Shrine of Experience I - 95 shards upgrades: II - 195 shards III - 325 shards IV - 400 shards V - 495 shards Total = 1510 shards
Large
Cannith Crafting Hall - 125 shards
Grand Reliquary I - 195 shards upgrades: II - 275 shards III - 325 shards IV - 395 shards Total = 1190 shards
Total cost for a guild to upgrade to largest ship and have all amenities = 8935 shards
.
That's a little steep don't you think?
Shinjiteru
06-06-2014, 08:48 PM
Yeah the prices of the shrines seem to be from a development phase when you could just bypass the earlier shrine types. Because if you have to buy the shrine and then every 'upgrade' it makes no sense to increase the price that much for each upgrade.
And 300 bucks for the best ship... I wonder if how many guilds are really going to 'buy' the AS for that. At least on my server I am sure that some of the elite guilds have players who don't know what to do with their AS anyways, because they sold so many EE items. ^^
PermaBanned
06-08-2014, 08:17 PM
Total cost for a guild to upgrade to largest ship and have all amenities = 8935 shards
I understand these are one time prices, but if you compare to the costs for a guild going from level one to 100 under the current system these prices are very high. Some time "soon" some of these amenity contracts will be in loot, but they already stated that won't be with update 22...."puts on tinfoil hat".....I suspect this is on purpose so those that must have will go on a crazy spending spree. This will be this years cash cow for turbine. ****, now even I'm tempted to start duping and selling for shards...
Irastirdadt
06-10-2014, 12:08 AM
gonna give a heart or something in this update? to try the new feats or something
Thanks in advance. cheers
Hiponic
06-10-2014, 01:25 AM
****, now even I'm tempted to start duping and selling for shards...
How true it is.. sadly... The people who did participate in last dupe-off sold there good for crazy ammounts of shards.... Never got a ban... So ... We just all join the known duping guilds to get access to the nice stuff.. makes sense to me
Ivan_Milic
06-10-2014, 07:18 AM
How true it is.. sadly... The people who did participate in last dupe-off sold there good for crazy ammounts of shards.... Never got a ban... So ... We just all join the known duping guilds to get access to the nice stuff.. makes sense to me
How do you know they didnt get a ban?
zaphear
06-10-2014, 09:57 AM
Good job Turbine, 9k Astral Shards? Could you be ANYMORE LIKE THIS GUY?!
http://i.imgur.com/uYvyEyg.gif
zaphear
06-10-2014, 10:47 AM
How do you know they didnt get a ban?
They 100% did not get banned.
slarden
06-10-2014, 11:19 AM
How true it is.. sadly... The people who did participate in last dupe-off sold there good for crazy ammounts of shards.... Never got a ban... So ... We just all join the known duping guilds to get access to the nice stuff.. makes sense to me
I know many were banned on Sarlona.
slarden
06-10-2014, 11:52 AM
I ran all the new quests and like the changes to make it feel more epic.
I like the new guild system. The only suggestion I have is that you should continue to offer some of the old shrines for a very long time, e.g., 5% xp shrine. The reason is that guilds earned the right to purchase these through the guild reward system and the only new option is to purchase with AS. I'll purchase the AS amenities because I like the convenience factor, but for some it feels like you are taking something away they earned. Please consider that when you decide to remove the old amenities permanently.
Bargol
06-10-2014, 02:04 PM
How about utilizing the top deck? Making it the convenience deck, as many guilds have it right now.
How about not price gouging for astral shard amenities?
How about making us want to buy back and forth between plat ships and astral shard ships by giving a discount like on live?
How about re-balancing to not just favor the large mega guilds? The small and medium guilds likely account for a large number of potential sales. How about the price of amenities linked to the guild roster so the more members the higher the price?
Doutrinador
06-15-2014, 12:54 AM
Release Notes (https://www.ddo.com/forums/showthread.php/438926-Lamannia-Release-Notes-(Last-Updated-6-5-14)) and Known Issues (https://www.ddo.com/forums/showthread.php/438924-Lamannia-Known-Issues-(Last-Updated-6-5-14)) have been updated.
Cant forge the pale lavender . think is bugged like the chalenges, and i used astra shards for the disk.
LizaNoztaw
06-25-2014, 07:19 AM
And now Lamannia is back online.
See you there!
When is Lamannia server repening? It has been down for a week or so!
thomascoolone64
07-07-2014, 03:01 PM
You guys lammainias Online again.
G_Lich
07-08-2014, 11:35 PM
http://i414.photobucket.com/albums/pp221/evisr8r/drowned_missing_zps35b0d071.jpg
Arlathen
07-09-2014, 09:04 AM
http://s27.postimg.org/aq9mj2s0j/Mass_Hold.jpg
This is gonna be better than Ghostbane....
~~ Furi ~~
Saekee
07-09-2014, 10:06 AM
would be fun if you had a way of knowing what zone was below airships so you could cannonball
off the plank instead of using the teleporter. I would always do this for the view if it were possible. I know it is an odd suggestion. . .
zavono
07-16-2014, 01:04 AM
I followed all steps to download the lammania game client thing and when i try to log on it says that the server is closed i have tried multiple times on different days or times of day and still says its closed, wondering if anyone may know why this is happening
LrdSlvrhnd
07-16-2014, 02:38 PM
Because the server is, er, closed. They do that, especially once the patch/update being tested/previewed hits live. It'll be back once they start in on U23 (or 22.4, if there is one).
LrdSlvrhnd
07-16-2014, 02:43 PM
would be fun if you had a way of knowing what zone was below airships so you could cannonball
off the plank instead of using the teleporter. I would always do this for the view if it were possible. I know it is an odd suggestion. . .
At least with the old airships, it always seemed to me that if you walked off the same spot, you'd end up in the same place every time - walk off the plank, you end up here. Walk off the front, you end up there. Jump off the back and push, you end up in the Marketplace. Jump off across from the plank, you end up somewhere else. But same launching spot = same landing destination.
Dunno if that holds true with the new ships or not, but it'd be fun to test. And to test variants - "OK, if I walk off the plank without FF, I'll end up in House D, but if I do it *with* FF I land in the Harbor. And if I jump off the plank and push straight out, it's House J. If I want to land in K, though, I have to jump off the side, curl back to land on the outrigger, and then jump again."
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.