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Lumberjax
05-24-2014, 08:52 PM
Hello folks,

As the title says I am new to DDO, and I am a subscriber and also upgraded my account to 32 point builds. I am looking for a up to date Battle Cleric or Warpriest type of build with a nice organized guide on level to level progress for my cleric.

I would prefer to play a Human.

I have looked at quite a few pages to the cleric boards but it seems that the caster cleric is probably the most popular. I did however see a Cleric / Fighter post but there were no instructions in the post on what to do.

Thank you for any help on this, I appreciate it. I just want to do this right the first time and not have a goofed up character at a higher level because I am 6 now and my current character is all wrong lol.

Thanks

EllisDee37
05-24-2014, 08:55 PM
The Kensei Warpriest link in my signature may or may not be the type of thing you're looking for.

firemedium_jt
05-24-2014, 09:21 PM
For a new player I would rec this
https://www.ddo.com/forums/showthread.php/427304-Radiant-Titan-revisited-Clr17-Pal2-Ftr1-melee-healing-spec


For 32 point build and 28 point:

First Dump Dex to 8.
You can take CHR14 and WIS14, so it is easier to cast spells early. Any extra points into CHR for 16 then up WIS or CON.
You need STR16 for the requirment for Epic melee feat Overwheming Critical STR23. No more than 16 and no less unless you are Half Orc ;)
CON14 on most races. WF 16 and Elf 12.
INT dump to 8.



Great build and very popular for Heroic and Epic. My only rec is that you take the FTR1 early at level 2 for Power Attack, Cleave, and Empower Healing. Take PAL2 at lvl19 and 20. You need the saves from PAL2 and CHR stat for Epic level 21-28. You need to get to Cleric 17 ASAP for Heroic lvls 1-18, but FTR1 really helps early cause your melee will increase your damage output and versatility early till you get Blade Barrier and Divine Punishment spells. I do not recommend more than one multi class level for a Cleric below lvl18. FTR1 opens so many doors for Cleric. FTR Haste is awesome enhancement. Enhancements most recommend you get Radiant Aura for a melee. You will be healing those around you when you melee. They like that.

Early lvls soundburst and some melee with keen Falchions and power attack feat is nice. You will need to have Accuracy items and eventually Deadly.

You will need Divine Power items to click for your melee BAB. They are ML7 now. I love these and use them on mages too. I get my clicks up ASAP to about 9-15 to have enough between rest shrines. It is the only item buff I use regularly.

Levels 12-20 your best weapon is probably a Paralyzer and Metalline. When you get the Improved Critical feat you no longer need Keen weapons.

Everbright for rust and ooze.


BTW
Empower healing is needed early for enhancements, but is rarely left on all the time till lvl12+. I use it for my best emergency cure at low levels, but rarely use cures with it below lvl10.

Feat order I like

Empower Healing
Power Attack
Cleave
Maximize (Radiant burst healing gets this for free)
Quicken (if u melee you get hit. U need this to cast.)
Improved Critical
Great Cleave (Cleaves are great with Paralyzer weapons here for lvl15+ content like Vale of Twilight Slayer)
THF line and OC

Epic Destiny feats are
Pefect Two Handed Fighting
Pefect Two Weapon Fighting (for a little Doublestrike)

Fit in Empower, early if Human with extra feat.

Epic Destinies. First Unyielding Sentinel has so much synergy with PAL2 now it is a must have. Great for Epic Raiding.

Then work you way over to Legendary Deadnought for Momentum Swing to spam with Cleaves.
Then get to Furry of the Wild for Adrenaline, and twist in Momentum Swing.

BTW if you are Human take Human Damage boost early and at least one tier of Human Healing Amp, IMHO.

Your Human Damage boost/Adrenaline boosts with a Momentum swing planned attack with the right weapon like a Epic Antique Great Ax at Epic will almost always critical for around 2000-2500 and if u roll a 19-20 with Overwhelming Critical around 3100+

;)

Have fun.

Clerics are awesome. CLR17 is all you need to heal well. Cocoon is a nice twist.


https://www.ddo.com/forums/showthread.php/440535-Some-Healing-Tips
A good recent thread for game play tips. I added some tips for User Interface.

axel15810
05-27-2014, 11:43 AM
There are all kinds of viable melee cleric builds.

1-2 levels of fighter, 2 monk, 2 pally, 2 ranger and even 2 rogue, 2 artificer or 1 wizard can be good splashes. It all depends on what you want to do.

Could you explain in a little more detail what you want your character to be like?

Do you want two handed fighting? Two weapon fighting? Do you want evasion? Tactics? All melee or some casting? Interested in repeaters or bows? Want to be able to do traps?

If you provide more information we can give you better build ideas.


For a new player the 17 cleric / 2 pally / 1 fighter build listed above is a good choice if you want a standard no frills basic melee cleric. A lot of players are loving that build.

axel15810
05-27-2014, 11:48 AM
Clerics are awesome. CLR17 is all you need to heal well. Cocoon is a nice twist.




I would disagree. You actually don't even need 17 cleric anymore, nowadays pretty much none of the epic raids require mass heal. They are all single target. And the ones where it is useful like EChrono and EVoN6 are so easy even on Epic Elite that you can definitely get by without it. You actually hardly even need to be a divine anymore. Renewal + Cocoon + Heal scrolls is plenty for raid healing in the vast majority of situations.

Not to get off-topic but want to OP to know you can splash deeper than that and still be a viable endgame healer.

EllisDee37
05-27-2014, 08:41 PM
I would disagree. You actually don't even need 17 cleric anymore, nowadays pretty much none of the epic raids require mass heal. They are all single target. And the ones where it is useful like EChrono and EVoN6 are so easy even on Epic Elite that you can definitely get by without it. You actually hardly even need to be a divine anymore. Renewal + Cocoon + Heal scrolls is plenty for raid healing in the vast majority of situations.Agreed.

The only time mass heal is even useful is if you need to mass dispel poison, like in shroud. (And possibly ToD.) Mass Heal is pretty much never needed for actual healing.

Lumberjax
05-29-2014, 01:57 AM
I am pretty much looking to heal in a group setting. I do not know if I have the time to raid anymore but in case I would like to be able to do so. I also want to be able to kill as well melee wise. I am not into the caster type of play style for nuking. I basically want to melee and be able to heal the group or dispel, cleanse and etc what I need to do for utility as well.

I looked at a few level by level guides but they were caster and that was not my style. I saw another build that started with many more points and feats then the 32 points I can start with for stats as well.


I am totally new to the game and a lot of the things you guys are talking about is a foreign language to me so bear with me if I ask what "this means" or anything like that.

I have the Iconic Fighter I can build with the 32 point build and I also got the 32 point build for all future characters as well.

I hope that clears it up for you guys.

Thanks folks

firemedium_jt
05-29-2014, 02:16 AM
http://www.rjcyberware.com/DDO/

to plan yours out.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

CLRftrpal Melee
Level 28 Lawful Good Human Male
(1 Fighter \ 2 Paladin \ 17 Cleric \ 8 Epic)
Hit Points: 492
Spell Points: 1222
BAB: 15\15\20\25\25


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 28)
Strength 16 25
Dexterity 8 8
Constitution 14 14
Intelligence 8 8
Wisdom 14 14
Charisma 14 16

Tomes Used

+2 Tome of Strength used at level 7





Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Follower of the Sovereign Host
Feat: (Human Bonus) Maximize Spell


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 3 (Cleric)
Feat: (Selected) Cleave


Level 4 (Cleric)


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Empower Spell


Level 7 (Cleric)


Level 8 (Cleric)


Level 9 (Cleric)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Great Cleave


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Two Handed Fighting


Level 19 (Paladin)


Level 20 (Paladin)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Improved Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting


Level 27 (Epic)
Feat: (Selected) Greater Two Handed Fighting


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
Enhancement: Radiant Servant (Clr) - Bliss (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Strength (Rank 1)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)




This is a quick edit of a planned character without some other tomes, so it is close to a 28 point build. I don't have time to build it from scratch. As for skills I put the few points into Balance.

If you get the Charisma up your saves will be great for epic. PAL2 qualifies to add your CHR bonus to all saving throws. Along the way just tweak your stats based on gear for STR, CON and CHR.

Divine Might is great, but your final CHR needs to be an even number after being divided by 4 cause
ie. 30-10=20/2=10 to STR
32-10=22/2= 11 to STR (if your STR is even and it should be then 2 points CHR wasted for Divine Might)
depending on your final STR and STR gear bonues.

In Epic I tweaked some Heroic enhancements for and lost some universal spell power, but this is close to what I am running now.... without all the +5 tomes ;)

Lumberjax
05-29-2014, 02:34 AM
Is this a caster build? It looks like it actually.

unbongwah
05-29-2014, 11:38 AM
The only time mass heal is even useful is if you need to mass dispel poison, like in shroud. (And possibly ToD.) Mass Heal is pretty much never needed for actual healing.
OTOH, Energy Drain is still situationally useful, even if you don't invest in Spell Pen, so it's still a good incentive for going cleric 17.

Is this a caster build? It looks like it actually.
Looks can be deceiving. :) He took 10 melee feats (Power Atk/Cleave/GC/Imp Crit/Overwhelming Crit, THF chain, PTWF & PTHF) and invested heavily into Warpriest for Ameliorating Strike. The metamagics and Radiant Servant boost healing; the Divine Disciple enhs are focused on Universal Spellpower (which also boosts healing) and SPs.

firemedium_jt
05-29-2014, 12:57 PM
Is this a caster build? It looks like it actually.

Yeah it was late last night. That is a 28pt build. I leave the extra 4 points up to you were u want it.

Those meta feats are things you need early to be effective with healing and casting and especially burst healin and Divine Punishment. The melee feats you rwally dont need till mid to high levels.

For Str all u need is to get it to 23. Overwhelming Critcal is worth it. Since you wont be taking Stunning Blow or Sunder you dont need Str DCs.
.
For low lvl melee all you need is a Keen Falchion and an Accuracy item to leave Power Attack on all the time. At lvl 7 get Divine Power items and you are done until lvl 12 when you take Improved Critical Slash and can drop Keen for Paralyzer and Metalline.

Divine Punishment increases your damage output on bosses alot triple stacked.
3000 points every 20sec with the right feats after you stacck it.

I find in order to melee in EH and sometimes in EE you need the saving throws for PAL2 and CHR. CHR also adds to you turn undeads and synergy with Unyielding Sentinal. Now IMHO Legendary Dread or Fury of the Wild are your melee destinies. You want to build to stay in the all the time. It is hard to keep Blitz up from LG as a Cleric, so I prefer planned criticals from Adrenaline from FOTW.

I find I dont need Renewal and Cocoon at the same time unless I have challenging heal content. I find when I am in ED US I just do not use Heal Scrolls. They are cheap enough anyway. Between Cocoon (I like healing through walls!) and heals and aura and burst it is enough healing clicks. And when I am in ED US I get great Lay on Hands .
IMHO I prefer not to twist Renewal, so I take CLR 17 for Mass Heal. And yeah Energy Drain is a nice option for versatility. I usually twist Momentum Swing and Cocoon all the time. The 4 pt twist slot is for flavor like Draconic Bursts or Sense weakness or Endless Faith. I like Endless Faith to get my mana up closer to around 2000+. Less than 2000 mana I just feel gimpy and in a healing role.

I can get u my updates build cause I know I dropped some universal spell power in favor of other stuff. I will get back to u ou.

With this build it is easy to stand with bosses toe to toe or pike and heal. IMHO even if you splash 6 lvls of melee it is not worth it in favor of versatility and more mana. Think of it this way with more CLR lvls you can cast for damage output added to your melee damage and still heal the party.

With more melee lvls most players assume you will just heal yourself and you may not get invites especially in Heroic content lvl 1 to 20 where many parties need a Divine that can heal them.

firemedium_jt
05-29-2014, 04:21 PM
I looked at my character and it looks like I traded some universal spell power for extra action boosts to match Human Damage boosts amount with Adrenaline amount. I might go with more extra action points from FTR enhancement tree.

BTW.
+2 Str tomes are easy to get. 100k Plat at auction or you can trade for it. Raid Timers are cheaper than tomes at DDO store and worth 200k plat. You can also use a DDO birthday present.

Only weapon I use in Epic is EAGA with devotion sloted. Took me a week to get the mats cause I gave Raid Timers for them. It has an awesome d20 W.


To OP. Your forum join date was a few years ago? So just new to Clerics?

axel15810
05-29-2014, 05:31 PM
I am pretty much looking to heal in a group setting. I do not know if I have the time to raid anymore but in case I would like to be able to do so. I also want to be able to kill as well melee wise. I am not into the caster type of play style for nuking. I basically want to melee and be able to heal the group or dispel, cleanse and etc what I need to do for utility as well.

I looked at a few level by level guides but they were caster and that was not my style. I saw another build that started with many more points and feats then the 32 points I can start with for stats as well.


I am totally new to the game and a lot of the things you guys are talking about is a foreign language to me so bear with me if I ask what "this means" or anything like that.

I have the Iconic Fighter I can build with the 32 point build and I also got the 32 point build for all future characters as well.

I hope that clears it up for you guys.

Thanks folks

We can forget sometimes that some of the game experience we have is still spanish to new players.

But anyways to simplify and summarize the posts here -

For what your looking for definitely follow the character planner listed above by firemedium (I personally would change up some of the stats and feat order, and would swap out the Empower feat for Blinding Speed but what he posted is totally fine). You'll be able to heal the party and later raids if you wish, and melee pretty well. The paladin levels will provide much needed boost in your survivability that will serve you well if you continue on to play the higher level content. And don't worry, this is definitely not a caster build. Your offensive casting will be much worse than a traditional cleric, but your melee ability will be much better. You will still have just as good of buffs and healing as traditional clerics albeit your spell point total will be a little lower since you won't have a high Wisdom stat.

Since you have iconics, you can start at level 15 if you wish by going with Purple Dragon Knight. The only difference is you'll be taking the fighter level first (because it's required) but then you can take level 2-18 as cleric, 19-20 as paladin. As far as enhancements and stats go, Purple Dragon Knights are almost identical to Humans.

Make sure you select lawful good as your alignment or won't be able to take the paladin levels later.

Good luck and have fun!

EllisDee37
05-29-2014, 09:37 PM
OTOH, Energy Drain is still situationally useful, even if you don't invest in Spell Pen, so it's still a good incentive for going cleric 17.Clerics can take enervation at level 6.

firemedium_jt
05-30-2014, 01:52 AM
Blinding speed is a great feat, but you can gear for that with speed items up to 10% melee speed. There are Goat Boots which I have for higher. I think there is some other good gear for speed too. Only 5%. If you add in FTR Haste it is 25% vs. 30%.

unbongwah
05-30-2014, 10:04 AM
Clerics can take enervation at level 6.
True, but only if you go dark DiDi and spend 11 APs. On a low-WIS build like this, I'd prefer light DiDi for the no-save DPS (i.e., Nimbus/Searing/DP) while leveling, then maybe switch at higher levels. Plus there's nothing which says you can't have Enervation & Energy Drain so you can cycle between them. :)

axel15810
05-30-2014, 10:20 AM
Blinding speed is a great feat, but you can gear for that with speed items up to 10% melee speed. There are Goat Boots which I have for higher. I think there is some other good gear for speed too. Only 5%. If you add in FTR Haste it is 25% vs. 30%.

Everyone has different preferences. I can see taking Empower, I'll tell you why I personally prefer not to though -

For me, saving the boots slot alone is worth the feat. And losing 5% attack speed = 5% lower DPS...that to me is a big deal.

EE goatskin are really tough to get, anything less and you're losing DPS when not hasted. And I hate relying on 90 second GS haste clickies, just not practical and the DPS loss/time lost from stopping to clicking them to me isn't worth it.

I personally wouldn't use empower for anything but bursts on epics. BB DCs are dumped so the damage is poor anyway, plus divine punishment damage is meh on epics and is too SP intensive so I almost never use it.

Not saying you are right or wrong not to take it, that's just my reasoning/preference.

firemedium_jt
05-30-2014, 11:59 AM
Everyone has different preferences. I can see taking Empower, I'll tell you why I personally prefer not to though -

For me, saving the boots slot alone is worth the feat. And losing 5% attack speed = 5% lower DPS...that to me is a big deal.

EE goatskin are really tough to get, anything less and you're losing DPS when not hasted. And I hate relying on 90 second GS haste clickies, just not practical and the DPS loss/time lost from stopping to clicking them to me isn't worth it.

I personally wouldn't use empower for anything but bursts on epics. BB DCs are dumped so the damage is poor anyway, plus divine punishment damage is meh on epics and is too SP intensive so I almost never use it.

Not saying you are right or wrong not to take it, that's just my reasoning/preference.

Yeah a lot take Speed feat. You dont need EE Goat boots. EN or EH is 1 to 3% or 12 to 14% melee. They are common at AH for 200k. And they usually have a nice +8 stat.

I will just say that Empower is great for Human Melee Clerics in Heroic for Divine Punishment and Blade Barrier. You can feat swap or lesser rez out of it.

I get that about Epic. However most content in Epic is run at EH. With a unbalanced group of lets say too many Divines and not enough Casters Divine Punishment really helps. Jungle is one example. Really I use it all the t I me on bosses if I know the group has plenty of healing available. . It just makes things faster. In content where a balanced group is needed I would call the Divine Punishment DOT to be used under only ideal circumstances. In that content you will probably be in ED Unyielding Sentinal anyway filling a more healing roll unless you have the greatest gear in the universe.

Empower comes in handy in Epic in other destines and twists. That can speed up the Epic Destiny grind fun meter. I also use it for the one SLA long range I sqeezed in Searing light for free.

Humans are about versatility and this one is built that way. ;)

Lumberjax
06-01-2014, 04:15 AM
Thank you so much everyone and fire for the spec. I truly appreciate it!

The game is great, I truly enjoy it. I wish I started playing years ago hehe

Lumberjax
06-01-2014, 04:40 AM
What kind of skills do I want with this build?

Concentration, Healing, Spellcraft, Jump, Balance?

Thanks

Lumberjax
06-01-2014, 04:49 AM
I also noticed this is for a Human as well, would it bok ok to take another feat because there is no Follower of the Sovereign Host and no Cleric Feats, I am guess because I am using the Iconic Fighter?

Thanks

axel15810
06-01-2014, 01:21 PM
What kind of skills do I want with this build?

Concentration, Healing, Spellcraft, Jump, Balance?

Thanks

I also noticed this is for a Human as well, would it bok ok to take another feat because there is no Follower of the Sovereign Host and no Cleric Feats, I am guess because I am using the Iconic Fighter?

Thanks

Most important skill is heal. It boosts your healing power. Don't worry about Concentration, because you have the Quicken feat your spells using that feat will be uninterruptible anyway. The other 3 are all decent choices. I'd go with Balance or Spellcraft personally.

Balance is good to have. It makes you get up faster if tripped.

Jump is nice but there are jump potions/clickies for when you really need it so it's not necessary.

Spellcraft will boost your offensive spell damage, but you aren't much of an offensive caster so you may or may not want to take it.


As far as your second question, you automatically get the religious feats for being a cleric. And you have to take one of them, can't take any other feat in its place. Whether you are Iconic fighter, human or another race it doesn't matter. Go with Follower of the Sovereign Host because it allows you to take the very useful Unyielding Sovereignty enhancement in the radiant servant tree.

EllisDee37
06-01-2014, 02:44 PM
Don't worry about Concentration, because you have the Quicken feat your spells using that feat will be uninterruptible anyway.Only take this advice if you will be exclusively running epic elite.

firemedium_jt
06-01-2014, 02:51 PM
I also noticed this is for a Human as well, would it bok ok to take another feat because there is no Follower of the Sovereign Host and no Cleric Feats, I am guess because I am using the Iconic Fighter?

Thanks

Iconic FTR

Lvl 1
Power Attack
Cleave
Two Handed Weapon

3 Empower Healing
6 Maximize
9 Quicken
12 Improved Critical Slash


Lvl 15 Empower is more useful IMHO for BB, DP, Burst healing

Lvl 18 Great Cleave. Can be taken at lvl15 with a Paralyzer weapon to hit mobs more often surrounding you.

I just think your damage output from Empower BB and DP is more useful. Radiant burst starts getting gimp at lvl15 and Empower helps it.




P.S. General use.
(Iconic is lvl15 ;)

3 Empower Healing
to be used sparingly lvl 1 to 7. You are better off stacking cure spells till around lvl 7. It is cheaper in Mana and better spell point management. Then have 2 sets of cures with and without it on. By lvl12 and Radiant Servant Improved Empower Healing leave it on all the time. You will start moving towards Heal and Heal Scroll stacking instead of cures, and Raid healing Heal/Mass Heal/Heal Scroll.

Epic

is another story cause many will have some self healing from twisting Cocoon. Many Melee's now have some mana for this. Years of waiting for Clerics to join their groups is something I am sure was not enjoyable for them although much so for my time management. This is where your versatility will get you invites. It is why your healing will be less needed in EH and you will want to fill other gaps especially short manning a quest like melee or even casting as a Melee Cleric with DOT Divine Punishment, Draconic Burst, and Blade Barrier (although weak having a few out helps as long as you do not pull aggro and kite all over the place. Keep your dodging tight around the blades, so pure melee's always hit and don't have to chase boss.)

axel15810
06-01-2014, 05:06 PM
Only take this advice if you will be exclusively running epic elite.

I actually had all difficulties in mind when I recommended that. I know some will disagree. Here is why I feel that way -

While healing you'll often if not always be wanting to quicken heal spell, divine punishment and especially mass heal anyway to get the spells off sooner regardless of difficulty so to me concentration is redundant. Especially important for a melee divine who is taking more hits due to being up front in melee. And SP conservation isn't near as big an issue with a melee divine as it is with a casting divine, so little reason to swap quicken on and off and rely on concentration to save SP.

And from my experience mobs do enough damage on heroic elite and epic hard for you to sometimes fail concentration checks anyway even with it maxed, which also means giving up a slot for concentration item. So it's not just epic elite. I've built melee divine characters with max concentration and with it dumped and this has been my experience.

So overall just not worth it to me on any difficulty. You have to give up a skill, inventory slot and even then you'll sometimes be failing concentration checks on epic hard and heroic elite. And all this when you almost always have the SP to burn on Quicken due to not being an offensive caster.