Zoda
05-10-2014, 11:41 AM
I'm just throwing this idea out here, as I'll probably reroll my caster to try this the day u22 airs. I really enjoy playing my main as a melee/nuker fvs these days, and I think I can achieve something very similar on my caster as an artificer with the new feats.
Goals of the build are:
- solid melee ability backed up by nukes
- INT based reflex/damage/DCs (insightful reflexes feat and insightful damage spell)
- some cc via tactical detonation and lightning sphere
- working evasion
- soloability
16 artificer 2 monk 2 fighter
Bladeforged
STR 16 (or start 18 to get OC with +5 tome and drop CONto 14)
DEX 6
CON 18
WIS 6
INT 18 -> all levelups here
CHA 8
Feats: (take them as you can, I'm sure they can fit)
4 arti bonus: maximize, empower, quicken, heighten
2 monk: power attack, thf1
2 fighter: thf2, thf3
7 regular: single weapon fighting line (3 feats), evo focus, dwarven axe prof, IC: slash, insightful reflexes
3 epic: 2 evo focus + past life wizzy (or 2xcleave + OC if you want to play on blitz, not sure if working DC is achievable that way, also cleaving with SWF is uncomfortable)
2 destiny: PTHF, PTWF
Enhancements:
17 AP bf, get all PA, recon, some fort (will be needed for int yugo pots), fearsome presence, BF boost, weapon attachment
32-38 AP arcanotechnician: everything up to the +1 evo DC, not sold in lighting motes SLA yet, don't like the casting animation
13 AP kensai: haste boost 3, extra action boost 3
12 AP battle engineer: 1 INT, some damage
that leaves 6 AP if you are not taking lightning motes to play with
Destiny: not sure yet which one is the best option, I'm eyeing DC, DI and maybe LD (notice that the maybe is huge, because it'd force me to drop 3 DC)
Twist: Energy Burst (electric), +3 evo, +2 evo (1 twist frees up if played in DI)
note on destiny choice: if not played in DC, Tenser's or Divine Power clickies might be required to get high enough to hit.
Main weapon set::
Main hand: Thunder-Forged Dwarven Waraxe (1st degree burns + dragon's edge + mortal fear)
Offhand: Thunder-Forged Orb (150 elec Spellpower + dwarven evo focus + elec lore)
Evo DC: (not including active destiny - if it is draconic)
Int: 18 base + 7 levelups + 6 tome (yeah I actually got lucky with that) + 11 item + 3 insightful + 1 litany + 1 exceptional + 3 enhancements + 2 ship + 2 yugo = 54 (56 with lasting elixir pots)
DC: 10 base + 6 heighten + 3 sorc past lives + 4 feats + 1 aracnotechnician + 5 twists + +9 gear (6 weapon 2 slot 1 shadowscale) + 22 int = 60 (61 with lasting elixir)
That means 58 in blitz tops, max 64 in DI (61 in DI with feats set up for blitzing), 61 in cruasder
Not sure if it'll work, but as long as I don't have to play a shiradi wizard or a DI sorc, I'm entertained :D
Let me know what you think!
Goals of the build are:
- solid melee ability backed up by nukes
- INT based reflex/damage/DCs (insightful reflexes feat and insightful damage spell)
- some cc via tactical detonation and lightning sphere
- working evasion
- soloability
16 artificer 2 monk 2 fighter
Bladeforged
STR 16 (or start 18 to get OC with +5 tome and drop CONto 14)
DEX 6
CON 18
WIS 6
INT 18 -> all levelups here
CHA 8
Feats: (take them as you can, I'm sure they can fit)
4 arti bonus: maximize, empower, quicken, heighten
2 monk: power attack, thf1
2 fighter: thf2, thf3
7 regular: single weapon fighting line (3 feats), evo focus, dwarven axe prof, IC: slash, insightful reflexes
3 epic: 2 evo focus + past life wizzy (or 2xcleave + OC if you want to play on blitz, not sure if working DC is achievable that way, also cleaving with SWF is uncomfortable)
2 destiny: PTHF, PTWF
Enhancements:
17 AP bf, get all PA, recon, some fort (will be needed for int yugo pots), fearsome presence, BF boost, weapon attachment
32-38 AP arcanotechnician: everything up to the +1 evo DC, not sold in lighting motes SLA yet, don't like the casting animation
13 AP kensai: haste boost 3, extra action boost 3
12 AP battle engineer: 1 INT, some damage
that leaves 6 AP if you are not taking lightning motes to play with
Destiny: not sure yet which one is the best option, I'm eyeing DC, DI and maybe LD (notice that the maybe is huge, because it'd force me to drop 3 DC)
Twist: Energy Burst (electric), +3 evo, +2 evo (1 twist frees up if played in DI)
note on destiny choice: if not played in DC, Tenser's or Divine Power clickies might be required to get high enough to hit.
Main weapon set::
Main hand: Thunder-Forged Dwarven Waraxe (1st degree burns + dragon's edge + mortal fear)
Offhand: Thunder-Forged Orb (150 elec Spellpower + dwarven evo focus + elec lore)
Evo DC: (not including active destiny - if it is draconic)
Int: 18 base + 7 levelups + 6 tome (yeah I actually got lucky with that) + 11 item + 3 insightful + 1 litany + 1 exceptional + 3 enhancements + 2 ship + 2 yugo = 54 (56 with lasting elixir pots)
DC: 10 base + 6 heighten + 3 sorc past lives + 4 feats + 1 aracnotechnician + 5 twists + +9 gear (6 weapon 2 slot 1 shadowscale) + 22 int = 60 (61 with lasting elixir)
That means 58 in blitz tops, max 64 in DI (61 in DI with feats set up for blitzing), 61 in cruasder
Not sure if it'll work, but as long as I don't have to play a shiradi wizard or a DI sorc, I'm entertained :D
Let me know what you think!