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View Full Version : My Wish for Update 23 - Post yours! :)



digitaljc
04-21-2014, 02:00 PM
Focus on bug fixes only - especially the long standing or high profile ones that impact daily quality of gameplay.

Teh_Troll
04-21-2014, 02:02 PM
i wish you would hjeal meh.

axel15810
04-21-2014, 02:03 PM
My top 3:

1) Lag fixes
2) Balance heavy/medium armor so it is useful in epic elite
3) New 3 Barrel Cove Raid

Nestroy
04-21-2014, 02:09 PM
4.) A raid with an epic Kraken in 3BC!
3.) Lag fixes!
2.) Exploit fixes!
1.) I would wish for U23 to come - if the player drain continues the way it is at the moment I am not sure we will see U23 ever at all.

BigErkyKid
04-21-2014, 02:14 PM
1. Chase down the darn kiters.

People soloing FoT on monkchers and I am not even surprised. Give me a video of someone doing the same on any melee and I ll give you a cookie...

2. Rework PRR - AC.

To gain defense, you have to give up on so much DPS that at the end of the day it doesn't even out at all.

3. More quests like HH.

Revisit classic DnD stuff, it is old but gold. A lot of people first started playing this because it is DnD.

4. Promised work on the ship buffs, TPs in explorers and TPs to eveningstar.

Make life simpler for the players, specially the new ones...

5. Merge servers!

Population goes down, people have a hard time finding others to play, hence they don't log and check out another game...Downwards spiral.

Grosbeak07
04-21-2014, 02:18 PM
Are we just skipping update 22? :) That's 3-Barrel re-visited.

Update 23 they already announced was taking place north of the Stormhorns (I forget the exact place).

There will never be a "bug fix only" update. Content is what drives MMO's. All you have to do is look at DDO's numbers, they peak with new content and drop off a few weeks later. Bug fixes don't pay the bills. Yes, players appreciate it, but it makes the company no money. New content does.

axel15810
04-21-2014, 02:26 PM
Are we just skipping update 22? :) That's 3-Barrel re-visited.

Update 23 they already announced was taking place north of the Stormhorns (I forget the exact place).

There will never be a "bug fix only" update. Content is what drives MMO's. All you have to do is look at DDO's numbers, they peak with new content and drop off a few weeks later. Bug fixes don't pay the bills. Yes, players appreciate it, but it makes the company no money. New content does.

It makes them no money in the short term. But in the long term it does because it improves the quality of the game, thus attracting/retaining more paying customers.

Dawnsfire
04-21-2014, 02:53 PM
1) Lag and bug fixes
2) A balance pass that would give builds that do not use monk or shiradi a chance of some sort in Epic quests
3) Admit that decision makers were high when they announced Epic TBC. This patch will focus one 1 and 2.
4) A survey/poll/fact finding type stuff to decide what people actually want to be epic-fied.

Dawnsfire
04-21-2014, 02:55 PM
1) Lag and bug fixes
2) A balance pass that would give builds that do not use monk or shiradi a chance of some sort in Epic quests
3) Admit that decision makers were high when they announced Epic TBC. This patch will focus one 1 and 2.
4) A survey/poll/fact finding type stuff to decide what people actually want to be epic-fied.
5) A new Iconic/race! The Iconic will be a Gnome Illusionist with the base gnome race (non-iconic) being F2P.

Forgot the last.

HungarianRhapsody
04-21-2014, 03:14 PM
Focus on bug fixes only - especially the long standing or high profile ones that impact daily quality of gameplay.

I just want la

DakDeFrosted
04-21-2014, 03:23 PM
Since it's wishing...

More players and LFMs.

HungarianRhapsody
04-21-2014, 03:27 PM
g fixes.

Grimlock
04-21-2014, 03:56 PM
1. Nerf monkchers.

2. Raid with boss teleportation ability like Harry and VoD chains. Effect pulls everyone close together who is too far out. Bonus if boss reflects projectiles/thrown weapons/arrows back at the player making them take the damage instead for set periods of time.

3. Reworked capstones for enhancements. Include Evasion as an option for select classes.

4. More Turn Undead items in the game.

5. More Temple of Deathwyrm / Fire on Thunder Peak raid items.

6. Make AC mean something again.

7. Stop coming out with Eberron content. Forgotten Realms is the future of this game not reinventing the wheel over and over again.

8. Tell the developers they will be terminated if there is a solo completion on any future raid that is not linked to a bug, exploit, or "safe spot".

9. Make it worthwhile to play Barbarians, Paladins, and Bards.

10. Force us, the players, to remember this is not a solo mmo game but one rather designed to work as a team. Stop rewarding and letting us solo content and be anti-social. Kill our characters without mercy for trying to solo future EE content. If there is a post in the achievement thread about a future solo EE completion the day or week of release find that developer and sacrifice him to Odin via Blood Eagle.

11. Make the Completionist and Epic Completionist feats better. The amount of gameplay, time, and effort to get these should be better rewarded. Example - Heroic Completionist - +4 to all stats, saves and skills. Epic Completionist - Divine Salient ability choice from a static list that is powerful, yet not game breaking. Source: http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm.

12. Do your best to keep lag to a minimum. I have a strong IT background and understand system limitations. Some of this can be helped. Some of it cannot.

13. Draft a project to create a large city in Forogotten Realms between Evengstar and Waterdeep. Perhaps Silverymoon (Source: http://forgottenrealms.wikia.com/wiki/Silverymoon). Scope will be to framework the outline of the last major expansion with level 30. Once the city is created development team can move Eberron quests, or design new quests that allow players to level up starting at 1 up to 28 in said city. Random quests by level can be developed and rolled out in level ranges based on the expansion.

14. Teleport from guild ship to Eveningstar/future Faerun city.

15. You need an update 22 before you can get to 23. Update 22 should contain nerfs for monkchers and perhaps a few of the above suggestions.

16. *EDIT* Give us Cleric Domain access

17. *EDIT* Allow us to play evil characters with additional dialogue options based on our evil alignment.

vengfarga
04-21-2014, 05:57 PM
1) Lag and bug fixes
2) A balance pass that would give builds that do not use monk or shiradi a chance of some sort in Epic quests
3) Admit that decision makers were high when they announced Epic TBC. This patch will focus one 1 and 2.
4) A survey/poll/fact finding type stuff to decide what people actually want to be epic-fied.

1 - agree, aree, agree ... one day it will happen (Number 1 carried away by men in white coats)
2 - but still allow builds that ARE monk (example monk 20) or use shiradi (example Arti, Rog Mech, Rgr AA, Rgr DWS) the way it was intended to not be nerfed
3 - and I hope they continued to be high whilst they planned it. It ould be a 'rum do' if our pirates were not adequately "free-form" in their logic
4 - ***** Solid Gold idea ... and that was 5 stars not profanity filter getting upset. For me, anything with Devils, Demons & yugoleth galore FEELS end-game. It used to be, it should be again.

PermaBanned
04-21-2014, 06:09 PM
Raid with boss teleportation ability like Harry and VoD chains. Effect pulls everyone close together who is too far out. The Kraken Raid we've all been clamoring for in E3BC could do exactly that in a really unique way: Krakens' tentacles reach out and grab anyone who gets too far away and pulls 'em in for a taste test, doing Earth Grab style constriction damage in the process.

If the Devs haven't thought of that already then it's probably too late to add such a mechanic - if we're even getting a raid, and if it's one with a Kraken...

Livmo
04-21-2014, 06:24 PM
I would like to battle Kear for a chance to keep the Stormreaver Fresco and hang it up in my airship near the bacon. Entertain my desires and you get to fight a dragon for art! The bacon wants to bask in the glow of the fresco!

arconalos
04-21-2014, 08:02 PM
1. Bug and Lag fixes

2. House Orien and House Lyrandar

3. Working Favor rewards

4. Ebrerron Quests, maybe to Sharn

5. Kraken raid does sound really cool

6. Keep expanding Realms content in both Heroic and Epic levels.

7. Fix bugs please, maybe even a weekly scheduled downtime for this.

kuzka111
04-22-2014, 12:34 AM
1. Nerf monkchers.

2. Raid with boss teleportation ability like Harry and VoD chains. Effect pulls everyone close together who is too far out. Bonus if boss reflects projectiles/thrown weapons/arrows back at the player making them take the damage instead for set periods of time.

3. Reworked capstones for enhancements. Include Evasion as an option for select classes.

4. More Turn Undead items in the game.

5. More Temple of Deathwyrm / Fire on Thunder Peak raid items.

6. Make AC mean something again.

7. Stop coming out with Eberron content. Forgotten Realms is the future of this game not reinventing the wheel over and over again.

8. Tell the developers they will be terminated if there is a solo completion on any future raid that is not linked to a bug, exploit, or "safe spot".

9. Make it worthwhile to play Barbarians, Paladins, and Bards.

10. Force us, the players, to remember this is not a solo mmo game but one rather designed to work as a team. Stop rewarding and letting us solo content and be anti-social. Kill our characters without mercy for trying to solo future EE content. If there is a post in the achievement thread about a future solo EE completion the day or week of release find that developer and sacrifice him to Odin via Blood Eagle.

11. Make the Completionist and Epic Completionist feats better. The amount of gameplay, time, and effort to get these should be better rewarded. Example - Heroic Completionist - +4 to all stats, saves and skills. Epic Completionist - Divine Salient ability choice from a static list that is powerful, yet not game breaking. Source: http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm.

12. Do your best to keep lag to a minimum. I have a strong IT background and understand system limitations. Some of this can be helped. Some of it cannot.

13. Draft a project to create a large city in Forogotten Realms between Evengstar and Waterdeep. Perhaps Silverymoon (Source: http://forgottenrealms.wikia.com/wiki/Silverymoon). Scope will be to framework the outline of the last major expansion with level 30. Once the city is created development team can move Eberron quests, or design new quests that allow players to level up starting at 1 up to 28 in said city. Random quests by level can be developed and rolled out in level ranges based on the expansion.

14. Teleport from guild ship to Eveningstar/future Faerun city.

15. You need an update 22 before you can get to 23. Update 22 should contain nerfs for monkchers and perhaps a few of the above suggestions.

16. *EDIT* Give us Cleric Domain access

17. *EDIT* Allow us to play evil characters with additional dialogue options based on our evil alignment.

Agree

give him a beer he talk smart :P

arkonas
04-22-2014, 02:13 AM
Wow there are a lot of great ideas in here honestly. i like that one divine ability thing i read. Devs i really hope you look into this at least. this gives some great ideas to focus on and keep the game going. honestly i still want to see one update to eberron and forgotten realms each time. This would satisfy both sides for one. 2. we would get even more content. Not to mention maybe a little more money.

Silken-Akira
04-22-2014, 03:42 AM
Since this is wishing:
new content for Eberron, maybe one linked to the psionic side of the world and going to this this, then off course a psywarrior.

Something else that I don't miss personally, but can't understand that turbine doesn't give into for years now.
but do come out with that gnome race, so we can close that one.

As for something that they kind of promised so normally I shouldn't wish for it anymore is love for the bard and a swashbuckler.

GMoneyMackDaddy
04-22-2014, 07:38 AM
New devs

New content.

Erofen
04-22-2014, 07:57 AM
New devs

New content.
Wish granted. All the devs have been fired and replaced with hamsters, and all new content is only available at the unattainable level 0.

I wish they would "RELEASE THE KRAKEN!"

P.S. Yes i know this is not the corrupt a wish thread. ;)

Grimlock
04-22-2014, 07:58 AM
The Kraken Raid we've all been clamoring for in E3BC could do exactly that in a really unique way: Krakens' tentacles reach out and grab anyone who gets too far away and pulls 'em in for a taste test, doing Earth Grab style constriction damage in the process.

If the Devs haven't thought of that already then it's probably too late to add such a mechanic - if we're even getting a raid, and if it's one with a Kraken...

I hear your thoughts on a kraken style fight and can imagine how much fun that would be. My thoughts remain unmoved about TBC. Like the Spartans of old, this is a deformed child that should be aborted and sacrificed to the gods rather than allowed to live. We have more than enough pirate themed quests in the game and do not need any more development time spent to appease the Johnny Depp and Stagnetti fans out there.

Dimwhit1
04-22-2014, 11:40 AM
I would love to see an epic Three Barrel Cove. But not 30th level epic. Low-to-mid epic. Right at 25 would be great.

I'd also prefer more new content an non-epic levels.

Robai
04-22-2014, 11:48 AM
Just this one:
more BtC bank space!

Anything else doesn't matter.

beta1
04-22-2014, 11:50 AM
How about an option "Don't target undead with healing". Right now if I have a (non-undead) mob targeted when I cast a healing/cure spell it will target me and not the mob, but if I have an undead targeted it will effect the undead and not me. When the option box is checked the healing will target me (although mass spells will still effect undead neat me).

zeonardo
04-22-2014, 01:20 PM
-EE Turn Undead
-AC
-Nerf *immune to this and that* on epic trash.
-Less blanket immunities on trash in general
-ED Balance: If caster ED effects won't trigger on melee attacks, Melee ED effects shouldn't trigger on spell attacks (a.k.a The Shiradi Issue)
-PC vs NPC caster level and CR balance (dispell, saves, DC and dang TURN UNDEAD!!)

PermaBanned
04-22-2014, 01:22 PM
New devs

New content.

Close, but I would personally prefer new content from old Devs, circa the Carnival, Lord's March & Reign of Madness development era/style :D


I hear your thoughts on a kraken style fight and can imagine how much fun that would be. My thoughts remain unmoved about TBC. Like the Spartans of old, this is a deformed child that should be aborted and sacrificed to the gods rather than allowed to live. We have more than enough pirate themed quests in the game and do not need any more development time spent to appease the Johnny Depp and Stagnetti fans out there.

Well, personal feelings aside, E3BC is coming want it or not... So why not hope for the best of it?

Robai
04-22-2014, 01:34 PM
Well, personal feelings aside, E3BC is coming want it or not... So why not hope for the best of it?
If E3BC will bring pirate bank with at least +200 BtC bank space (additional to house K bank) then I'll love it.

Xaxx
04-22-2014, 02:42 PM
Since 23 is supposed to be desserts of anauroch and contain phaerimm... my biggest wish is that they don't mess up the phaerimm to badly as these are some of my favorite monsters. A Wargather of phaerimm is something to make any group of people quake in their boots with complete and utter fear.... few things are worse than this event...a true Flight of Dragons... a grumpy Tarrasque... a few other things... but short of that, there isn't much that's worse news for a region than a Wargather.

Since there seems to be no mention of a raid in this, I'd guess that we'll be on the outskirts of the Shadovar vs phaerimm war that was reignited with shade returning and the sharn wall breached. This means probably incidental contact with a single small group of phaerimm which is completely doable for our adventurers. Still these things are some of the nastiest sobs walking.... make that floating around and I really hope they don't neuter them for us the way the have some other monsters.

Also with Phaerimm coming in hopefully this will add a few new spells to the caster repitoire as a lot of the tactics small groups of phaerimm like to use aren't possible in current ddo due to spell limitations... hers to hoping.

Seikojin
04-22-2014, 04:17 PM
I wish the build would come to lam a month earlier.

jimcricket
04-22-2014, 04:53 PM
Ban exploiters.

Produktion_Malphunktion
04-23-2014, 01:10 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

Sokól
04-23-2014, 01:16 PM
Psionics- Mystra says no. So does Malphunktion.

But what about Ana ;)

janave
04-23-2014, 01:18 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

Can you pls look into the lagspikes upon finishing ceirtain chain ending quests? Especially at the completion of "Spinner". Another one, travelling to the Forgotten Isles got my full group hanging on the loading screen for about 2 minutes, and is generally taking too much imho for such a small area to load. (Could be HW based tho, cannot test it atm)

For ship buffs please consider adding stacking 5-10pts vs the current 30pts/nonstacking resists, long time we died in a lowbie quest properly.

Thanks for your work.

HungarianRhapsody
04-23-2014, 01:21 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.

Here's one from me (I've reported this a few times).

When my Bladeforged melee toaster druid shapeshifts into Wolf form and then back into Toaster form, everything is fine as long as I'm standing still when I shift back to Toaster.

If I'm running while in Wolf form and I shapeshift back to Toaster form while running, then I am cursed with eternal prancing. No matter what I do -even if I shift back to Wolf and then back to Toaster form again while standing still, I end up prancing in place (or while running) until I log off and log back on again.

This is a thoroughly annoying bug and it happens pretty much every time I play that character because I can do some things better in Wolf form, but I self-heal as a Bladeforged, so there are lots of times when I have to shift back while running away from critters that are trying to kill me.

Also, Lag delenda est.

gordgray
04-23-2014, 01:22 PM
1. Nerf monkchers.

2. Raid with boss teleportation ability like Harry and VoD chains. Effect pulls everyone close together who is too far out. Bonus if boss reflects projectiles/thrown weapons/arrows back at the player making them take the damage instead for set periods of time.

3. Reworked capstones for enhancements. Include Evasion as an option for select classes.

4. More Turn Undead items in the game.

5. More Temple of Deathwyrm / Fire on Thunder Peak raid items.

6. Make AC mean something again.

7. Stop coming out with Eberron content. Forgotten Realms is the future of this game not reinventing the wheel over and over again.

8. Tell the developers they will be terminated if there is a solo completion on any future raid that is not linked to a bug, exploit, or "safe spot".

9. Make it worthwhile to play Barbarians, Paladins, and Bards.

10. Force us, the players, to remember this is not a solo mmo game but one rather designed to work as a team. Stop rewarding and letting us solo content and be anti-social. Kill our characters without mercy for trying to solo future EE content. If there is a post in the achievement thread about a future solo EE completion the day or week of release find that developer and sacrifice him to Odin via Blood Eagle.

11. Make the Completionist and Epic Completionist feats better. The amount of gameplay, time, and effort to get these should be better rewarded. Example - Heroic Completionist - +4 to all stats, saves and skills. Epic Completionist - Divine Salient ability choice from a static list that is powerful, yet not game breaking. Source: http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm.

12. Do your best to keep lag to a minimum. I have a strong IT background and understand system limitations. Some of this can be helped. Some of it cannot.

13. Draft a project to create a large city in Forogotten Realms between Evengstar and Waterdeep. Perhaps Silverymoon (Source: http://forgottenrealms.wikia.com/wiki/Silverymoon). Scope will be to framework the outline of the last major expansion with level 30. Once the city is created development team can move Eberron quests, or design new quests that allow players to level up starting at 1 up to 28 in said city. Random quests by level can be developed and rolled out in level ranges based on the expansion.

14. Teleport from guild ship to Eveningstar/future Faerun city.

15. You need an update 22 before you can get to 23. Update 22 should contain nerfs for monkchers and perhaps a few of the above suggestions.

16. *EDIT* Give us Cleric Domain access

17. *EDIT* Allow us to play evil characters with additional dialogue options based on our evil alignment.

Love it +1 But what about the Bugs just half fixed be great!

rest
04-23-2014, 01:25 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Because it doesn't matter.


Lag fixes- 2 big ones in U22

We'll see about that.


Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!

Epicifying content almost no one cares about. Yay.


Exploit fixes –yep

Someday you'll be a real boy ;)


Ship buffs- Stay tuned real soon for info on this.

Meh. It takes 30 seconds to get buffs. No biggie.


More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)

I realize I am in the minority, but I think Haunted Halls sucks.


Survey of what should be Epified has happened.

Who did you ask?


Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.

I couldn't care less about gnomes, unless they are a +2 WIS class.


Make insert melee class here worthwhile. Working on it.

You always say that, and it never works. Keep saying it, maybe it'll be true someday?


Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.

I hate to be lumped in with certain other posters who hate FR, but I hate FR. Blergh.


Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.

If you're saying this because of a lore reason, you're being ridiculous. There is already so much stuff that doesn't follow the lore rules it's astonishing this is the one thing that you refuse to budge on.


Yes, Kraken raid does sound pretty cool…

With 6 stupid pointless puzzles and some god-awful atmospheric effects? Oh sign me up. Maybe we could have the "THRILLING UNDERWATER COMBAT" mechanic from Into The Deep. Because that was SO awesome.


Psionics- Mystra says no. So does Malphunktion.
Again if you're saying this for lore reasons... already noted above.

SirValentine
04-23-2014, 01:25 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.


Please nerf that exploiting cheater on my guild ship who keeps teleporting people across dimensions. Oh, and his buddy hanging out in the Tower of the Twelve.

They call theselves "Planescallers", and think the rules don't apply to them! Perma-ban for the exploiters!

niehues
04-23-2014, 01:31 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.


Very nice!
but
"Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry." My teleport works from ES to eberron.. ..

how about give some love for the people who paid for the Hall of heroes and give them a feat to teleport to the hall like every 15min?! and also make a door that connect them.. this log out and back in sort of not fun..

and now that im already talking perhaps a teleport gate in there as well would be not a bad ideia..


- Ship buffs dont count on public instances..


thanks for the updates..

looking forward to hear abt the guild changes.

ahpook
04-23-2014, 01:42 PM
...
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.


I hate to break it to you but they do. For example go to Evening Star and cast a Teleport to Meridia. Poof, you are in Meridia.

You haven't exactly hewn to the original rules of Teleport when you can use it to get out of Amrath or Forgotten Realms to return to Eberron locations. Not to mention that you can get to Amrath from your ship with the right crew installed. Saying teleport doesn't work this way seems like a cop out.

While traditional D&D rules do not have Teleport work across dimensions this rule has been broken for many, many years and with all the other D&D rules that you have altered or ignored is that really one you need to cling to? Teleport already works nothing like the rules. If it did, I should be able to at least use it in Forgotten Realms to get to other locations in Forgotten Realms. If you honestly believe it should not work across planes and dimensions and that excuse is not just a cop out, then you should fix all those instances of teleport working inter-planary and inter-dimensionally. Be prepared for a backlash though.

Instead, why don't you make transport across the dimensions and planes work in a way that is enjoyable and convenient for your players. Add in an new mechanism/spell for planar and dimensional travel (I would also recommend a rework of Teleport and Greater Teleport - there have been many posted suggestions on improvements). Change it so that your players are not logging out to get between Eveningstar and Ebberon. Any game mechanism that is improved by logging out seems inherently flawed to me.

Wizza
04-23-2014, 01:48 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.

You could at least remove the 30min timer from the Eveningstar key. Annoying feature that serves no purpose.

SirValentine
04-23-2014, 01:49 PM
how about give some love for the people who paid for the Hall of heroes and give them a feat to teleport to the hall like every 15min?! and also make a door that connect them.. this log out and back in sort of not fun..

and now that im already talking perhaps a teleport gate in there as well would be not a bad ideia..


I wish I could get my Turbine Points back for that stupid Hall of Heroes. Yes, my fault for not reading the fine print. But their fault for their deceptive marketing and useless product. I really thought they were going to give me transport between FR & Eberron with that.

axel15810
04-23-2014, 01:52 PM
Because it doesn't matter.

We'll see about that.

Epicifying content almost no one cares about. Yay.

Someday you'll be a real boy ;)

Meh. It takes 30 seconds to get buffs. No biggie.

I realize I am in the minority, but I think Haunted Halls sucks.

Who did you ask?

I couldn't care less about gnomes, unless they are a +2 WIS class.

You always say that, and it never works. Keep saying it, maybe it'll be true someday?

I hate to be lumped in with certain other posters who hate FR, but I hate FR. Blergh.

If you're saying this because of a lore reason, you're being ridiculous. There is already so much stuff that doesn't follow the lore rules it's astonishing this is the one thing that you refuse to budge on.

With 6 stupid pointless puzzles and some god-awful atmospheric effects? Oh sign me up. Maybe we could have the "THRILLING UNDERWATER COMBAT" mechanic from Into The Deep. Because that was SO awesome.

Again if you're saying this for lore reasons... already noted above.

And we wonder why we don't get more communication here on the forums :/

How about try posting your criticisms in a way that's respectful, courteous and helpful to the devs?

Livmo
04-23-2014, 01:57 PM
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)


I was surprised to see that Expedition to the Barrier Peaks (http://en.wikipedia.org/wiki/Expedition_to_the_Barrier_Peaks) was only ranked #5 all time. I would have placed it higher. I really like White Plume Mountain (http://en.wikipedia.org/wiki/White_Plume_Mountain) allot too and it came in at 9!


Book awards: Dungeon magazine's "The 30 Greatest D&D Adventures of All Time"
http://www.librarything.com/bookaward/Dungeon+magazine%27s+%22The+30+Greatest+D%2526D+Ad ventures+of+All+Time%22

axel15810
04-23-2014, 02:00 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

I hope you all consider a pirate/kraken raid added to 3BC in the future. It would be an awesome refresher to the normal dark and gloomy dragon raids. I could just imagine 12 adventures running through fleets of ships in a sunny atmosphere...

Glad to hear about the lag fixes, keep it up please. Lag has definitely gotten worse since the last update.

And about the teleport issue. I know what the lore says, but in this case I think we need to deviate from it for practicality's sake. Without the key it's 2 loading screen and a lot of running from the harbor and into eveningstar. Could we please get a compromise? Perhaps FR guild ships?

fool101
04-23-2014, 02:02 PM
how about give some love for the people who paid for the Hall of heroes and give them a feat to teleport to the hall like every 15min?! and also make a door that connect them.. this log out and back in sort of not fun..

and now that im already talking perhaps a teleport gate in there as well would be not a bad ideia..




Honestly, I think adding a teleporter between EB to FR (if VIP or purchased via points, as it is now) in the Hall of Heroes would make a lot of sense and finally give a person a reason to go in there. Maybe even have a guildship access point in the building.

BTW, I noticed in the upstairs of the Hall of Heroes (Eberron) there were three inactive portals. One with a pumpkin, one with a pirate flag, and one with a white/blueish circle (winter games?). Has there been any official word on how these three presumably event portals will be used?

rest
04-23-2014, 02:03 PM
And we wonder why we don't get more communication here on the forums :/

How about try posting your criticisms in a way that's respectful, courteous and helpful to the devs?
I don't think anyone wonders why. They'll ignore everything no matter how "respectful, courteous and helpful"(sic) it is. They only get stuff done when the torches and pitchforks come out, or if they're losing store sales. They trained us to post that way by ignoring all the well thought out and beautifully articulated suggestions and giving in to the foaming-at-the-mouth posters.

Besides the communications stopped back in 2007 when the WDA went away. It's too ingrained in the corporate mind that they're not allowed to talk about anything. Vast and Mysterious really screwed a lot of things up.

Death_Mystic
04-23-2014, 02:10 PM
My wish (for the future not just U23)

Bard Luvin :D
2 new races (one is already an enemy race): The Tiefling and the Aasimar. They could be like Drow for build points.
Favor lookover. Let face it its anti-climactic to get favor again on TRs. I propose TP for Favor levels where you get nothing after the first time something like:
400 favor: If you already have drow then 50 TP (or choice of Aasimar/Tiefling if they get added LOL)
1000 favor: 100 TP if you already have vet status 4
2500 favor: 250 TP if you already have Favored Soul unlocked
3000 favor: 300 TP if you already have vet status 7
These would be bonus TP to say congrats and your effort was not in vein :D
Khobold race: so i can say I remember Water Works, I never forget LOL
A lessening of trash mob CR (sure HP on them is fine), after all trash mobs are suppose to be that. They should not be too difficult to handle unless you agro 2 or 3 different ones at a time. But when a Bard cannot rely on their enchanment spells because the CR has made them practically immune to any saveable spell or a cleric is unable to turn a few at a time (if even only one) then they are not really trash mobs. They are far stronger than they should be.

Ok I am done and time to go back to work :D

P.S. Thank You Turbine for an addictive fun game.

niehues
04-23-2014, 02:22 PM
Honestly, I think adding a teleporter between EB to FR (if VIP or purchased via points, as it is now) in the Hall of Heroes would make a lot of sense and finally give a person a reason to go in there. Maybe even have a guildship access point in the building.

BTW, I noticed in the upstairs of the Hall of Heroes (Eberron) there were three inactive portals. One with a pumpkin, one with a pirate flag, and one with a white/blueish circle (winter games?). Has there been any official word on how these three presumably event portals will be used?

those doors are active when the events are working.. they take u to the specific places where the events are being held .. not a bad concept.. would like to see more ways to go around.. this game has too much walk around.. (i dont mind walking around the first time but once u start going on the same place over and over...then yeah)

Gywiden
04-23-2014, 02:23 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

Isn't Mystra dead?

Glad to hear a response. I hope the lag fixes are highly significant.

As far as bugs go, I've seen stuff posted and have posted about and reported things that never get love across many, many updates. However, I'll post my current big annoyances: Elder Dryad's don't show up when you summon them, something like 25% of the time, wasting your 50 sp. Druid wolf pups (and I assume Arti Iron Defenders) get into an endless loop of intimidate if you take that enhancement for them, never attacking, not to mention trying to intimidate things you that are on your side (like a monster you summon). Ladder's/platforms break iron defenders so you can't have them use shrines until you dismiss them and rebuild them. They also can't attack once this happens. This especially is a problem for chaotic defenders since they'll climb up on stuff to break boxes which in turn breaks them.

Oh, I'd also like to see Cannith Crafting more clearly state how many levels an item will increase by using a crafting shard. It's ridiculous what you have to go through to figure it out.

If those all could be fixed, it'd be awesome!

Also, it'd be nice to see some Eberron quests fill out some unfinished Favor rewards (for example, House Phiarlan). We need more content to run that isn't repeats (since most Epic content right now can also be done as Heroic content). I realize this probably wouldn't happen this year, but it'd be cool to have Eberron fully fleshed out with some unique epic content once all the big stuff is done in the Forgotten Realms. Even if it is just a quest here and a quest there (like was done with that new Cannith quest and a Study in Sable).

Grimlock
04-23-2014, 02:24 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

This is very much appreciated. Thank you.

I like all of the above except more pew pew pew, no psionics, and no teleport. If we can teleport to Shavarath, why not Faerun? I will concede my points about Silverymoon in light of your hinting at more Cormyr content, or any FR content. I would rather see more Forgotten Realms content than adding a new class, but as you mentioned certain existing classes certainly need some love.

Consider farming out to Ed Greenwood as a Vendor to co-develop content with voice-overs, commentary options for quests, or even seeing if he will do promotional work for DDO. Reserve a booth at Gencon this year. Book Ed for a few hours to play the game or talk about the new content = win.

Mandyb
04-23-2014, 02:25 PM
I wish dodge would get fixed. I have bug reported meld into shadow several times. Either way when it did work I would be at 175% dodge and still get hit several times.

Aloka
04-23-2014, 02:27 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.


Not being able to easily report bugs in game *IS* a bug that seriously annoys people. Also, it's a good litmus test since if no one cares to fix the bug reporting tool, it's safe to assume no one cares to fix any of the actual bugs, such as:
1) Epic moment counters resetting when going through portals (putting in the release notes that it's fixed isn't the same as actually fixing it)
2) Adventure Compendium won't retaining sorting and is laggy to bring up.
3) Eveningstar Key doesn't work on airship

Nibor
04-23-2014, 02:29 PM
You could at least remove the 30min timer from the Eveningstar key. Annoying feature that serves no purpose.

And while you're at it, make the higher PDK favor be a key upgrade - where the key gets multiple locations to send you to (an "FR Teleport list", if you will), and you can add to them as you expand FR. For now, Eveningstar, Wheloon, and Thunder Peaks would be a good starting list.

Loromir
04-23-2014, 02:55 PM
Survey of what should be Epified has happened.



I don't recall seeing this...at least not an official survey. There have been tons of threads about this, but none that I recall from a turbine dev.


and...for the record....Everything should be Epified.

Dendrix
04-23-2014, 03:09 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.

Complete and utter nonsense.
If on Forgotten Realms I can teleport to Eberron

There is a plainscaller NPC who should be able to do this on the ship - he can planeshift me to Amrath whch is a separate plane

The Halls of Heroes should allow you to planes shift from one to the other. Logging out to do this is simply stupid.

Scraap
04-23-2014, 03:11 PM
Survey of what should be Epified has happened.

News to me, but then I haven't gotten more than store notifications for a while now. Care to share the results?

RapkintheRanger
04-23-2014, 03:15 PM
Do not destroy my character.

Seikojin
04-23-2014, 03:16 PM
Please nerf that exploiting cheater on my guild ship who keeps teleporting people across dimensions. Oh, and his buddy hanging out in the Tower of the Twelve.

They call theselves "Planescallers", and think the rules don't apply to them! Perma-ban for the exploiters!

I believe the usage of dimension here is planar versus multiplanar. Meaning... Well you know, ain't gonna happen.

Seikojin
04-23-2014, 03:19 PM
Do not destroy my character.

Don't do a transfer when the target server already has your exact character (name, build, etc)... Just on a different account? *stab in the dark*

I am glad we got something from this thread about potentials.

RapkintheRanger
04-23-2014, 03:24 PM
1. Nerf monkchers.

10. Force us, the players, to remember this is not a solo mmo game but one rather designed to work as a team. Stop rewarding and letting us solo content and be anti-social. Kill our characters without mercy for trying to solo future EE content. If there is a post in the achievement thread about a future solo EE completion the day or week of release find that developer and sacrifice him to Odin via Blood Eagle.


15. You need an update 22 before you can get to 23. Update 22 should contain nerfs for monkchers and perhaps a few of the above suggestions.


Ignore Grimlock and everyone else that thinks the game will be better by driving people away. People whining and complaining is the main reason i prefer to solo in the first place and making my characters crappier so i am forced to play with people that whine and complain is a terrible idea. Any idea that starts with "force players" is a bad idea that i wish you nothing but utter failure. Making things worse rather than better is a terrible premise. Giving me more options to play different character/classes (solo) would be nice.

WilliamBraveheart
04-23-2014, 03:25 PM
Monkey grip Please!!!
dual wield ESOS YAY!!!

RapkintheRanger
04-23-2014, 03:26 PM
Complete and utter nonsense.
If on Forgotten Realms I can teleport to Eberron
.

If you have a key to the city, you can teleport from Eberron to FR as well

RapkintheRanger
04-23-2014, 03:31 PM
B
Lag fixes- 2 big ones in U22.

Please let this be the double and sometimes triple log in issue. Currently log in, pick character crash, rinse repeat. 5 min to start the game minimum.

Ideally: 1 attempt and less than a min to log in.

rest
04-23-2014, 03:45 PM
Please let this be the double and sometimes triple log in issue. Currently log in, pick character crash, rinse repeat. 5 min to start the game minimum.

Ideally: 1 attempt and less than a min to log in.

Use one of the 3rd party launchers, and your log in issues will be minimized.

Havok.cry
04-23-2014, 03:45 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.


Yes they do. They can go from FR into ebberon any time you want. Also the Key you get from PDK favor lets you teleport from ebberon into the FR. So you couldn't be more wrong in your statement abotu them working accross dimensions. Please find a reason to deny this improvement to our experience that actually applies.

Certon
04-23-2014, 04:06 PM
Epic Lordsmarch quests
Epic Attack on Stormreach.
AND
A pre-raid adventure and raid... in Droaam.

Sebastrd
04-23-2014, 04:38 PM
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.

What about duergar, then? The character models already exist, and the new style of enhancements offer an easy way to include a lot of the abilities that give them a level adjustment in PnP without resorting to another "drow" style race.

Lencrennis
04-23-2014, 04:41 PM
Isn't Mystra dead?

Mystra has a long history of dying, attaching her scattered essence to a mortal, and being reborn with a totally different personality. In this way, you can say Ana is the new Mystra. Just give her a decade or two to get her ducks in a row.

Spoonwelder
04-23-2014, 04:42 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.

And yet you can teleport back to Eberron any time you want AND the key....although that isn't teleporting it's mustering so you have an out there.

And if you can't teleport from the ship then put an interdimensional teleporter .....whooooaaat we have one already - Planescaller who is dying of boredom since nobody runs Amrath anymore. The only time he gets any love is when a pugger gets on the ship and we have so kindly placed him right by the entrance so the first guy they hit is the planescaller......and all you here is 'loooooolllllnnnnooooooooo' as the pugger gets swirlied off to Amrath.

My point is
- lore wise you allow it in some instances and don't for others - no consistency pokes a hole in your argument
- techwise you have the shell of it all there the option just needs to be added

All that said it's not that big of a deal.....its a quality of life thing.

Lencrennis
04-23-2014, 04:46 PM
Epic Lordsmarch quests
Epic Attack on Stormreach.
AND
A pre-raid adventure and raid... in Droaam.

This one, most definitely. The Daughters of Sora Kell are one of the few epic-level Eberron threats left in the campaign setting's lore, and it'd be great to see a cleric, a bard, and a barbarian mess a raid up, particularly after how we make fun of them when they're on our side. Now, I suppose it would always be possible to corrupt a certain "awakened greatpine" or tick Erandis Vol off...

Then again, we all know U23 is going to have something to do with the tarrasque. The poor dear's been sleeping under Anauroch trying to recuperate from having its pituitary gland ripped out to power the spell that ruined Netheril all those years ago.

Lencrennis
04-23-2014, 04:47 PM
And yet you can teleport back to Eberron any time you want AND the key....although that isn't teleporting it's mustering so you have an out there.

And if you can't teleport from the ship then put an interdimensional teleporter .....whooooaaat we have one already - Planescaller who is dying of boredom since nobody runs Amrath anymore. The only time he gets any love is when a pugger gets on the ship and we have so kindly placed him right by the entrance so the first guy they hit is the planescaller......and all you here is 'loooooolllllnnnnooooooooo' as the pugger gets swirlied off to Amrath.

My point is
- lore wise you allow it in some instances and don't for others - no consistency pokes a hole in your argument
- techwise you have the shell of it all there the option just needs to be added

All that said it's not that big of a deal.....its a quality of life thing.


U21.2 patchnotes - Teleport no longer works when you're in the Forgotten Realms.

Ebondevil
04-23-2014, 05:35 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
I have two answers to this Plane Shift (http://www.d20srd.org/srd/spells/planeShift.htm) and Gate (http://www.d20srd.org/srd/spells/gate.htm).


Psionics- Mystra says no. So does Malphunktion.
But the Traveller says yes!

On a more serious note, might I ask why not, when Eberron was meant to include them, including a Player Character Psionic Race built into the campaign setting?

zeonardo
04-23-2014, 05:56 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

What about turn undead and PC vs NPC caster level and CR issues?
Better address those now before level cap/gap increase.

PermaBanned
04-23-2014, 06:22 PM
Monkey grip Please!!!
dual wield ESOS YAY!!!

Would be nice for casters too ^^

Havok.cry
04-23-2014, 07:15 PM
I have two answers to this Plane Shift (http://www.d20srd.org/srd/spells/planeShift.htm) and Gate (http://www.d20srd.org/srd/spells/gate.htm).


But the Traveller says yes!

On a more serious note, might I ask why not, when Eberron was meant to include them, including a Player Character Psionic Race built into the campaign setting?

Because turbine is trying to pretend Ebberon no longer has anything to offer us. They will not likely develop anything that is actually new there at all, despite having a great deal of material to draw from (without having to copy other peoples work, like they do in the FR).

Ebondevil
04-23-2014, 07:38 PM
Because turbine is trying to pretend Ebberon no longer has anything to offer us. They will not likely develop anything that is actually new there at all, despite having a great deal of material to draw from (without having to copy other peoples work, like they do in the FR).

Well, for Faerun there's The Ruins of Jhaamdath, near the Chondalwood, which was originally ruled by a Psiocracy, until a military coup installed a Metamind, and later the Elves sunk it creating the Vilhon reach, there's lots of Psionic Items left over from that.

Not to mention Illithids are Psionic creatures, Fred actually uses a Psionic Power for the feat Exchange, Quori are Psionic as well, quite a lot of Duergar are as well if memory serves.

Psionics are just more common in Eberron, but they exist in Faerun as well.

HatsuharuZ
04-23-2014, 08:13 PM
There are some performance issues in "Fire on Thunder Peak" and "Temple of the Deathwyrm". In FoTP, there is a lot of 'lag' when mobs continue spawning. I've noticed that if you don't kill them, they multiply until you get red alert. In TotD, I notice some performance issues whenever the Shadowfell environmental effect is up.

Also, the drop rate of commendations of valor in Caught in the Web is too low, at least compared to Fall of Truth, in which an epic normal completion guarantees a commendation of valor. There are a lot of weapons and items that require these commendations to upgrade.

Then there are some enhancement issues for Paladins, Bards, and Barbarians:

Barbarians: The Frenzied Berserker tree not only damages the user while giving them more power, it also has numerous self-debuffing abilities that directly increase the amount of damage that user takes. In fact, it's possible to have negative AC and PRR with the number of debuffs available. Not only that, the FB tree has the highest number of enhancements with feat perequisites of all the enhancement trees in the game. Six feats, in fact.

Paladins: The Sacred Defender tree is the most expensive tree in the game. It's impossible to get full ranks in every enhancement, unlike most other trees. Furthermore, it has exactly one offensive ability, and numerous redundant defensive buffs. The Knight of the Chalice tree has way too many abilities that were pulled directly from the old enhancement system without any sort of buff at all. Not only that, a few abilities are unusable unless one is playing content with undead or evil outsiders.

Bards: The Spellsinger tree is mostly dedicated to adding rider effects to songs, most of which are buffs. There are no enhancements that add direct damage spells/SLAs until one gets to the capstone. There are also a lot of enhancements that could be combined into one enhancement in order to make way for new enhancements. The "Spellsong Vigor" line and the "Flicker" line are two good examples of this. As for the Warchanter tree, it has a few enhancements that are of questionable utility. See the "Gathering Cold" line for a good example of this. Even worse, bards can't get martial weapon proficiency without taking a tier 5 enhancement, while wizards and sorcerers can get it at tier 2.


(Okay, those last few 'bugs' are only 'bugs' in the broadest sense, I admit. :D )

HatsuharuZ
04-23-2014, 08:16 PM
Monkey grip Please!!!
dual wield ESOS YAY!!!

That'll be a fighter bonus feat that requires 12 fighter class levels ;D

Arcanghakhyorsarthel
04-23-2014, 08:18 PM
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.


...planescaller that teleports us to Shavarath...from a high enough level guild/guild-ship.

just sayin

BUT hey...maybe it isn't a "teleport" per se...more defined as "transport"

so...can we have a "transport" from the ship, similar to transporting to Shavarath, to Forgotten Realms?

;)

NaturalHazard
04-23-2014, 08:20 PM
...planescaller that teleports us to Shavarath...from a high enough level guild/guild-ship.

just sayin

BUT hey...maybe it isn't a "teleport" per se...more defined as "transport"

so...can we have a "transport" from the ship, similar to transporting to Shavarath, to Forgotten Realms?

;)

could we at least have the key work on the ship again? Why the need to go through another loading screen?

drwho1985
04-23-2014, 08:33 PM
More monk abilities
Better monk capstone
An ingredients bag that stays where I leave it
A guild ship with one level, no zoning
Release the Kraken

Dawnsfire
04-23-2014, 08:37 PM
Epic Lordsmarch quests
Epic Attack on Stormreach.
AND
A pre-raid adventure and raid... in Droaam.

Far better idea than TBC.

HungarianRhapsody
04-23-2014, 09:02 PM
Yes they do. They can go from FR into ebberon any time you want. Also the Key you get from PDK favor lets you teleport from ebberon into the FR. So you couldn't be more wrong in your statement abotu them working accross dimensions. Please find a reason to deny this improvement to our experience that actually applies.

No teleporting to/from the ship I understand because reasons, but at this point, it would be nice to have a teleport destination for Eveningstar on the regular teleports. At this point, the only reason not to have one is to annoy us.

FlaviusMaximus
04-23-2014, 09:15 PM
Medium and Heavy Armor provide better defense overall than robes (perhaps +50%, +100% to overall character PRR respectively, a built in chance to ignore/absorb damage altogether to counteract dodge).

Melees are given some advantages in close combat to allow people to get away from using ranged characters.

Level 18 and capstone abilities are boosted for the characters that haven't had them boosted recently.

The Swashbuckler is great and Warchanters are reworked at the same time, giving melee Bards tons of options.

Barbarians are given... something (perhaps allowed to cocoon with a 2x longer cooldown - something along those lines).

All ingredients from the new raids become unbound. Man, making those weapons looks mighty grindy as is.

Shadar Kai and Morninglords are reworked and have a rise in popularity.

Raid timer bypasses are no longer made available.

The astral shard auction house is removed from the game.

And just for fun...All existing raids are reworked to function at level 30 and new interdependent ingredients are required from each of them to engage in some new type of augmenting (or crafting).

Teh_Troll
04-23-2014, 09:43 PM
That'll be a fighter bonus feat that requires 12 fighter class levels ;D

Make it 18 and you've got a fantastic idea.

NaturalHazard
04-23-2014, 10:08 PM
No teleporting to/from the ship I understand because reasons, but at this point, it would be nice to have a teleport destination for Eveningstar on the regular teleports. At this point, the only reason not to have one is to annoy us.

I don't understand the change from being able to use the key on the ship to not being able to? But fine if they are going to do that put it in the other teleporters so if i need to go back to eveningstar and my key is still on timer I dont have to do the run through the harbor at least.

HungarianRhapsody
04-23-2014, 10:28 PM
I don't understand the change from being able to use the key on the ship to not being able to? But fine if they are going to do that put it in the other teleporters so if i need to go back to eveningstar and my key is still on timer I dont have to do the run through the harbor at least.

There's a thing. And the thing meant they had to make ships a no-teleport zone. Because reasons. I've heard. (There was an exploit that let people get cookies delivered to them by Amazon Prime even without an Amazon account and Turbine had to actually pay for the cookies. Thankfully, there was no charge for shipping. That would have been even more expensive to Turbine. But free cookies, so I can't blame the people who participated in that exploit.)

But adding it to the Planeshifter or the regular teleport person should be just fine. There really is no reason to keep us from getting to eveningstar easily now that the rift between worlds has been open for so long.

Silken-Akira
04-24-2014, 04:46 AM
Don't have a problem when certain classes and races won't be done. Or even why you won't allow fast, logical travel in whatever form between Eberron and FR. But I think you should at least defend your answer with why (this in a serious manner, nothing wrong with some laughs here and there but you should also explain the real reason sooner or later).
and most of us or grown up if the answers or simply straightforward like 'we don't see money in it compared to the time we have to spend working on it' or whatever.

Robai
04-24-2014, 05:16 AM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

More BtC bank space isn't even mentioned ... *sigh*

NaturalHazard
04-24-2014, 06:00 AM
There's a thing. And the thing meant they had to make ships a no-teleport zone. Because reasons. I've heard. (There was an exploit that let people get cookies delivered to them by Amazon Prime even without an Amazon account and Turbine had to actually pay for the cookies. Thankfully, there was no charge for shipping. That would have been even more expensive to Turbine. But free cookies, so I can't blame the people who participated in that exploit.)

But adding it to the Planeshifter or the regular teleport person should be just fine. There really is no reason to keep us from getting to eveningstar easily now that the rift between worlds has been open for so long.

sigh i know your trying to be funny but sadly that sounds about right..............

FlameDiablo
04-24-2014, 06:47 AM
1: PVP fix (playable and rewards)
2: bug fix
3: adq drop rate fix (farming ssr since 3 years, pretty bored)
4: remove companions (ye i know they'll never do)
5: upgrade black list (bored to play with scaling ppl)

Thumbed_Servant
04-24-2014, 09:00 AM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them....
.

That quite often is me. And my specific nitpick IS the bug reporting tool. Rather than griping bout my griping about the broken bug reporting tool MajMalphunktion why don't you give us some information about the broken bug reporting tool? You of all people there at Turbine know how silence on an issue only irritates and frustrates us more on said issue. Tell us something, let us know it's not swept under the carpet.

And I am with the original poster: We need a 3 month update cycle dedicated to quality of game/bug fixes. Yeessss you all are always fixing bugs as a percentage of effort; we would like a near total effort dedicated to it for 1 update cycle.

Baraz
04-24-2014, 09:41 AM
My wishes - update Cannith Crafting. If it is available via random loot, then it should be craftable.

ahpook
04-24-2014, 09:45 AM
Far better idea than TBC.

And yet, still far, far worse than new original epic content. I would rather they didn't recycle content and make us replay the same content when we hit level 20.

Erdrique
04-24-2014, 09:55 AM
I was actually thinking about what will happen with an epic version of Three Barrel Cove and was thinking that a hydra encounter would be pretty neat to see!! A kraken sounds just as fun indeed!!

A few things I would like to see:
1). Favor and Turbine Point rewards for completing entire wilderness adventure areas (completing all slayers, rares, and explorers)
2). New ways to combine older named weapons and gear-being able to combine a sword like Retribution with Templar's Retribution or something like that
3). A new race could be interesting-Tiefling, Duergar, or whatever..
4). What about a new weapon type? We haven't seen one of those in a long long time

I also agree with many of the others that were already suggested. Here's to hopes!! :)

AlmGhandi
04-24-2014, 11:18 AM
If Gnomes are out then I would settle for:

More personal bank space.
Sorting/searching on the TR Cache.

Thank you.

Hawkwier
04-24-2014, 12:45 PM
1. all inherrent barb dr factored by 10 to redress power creep = c. 70/- dr at L20.
2. remove all SF pot penalties
3. evasion autogrant L9, imp evasion L15.
4. L18 autogrant "enraged vorpal" feat = all critical hits treated as "vorpal" hits when raging. Melee only.

Grimlock
04-24-2014, 12:52 PM
Ignore Grimlock and everyone else that thinks the game will be better by driving people away. People whining and complaining is the main reason i prefer to solo in the first place and making my characters crappier so i am forced to play with people that whine and complain is a terrible idea. Any idea that starts with "force players" is a bad idea that i wish you nothing but utter failure. Making things worse rather than better is a terrible premise. Giving me more options to play different character/classes (solo) would be nice.

I am sorry if you feel that broken system mechanics for the easy button characters you choose to play is okay, but it is not. The game should be balanced not broken. And a majority of the players as reflected in the recent developer survey shows that there is a very significant lack of balance in the game.

A monkcher nerf is coming and I am bubbling with delight about it! Mystra forbid you learn how to play a game that entails more than jumping around in circles while shooting a bow and out DPSing melee characters.

Eddexp
04-24-2014, 01:20 PM
1-pets system for rangers and paladins...and familiars for sorceres!
2-One quest with party vs party(I'm sick of the stupid IA npcs)

ArkoHighStar
04-24-2014, 01:53 PM
Bug fixes- we do this all the time. I’ll ask as usual for specific nitpicks and someone will respond with ‘fix the bug reporting tool’ and no one will then post a bug that annoys them.
Lag fixes- 2 big ones in U22
Epic 3bC is on the way. Raid…no but…mmmphhaaauummph!
Exploit fixes –yep
Ship buffs- Stay tuned real soon for info on this.
More quests like Haunted Halls- I so agree. Who knows what the future will bring..but I hope it brings Barrier Peaks. Pew Pew Pew! (I keep being told no pew pew pew...)
Survey of what should be Epified has happened.
Gnomes- Gnomatter what you think Gnomes are not in the near future. Gno way.
Make insert melee class here worthwhile. Working on it.
Silverymoon. – Nope. There is enough to keep us busy in the area of Cormyr.
Teleport to the FR from a guild ship-Teleport spells do not work across dimensions. Sorry.
Yes, Kraken raid does sound pretty cool…
Psionics- Mystra says no. So does Malphunktion.

funny I can teleport across dimensions just fine, of course it only works from FR to Eberron. But that's simply because the only destinations for the teleport spell are in Ebberon. the spell works just fine.

Nascoe
04-24-2014, 01:55 PM
Honestly, I think adding a teleporter between EB to FR (if VIP or purchased via points, as it is now) in the Hall of Heroes would make a lot of sense and finally give a person a reason to go in there. Maybe even have a guildship access point in the building.

BTW, I noticed in the upstairs of the Hall of Heroes (Eberron) there were three inactive portals. One with a pumpkin, one with a pirate flag, and one with a white/blueish circle (winter games?). Has there been any official word on how these three presumably event portals will be used?

For your information, those portals worked when the events were on. In Eberron they would take you to the risia ice games, to Mabar and in FR I used it to get directly to the guy where you start the skating game too.

Nascoe
04-24-2014, 02:08 PM
Wasn't there some kind of issue with WOTC not wanting to allow Turbine to do direct teleporting between FR and Eberron, and even the Key being something WOTC would not be completely fine with?
I am pretty sure that was mentioned from even halfway official sources the last time we discussed this (was it on LAM with the testing for U19?).

Firewall
04-24-2014, 02:12 PM
Fix Ninja Master expanded crit range for shuriken.

Merlin-ator
04-25-2014, 01:46 PM
1. Nerf monkchers.

2. Raid with boss teleportation ability like Harry and VoD chains. Effect pulls everyone close together who is too far out. Bonus if boss reflects projectiles/thrown weapons/arrows back at the player making them take the damage instead for set periods of time.

3. Reworked capstones for enhancements. Include Evasion as an option for select classes.

4. More Turn Undead items in the game.

5. More Temple of Deathwyrm / Fire on Thunder Peak raid items.

6. Make AC mean something again.

7. Stop coming out with Eberron content. Forgotten Realms is the future of this game not reinventing the wheel over and over again.

8. Tell the developers they will be terminated if there is a solo completion on any future raid that is not linked to a bug, exploit, or "safe spot".

9. Make it worthwhile to play Barbarians, Paladins, and Bards.

10. Force us, the players, to remember this is not a solo mmo game but one rather designed to work as a team. Stop rewarding and letting us solo content and be anti-social. Kill our characters without mercy for trying to solo future EE content. If there is a post in the achievement thread about a future solo EE completion the day or week of release find that developer and sacrifice him to Odin via Blood Eagle.

11. Make the Completionist and Epic Completionist feats better. The amount of gameplay, time, and effort to get these should be better rewarded. Example - Heroic Completionist - +4 to all stats, saves and skills. Epic Completionist - Divine Salient ability choice from a static list that is powerful, yet not game breaking. Source: http://www.d20srd.org/srd/divine/divineAbilitiesFeats.htm.

12. Do your best to keep lag to a minimum. I have a strong IT background and understand system limitations. Some of this can be helped. Some of it cannot.

13. Draft a project to create a large city in Forogotten Realms between Evengstar and Waterdeep. Perhaps Silverymoon (Source: http://forgottenrealms.wikia.com/wiki/Silverymoon). Scope will be to framework the outline of the last major expansion with level 30. Once the city is created development team can move Eberron quests, or design new quests that allow players to level up starting at 1 up to 28 in said city. Random quests by level can be developed and rolled out in level ranges based on the expansion.

14. Teleport from guild ship to Eveningstar/future Faerun city.

15. You need an update 22 before you can get to 23. Update 22 should contain nerfs for monkchers and perhaps a few of the above suggestions.

16. *EDIT* Give us Cleric Domain access

17. *EDIT* Allow us to play evil characters with additional dialogue options based on our evil alignment.

1. No. Ranged is bad enough as is, monkchers are the closest thing to halfway decent it gets.

2. No. Harry also lagbombs you and stop melees from attacking and casters from casting. Oh, right, you want nothing but nannybots and barbs playing, I get it.

3. Hey, look at that. You had to make a decent point eventually, I guess.

4. Why? Clerics never spec for turning, it takes too many ability points from better stuff. Even if it was possible for them to Turn high-level undead, they probably wouldn't put too many AP into it or gear heavily, since there's just not enough to justify it.

5. Haven't got this pack. Can't say if this is god or bad.

6. Hey, it's almost as though you're making an intelligent suggestion. You should probably make up for it with the next suggestion.

7. NO NO NO NO NO NO NO. The cardinal sin of modern fantasy is retreading the same ground that Tolkien did. There's just so many things that can be done with fantasy, but almost nobody ever bothers doing them. Eberron is one of my favorite things about DDO. Even though it's based on the D&D ruleset and takes notes from Tolkien by extension, the magicpunk setting tries to differentiate itself from all the other Tolkeinesque fantasy worlds. Sure, the Realms look beautiful, but graphics aren't everything. The setting of Eberron is far superior to the Realms, or any other variant of lawyer-friendly Middle Earth.

8.It's an RPG. The more variables you have, the more likely it is that somebody will find a way to combine them to snap the game balance. Unless you want to eliminate all variety in the game, there can and always will be ways to mess with game balance.

9. Barbs don't seem all that different from pre-U19. Paladins only need +threat to be more useful. Bards rock for CC, have great party buffs, and are getting a nice-looking PrE coming up. These are all minor tweaks, and they're all very playable for 18-20 levels.

10. Rewarding? You mean being able to scrape completion? Heroic Elite is working very well already, and most players can't even think of trying EE. Very, very few players have the ability to solo EE anything.

11. Do you think that by including a reasonable suggestion every once in a while, that it will make your other points seem more reasonable? Because it doesn't.

12. You obviously have no background in CS. DDO has become an undocumented mess of spaghetti code. Limits that were previously intended to be unchanging (and thus hardcoded) have been modified two or three times now. Code has become very de-optimised, in part because of this and in part because of deadlines leading to poor practices. A good portion of the bugs just can't be fixed unless the whole back-end is recoded. At this point in DDOs lifecycle, that just won't happen. It'll take way too long and cost far too much for the executives to approve it.

13. No. Focus on Eberron.

14. Again, not terrible.

15. Again, ranged is still a poor option compared to melee.

16. We got something similar with the cleric/paladin bonus feats. This is probably the best we're going to get. Count your blessings, we could have been shafted on those to make Soul look even more comparatively attractive. Money monkeys have to approve everything, and the monkeys don't often approve things that will give them less money.

17. What does this do? It screws up a lot of quest storylines (Running with the Devils, for one) to give you a mostly flavor benefit. You won't need a UMD check for Unholy, but almost nothing you fight is going to be Good or have DR/Good anyways. Alignment is already mostly cosmetic, and if you were here for the RP and storyline, Evil PCs would mess up too much.

Verdict? TROLL HARDER.

Can we get neg rep back, please?

kemetka
04-27-2014, 06:55 AM
more free to play raids, specifically at lower levels.
misery peak would be a great low level free to play raid, the level is already setup, just need to alter it and add actual raid items.

fix bard please, the CC is still there, but its healing abilities have been destroyed, spell song is virtually worthless as is, and the caper song ( dance song, cant remember what its called ) may as well not even be used anymore, due to its 'casting time' after the new enhancements.

Nestroy
04-27-2014, 07:28 AM
I still wish for a bug free and (bannable word) free gaming experience in DDO. But alas, this will not happen, even with U2212.2 so I will keep with "if wishes are fishes get yourself one catch".

crzygrndrgn
04-27-2014, 01:01 PM
1) clean up all old useless strings in code to free up memory and secures servers. This will improve all the game play, remove most of the lag issues, helps prevent dupes and adds a tracking base for cheaters.

2) new classes and races: warlock, dusk blades would be nice as classes, tiefling, gnomes, and kobald could be cool too.

3) make vip the way was in the beginning. all content, races, and class included.