Rull
04-18-2014, 01:21 PM
Basic Healer Cleric
I noticed the forum lacking such a build, so here are my thoughts about a plain and simple healer.
The focus of this build is healing, surviving and consistent damage.
Any cleric can heal a party. Some can also swing a weapon, instakill mobs, or tank. This build will try to do none of those. However, you do bring something extra. The ability to survive that dragon breath, so you can get the whole party up again. And solid damage all through the quest.
The focus is on light damage. With SLA's this is a source of cheap no-save damage to use throughout the quest. Unlike something like blade barrier for which you need to have aggro, spamming light SLA’s is more effective when not soloing. The damage is ranged, so unlike a melee dps cleric you can position yourself where you can target everyone for heals and still deal damage. This build is not made to be able to burst heavily. During lesser fights that would be a waste of spell points and during trickier fights the idea is that you throw heals. Of course most content is easy enough that no dedicated healer is needed, but this build is not for that content.
Counter-intuitive as it may be, a high wisdom is not important for a cleric, at least not for this kind of cleric. Since wisdom determines your DC, you either go all-out to get it as high as possible, or you dumpstat it altogether. A build like this all but ignores it. Your healing spells don't have a DC, and neither do almost all your light damage spells. +2 wisdom just nets you 29 SP, which is not even close to being worth much effort.
So, CON is your main stat. you max it and put all level-ups in it.
18 CON +7 levelup
14 WIS
14 CHA (36 points ups this to 15)
12 INT (34 points ups this to 14)
8 DEX
8 STR
Besides wisdom, cha is equally important since it gives you an extra channel. 29 SP doesn’t even net you an additional spell, so one could argue it’s even more important.
Since you don't have much AP to spend in your racial tree, your benefits don't come from there. The choice is between human for the free feat + 10% healing amp, or half-elf for the paladin dilettante. I went with human but i can see either.
For feats you will want something along the lines of:
1: maximize + empower (don’t toggle either on yet, at lower levels this is just to boost your SLA)
3: empower heal
6: mental toughness
9: quicken
12: improved mental
15: shield mastery (10 PRR for you tower shield. You won't be proficient in wielding it, but you'll be a master in wielding it anyway. does that make sense? no, but it is effective.)
18: toughness
on epic you take:
21: epic mental toughness
24: epic toughness
27: epic damage reduction (or maybe epic fortitude to never get stunned. Haven’t tried that yet)
For destiny feats you take 20 spell power positive and 20 spell power light.
There are 3 skills you definitely want; heal, spellcraft and balance. But also nice to have are concentration, jump and spot.
With a starting int of 12, assuming a +2 tome at level 7 you get heal23/spellcraft23/balance11/concentration23/jump7.
(if you start at 14 and have a +4 int tome you do end up at the full 23/23/11/23/11/22).
There are two paths of enhancements I have yet to decide between:
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
Enhancement: Divine Disciple (Clr) - Transcend Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
OR
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
As for destiny, Exalted Angel with a twist of Cocoon, Brace for Impact and uhm Elemental Absorption maybe. I will work out the points here later.
Playstyle is spamming nimbus of light and Searing Light (and later avenging light) as 'base attack', and using Divine Punishment as burst damage spell on bosses.
I noticed the forum lacking such a build, so here are my thoughts about a plain and simple healer.
The focus of this build is healing, surviving and consistent damage.
Any cleric can heal a party. Some can also swing a weapon, instakill mobs, or tank. This build will try to do none of those. However, you do bring something extra. The ability to survive that dragon breath, so you can get the whole party up again. And solid damage all through the quest.
The focus is on light damage. With SLA's this is a source of cheap no-save damage to use throughout the quest. Unlike something like blade barrier for which you need to have aggro, spamming light SLA’s is more effective when not soloing. The damage is ranged, so unlike a melee dps cleric you can position yourself where you can target everyone for heals and still deal damage. This build is not made to be able to burst heavily. During lesser fights that would be a waste of spell points and during trickier fights the idea is that you throw heals. Of course most content is easy enough that no dedicated healer is needed, but this build is not for that content.
Counter-intuitive as it may be, a high wisdom is not important for a cleric, at least not for this kind of cleric. Since wisdom determines your DC, you either go all-out to get it as high as possible, or you dumpstat it altogether. A build like this all but ignores it. Your healing spells don't have a DC, and neither do almost all your light damage spells. +2 wisdom just nets you 29 SP, which is not even close to being worth much effort.
So, CON is your main stat. you max it and put all level-ups in it.
18 CON +7 levelup
14 WIS
14 CHA (36 points ups this to 15)
12 INT (34 points ups this to 14)
8 DEX
8 STR
Besides wisdom, cha is equally important since it gives you an extra channel. 29 SP doesn’t even net you an additional spell, so one could argue it’s even more important.
Since you don't have much AP to spend in your racial tree, your benefits don't come from there. The choice is between human for the free feat + 10% healing amp, or half-elf for the paladin dilettante. I went with human but i can see either.
For feats you will want something along the lines of:
1: maximize + empower (don’t toggle either on yet, at lower levels this is just to boost your SLA)
3: empower heal
6: mental toughness
9: quicken
12: improved mental
15: shield mastery (10 PRR for you tower shield. You won't be proficient in wielding it, but you'll be a master in wielding it anyway. does that make sense? no, but it is effective.)
18: toughness
on epic you take:
21: epic mental toughness
24: epic toughness
27: epic damage reduction (or maybe epic fortitude to never get stunned. Haven’t tried that yet)
For destiny feats you take 20 spell power positive and 20 spell power light.
There are 3 skills you definitely want; heal, spellcraft and balance. But also nice to have are concentration, jump and spot.
With a starting int of 12, assuming a +2 tome at level 7 you get heal23/spellcraft23/balance11/concentration23/jump7.
(if you start at 14 and have a +4 int tome you do end up at the full 23/23/11/23/11/22).
There are two paths of enhancements I have yet to decide between:
Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
Enhancement: Divine Disciple (Clr) - Transcend Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
OR
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
As for destiny, Exalted Angel with a twist of Cocoon, Brace for Impact and uhm Elemental Absorption maybe. I will work out the points here later.
Playstyle is spamming nimbus of light and Searing Light (and later avenging light) as 'base attack', and using Divine Punishment as burst damage spell on bosses.