View Full Version : Red dragon broked, bugged more still again
goldgolem
04-13-2014, 05:44 PM
last dragon on 0 health again and wont die, again
Last time I had enough of bugs I took a 3 month break and came back to see how the new content was. It seems the naw stuff is bugged beyond what I can handle so I will go play ATITD again
rimble
04-13-2014, 06:38 PM
Had a horrible Deathwyrm earlier today too. Straight up lag lockout for everyone. Was seriously about to buy some double TP, but it convinced me not to.
Portalcat
04-14-2014, 03:36 AM
Perhaps the only thing more frustrating than the dragon not dying when below 0 health (I was in that run) was the GM response.
After waiting about 20 minutes, in which time the constantly respawning trash eventually wiped the party, the GM removed the bugged invulnerability buff from the dragon and then refused to raise us, give us a shrine, just give us the completion, or anything. Look, this was a party full of longtime endgame regulars in top-tier guilds - we know that these are all possible options and when a GM says they can't do these things, it's not because they can't, but because they are refusing to do so.
We had finished this raid, save for a bug. Hitting the dragon once with it well below 0 hit points would killed the dragon and triggered the completion once the bugged buff was removed. We only weren't alive at that moment because fending off respawning raid trash above EN for 20-30 min requires a lot of resources.
Fix Fire on Thunder Peaks. It's been bugging out several different ways since U21 Patch 1. Arguably, you ought to close it for the time being. Assuming that you're going to keep it open, change your instructions to GMs so that they don't deeply frustrate groups of endgame regulars through utter incompetence. I don't know why you're giving your GMs a script that ties their hands to the point of ridiculousness, but it's ridiculous.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.