Deathdefy
03-22-2014, 08:54 AM
EDIT: Wrong Title! This is a Paladin build. Ahahahaaha. I wrote a thread with that title days ago but never posted it. Crazy cookies.
I have no idea how to make a paladin.
But, they don't look that awful for the shadow raid:
- 18 Paladin and a bunch of AP in Knight of the Chalice gives "Hunter of the Dead III: You gain On Vorpal: Destroy undead that fail a Will DC: 30 saving throw. Deals 500 Light damage for targets immune to instant destruction effects or that save."
That's basically 25 bonus damage per hit (and another 2d6 per hit from other core enhancements).
Coupled with divine might, Master Earth Stance from Monk, Overwhelming Crit and 2 Celestia maybe this wouldn't be terrible?
(36 point, Tome Heavy) Stats:
STR 16 + 3 Level-Ups + 4 Tome = 23 for OC
CON 15
WIS 8
INT 8
DEX 13 + 4 Tome = 15 Dex for TWF by level 7, 17 Dex for ITWF/GTWF by level 15.
CHA 17 + 4 Level-Ups
Feats / Levels:
1 Monk 1 - Cleave, Stunning Blow, Power Attack
2 Paladin 1
3 Paladin 2 - Completionist
4 Paladin 3
5 Paladin 4
6 Paladin 5 - Great Cleave
7 Paladin 6
8 Monk 2 - TWF
9 Paladin 7 - IC: Piercing
10 Paladin 8
11 Paladin 9
12 Paladin 10 - Adept of Forms
13 Paladin 11
14 Paladin 12
15 Paladin 13 - ITWF
16 Paladin 14
17 Paladin 15
18 Paladin 16 - GTWF
19 Paladin 17
20 Paladin 18
21 Master of Forms
24 Overwhelming Crit
26 Tactician
27 Blinding Speed
28 Perfect TWF
- Ninja Spy gives centered with shortswords. I was thinking Dual Celestias (I have no intention of spending new raid mats on this thing) and a Dun'Robar stunning ring.
- KOTC 18 and below gives reasonable anti-undead stuff.
- PDK gives a solid tactics bonus from CHA when wielding a shortsword, and Divine Might makes use of the CHA for strength too which is nice. I'm unsure how careful I'll need to be about keeping CHA under STR - not that it matters at all in the raids since almost literally nothing is vulnerable to stunning blow anyway.
Any obvious problems or suggestions for alternative feats? I haven't done up an advanced Enhancements plan since it's distinctly possible this is a terrible idea.
I have only modest plans for it. I'd ideally like to be able to run EEs in a party, which to me means being able to stun and kill 1 mob in a 1-on-1 without things going too badly.
Oh, also any ED suggestions? Fury with GMoF twists for Adrenalized smites? Is that a thing?
I have no idea how to make a paladin.
But, they don't look that awful for the shadow raid:
- 18 Paladin and a bunch of AP in Knight of the Chalice gives "Hunter of the Dead III: You gain On Vorpal: Destroy undead that fail a Will DC: 30 saving throw. Deals 500 Light damage for targets immune to instant destruction effects or that save."
That's basically 25 bonus damage per hit (and another 2d6 per hit from other core enhancements).
Coupled with divine might, Master Earth Stance from Monk, Overwhelming Crit and 2 Celestia maybe this wouldn't be terrible?
(36 point, Tome Heavy) Stats:
STR 16 + 3 Level-Ups + 4 Tome = 23 for OC
CON 15
WIS 8
INT 8
DEX 13 + 4 Tome = 15 Dex for TWF by level 7, 17 Dex for ITWF/GTWF by level 15.
CHA 17 + 4 Level-Ups
Feats / Levels:
1 Monk 1 - Cleave, Stunning Blow, Power Attack
2 Paladin 1
3 Paladin 2 - Completionist
4 Paladin 3
5 Paladin 4
6 Paladin 5 - Great Cleave
7 Paladin 6
8 Monk 2 - TWF
9 Paladin 7 - IC: Piercing
10 Paladin 8
11 Paladin 9
12 Paladin 10 - Adept of Forms
13 Paladin 11
14 Paladin 12
15 Paladin 13 - ITWF
16 Paladin 14
17 Paladin 15
18 Paladin 16 - GTWF
19 Paladin 17
20 Paladin 18
21 Master of Forms
24 Overwhelming Crit
26 Tactician
27 Blinding Speed
28 Perfect TWF
- Ninja Spy gives centered with shortswords. I was thinking Dual Celestias (I have no intention of spending new raid mats on this thing) and a Dun'Robar stunning ring.
- KOTC 18 and below gives reasonable anti-undead stuff.
- PDK gives a solid tactics bonus from CHA when wielding a shortsword, and Divine Might makes use of the CHA for strength too which is nice. I'm unsure how careful I'll need to be about keeping CHA under STR - not that it matters at all in the raids since almost literally nothing is vulnerable to stunning blow anyway.
Any obvious problems or suggestions for alternative feats? I haven't done up an advanced Enhancements plan since it's distinctly possible this is a terrible idea.
I have only modest plans for it. I'd ideally like to be able to run EEs in a party, which to me means being able to stun and kill 1 mob in a 1-on-1 without things going too badly.
Oh, also any ED suggestions? Fury with GMoF twists for Adrenalized smites? Is that a thing?