Romaniac
03-13-2014, 08:10 AM
After a full cleric career to learn game mechanics, I decided to tweak a ranger with cleric - a Radiant Ranger.
Currently it is set as dwarf/13 ranger/6 cleric/1 artificer/8 epic shiraadi champion fitting the needs for my playstyle well.
The aim was for dwarf and ranger feats (at least level 11 to gain 'Improved Precise Shot' + 'Greater TWF') plus a 6 level cleric build:
- Arcane Archer + Tempest enhancements
- Radiant Servant 'Positive Energy Burst' (focus: remove 1d4 negative level)
- regenerating Turn Undead for endless Heals over Time and bursts (Radiant Servant / Unyielding Sentinel Twist of Fate:'Endless turning')
For solo runs (as casual player) 1 level rogue or artificer to have access Trap Sense/Open Lock/Disable Device feats - I decided for arti in trade off for ranger or cleric lvl 4 spells. The reason for that splash was that my 'improved' rogue hireling was not able anymore to disable traps or open locks at high level epic dungeons. The artificer pet is randomnly helping out for activating lever, after trash mobs are cleared from the scene, a cheap hireling substitute. Secondarily, the artificer access to Repeating Xbows with Shiradii Champion 'Double Rainbow' is considered an 'a lot of fun experiment'.
Outcome for play:
- A casual player 'killing machine': Kill-loot-repeat. Either the damage bursts kill fast or I just outheal the boss fights, ofc more time consuming kiting the npc's around.
- Tempest 100% offhand attacks, 'Deflect Arrows' (works not only on arrows but observed with magic missiles, too)
- Cleric 'Divine Favour', 'Prayer', Ranger 'Dispelling Shot' buffs/debuffs and various removal spells
- Negative Level encounter high survivability
- via Twists of Fate a robust heal/dmg mix
- a more than adequate spell points pool due to regenerating 'Turn Undead' based spells (dmg/heal/removals) plus passive defense (max dodge/dusk/ghostly/invisibility guard).
I wanted just to share my experience with this tweak.
It is a fun build which allows casual players higher damage and very good survivability. On the career development you learn anyway that ranger are not tanks - but flexible in TWF and ranged attacks to develop an exciting playstyle.
Currently it is set as dwarf/13 ranger/6 cleric/1 artificer/8 epic shiraadi champion fitting the needs for my playstyle well.
The aim was for dwarf and ranger feats (at least level 11 to gain 'Improved Precise Shot' + 'Greater TWF') plus a 6 level cleric build:
- Arcane Archer + Tempest enhancements
- Radiant Servant 'Positive Energy Burst' (focus: remove 1d4 negative level)
- regenerating Turn Undead for endless Heals over Time and bursts (Radiant Servant / Unyielding Sentinel Twist of Fate:'Endless turning')
For solo runs (as casual player) 1 level rogue or artificer to have access Trap Sense/Open Lock/Disable Device feats - I decided for arti in trade off for ranger or cleric lvl 4 spells. The reason for that splash was that my 'improved' rogue hireling was not able anymore to disable traps or open locks at high level epic dungeons. The artificer pet is randomnly helping out for activating lever, after trash mobs are cleared from the scene, a cheap hireling substitute. Secondarily, the artificer access to Repeating Xbows with Shiradii Champion 'Double Rainbow' is considered an 'a lot of fun experiment'.
Outcome for play:
- A casual player 'killing machine': Kill-loot-repeat. Either the damage bursts kill fast or I just outheal the boss fights, ofc more time consuming kiting the npc's around.
- Tempest 100% offhand attacks, 'Deflect Arrows' (works not only on arrows but observed with magic missiles, too)
- Cleric 'Divine Favour', 'Prayer', Ranger 'Dispelling Shot' buffs/debuffs and various removal spells
- Negative Level encounter high survivability
- via Twists of Fate a robust heal/dmg mix
- a more than adequate spell points pool due to regenerating 'Turn Undead' based spells (dmg/heal/removals) plus passive defense (max dodge/dusk/ghostly/invisibility guard).
I wanted just to share my experience with this tweak.
It is a fun build which allows casual players higher damage and very good survivability. On the career development you learn anyway that ranger are not tanks - but flexible in TWF and ranged attacks to develop an exciting playstyle.