PDA

View Full Version : Shadow walk



Rishlin
03-12-2014, 01:21 PM
What's the point in having shadow walk if every mob (especially the lower level ones) sees/senses your presence?! Aren't you technically in the plane of shadow at the time? So how is it mobs almost instantly see/notice you?!https://www.ddo.com/forums/images/smilies/mad.png

FAQ
03-12-2014, 01:28 PM
What's the point in having shadow walk if every mob (especially the lower level ones) sees/senses your presence?! Aren't you technically in the plane of shadow at the time? So how is it mobs almost instantly see/notice you?!https://www.ddo.com/forums/images/smilies/mad.png

In DDO shadow walk doesn't make you invisible or actually takes you to the plane of shadows . Use shadow walk + invisibility. Much better mob avoidance.

MadCookieQueen
03-12-2014, 01:29 PM
Shadow Walk (from the wiki):

Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 40% Enhancement bonus to run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.


You're not fully in the plane of Shadow. If anything you appear like a ghost and that, sadly enough means the enemies can see you. It's great for when you need to get somewhere faster and don't' want to be hit with a million arrows but not when you need full stealth.

arkonas
03-12-2014, 01:31 PM
What's the point in having shadow walk if every mob (especially the lower level ones) sees/senses your presence?! Aren't you technically in the plane of shadow at the time? So how is it mobs almost instantly see/notice you?!https://www.ddo.com/forums/images/smilies/mad.png

it never said you were invisible ever. you just run faster and can see in the dark kinda.

General_Gronker
03-12-2014, 01:31 PM
Aren't you technically in the plane of shadow at the time? Nope. DDO version:

Description:
Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 40% Enhancement bonus to run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.
Official ingame description (inaccurate):
Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 50% Enhancement bonus to Run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.
Note:
A significant disadvantage to Shadow Walk is that your vision is severely limited, and a heavy purple cast alters normal colors. Hence, it's unsuitable, for example, for exploring unfamiliar quests. But, the altered visual rendering can be an advantage in some cases, such as navigating the Rainbow in the Dark quest without the usual Radiant Arc scepter active.
D&D 3E version:


Shadow Walk
Illusion (Shadow)
Level: Brd 5, Sor/Wiz 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Targets: Up to one touched creature/ level
Duration: 1 hour/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
To use the shadow walk spell, you must be in an area of shadowy illumination. You and any creature you touch are then transported along a coiling path of shadowstuff to the edge of the Material Plane where it borders the Plane of Shadow. The effect is largely illusory, but the path is quasi-real. You can take more than one creature along with you (subject to your level limit), but all must be touching each other.

In the region of shadow, you move at a rate of 50 miles per hour, moving normally on the borders of the Plane of Shadow but much more rapidly relative to the Material Plane. Thus, you can use this spell to travel rapidly by stepping onto the Plane of Shadow, moving the desired distance, and then stepping back onto the Material Plane.

Because of the blurring of reality between the Plane of Shadow and the Material Plane, you can’t make out details of the terrain or areas you pass over during transit, nor can you predict perfectly where your travel will end. It’s impossible to judge distances accurately, making the spell virtually useless for scouting or spying. Furthermore, when the spell effect ends, you are shunted 1d10×100 feet in a random horizontal direction from your desired endpoint. If this would place you within a solid object, you are shunted 1d10×1,000 feet in the same direction. If this would still place you within a solid object, you (and any creatures with you) are shunted to the nearest empty space available, but the strain of this activity renders each creature fatigued (no save).

Shadow walk can also be used to travel to other planes that border on the Plane of Shadow, but this usage requires the transit of the Plane of Shadow to arrive at a border with another plane of reality. The transit of the Plane of Shadow requires 1d4 hours.

Any creatures touched by you when shadow walk is cast also make the transition to the borders of the Plane of Shadow.

They may opt to follow you, wander off through the plane, or stumble back into the Material Plane (50% chance for either of the latter results if they are lost or abandoned by you). Creatures unwilling to accompany you into the Plane of Shadow receive a Will saving throw, negating the effect if successful.

Rishlin
03-12-2014, 02:03 PM
What's the point in having shadow walk if every mob (especially the lower level ones) sees/senses your presence?! Aren't you technically in the plane of shadow at the time? So how is it mobs almost instantly see/notice you?!https://www.ddo.com/forums/images/smilies/mad.png



Thx for the responses guys...I never use it actually and do just fine. It's just that the one time I did try to use it everything saw me!

AbyssalMage
03-12-2014, 02:19 PM
Thx for the responses guys...I never use it actually and do just fine. It's just that the one time I did try to use it everything saw me!
They were supposed to. Just think of it as a Zerg tool for Wizards/Sorcerers/UMD'ers :)

Although it only works in old content as developers like placing indestructible, unpickable, or invisible doors/walls in the way until you kill "X, Y, and Z" now :(