View Full Version : Monk chnage to QP dc
Correlan
03-10-2014, 08:37 PM
With the removal of sundering items from the QP dc, How come my dc has dropped by 15? I was only using a sundering V item, which added 10 to the dc, but after the update, with all other other bonuses, I was missing an extra 5 DC. Any idea what's causing this?
Blackheartox
03-10-2014, 08:42 PM
I wanted to ask myself, in change rel notes it states only sundering items wont affect qpalm dc.
But it seems like even exp combat mastery items do so, so if you have spare belt or some other 5 mastery item, il asssume that as well doesnt affect qpalm anymore.
Now if this is wai or no i dont know, but from my ability to comprehend letters and words and sentences i thought that only sunder items will be left out of calculations giving monks only those 10 or 13 dc loss.
Would like to know more from devs regarding this issue
Correlan
03-10-2014, 09:30 PM
with all items equipped, and no buffs from any source: here is a breakdown of my dc for QP.
52 QP DC
Base = 10+22wis+9monk
3 fighter pastlives + 3 fighter tatics + 3 Grandmaster of Flowers +2 from Tactician
=52 DC
When twisting in legendary tactics (+6) from LD, this doesn't add to QP but does to SF.
when adding cloak of the bear (+6 combat mastery) it adds to SF but not to QP.
So I can conclude that I've actually lost 22 dc to my QP dc with the change. is this WAI?
dragon2fire
03-10-2014, 09:33 PM
You are not getting combat mastery form items for it any more.
Oxarhamar
03-10-2014, 09:41 PM
QP is no longer benefiting from Combat mastery because, it is a Sunder bonus (While it Should be adding a raw bonus to QP as a tactical feat as in the Fighter Past life)
Combat Mastery
Effect: Passive: +1 to +6 Insight bonus to the DC of your Tactical Feats such as Trip, Sunder, Stunning Blow, and Stunning Fist.
Correlan
03-10-2014, 10:00 PM
After further testing, and teleporting after twisting in legendary tactics, it does apply. It's a shame that combat mastery is no longer applying. The +4 buff from failing a QP attempt is ok, but only adds to the QP counter when you are attacking a mob that would be vulnerable to QP. Still, at least now I have a couple of spare inventory slots/spare slot on my quickbar.
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