DaSawks
03-06-2014, 08:24 PM
I am looking at making a new build that is not "Flavor of the month".
I wanted to dream up something that would work, yet fly in the face of convention.
Now I know that this build is not Min/Max nor is it “optimal” at the moment.
I also have no illusions of grandeur in thinking I will be soloing EE Storm Horns.
This is just a different look as a Flavor (not elitist) build.
The main focus is to use Charisma to the fullest potential.
18 base
+1 Charisma Human Enhancement
+2 Sacred Defender
+2 Knight of the Chalice
+2 Sorc (Insert) Elemental
+2 Sorc EK
Tomes-as you choose. No lofty expectations here. As I can afford.
Gear- as you choose. No, what I meant to say was "as the loot gods bless me."
Base Stats
Max Charisma 18
Constitution 14-16,
STR 13 for Power Attack,
INT enough to Max Spellcraft, Concentration, and UMD.
Dump skill points into Balance, Jump +10, Tumble +1.
Feats= with 8 possible Heroic feats (7 level ups, 1 PDK)
Maximize, Empower, Quicken, Extend
.
Force Of Personality= *This Feat allows Player Character to use Charisma modifier for Will saves, instead of Wisdom.* Saves are very important and often over looked in Epic quests.
Power attack, Cleave, Great Cleave. Grab the best Greatsword you can find and swing away when casting spells gets boring.
Level 1- PDK fighter.
What PDK offers.
Cormyrean Knight Training:: You now use Charisma or Strength, whichever is higher,
for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons,
you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
Spell Power Boost: Activate to gain a +20 Action Boost to Universal Spell Power for 20 seconds.
Action Surge:While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma
For Cormyr!: Once per rest, you can heal to full.
If you are below 50% health when this ability is used,
you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes.
Heal Amp +30
Level 2-4 Sorc (need to take the second Paladin level when BAB = 4+ to take Great Cleave).
Divine Grace= At 2nd level, a Paladin gains a bonus equal to his or her Charisma modifier (if not negative) on all saving throws.
Lay on Hands heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points,
or deals that much damage to an undead target.
Extra Lay on Hands: +1/+2/+3 Lay on Hands use per rest. From the Sacred Defender tree.
With a Paladin level of 2 + 10 times Charisma Modifier you can Lay on Hands for 240 hit points with a Charisma of 50, four times per rest. UMD allows Heal scroll for just enough self healing.
Level 5+
All remaining levels Sorc.
Take whichever Sorcerer Enhancement tree suits your needs. I prefer Fire for Leveling with free SLA
Burning hands, Scorch, and Fireball. Air gives Shocking Grasp, Electric Loop and Lightning Bolt as well as Immunity to most knockdown effects and WINGS!
Eldritch Knight-
Wand and Scroll Mastery +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.
With PDK gloves, Human Heal amp and W&SM Healing should not be a problem.
Key Spells.
Six pack of
Haste
Rage
Displacement
Stone Skin
Blur
Along with DOT's(no save), Wof, Polar Ray(no save). Spells are also a personal taste.
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Sorty
Level 28 Lawful Good Purple Dragon Knight Male
(1 Fighter \ 2 Paladin \ 17 Sorcerer \ 8 Epic)
Hit Points: 302
Spell Points: 2070
BAB: 11\11\16\21
Fortitude: 24
Reflex: 16
Will: 31
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 13 15
Dexterity 8 10
Constitution 14 17
Intelligence 13 16
Wisdom 8 10
Charisma 18 30
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 5
+2 Tome of Dexterity used at level 5
+2 Tome of Constitution used at level 5
+2 Tome of Intelligence used at level 5
+2 Tome of Wisdom used at level 5
+2 Tome of Charisma used at level 5
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Charisma used at level 11
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance -1 11
Bluff 4 10
Concentration 3 26
Diplomacy 4 10
Disable Device n/a n/a
Haggle 4 10
Heal -1 0
Hide -1 0
Intimidate 4 10
Jump 5 15
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spellcraft 3 26
Spot -1 0
Swim 1 2
Tumble 0 1
Use Magic Device 6 21
Level 1 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+4)
Skill: Spellcraft (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave
Feat: (Human Bonus) Force of Personality
Feat: (Fighter Bonus) Power Attack
Level 2 (Paladin)
Skill: Concentration (+2)
Skill: Spellcraft (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored by Amaunator
Level 3 (Sorcerer)
Skill: Concentration (+2)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+3)
Skill: Use Magic Device (+0.5)
Level 5 (Paladin)
Skill: Concentration (+2)
Skill: Jump (+0.5)
Skill: Spellcraft (+0.5)
Skill: Use Magic Device (+0.5)
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 13 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Spellcraft (+1)
Level 21 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
I wanted to dream up something that would work, yet fly in the face of convention.
Now I know that this build is not Min/Max nor is it “optimal” at the moment.
I also have no illusions of grandeur in thinking I will be soloing EE Storm Horns.
This is just a different look as a Flavor (not elitist) build.
The main focus is to use Charisma to the fullest potential.
18 base
+1 Charisma Human Enhancement
+2 Sacred Defender
+2 Knight of the Chalice
+2 Sorc (Insert) Elemental
+2 Sorc EK
Tomes-as you choose. No lofty expectations here. As I can afford.
Gear- as you choose. No, what I meant to say was "as the loot gods bless me."
Base Stats
Max Charisma 18
Constitution 14-16,
STR 13 for Power Attack,
INT enough to Max Spellcraft, Concentration, and UMD.
Dump skill points into Balance, Jump +10, Tumble +1.
Feats= with 8 possible Heroic feats (7 level ups, 1 PDK)
Maximize, Empower, Quicken, Extend
.
Force Of Personality= *This Feat allows Player Character to use Charisma modifier for Will saves, instead of Wisdom.* Saves are very important and often over looked in Epic quests.
Power attack, Cleave, Great Cleave. Grab the best Greatsword you can find and swing away when casting spells gets boring.
Level 1- PDK fighter.
What PDK offers.
Cormyrean Knight Training:: You now use Charisma or Strength, whichever is higher,
for attack and damage with shortswords, longswords, bastard swords, and greatswords.
In addition, as long as your Charisma remains higher than your Strength and you are wielding one of the above weapons,
you receive a bonus to the DCs of your Tactical Feats equal to 1/3 your Charisma modifier.
Spell Power Boost: Activate to gain a +20 Action Boost to Universal Spell Power for 20 seconds.
Action Surge:While under the effect of any Action Boost, you gain a +1/+2/+3 Action Boost bonus to Charisma
For Cormyr!: Once per rest, you can heal to full.
If you are below 50% health when this ability is used,
you and all nearby allies gain a Morale bonus to weapon damage equal to your Charisma modifier for two minutes.
Heal Amp +30
Level 2-4 Sorc (need to take the second Paladin level when BAB = 4+ to take Great Cleave).
Divine Grace= At 2nd level, a Paladin gains a bonus equal to his or her Charisma modifier (if not negative) on all saving throws.
Lay on Hands heals a friendly target for ( 10 + Paladin level ) x Charisma modifier amount of hit points,
or deals that much damage to an undead target.
Extra Lay on Hands: +1/+2/+3 Lay on Hands use per rest. From the Sacred Defender tree.
With a Paladin level of 2 + 10 times Charisma Modifier you can Lay on Hands for 240 hit points with a Charisma of 50, four times per rest. UMD allows Heal scroll for just enough self healing.
Level 5+
All remaining levels Sorc.
Take whichever Sorcerer Enhancement tree suits your needs. I prefer Fire for Leveling with free SLA
Burning hands, Scorch, and Fireball. Air gives Shocking Grasp, Electric Loop and Lightning Bolt as well as Immunity to most knockdown effects and WINGS!
Eldritch Knight-
Wand and Scroll Mastery +25%/+50%/+75% effectiveness from your wands, scrolls, and other items that cast spells, and +1/+2/+3 to the save DC of your offensive wands.
With PDK gloves, Human Heal amp and W&SM Healing should not be a problem.
Key Spells.
Six pack of
Haste
Rage
Displacement
Stone Skin
Blur
Along with DOT's(no save), Wof, Polar Ray(no save). Spells are also a personal taste.
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Sorty
Level 28 Lawful Good Purple Dragon Knight Male
(1 Fighter \ 2 Paladin \ 17 Sorcerer \ 8 Epic)
Hit Points: 302
Spell Points: 2070
BAB: 11\11\16\21
Fortitude: 24
Reflex: 16
Will: 31
Starting Ending
Abilities Base Stats Base Stats
(32 Point) (Level 1) (Level 28)
Strength 13 15
Dexterity 8 10
Constitution 14 17
Intelligence 13 16
Wisdom 8 10
Charisma 18 30
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 5
+2 Tome of Dexterity used at level 5
+2 Tome of Constitution used at level 5
+2 Tome of Intelligence used at level 5
+2 Tome of Wisdom used at level 5
+2 Tome of Charisma used at level 5
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Charisma used at level 11
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 28)
Balance -1 11
Bluff 4 10
Concentration 3 26
Diplomacy 4 10
Disable Device n/a n/a
Haggle 4 10
Heal -1 0
Hide -1 0
Intimidate 4 10
Jump 5 15
Listen -1 0
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 3
Spellcraft 3 26
Spot -1 0
Swim 1 2
Tumble 0 1
Use Magic Device 6 21
Level 1 (Fighter)
Skill: Concentration (+1)
Skill: Jump (+4)
Skill: Spellcraft (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave
Feat: (Human Bonus) Force of Personality
Feat: (Fighter Bonus) Power Attack
Level 2 (Paladin)
Skill: Concentration (+2)
Skill: Spellcraft (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Favored by Amaunator
Level 3 (Sorcerer)
Skill: Concentration (+2)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+3)
Skill: Use Magic Device (+0.5)
Level 5 (Paladin)
Skill: Concentration (+2)
Skill: Jump (+0.5)
Skill: Spellcraft (+0.5)
Skill: Use Magic Device (+0.5)
Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Quicken Spell
Level 13 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 17 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 18 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Two Handed Fighting
Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Spellcraft (+1)
Level 21 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting