Atremus
03-05-2014, 01:19 PM
Sorry for the non original thread title. Thau just the name of the character.
OK, originally this build was dreamed up for a FVS to be a combo nuker/DC character that would improve upon the low saves versus the 2 Pally splash. I needed a cleric life on my way to completionist and tried out the concept with Cleric rather than FvS. Am very certain once I finish TRing that I will go back to cleric. 3 Level 9 spells is very awesome in todays end game. Energry Drain everything or scroll enervation if not worried about failing a concentration check.
This build was not intended as a EE solo build and is suited to my playstlye of nuke first, instant kill later. A combo playstyle if you will. Now I uderstand that Divine Nuking and DC casting is not optimal in level 28 EE's but I enjoy the class and like playing in a party. Parties are an evil thing in todays DDO for sure but some groups are just awesome and make up for those groups that can't tie a shoe properly.
Thau has the following PL's: 3x Wiz, 3x Sorc, 2 Pally and 1 everything else. Cleric and the Druid are the last classes to TR into/out of prior to completionist. One day after the raids are farmed out I will probably finish TRing... Maybe.
Going by memory, will clean this up later:
Race: PDK
Class: 18 Cleric / 1 Monk / 1 Wiz
Alignment: Lawful Neutral
ED: EA
Twists: Tsunami or Burst, Brace and Magister DC
Monk qualifies you for the Stance Feats, Deflect Arrows or Dodge
Wiz gives you Jump Spell, Extra Feat
18 Cleric is 3 level 9 spells, 18 FvS is only 1 level 9.
PDK gives +2 to Saves
Level Order: Cleric L1-6, Monk L7, Cleric 8-19, Wiz L20
STR: 8
DEX: 12
CON: 14
INT: 12
WIS: 18
CHA: 14
All level ups into Wis.
Feats (in order):
L1: Max and Emp
L3: Quicken
L6: Heighten
L7: Deflect Arrows (Monk Bonus)
L9: Adapt of Forms
L12: PL Wiz
L15: Master of Forms
L18: Grandmaster of Forms
L20: Enlarge (Wiz Bonus)
L21: Emp Heal (for Cacoon but swappable see L24 feat)
L24: SF Evo, Necro or Completionist (would have to drop Emp Heal if you comp to keep SF stuff twistable: Comp at 21 and SF Evo or Necro at 24)
ED1: Guardian Angel
L27: Ruin
ED2: Spell Power force
Around 700-750HP depending on gear and PL (800ish with Yugo)
2600 SP
Saves (ship + GH running): 56/50/70
5% Dodge without the feat or Item (can improve for sure)
56 Wis with +5 Tome and no ED Points invested (can be higher)
60 Wis with store and Yugo Pot burning. (-4 Reflex Save)
My DC's are really lacking at the moment (sub 60 Evo) so I rely on Negative Levels to help clear trash. Once the new raid gear is in hand I will drop a Brace and Cacoon to work in more DC's and hopefully break or reach 60 Evo. Not min maxed, just my build.
Edit: must remain Centered with this build
OK, originally this build was dreamed up for a FVS to be a combo nuker/DC character that would improve upon the low saves versus the 2 Pally splash. I needed a cleric life on my way to completionist and tried out the concept with Cleric rather than FvS. Am very certain once I finish TRing that I will go back to cleric. 3 Level 9 spells is very awesome in todays end game. Energry Drain everything or scroll enervation if not worried about failing a concentration check.
This build was not intended as a EE solo build and is suited to my playstlye of nuke first, instant kill later. A combo playstyle if you will. Now I uderstand that Divine Nuking and DC casting is not optimal in level 28 EE's but I enjoy the class and like playing in a party. Parties are an evil thing in todays DDO for sure but some groups are just awesome and make up for those groups that can't tie a shoe properly.
Thau has the following PL's: 3x Wiz, 3x Sorc, 2 Pally and 1 everything else. Cleric and the Druid are the last classes to TR into/out of prior to completionist. One day after the raids are farmed out I will probably finish TRing... Maybe.
Going by memory, will clean this up later:
Race: PDK
Class: 18 Cleric / 1 Monk / 1 Wiz
Alignment: Lawful Neutral
ED: EA
Twists: Tsunami or Burst, Brace and Magister DC
Monk qualifies you for the Stance Feats, Deflect Arrows or Dodge
Wiz gives you Jump Spell, Extra Feat
18 Cleric is 3 level 9 spells, 18 FvS is only 1 level 9.
PDK gives +2 to Saves
Level Order: Cleric L1-6, Monk L7, Cleric 8-19, Wiz L20
STR: 8
DEX: 12
CON: 14
INT: 12
WIS: 18
CHA: 14
All level ups into Wis.
Feats (in order):
L1: Max and Emp
L3: Quicken
L6: Heighten
L7: Deflect Arrows (Monk Bonus)
L9: Adapt of Forms
L12: PL Wiz
L15: Master of Forms
L18: Grandmaster of Forms
L20: Enlarge (Wiz Bonus)
L21: Emp Heal (for Cacoon but swappable see L24 feat)
L24: SF Evo, Necro or Completionist (would have to drop Emp Heal if you comp to keep SF stuff twistable: Comp at 21 and SF Evo or Necro at 24)
ED1: Guardian Angel
L27: Ruin
ED2: Spell Power force
Around 700-750HP depending on gear and PL (800ish with Yugo)
2600 SP
Saves (ship + GH running): 56/50/70
5% Dodge without the feat or Item (can improve for sure)
56 Wis with +5 Tome and no ED Points invested (can be higher)
60 Wis with store and Yugo Pot burning. (-4 Reflex Save)
My DC's are really lacking at the moment (sub 60 Evo) so I rely on Negative Levels to help clear trash. Once the new raid gear is in hand I will drop a Brace and Cacoon to work in more DC's and hopefully break or reach 60 Evo. Not min maxed, just my build.
Edit: must remain Centered with this build