InTheory
02-25-2014, 04:38 AM
OK so there are several old epic items that still require the seal, the shard, the scroll and the base item. I know the developers are interested in phasing out this old system. So in the spirit of answering the questions never asked by the developers.
Which old epics should be improved, and how would you improve them?
Which old epics are fine/should be left as is?
I want to add that I don't think that the current grind is worth it for the majority of these old epics, it would be nice if they dropped in quest but BtA on acquire so that the lazy gamers would still have to grind them out - although perhaps not as tediously. THE ONE EXCEPTION should be eSoS since this is so ridiculously OP. I think the scroll/shard/seal + base item should still be required for the eSoS. Perhaps put it in it's own category as a Legend Greatsword rather then an Epic Greatsword.
Here are some changes with the Phiarlan Epics that I think would make some of the items more desirable, I guess the reader would have to determine if I succeeded or failed here:
Epic Antique Great Axe: Kept this one the same, I feel its perfect just as it is
Epic +6 Greataxe (2[1d20] base damage): Force Burst, Metalline, Righteous, Colorless augment slot, Red Augment slot
Epic Big Top: I changed UMD to exceptional UMD and added a colorless augment slot
Epic Helm: Otto's Irresistible dance (5) day, Exceptional Use magic device +5, colorless augment, green augment
Epic Brawn's Spirits: I kept this one mostly the same with a slight raise in Incite for the new version
Epic Trinket: Rage, Intimidate +20, Curse of foolishness, Curse of dullness, Incite 15%, Insightful Constitution +2, Green Augment
Epic Brimstone Verge: Added more combustion and lore
Epic Wand: Delayed Blast fireball (instant), Combustion +100, Evocation Focus II, Wand maximizing, Major fire lore
Epic Full Plate of the Ringleader: I changed DR which scales horribly to PRR and added a colorless augment and 1 AB
Epic +6 Heavy Armor (AB:27, MDB: 1, SF:35%): Persuasion, PRR +15 (does not stack with augments), Radiance Guard, Colorless augment, Blue augment
Epic Garos' Malice: Exchanged Greater Incineration for Metalline, and exchanged "Blinding embers" for Radiance....added more base damage.
Epic +6 Shortsword (3[1D6] base damage): Metalline, Flaming Burst, Radiance, Vorpal, Colorless Augment, Red augment
Epic Grim's Bracelet: Added Ram's Might Clicky
Epic Necklace: Ram's Might (2) day (CL:5), Strength +7, Dodge 6%, Green Augment slot
Epic Illusionist Garb: Changed Epic will saves to Epic saves and increased its bonus.
Epic Robe: Prismatic Spray (5) day, Intelligence +7, Epic saves +5, Illusion Focus II, Blue Augment
Epic Kron'zek's Cruelty: Increased base damage and added an additional augment
Epic +6 Scimitar (3[1D6] base damage): Shocking Burst, Maiming, Keen I, Lightening strike, Improved destruction, Red augment, Orange Augment
Epic Mask of Comedy: Increased number of good hope casts, Cha, Devotion, and potency...added a colorless augment slot
Epic Helm: Good Hope (5) day, Charisma 7, Devotion +100, Potency +60, Major Healing lore, Colorless augment, Yellow augment
Epic Mask of Tragedy: Crushing despair replaced with NEB to be more useful, same other bonus's as Mask of Comedy
Epic Helm: Negative Energy Burst (5) day (CL:15), Wisdom +7, Nullification 100, Potency +60, Major Void Lore, Colorless augment, Yellow augment
Epic Noxious Fang: The DC on the scorpion poison needs to be raised to 34 minimum if this thing is going work on epic. Changed Epic fortitude saves to Epic saves and increased the bonus. Also raised the Base Damage
Epic Throwing Dagger (3d4 +9 base damage): Poison, Returning, Epic saves +5, Large scorpion poison, Disintegration, Red Augment
Epic Phiarlan Mirror Cloak: Changed Spell Absorption 5 to Light absorption %, changed colorless to green augment.
Epic Cloak: Enhanced hide +5, Enhanced Move Silently +5, Spell Resistance +30, Greater Light Resistance +30, Light absorption 15%, Blurry, Green augment
Epic Phiarlan Spy Dagger: Slightly Increased base damage, added Enhanced sneak attack
Epic +6 Dagger (3[1d4] base damage): Enhanced sneak attack +6, Acid Burst, Improved Deception, Dusk, Enfeebling, Improved Paralyzing, Red Augment
Epic Ring of Elemental Essence: Changed inherent resist to absorption and increased elemental spell power
Epic Ring: Combustion +100, Glaciation +100, Magnetism +100, Corrosion +100, Fire Absorption 5%, Cold absorption 5%, Electrical absorption 5%, Acid absorption 5%, Green augment
Epic Roderic's Wand: Changed the mechanics a bit....just to make it a little better
Epic Wand: Level 9 Summon Monster (10), (casters choice), Augment Summoning
Epic Shimmering Pendant: dropped "Suggestion" for Exceptional Cha Skills
Epic Necklace: Charisma +7, Exceptional Charisma skills +5, Diplomacy +20, Perform +20, Green Augment
Epic Utility Vest: Left mostly the same, I only raised Dex to +7
Epic +6 Light Armor (AB:13, MDB:16, SF:10%): Disable Device +20, Open Lock +20, Dexterity +7, Greater Nimbleness, Insightful Intelligence +2, Blue Augment
Which old epics should be improved, and how would you improve them?
Which old epics are fine/should be left as is?
I want to add that I don't think that the current grind is worth it for the majority of these old epics, it would be nice if they dropped in quest but BtA on acquire so that the lazy gamers would still have to grind them out - although perhaps not as tediously. THE ONE EXCEPTION should be eSoS since this is so ridiculously OP. I think the scroll/shard/seal + base item should still be required for the eSoS. Perhaps put it in it's own category as a Legend Greatsword rather then an Epic Greatsword.
Here are some changes with the Phiarlan Epics that I think would make some of the items more desirable, I guess the reader would have to determine if I succeeded or failed here:
Epic Antique Great Axe: Kept this one the same, I feel its perfect just as it is
Epic +6 Greataxe (2[1d20] base damage): Force Burst, Metalline, Righteous, Colorless augment slot, Red Augment slot
Epic Big Top: I changed UMD to exceptional UMD and added a colorless augment slot
Epic Helm: Otto's Irresistible dance (5) day, Exceptional Use magic device +5, colorless augment, green augment
Epic Brawn's Spirits: I kept this one mostly the same with a slight raise in Incite for the new version
Epic Trinket: Rage, Intimidate +20, Curse of foolishness, Curse of dullness, Incite 15%, Insightful Constitution +2, Green Augment
Epic Brimstone Verge: Added more combustion and lore
Epic Wand: Delayed Blast fireball (instant), Combustion +100, Evocation Focus II, Wand maximizing, Major fire lore
Epic Full Plate of the Ringleader: I changed DR which scales horribly to PRR and added a colorless augment and 1 AB
Epic +6 Heavy Armor (AB:27, MDB: 1, SF:35%): Persuasion, PRR +15 (does not stack with augments), Radiance Guard, Colorless augment, Blue augment
Epic Garos' Malice: Exchanged Greater Incineration for Metalline, and exchanged "Blinding embers" for Radiance....added more base damage.
Epic +6 Shortsword (3[1D6] base damage): Metalline, Flaming Burst, Radiance, Vorpal, Colorless Augment, Red augment
Epic Grim's Bracelet: Added Ram's Might Clicky
Epic Necklace: Ram's Might (2) day (CL:5), Strength +7, Dodge 6%, Green Augment slot
Epic Illusionist Garb: Changed Epic will saves to Epic saves and increased its bonus.
Epic Robe: Prismatic Spray (5) day, Intelligence +7, Epic saves +5, Illusion Focus II, Blue Augment
Epic Kron'zek's Cruelty: Increased base damage and added an additional augment
Epic +6 Scimitar (3[1D6] base damage): Shocking Burst, Maiming, Keen I, Lightening strike, Improved destruction, Red augment, Orange Augment
Epic Mask of Comedy: Increased number of good hope casts, Cha, Devotion, and potency...added a colorless augment slot
Epic Helm: Good Hope (5) day, Charisma 7, Devotion +100, Potency +60, Major Healing lore, Colorless augment, Yellow augment
Epic Mask of Tragedy: Crushing despair replaced with NEB to be more useful, same other bonus's as Mask of Comedy
Epic Helm: Negative Energy Burst (5) day (CL:15), Wisdom +7, Nullification 100, Potency +60, Major Void Lore, Colorless augment, Yellow augment
Epic Noxious Fang: The DC on the scorpion poison needs to be raised to 34 minimum if this thing is going work on epic. Changed Epic fortitude saves to Epic saves and increased the bonus. Also raised the Base Damage
Epic Throwing Dagger (3d4 +9 base damage): Poison, Returning, Epic saves +5, Large scorpion poison, Disintegration, Red Augment
Epic Phiarlan Mirror Cloak: Changed Spell Absorption 5 to Light absorption %, changed colorless to green augment.
Epic Cloak: Enhanced hide +5, Enhanced Move Silently +5, Spell Resistance +30, Greater Light Resistance +30, Light absorption 15%, Blurry, Green augment
Epic Phiarlan Spy Dagger: Slightly Increased base damage, added Enhanced sneak attack
Epic +6 Dagger (3[1d4] base damage): Enhanced sneak attack +6, Acid Burst, Improved Deception, Dusk, Enfeebling, Improved Paralyzing, Red Augment
Epic Ring of Elemental Essence: Changed inherent resist to absorption and increased elemental spell power
Epic Ring: Combustion +100, Glaciation +100, Magnetism +100, Corrosion +100, Fire Absorption 5%, Cold absorption 5%, Electrical absorption 5%, Acid absorption 5%, Green augment
Epic Roderic's Wand: Changed the mechanics a bit....just to make it a little better
Epic Wand: Level 9 Summon Monster (10), (casters choice), Augment Summoning
Epic Shimmering Pendant: dropped "Suggestion" for Exceptional Cha Skills
Epic Necklace: Charisma +7, Exceptional Charisma skills +5, Diplomacy +20, Perform +20, Green Augment
Epic Utility Vest: Left mostly the same, I only raised Dex to +7
Epic +6 Light Armor (AB:13, MDB:16, SF:10%): Disable Device +20, Open Lock +20, Dexterity +7, Greater Nimbleness, Insightful Intelligence +2, Blue Augment