wahrheit
02-21-2014, 12:31 AM
So I'm finally done with TRing all the classes (at least I will be as soon as I hit 20 on my FvS life, got another 300k xp to go and haven't touched vale yet, woot!). My first Arti life I did a halfling for the guile enhancements, however that was pre-enhancement pass, and I haven't really touched Arti since then.
My main focus is wanting to do ranged damage while backing it up with respectable spell damage (not maxed out spell damage but definitely respectable).
Here's the build I've drawn out in the planner, was wondering if I could get some feedback on it, especially considering I plan on actually sticking with it for at least the semi-long term (I'm a bit over the TR grind for now):
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Inaara Seer - Arti Final
Level 28 True Neutral Human Female
(20 Artificer \ 8 Epic)
Hit Points: 498
Spell Points: 1462
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 19
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 8 15
Dexterity 14 21
Constitution 16 23
Intelligence 18 36
Wisdom 8 15
Charisma 12 19
Tomes Used
+5's used on all stats on previous lives at various points so they will apply when allowed (Levels: 3,7,11,15,19)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 4 27
Bluff 1 15
Concentration 7 40
Diplomacy 1 15
Disable Device 8 48
Haggle 1 38
Heal -1 13
Hide 2 16
Intimidate 1 15
Jump 1 23
Listen -1 13
Move Silently 2 16
Open Lock 6 39
Perform n/a n/a
Repair 4 47
Search 8 48
Spellcraft 8 47
Spot 2 36
Swim -1 13
Tumble 2.5 18
Use Magic Device 5 39
Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Feat: (Human Bonus) Rapid Shot
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Completionist
Level 4 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Augment Summoning
Level 7 (Artificer)
Level 8 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 9 (Artificer)
Feat: (Selected) Precision
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Past Life: Arcane Initiate
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Toughness
Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Insightful Reflexes
Level 19 (Artificer)
Level 20 (Artificer)
Feat: (Artificer Bonus) Spell Focus: Evocation
Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Greater Spell Focus: Evocation
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Intelligence (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Sniper (Rank 1)
Enhancement: Human - Sniper (Rank 2)
Enhancement: Human - Sniper (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)
Don't really have all my gear mapped out but I have a few items left over from some previous lives (wizard, sorc, ton of stuff from rogue/arti lives) that will likely be helpful.
If my math is coming out right my endgame int should be something like 56 or 58 with ship buff (I don't typically use yugo pots):
18 starting
+5 tome
+2 Completionist
+4 Arti Enhancements
+1 Human Enhancement
+3 insightful Int from corruption of nature
+6 shadowdancer
+11 gloves of master illusionist (currently only have EH version that does +10)
+7 levelups
==================
57 int total (56 if using EH version of gloves I currently have) + 2 from Ship buff for 58/59
Assuming I did this right DC on BB/Tact Det should be something like:
16 base DC
+23 (+24 with ship buff)
+1 sorc past life
+3 spell focus/Wiz Past Life Feats
+5 Sage's Locket
+5 Magist Evocation Spec
+2 Draconic Incarnation
==================
55 (56 with ship buff)
Does anyone know if this is high enough to actually land BB/Tact Detonation on mobs in Epic Elite reliably?
Here's the hitpoint breakdown, assuming I did this right (I think I can steal the Human Versatility I enhancement away from Int, assuming I can get a high +Int glove slot than I currently have)
120 base hp
308 con 33 (16 base +2 completionist +5 tome +8 helm +2 insight)
*** 336 con 34 (assuming I can steal Human Int I to go to Human Con I)
25 HD
15 IHD
10 Draconic
30 toughness
50 epic toughness
40 Sup False Life (slotted 'somewhere')
45 GS Mineral II (Unknown Slot)
80 Epic Levels
=============================================
723 unbuffed ==> 751 unbuffed if using Con I from human enhancements
=====Buffs========
28 Ship buff
28 Rage
48 Yugo Pot (I don't really ever use these)
==================
827 self buffed ==> 855 self buffed (with Con I)
For ED's I'll be switching between SD and Shiradi. Shadow Dancer I'll be using for actual hard content mainly for the 25% incorp and evasion; Shiradi for double rainbow and other fun and exciting on ranged % chances.
Twists I'm not sure on yet but based on above I'm look at least at the two from the magistrate/dragconic line to get my DC's up, then it's probably either going to be the Boulder Toss or Cocoon.
I'll have to test survival between cocoon and boulder toss but I think cocoon will likely win over the couple of thousand damage you get from boulder toss every time it comes up. Anybody got any thoughts on this?
My main focus is wanting to do ranged damage while backing it up with respectable spell damage (not maxed out spell damage but definitely respectable).
Here's the build I've drawn out in the planner, was wondering if I could get some feedback on it, especially considering I plan on actually sticking with it for at least the semi-long term (I'm a bit over the TR grind for now):
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Inaara Seer - Arti Final
Level 28 True Neutral Human Female
(20 Artificer \ 8 Epic)
Hit Points: 498
Spell Points: 1462
BAB: 15\15\20\25\25
Fortitude: 12
Reflex: 19
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 8 15
Dexterity 14 21
Constitution 16 23
Intelligence 18 36
Wisdom 8 15
Charisma 12 19
Tomes Used
+5's used on all stats on previous lives at various points so they will apply when allowed (Levels: 3,7,11,15,19)
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 4 27
Bluff 1 15
Concentration 7 40
Diplomacy 1 15
Disable Device 8 48
Haggle 1 38
Heal -1 13
Hide 2 16
Intimidate 1 15
Jump 1 23
Listen -1 13
Move Silently 2 16
Open Lock 6 39
Perform n/a n/a
Repair 4 47
Search 8 48
Spellcraft 8 47
Spot 2 36
Swim -1 13
Tumble 2.5 18
Use Magic Device 5 39
Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Feat: (Human Bonus) Rapid Shot
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Completionist
Level 4 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Augment Summoning
Level 7 (Artificer)
Level 8 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 9 (Artificer)
Feat: (Selected) Precision
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Past Life: Arcane Initiate
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Toughness
Level 16 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Insightful Reflexes
Level 19 (Artificer)
Level 20 (Artificer)
Feat: (Artificer Bonus) Spell Focus: Evocation
Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Greater Spell Focus: Evocation
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force
Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Intelligence (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Sniper (Rank 1)
Enhancement: Human - Sniper (Rank 2)
Enhancement: Human - Sniper (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)
Don't really have all my gear mapped out but I have a few items left over from some previous lives (wizard, sorc, ton of stuff from rogue/arti lives) that will likely be helpful.
If my math is coming out right my endgame int should be something like 56 or 58 with ship buff (I don't typically use yugo pots):
18 starting
+5 tome
+2 Completionist
+4 Arti Enhancements
+1 Human Enhancement
+3 insightful Int from corruption of nature
+6 shadowdancer
+11 gloves of master illusionist (currently only have EH version that does +10)
+7 levelups
==================
57 int total (56 if using EH version of gloves I currently have) + 2 from Ship buff for 58/59
Assuming I did this right DC on BB/Tact Det should be something like:
16 base DC
+23 (+24 with ship buff)
+1 sorc past life
+3 spell focus/Wiz Past Life Feats
+5 Sage's Locket
+5 Magist Evocation Spec
+2 Draconic Incarnation
==================
55 (56 with ship buff)
Does anyone know if this is high enough to actually land BB/Tact Detonation on mobs in Epic Elite reliably?
Here's the hitpoint breakdown, assuming I did this right (I think I can steal the Human Versatility I enhancement away from Int, assuming I can get a high +Int glove slot than I currently have)
120 base hp
308 con 33 (16 base +2 completionist +5 tome +8 helm +2 insight)
*** 336 con 34 (assuming I can steal Human Int I to go to Human Con I)
25 HD
15 IHD
10 Draconic
30 toughness
50 epic toughness
40 Sup False Life (slotted 'somewhere')
45 GS Mineral II (Unknown Slot)
80 Epic Levels
=============================================
723 unbuffed ==> 751 unbuffed if using Con I from human enhancements
=====Buffs========
28 Ship buff
28 Rage
48 Yugo Pot (I don't really ever use these)
==================
827 self buffed ==> 855 self buffed (with Con I)
For ED's I'll be switching between SD and Shiradi. Shadow Dancer I'll be using for actual hard content mainly for the 25% incorp and evasion; Shiradi for double rainbow and other fun and exciting on ranged % chances.
Twists I'm not sure on yet but based on above I'm look at least at the two from the magistrate/dragconic line to get my DC's up, then it's probably either going to be the Boulder Toss or Cocoon.
I'll have to test survival between cocoon and boulder toss but I think cocoon will likely win over the couple of thousand damage you get from boulder toss every time it comes up. Anybody got any thoughts on this?