View Full Version : Update feat descriptions to include info useful in planning a toon's future
ssgcmwatson
02-19-2014, 10:50 AM
Something to help people new to the game:
Many feats are granted automatically to certain classes as they level up, however someone new to the game would probably never know unless they really went hunting for info.
I propose adjusting the pop-up descriptions of feats to include that type of info.
Change this:
https://dl.dropboxusercontent.com/u/571592/feat.jpg
to something more like this:
https://dl.dropboxusercontent.com/u/571592/feat1.jpg
biggin
02-19-2014, 11:13 AM
Great suggestion. Requires very little work for a lot of gain.
Irenae
02-19-2014, 12:47 PM
Wholeheartedly agree, took evasion feat for full plate pally and it's none too useful with all that armor on for some reason that I don't understand. Is there some way it can be useful with all that armor on because if not it's a useless feat.
Satyriasys
02-19-2014, 12:51 PM
Great suggestion.
Qhualor
02-19-2014, 12:56 PM
/signed
count_spicoli
02-19-2014, 12:59 PM
Wholeheartedly agree, took evasion feat for full plate pally and it's none too useful with all that armor on for some reason that I don't understand. Is there some way it can be useful with all that armor on because if not it's a useless feat.
Evasion is based on a toons manuevarability. Someone in full plate while being tough to damage will not be moving about very quickly. Makes perfect sense to me
Irenae
02-19-2014, 01:46 PM
Does not make sense to me, because if someone is proficient with heavy armor they can be just as maneuverable as with no armor at all.
biggin2
02-19-2014, 03:22 PM
Evasion is based on a toons manuevarability. Someone in full plate while being tough to damage will not be moving about very quickly. Makes perfect sense to me
Sometimes things that may make common sense don't always translate into the game. For instance when I see a held mob evade a spell it drives me insane. How could a mob be held in place and not be able to move yet still evade a fireball that explodes destroying every crate in a room? We learn these things over time (like pajamas=evasion) and they make perfect sense looking forward but it's through our understanding of the way the game is designed that they do.
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