View Full Version : Divine Might
Aulldeath
02-15-2014, 02:05 PM
I have 2 levels of Paly into my build, to get the Divine Might, but it shows a -0 on the toggle, and I cannot use it. I have tried putting points into more smite evil, remove disease, turn undead, and it still stays at 0.
How do you get it to at least a 1 to be able to use?
Sorry if this is a noobish question, but I do not know much about palies, always just used them for the cha to saves.
Dandonk
02-15-2014, 02:08 PM
You do not get turn undead until paladin level 4. Turn undead, I believe, is what fuels Divine Might for a paladin.
In order to get Divine Might working on a build like yours, you will have to wait until epic levels and get the Epic Destiny ability "Bane of Undeath" from Sentinel. Or take another two levels of pally, of course.
Aulldeath
02-15-2014, 02:10 PM
Thank you, I can see about twisting in the Bane of Undeath, I may just use a heart and get rid of the paly for cleric or fvs, will see.
Roland_D'Arabel
02-15-2014, 02:11 PM
Taken from the DDO Wiki (http://ddowiki.com/page/Turn_undead):
Paladin Enhancements
The Turn Undead feat can be used as charges for the following paladin enhancements:
Divine Light: Activate this ability to deal light damage to all nearby creature instead of attempting to turn it.
Divine Might: Activate this ability to gain an Insight bonus to Strength equal to your Charisma modifier
Divine Righteousness: Activate this ability to gain +100% threat generation for one minute.
A paladin doesn't gain the turn undead ability until level 4. The only other way to gain charges for divine might as a paladin is through the epic destiny ability Bane of Undeath in the Unyielding Sentinel tree. You need to be an epic character with access to Epic Destinies to do it this way though.
Roland_D'Arabel
02-15-2014, 02:13 PM
Thank you, I can see about twisting in the Bane of Undeath, I may just use a heart and get rid of the paly for cleric or fvs, will see.
It is also possible in between quests to switch to Unyielding Sentinel which will charge your divine might and then switch out to whatever other destiny you want and the charges will not go away. However, once in a quest shrining will not recharge your divine might so however many you start with need to last the whole quest then you can repeat the process in a public area to recharge the ability.
Aulldeath
02-15-2014, 03:15 PM
It is also possible in between quests to switch to Unyielding Sentinel which will charge your divine might and then switch out to whatever other destiny you want and the charges will not go away. However, once in a quest shrining will not recharge your divine might so however many you start with need to last the whole quest then you can repeat the process in a public area to recharge the ability.
I had noticed that, but I could only afford tier 2 of Divine Might, which is 1 minute, and I do not think that 13 minutes of divine might is very good, I will have to experiment a little bit with it, run a few quests, see how many I tend to use up.
Roland_D'Arabel
02-15-2014, 08:21 PM
I had noticed that, but I could only afford tier 2 of Divine Might, which is 1 minute, and I do not think that 13 minutes of divine might is very good, I will have to experiment a little bit with it, run a few quests, see how many I tend to use up.
Without knowing your build here are a couple of suggestions for getting that number higher:
Number of charges are 3 + charisma modifier. If you don't wear a charisma item all the time you could swap one in before switching to Unyielding Sentinel.
There are 3 extra turn undead available in tier one of knight of the chalice.
Endless turning is a tier one Unyielding Sentinel that will give you 3 more extra turns.
If you are human and can spend action points on action surge charisma, using this before switching to Unyielding Sentinel will also boost your charges.
You may already know all of this but if not, I hope something here helps you out.
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