ValidorKanston
02-04-2014, 11:23 PM
Instead of the pure Rogue sneak/assassinate Int-build, I went for the multi-class Rogue Power Attack/Cleave Dex-build.
I have an elf dex-based dual wielding 15 Rogue/3 Monk/2 Fighter build with 18d6 sneak attack (24d6 with Shadowdancer epic destiny), 25% Dodge (29% with Shadowdancer), 25% concealment, 10% incorporeal (25% with Shadowdancer), 502 hit points (826 with equipment and guild buffs), and dex modifier for hit and damage.
Race: Elf because I like them. The -2 CON at creation is not an issue because it’s equalled out by the +2 DEX, which this DEX-build uses, and can be made up with CON ability raises during levelling (i.e., 2 less DEX and 2 more CON). Elf receives +2 bonus on Listen, Search, and Spot checks which a Rogue build also uses.
While Humans receive a bonus feat at Level 1, this build with the Monk and Fighter levels receives 4 bonus feats that more than make up for it. Humans also receive an additional skill point at every level after 1, but being a Rogue with a good INT makes that loss insignificant. Humans also have Improved Recovery, but the cost is too prohibitive for my liking: 12 AP spent to get 20% healing amp, 17 AP to get 30% healing amp. Greater Convalescent Bracers of Parrying make up for it.
Class: Pure Rogue would’ve provided an additional 6d6 sneak attack (2 from levels 17 & 20 and 4 from the Deadly Shadow enhancement), +2 INT (from Deadly Shadow, but not as important for this build), and 2 special abilities.
On the other hand, multiclassing with Monk and Fighter provides 4 bonus feats, 3d6 sneak attack, and additional Dodge and AC bonuses.
Equipment (have some open augment slots because I’m undecided as to what to put there):
Flawless White Dragonscale Robe (+35 Hit Points augment) - doesn’t restrict Dodge %
Greater Convalescent Bracers of Parrying
eE Ring of Shadows (open yellow slot)
eE Backstabber Gloves (Draconic Soul Gem)
Deadly Ring of Accuracy (+8 Attack, +8 Damage, open white and yellow slots)
Health Belt of Dodge (+9 CON and 8% Dodge)
eH Mantle of the Dragonfriend (+2 CHA and Deathward augments)
eE Kardin’s Eye (+7 INT augment)
eH Jorgundal’s Collar (+7 STR augment and open yellow slot)
eH White Dragon Helm +3 CON (+1 Globe of True Imperial Blood augment and open green slot)
eH Inrticate Field Optics: 8 WIS (+2 WIS and +2 Good Luck augments)
Primary Weapons (had been using rapiers as a pure Rogue, but now am going with kukri’s and short swords to stay centered):
2 EMGs or 1 EMG + Celestia
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Neutral Elf
(2 Fighter \ 3 Monk \ 15 Rogue \ 8 Epic)
Hit Points: 502 (826 w/equipment and ship buffs - works great for survivabiity)
BAB: 15\15\20\25\25
Fortitude: 17 (48 w/equipment and buffs)
Reflex: 26 (58 w/enhancements, equipment, buffs, and Shadowdancer epic destiny)
Will: 11 (41 w/equipment and buffs)
Starting Feat/Enhancement With Equipment, Ship Buffs,
Abilities Base Stats Modified Stats And Epic Destiny
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 10 14 24
Dexterity 18 32 48
Constitution 14 23 38
Intelligence 14 18 28
Wisdom 12 16 29
Charisma 8 12 25
TOMES USED
+1 Supreme Tome used at level 2
+2 Supreme Tome used at level 6
+3 Supreme Tome used at level 10
+4 Supreme Tome used at level 14
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
ABILITY RAISE
Level 4: DEX
Level 8: DEX
Level 12: DEX
Level 16: CON
Level 20: CON
Level 24: CON
Level 28: CON
Starting Feat/Enhancement With Equipment, Buffs,
Base Skills Modified Skills And Epic Destiny
Skills (Level 1) (Level 28) (Level 28)
Balance 8 45 65
Bluff 3 27 65
Diplomacy 3 32 67
Disable Device 6 38 63
Haggle -1 9 27
Hide 8 36 76
Jump 0 30 42
Listen 1 14 27
Move Silently 8 36 76
Open Lock 8 42 70
Search 6 38 75 (w/equip swap)
Spot 5 37 76
Tumble n/a 23 38
Use Magic Device 3 32 45
Feats
Level 1 (Rogue): (Selected) Two Weapon Fighting
Level 3 (Rogue): (Selected) Toughness
Level 6 (Rogue): (Selected) Weapon Finesse
Level 9 (Rogue): (Selected) Improved Two Weapon Fighting
Level 10 (Rogue): (Rogue Bonus) Improved Evasion
Level 11 (Fighter): (Fighter Bonus) Power Attack
Level 12 (Fighter): (Selected) Cleave
(Fighter Bonus) Great Cleave
Level 13 (Monk): (Monk Bonus) Dodge
Level 14 (Monk): (Monk Bonus) Mobility
Level 15 (Monk): (Selected) Improved Critical: Piercing Weapons
(Monk Path) Path of Harmonious Balance: Fists of Light
Level 18 (Rogue): (Selected) Greater Two Weapon Fighting
(Rogue Bonus) Opportunist
Level 21 (Epic): (Selected) Epic: Improved Sneak Attack
Level 24 (Epic): (Selected) Epic: Epic Toughness
Level 26 (Epic): (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic): (Selected) Improved Critical: Slashing Weapons
Level 28 (Epic): (Epic Destiny) Epic Destiny: Elusive Target
Enhancements
Elf - Elven Accuracy (Rank 1)
Elf - Elven Dexterity (Rank 1)
Elf - Elven Accuracy (Rank 1)
Elf - Elven Dexterity (Rank 1)
Elf - Elven Accuracy (Rank 1)
Assassin (Rog) - Knife in the Darkness (Rank 1)
Assassin (Rog) - Dagger in the Back (Rank 1)
Assassin (Rog) - Shiv (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 1)
Assassin (Rog) - Stealthy (Rank 1)
Assassin (Rog) - Bleed Them Out (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 2)
Assassin (Rog) - Critical Accuracy (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 3)
Assassin (Rog) - Dexterity (Rank 1)
Assassin (Rog) - Execute (Rank 1)
Assassin (Rog) - Critical Damage (Rank 1, 2, 3)
Assassin (Rog) - Killer (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 4)
Assassin (Rog) - Dexterity (Rank 1)
Assassin (Rog) - Knife Specialization (Rank 1)
Mechanic (Rog) - Arbalester (Rank 1)
Mechanic (Rog) - Mechanics (Rank 1, 2, 3)
Mechanic (Rog) - Awareness (Rank 1)
Mechanic (Rog) - Wand and Scroll Mastery (Rank 1, 2, 3)
Mechanic (Rog) - Dexterity (Rank 1)
Ninja Spy (Mnk) - Ninja Training (Rank 1)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 1)
Ninja Spy (Mnk) - Acrobatic (Rank 1, 2, 3)
Ninja Spy (Mnk) - Subtlety (Rank 1, 2, 3)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 2)
Ninja Spy (Mnk) - Agility (Rank 1, 2, 3)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 3)
Ninja Spy (Mnk) - Dexterity (Rank 1)
Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Kensei (Ftr) - Haste Boost (Rank 1, 2, 3)
Kensei (Ftr) - Agility (Rank 1)
Skill Raises
Level 1 (Rogue)
Balance (+4)
Bluff (+4)
Diplomacy (+4)
Disable Device (+4)
Hide (+4)
Move Silently (+4)
Open Lock (+4)
Search (+4)
Spot (+4)
Use Magic Device (+4)
Level 2 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 3 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 4 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 5 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 6 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 7 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Tumble (+1)
Use Magic Device (+1)
Level 8 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 9 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 10 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 11 (Fighter)
Jump (+5)
Level 12 (Fighter)
Jump (+5)
Level 13 (Monk)
Balance (+2)
Diplomacy (+2)
Spot (+3)
Level 14 (Monk)
Balance (+2)
Diplomacy (+2)
Jump (+1)
Move Silently (+1)
Spot (+1)
Level 15 (Monk)
Balance (+1)
Diplomacy (+1)
Hide (+3)
Move Silently (+2)
Spot (+1)
Level 16 (Rogue)
Balance (+1)
Bluff (+4)
Diplomacy (+1)
Disable Device (+1)
Jump (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 17 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+3)
Jump (+2)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 18 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+4)
Open Lock (+3)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 19 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+1)
Open Lock (+1)
Search (+6)
Spot (+1)
Use Magic Device (+1)
Level 20 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+6)
I have an elf dex-based dual wielding 15 Rogue/3 Monk/2 Fighter build with 18d6 sneak attack (24d6 with Shadowdancer epic destiny), 25% Dodge (29% with Shadowdancer), 25% concealment, 10% incorporeal (25% with Shadowdancer), 502 hit points (826 with equipment and guild buffs), and dex modifier for hit and damage.
Race: Elf because I like them. The -2 CON at creation is not an issue because it’s equalled out by the +2 DEX, which this DEX-build uses, and can be made up with CON ability raises during levelling (i.e., 2 less DEX and 2 more CON). Elf receives +2 bonus on Listen, Search, and Spot checks which a Rogue build also uses.
While Humans receive a bonus feat at Level 1, this build with the Monk and Fighter levels receives 4 bonus feats that more than make up for it. Humans also receive an additional skill point at every level after 1, but being a Rogue with a good INT makes that loss insignificant. Humans also have Improved Recovery, but the cost is too prohibitive for my liking: 12 AP spent to get 20% healing amp, 17 AP to get 30% healing amp. Greater Convalescent Bracers of Parrying make up for it.
Class: Pure Rogue would’ve provided an additional 6d6 sneak attack (2 from levels 17 & 20 and 4 from the Deadly Shadow enhancement), +2 INT (from Deadly Shadow, but not as important for this build), and 2 special abilities.
On the other hand, multiclassing with Monk and Fighter provides 4 bonus feats, 3d6 sneak attack, and additional Dodge and AC bonuses.
Equipment (have some open augment slots because I’m undecided as to what to put there):
Flawless White Dragonscale Robe (+35 Hit Points augment) - doesn’t restrict Dodge %
Greater Convalescent Bracers of Parrying
eE Ring of Shadows (open yellow slot)
eE Backstabber Gloves (Draconic Soul Gem)
Deadly Ring of Accuracy (+8 Attack, +8 Damage, open white and yellow slots)
Health Belt of Dodge (+9 CON and 8% Dodge)
eH Mantle of the Dragonfriend (+2 CHA and Deathward augments)
eE Kardin’s Eye (+7 INT augment)
eH Jorgundal’s Collar (+7 STR augment and open yellow slot)
eH White Dragon Helm +3 CON (+1 Globe of True Imperial Blood augment and open green slot)
eH Inrticate Field Optics: 8 WIS (+2 WIS and +2 Good Luck augments)
Primary Weapons (had been using rapiers as a pure Rogue, but now am going with kukri’s and short swords to stay centered):
2 EMGs or 1 EMG + Celestia
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 28 Lawful Neutral Elf
(2 Fighter \ 3 Monk \ 15 Rogue \ 8 Epic)
Hit Points: 502 (826 w/equipment and ship buffs - works great for survivabiity)
BAB: 15\15\20\25\25
Fortitude: 17 (48 w/equipment and buffs)
Reflex: 26 (58 w/enhancements, equipment, buffs, and Shadowdancer epic destiny)
Will: 11 (41 w/equipment and buffs)
Starting Feat/Enhancement With Equipment, Ship Buffs,
Abilities Base Stats Modified Stats And Epic Destiny
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 10 14 24
Dexterity 18 32 48
Constitution 14 23 38
Intelligence 14 18 28
Wisdom 12 16 29
Charisma 8 12 25
TOMES USED
+1 Supreme Tome used at level 2
+2 Supreme Tome used at level 6
+3 Supreme Tome used at level 10
+4 Supreme Tome used at level 14
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
ABILITY RAISE
Level 4: DEX
Level 8: DEX
Level 12: DEX
Level 16: CON
Level 20: CON
Level 24: CON
Level 28: CON
Starting Feat/Enhancement With Equipment, Buffs,
Base Skills Modified Skills And Epic Destiny
Skills (Level 1) (Level 28) (Level 28)
Balance 8 45 65
Bluff 3 27 65
Diplomacy 3 32 67
Disable Device 6 38 63
Haggle -1 9 27
Hide 8 36 76
Jump 0 30 42
Listen 1 14 27
Move Silently 8 36 76
Open Lock 8 42 70
Search 6 38 75 (w/equip swap)
Spot 5 37 76
Tumble n/a 23 38
Use Magic Device 3 32 45
Feats
Level 1 (Rogue): (Selected) Two Weapon Fighting
Level 3 (Rogue): (Selected) Toughness
Level 6 (Rogue): (Selected) Weapon Finesse
Level 9 (Rogue): (Selected) Improved Two Weapon Fighting
Level 10 (Rogue): (Rogue Bonus) Improved Evasion
Level 11 (Fighter): (Fighter Bonus) Power Attack
Level 12 (Fighter): (Selected) Cleave
(Fighter Bonus) Great Cleave
Level 13 (Monk): (Monk Bonus) Dodge
Level 14 (Monk): (Monk Bonus) Mobility
Level 15 (Monk): (Selected) Improved Critical: Piercing Weapons
(Monk Path) Path of Harmonious Balance: Fists of Light
Level 18 (Rogue): (Selected) Greater Two Weapon Fighting
(Rogue Bonus) Opportunist
Level 21 (Epic): (Selected) Epic: Improved Sneak Attack
Level 24 (Epic): (Selected) Epic: Epic Toughness
Level 26 (Epic): (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic): (Selected) Improved Critical: Slashing Weapons
Level 28 (Epic): (Epic Destiny) Epic Destiny: Elusive Target
Enhancements
Elf - Elven Accuracy (Rank 1)
Elf - Elven Dexterity (Rank 1)
Elf - Elven Accuracy (Rank 1)
Elf - Elven Dexterity (Rank 1)
Elf - Elven Accuracy (Rank 1)
Assassin (Rog) - Knife in the Darkness (Rank 1)
Assassin (Rog) - Dagger in the Back (Rank 1)
Assassin (Rog) - Shiv (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 1)
Assassin (Rog) - Stealthy (Rank 1)
Assassin (Rog) - Bleed Them Out (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 2)
Assassin (Rog) - Critical Accuracy (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 3)
Assassin (Rog) - Dexterity (Rank 1)
Assassin (Rog) - Execute (Rank 1)
Assassin (Rog) - Critical Damage (Rank 1, 2, 3)
Assassin (Rog) - Killer (Rank 1, 2, 3)
Assassin (Rog) - Sneak Attack Training (Tier 4)
Assassin (Rog) - Dexterity (Rank 1)
Assassin (Rog) - Knife Specialization (Rank 1)
Mechanic (Rog) - Arbalester (Rank 1)
Mechanic (Rog) - Mechanics (Rank 1, 2, 3)
Mechanic (Rog) - Awareness (Rank 1)
Mechanic (Rog) - Wand and Scroll Mastery (Rank 1, 2, 3)
Mechanic (Rog) - Dexterity (Rank 1)
Ninja Spy (Mnk) - Ninja Training (Rank 1)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 1)
Ninja Spy (Mnk) - Acrobatic (Rank 1, 2, 3)
Ninja Spy (Mnk) - Subtlety (Rank 1, 2, 3)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 2)
Ninja Spy (Mnk) - Agility (Rank 1, 2, 3)
Ninja Spy (Mnk) - Sneak Attack Training (Tier 3)
Ninja Spy (Mnk) - Dexterity (Rank 1)
Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Kensei (Ftr) - Haste Boost (Rank 1, 2, 3)
Kensei (Ftr) - Agility (Rank 1)
Skill Raises
Level 1 (Rogue)
Balance (+4)
Bluff (+4)
Diplomacy (+4)
Disable Device (+4)
Hide (+4)
Move Silently (+4)
Open Lock (+4)
Search (+4)
Spot (+4)
Use Magic Device (+4)
Level 2 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 3 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 4 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 5 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 6 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 7 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Tumble (+1)
Use Magic Device (+1)
Level 8 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 9 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 10 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+1)
Hide (+1)
Jump (+1)
Move Silently (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 11 (Fighter)
Jump (+5)
Level 12 (Fighter)
Jump (+5)
Level 13 (Monk)
Balance (+2)
Diplomacy (+2)
Spot (+3)
Level 14 (Monk)
Balance (+2)
Diplomacy (+2)
Jump (+1)
Move Silently (+1)
Spot (+1)
Level 15 (Monk)
Balance (+1)
Diplomacy (+1)
Hide (+3)
Move Silently (+2)
Spot (+1)
Level 16 (Rogue)
Balance (+1)
Bluff (+4)
Diplomacy (+1)
Disable Device (+1)
Jump (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 17 (Rogue)
Balance (+1)
Bluff (+1)
Diplomacy (+1)
Disable Device (+3)
Jump (+2)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 18 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+4)
Open Lock (+3)
Search (+1)
Spot (+1)
Use Magic Device (+1)
Level 19 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+1)
Open Lock (+1)
Search (+6)
Spot (+1)
Use Magic Device (+1)
Level 20 (Rogue)
Balance (+1)
Diplomacy (+1)
Disable Device (+1)
Open Lock (+1)
Search (+1)
Spot (+1)
Use Magic Device (+6)