View Full Version : New playable race Eladrin
9rileystep
02-01-2014, 10:42 PM
Here's my idea, notice that for all stats except wisdom there is a playable race that begins with a 10 stat ability score.
Str - Half-orc
Dex - Elf, Drow, Halfling
Con - Warforged, Dwarf
Int - Drow
Wis -
Cha - Drow
My idea is to make Eladrin a playable race ..... similiar in bonus's with the drow ... only instead of having dex, int, and cha give them dex, wis, and cha. Obviously it would have to be a 32 point legend build just like the drow is. I would also recommend giving them SR similiar to the drow, and give them the ability to boost quarterstaff damage maybe even getting their damage or their to-hit out of their wisdom stat if it is higher.
I believe this would provide divine DC casters the ability to be able to keep up with the DC's of arcane. I think it would also make for some more interesting monk builds.
Please for goodness sake's....do not make it an iconic character.
Failedlegend
02-01-2014, 11:52 PM
Drow are limited to 28pts so don't really count...as for Eladrin it's gonna be a NOT signed for me we already have 4 elven races we don't need more
fmalfeas
02-02-2014, 12:07 AM
Why do people keep wanting to play Eladrin? Seriously, they aren't even remotely an appropriate player race. They aren't elves of any sort. They're true Outsiders, that just happen to resemble elves /50% of the time/. The rest of the time, they've changed form into something more dangerous. They are the living incarnations of Chaotic Good. The exact opposite of Baatezu (Devils). This is NOT an appropriate player race!
You want a wisdom race?
Aasimar. +2 wis, +2 cha. They are humans that have a /tiny/ bit of Good Outsider blood in their lineage. Maybe Great, Great, Great, Great, Great, Great, Great, Great grandpa was 'special friends' with an Eladrin or Deva. In tabletop they have the innate ability to cast Daylight once a day, a 5 points of resistance to Electric and Cold, if memory serves. Favored Class = Paladin. +1 level adjustment.
It's a wis race that is actually appropriate. Instead of a kind of Angel.
Icywave
02-02-2014, 12:26 AM
Drow are limited to 28pts so don't really count...as for Eladrin it's gonna be a NOT signed for me we already have 4 elven races we don't need more
Indeed, too many pointy ears roaming Eberron ... :)
9rileystep
02-02-2014, 12:32 AM
Technically Eladrin are "Celestials" only in D&D 4.0 were they considered closely related to elves (but not quite)
Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons (D&D) fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin are instead a race of fey beings, closely akin to elves.
I know that DDO is NOT the same as D&D pen and paper.....if it was I would be demanding that drow be changed to wis and eladrin would be int based....as they both are in D&D 4.0 this is NOT what I am asking for.....I can work with what DDO has already established.....
Make it a favor unlock...we haven't gotten another one of those since Vet status 2. I figure with the new pack(s) coming out we could hit a new favor high and unlock them at the max favor.....
I don't like iconic characters...since you chose both your class/race in a single choice.
Either way I don't really care...what I really want is a race with a starting 10 wisdom stat.....even if it's not Eladrin.....I am completely open to other suggestions. The point of this is to encourage a race with a 10 starting wisdom stat.....
fmalfeas
02-02-2014, 12:38 AM
DDO is based on D&D 3.5, not 4.0. That's why there's no dragonborn, no 'milestones' recharging all your HP and SP, and why fighters don't have 'daily' attacks.
It's also why the Ghale Eladrin out in the Vale turn into glowing orbs of light that blast you with lasers and spam Heal.
9rileystep
02-02-2014, 01:05 AM
DDO is based on D&D 3.5, not 4.0. That's why there's no dragonborn, no 'milestones' recharging all your HP and SP, and why fighters don't have 'daily' attacks.
Did you notice the part where I said "I know DDO is NOT the same as PnP"
Its based (very loosely) on 3.5 but lets be real, there are many inconsistency's between D&D 3.5 and DDO....its enough to the point where one could say they are only following the basic lore from 3.5 the rest is the unique creation we play....don't get me started on missing spells, alignment rule difference's, prestige enhancement options, missing skills, missing feats etc.
Only in the most basic familiarity does DDO resemble D&D 3.5, one thing that I warn new players about that start the game "just because a build works well in PnP, does not mean that it will work well in DDO".
9rileystep
02-02-2014, 02:38 AM
Drow are limited to 28pts so don't really count...
Actually as I said in my previous post Drow are 32 point builds as Legends.....only Drow Champions have 28 points.
Drow Champion = 28 build pts
Drow Hero = 30 build pts
Drow Legend = 32 build pts.
Note: Drow don't get less build points insomuch as they come with some of their points already assigned since they start with three 10 stats (4 more points then any other race). Add the 4 points to any of those numbers and you have the exact same amount of build points as all other races.
Failedlegend
02-02-2014, 08:37 AM
Actually as I said in my previous post Drow are 32 point builds as Legends.....only Drow Champions have 28 points.
Drow Champion = 28 build pts
Drow Hero = 30 build pts
Drow Legend = 32 build pts.
Note: Drow don't get less build points insomuch as they come with some of their points already assigned since they start with three 10 stats (4 more points then any other race). Add the 4 points to any of those numbers and you have the exact same amount of build points as all other races.
and than everyone else has 36pts whats ur point
As for them "actually being 32pt due to extra stat boots" sure that true IF u can find a character that needs High int,cha AND dex...the only one I've ever found was a Arti18/Pali2/Shadowdancer and I'd still rather just go Arti20
Memnir
02-02-2014, 11:07 AM
Go Gnome or go home.
fmalfeas
02-02-2014, 11:10 AM
Int+Cha+Dex? Easy. Drow FvS Warpriest. They don't need 'high' int, per se, but the free points make it easier for them to get the skillpoints they need without cutting into their other stats. And they need the dex because with a favored weapon of Shortsword, they may as well dual wield.
And that's without even trying hard. It's a pure.
9rileystep
02-14-2014, 12:51 AM
and than everyone else has 36pts whats ur point
As for them "actually being 32pt due to extra stat boots" sure that true IF u can find a character that needs High int,cha AND dex...the only one I've ever found was a Arti18/Pali2/Shadowdancer and I'd still rather just go Arti20
You say all others get 36 points but you are over simplifying it.....the fact of the matter is that both Half-Orc and the Warforged start out with two 6-stats which means they actually end up with less points then Humans/Half-elves/Elves/Drow/Dwarves in terms of total points......Drow are realistically viable and make especially great PM's.....and Pale Trappers. (where all those stats help)
Dex - open lock
Cha - UMD
Int - DC's and Disable
Perhaps I am nitpicking and if that's the case I will shut up now. But Drow do count as a race in DDO.....even if they get 4 less assignable stat points. I like the Drow and think they add more flavor to DDO
bennyson
02-14-2014, 04:42 PM
No Eladrin, they are NOT a appropriate Player race in 3.5, they are true Outsiders like Devils.
What most people want to see added to the game are Gnomes and Aasimars, these are appropriate player races.
Go look at the freaking 3.5 version of D&D player races, Eladrin are not apart of that list, they are in 4.0 but not in 3.5.
TGOskar
02-15-2014, 10:51 AM
DDO is based on D&D 3.5, not 4.0. That's why there's no dragonborn,[...]
Minor tidbit: Dragonborn (of Bahamut) exist in 3.5, starting from the Races of the Dragon supplement. Dragonborn blur the line between template and race, as they're people from other races that transmute, in a way, into dragon-like humanoids. They get a bonus to Constitution, some draconic resistances and one of three aspects that grant either a breath weapon, wings, or draconic sight. They lose some of the traits of their former race, but keep others, so it's ripe for optimizers.
Now, since DDO is based on Eberron (and now the Forgotten Realms), it's a bit harder to justify. Eberron has it easy, because Dragonborn could easily be a race of Argonessen (akin to second-world citizens, not on the same standing as dragons but neither to the remaining races), but FR has it a tad harder, because you'd have to dip into 4e because of it (and given the overall dunks, it wouldn't be that far-fetched...)
Eladrin, on the other hand, are a big change. There's already Eladrin in the game: the summoned Ghaele (and the ones you fight) ARE Eladrin, alongside the others yet to appear (Bralani, Coure, Firre; the Shiradi haven't appeared either, but the Shiradi Champion Epic Destiny is based on the "lords of the [celestial] fey"). You may be speaking about the "Gray" Elf, though; when WotC made the transition from 3.x to 4e, they decided that the "lower" elves (Wild, Wood) would be the traditional Elves, whereas the "higher" elves (High, Grey) would be the Eladrin, and make them native to the Feywild they wished to promote so much. The Elf played in D&D is based off the "High" Elf, so if you want something like the Eladrin, you'd have to port over the Gray Elf, which lacks a bonus to Wisdom (it actually sacrifices its bonus to Dexterity towards Intelligence, BTW). Aside from that, Gray Elves are not so different from High Elves, particularly on Eberron where the differences between Elves (not Drow) are mostly cultural; the city-bound Khorvaire elves and the ancestor-worshippers, divided between the more spiritual Valenar warriors and the more magically inclined, physical ancestor-worshipping Aerenal.
A lot has been said about bringing a Wis-focused race, and very few fit the bill: the Aasimar is the one with the strongest claim, followed by the Githzerai (product identity, but since Turbine has the rights for it, they can use them), and then the Buomman. The first would be similar in terms of progression to Drow because of their Level Adjustment; the second doubly so (their Level Adjustment is +2, so they begin as a 3rd level character; most likely an Iconic), and the third is from a very obscure source (Manual of the Planes) and better fitting for another kind of campaign (Planescape!). Trying to force an unusual bonus to a race meant to be basic would be the equivalent of trying to fit a square peg into a round hole; even if you hammer it, it'll be wrong.
Go Gnome or go home.
This man is wise.
cdbd3rd
02-15-2014, 11:08 AM
...
You want a wisdom race?
Aasimar. +2 wis, +2 cha. They are humans that have a /tiny/ bit of Good Outsider blood in their lineage. Maybe Great, Great, Great, Great, Great, Great, Great, Great grandpa was 'special friends' with an Eladrin or Deva. In tabletop they have the innate ability to cast Daylight once a day, a 5 points of resistance to Electric and Cold, if memory serves. Favored Class = Paladin. +1 level adjustment.
It's a wis race that is actually appropriate. Instead of a kind of Angel.
Keeping to the original concept (and possibly contractual binding) of the 3.5 ruleset, I like this as an alternative suggestion to the OP.
But Kobold PCs would still rule. :p
Minor tidbit: Dragonborn (of Bahamut) exist in 3.5, starting from the Races of the Dragon supplement. Dragonborn blur the line between template and race, as they're people from other races that transmute, in a way, into dragon-like humanoids. They get a bonus to Constitution, some draconic resistances and one of three aspects that grant either a breath weapon, wings, or draconic sight. They lose some of the traits of their former race, but keep others, so it's ripe for optimizers.
Now, since DDO is based on Eberron (and now the Forgotten Realms), it's a bit harder to justify. Eberron has it easy, because Dragonborn could easily be a race of Argonessen (akin to second-world citizens, not on the same standing as dragons but neither to the remaining races), but FR has it a tad harder, because you'd have to dip into 4e because of it (and given the overall dunks, it wouldn't be that far-fetched...)
Eladrin, on the other hand, are a big change. There's already Eladrin in the game: the summoned Ghaele (and the ones you fight) ARE Eladrin, alongside the others yet to appear (Bralani, Coure, Firre; the Shiradi haven't appeared either, but the Shiradi Champion Epic Destiny is based on the "lords of the [celestial] fey"). You may be speaking about the "Gray" Elf, though; when WotC made the transition from 3.x to 4e, they decided that the "lower" elves (Wild, Wood) would be the traditional Elves, whereas the "higher" elves (High, Grey) would be the Eladrin, and make them native to the Feywild they wished to promote so much. The Elf played in D&D is based off the "High" Elf, so if you want something like the Eladrin, you'd have to port over the Gray Elf, which lacks a bonus to Wisdom (it actually sacrifices its bonus to Dexterity towards Intelligence, BTW). Aside from that, Gray Elves are not so different from High Elves, particularly on Eberron where the differences between Elves (not Drow) are mostly cultural; the city-bound Khorvaire elves and the ancestor-worshippers, divided between the more spiritual Valenar warriors and the more magically inclined, physical ancestor-worshipping Aerenal.
A lot has been said about bringing a Wis-focused race, and very few fit the bill: the Aasimar is the one with the strongest claim, followed by the Githzerai (product identity, but since Turbine has the rights for it, they can use them), and then the Buomman. The first would be similar in terms of progression to Drow because of their Level Adjustment; the second doubly so (their Level Adjustment is +2, so they begin as a 3rd level character; most likely an Iconic), and the third is from a very obscure source (Manual of the Planes) and better fitting for another kind of campaign (Planescape!). Trying to force an unusual bonus to a race meant to be basic would be the equivalent of trying to fit a square peg into a round hole; even if you hammer it, it'll be wrong.
Actually under 3.5 dragonboring make more since in the realms since under 3.5 they would have been hunted down and killed by the dragons they were shoe horned in under 4E for eberron
avepepix
02-18-2014, 12:51 PM
Dont forget the Tiefling
-Avalon-
02-18-2014, 02:28 PM
They should add 2 races at one time, and probably have some major quest potentials for that update as well:
Aasimar: +2 Wis, +2 Cha
Tiefling: +2 Dex, +2 Int, -2 Cha
Along with several other bonuses/negatives, of course.
Arianka
02-18-2014, 03:17 PM
eladrin are elves that live on some chaotic good plane. that's all.
asimar and thieflings are the way too go.
def. NO to dragonborn.
Teh_Troll
02-18-2014, 03:25 PM
Troll should be the next playable race.
Bonus abilities include infraction absorption and being able to count to potato.
and than everyone else has 36pts whats ur point
As for them "actually being 32pt due to extra stat boots" sure that true IF u can find a character that needs High int,cha AND dex...the only one I've ever found was a Arti18/Pali2/Shadowdancer and I'd still rather just go Arti20
They can still focus on any of the 3 stats they get at 20, and enhance all racially to the point where no other race surpasses. Not sure why this wouldnt count.
I still think kobold would be the money maker w/ emotes from cove.
Feralthyrtiaq
02-18-2014, 04:38 PM
Seriously...
Where's the Psionics? <3'd Psionics from 1.0 to 3.5....
My vote's for a +2 Wis race focused on Psionics...
Don't give a flying elf if it's a Kobold, Gnome, Kalashtar, Gith or Illithid
Psionics....DO EET!
avepepix
02-19-2014, 11:41 AM
Githzerai or Kalashtar, Githyanki they were discuss before and almost no one support it.
At the mechanics, history, or wathever you like, i dont see it very viable, not at the momment, maybe in a future.
I think IF the devs add a race, they add somethink that actually its created. Like the Tieflings, Kobolds or even a Yuan-ti
Irenae
02-19-2014, 12:44 PM
I don't think so, It's not really an appropriate player race although maybe some enemies in a new area could be that race in the future? We do need another race that gets a bonus to wisdom at character creation, but Gnomes are much more suited to that idea.
avepepix
02-19-2014, 12:48 PM
If you want psionics, a new race isnt the way. A psionic its a class not a race
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