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EdwinRophe
01-30-2014, 11:09 AM
Does this look reasonable?


Character Plan by DDO Character Planner Version 04.19.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

MyArti
Level 12 True Neutral Warforged Male
(6 Rogue \ 6 Artificer)
Hit Points: 186
Spell Points: 365
BAB: 8\8\13
Fortitude: 9
Reflex: 14
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 12) (Level 12)
Strength 12 16 16
Dexterity 16 20 20
Constitution 16 20 20
Intelligence 18 25 25
Wisdom 6 10 10
Charisma 6 10 10

Tomes Used
+4 Tome of Strength used at level 1
+4 Tome of Dexterity used at level 1
+4 Tome of Constitution used at level 1
+4 Tome of Intelligence used at level 1
+4 Tome of Wisdom used at level 1
+4 Tome of Charisma used at level 1

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 5 19.5 19.5
Bluff 0 0 0
Concentration 9 20 20
Diplomacy 0 0 0
Disable Device 10 22 23
Haggle 4 15 15
Heal 0 0 0
Hide 5 5 5
Intimidate 0 0 0
Jump 3 13 13
Listen 0 11 11
Move Silently 5 5 5
Open Lock 9 20 20
Perform n/a n/a n/a
Repair 6 7 8
Search 10 22 23
Spellcraft 10 22 22
Spot 4 15 15
Swim n/a n/a n/a
Tumble n/a n/a n/a
Use Magic Device 4 15 16

Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spellcraft (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Augment Summoning
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Wizard
Spell (1): Conjure Bolts
Spell (1): Ablative Armor
Spell (1): Enchant Armor
Spell (1): Shield of Faith
Spell (1): Repair Light Damage
Spell (1): Grease


Level 2 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Enchant Weapons


Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot
Spell (2): Elemental Weapons


Level 4 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (2): Lightning Sphere


Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Reinforce Construct


Level 6 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Spell (3): Flame Turret


Level 7 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Skill: Balance (+3)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1.5)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 9 (Rogue)
Skill: Balance (+8)
Skill: Concentration (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot


Level 10 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1.5)
Skill: Disable Device (+1)
Skill: Listen (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 11 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Listen (+5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Listen (+4)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision

Panzermeyer
01-30-2014, 11:31 AM
Only 12th level does not look reasonable. =)

However but reasonable all depends on what you are looking for want what you want to do with the build.

WilliamBraveheart
01-30-2014, 11:51 AM
I actually have a 14/6 arti/rogue. Very fun toon and intel based with damageto intel from mechanic line and damage to hit from insightful attack spell. also has feat the feat that uses intel for reflex saves.

MartinusWyllt
01-30-2014, 11:57 AM
I'd suggest 1st level as rogue then 8th level (or so) for the 2nd level.

Personally I haven't found augment summon to be superfantastic. Point blank shot earlier is nice, then precise shot and rapid shot.

Quicken I either pass on or push to when I have reconstruct.

EdwinRophe
01-30-2014, 01:37 PM
Thanks for the great feed back. I Will take rogue first lvl i think. i find i solo alot and thought the augment summon mighr help me dog and a hire. will rethink that

Can you tell me if the Cross bow train in the arti battle engineer stacks with the crossbow training in the rogue mechanic enhancement tree?

Panzermeyer
01-30-2014, 01:58 PM
Thanks for the great feed back. I Will take rogue first lvl i think. i find i solo alot and thought the augment summon mighr help me dog and a hire. will rethink that

Rogue at first level will give you more skill points to spend on more skills.

Drop augment summoning. You pet's level will be based on your arti levels. at 12th level with only 6 of arti you dog is only 6th level. Augment summoning is not going to help how quickly your dog dies at that stage. It will only marginally help the durability of your flame turret if you take that at 6th arti.

unbongwah
01-30-2014, 03:45 PM
6 lvls is a lot more than a "splash." The big problem with dropping below arty 15 is you lose lvl 6 spells; not having Reconstruct, Blade Barrier, and/or TacDet on an INT-based arty is a mistake, IMHO. Sure, you can have Insightful Strikes + Targeting Sights, but the to-hit bonus isn't worth the loss of lvl 6 spells. I'd rather do an 18/2 or 16/2/2 split.

Ofc, if you're going, say, rog 13 / arty 7, that's a different build; since you stopped at lvl 12, I'm trying to infer where you're going.

EdwinRophe
01-30-2014, 03:52 PM
Hoping to use it as a base build for completionist and just put 8 lvls into what ever life I need

Panzermeyer
01-30-2014, 06:40 PM
Hoping to use it as a base build for completionist and just put 8 lvls into what ever life I need

Oh you are going that route?

I actually go 8 Arti/4Rogue in that case. This nets you more Arti spells (Flame Turret and Insightful Strikes or Blast Rod), and a bonus feat. All you lose out on is a sneak attack die.

You can do this for any past life except Druid and you will get the past life that you want.

I would still got 1 rog, 6 arti, 1 rog then the rest. This way you get flame turret before most of the necro quests.

Choopak
02-06-2014, 04:20 PM
6 lvls is a lot more than a "splash." ...
Ofc, if you're going, say, rog 13 / arty 7, that's a different build; since you stopped at lvl 12, I'm trying to infer where you're going.

Love the idea, looking for a range rogue (mostly) that will use INT as prime stat.
Rog/ arti sound good... any build idea?