View Full Version : Give new life to raids ...
alvarego
01-22-2014, 11:09 PM
Been noticing like many other posters here that only FoT and CitW raids seem to be gathering enough attention, people talk about XPs and such, personaly the main reason why I run them is for Commendations of Heroism, top equip needs a bunch of those to be in perfect state, CitW weapons, FoT stuff, Flawless dragon armors ... it's an endless stream of commendations of heroism and they're really hard to get.
So how to give life to old raids, give all raids except Tempest Spine and Shroud a chance to drop Commendations of Heroism, Tempest is well some sort of training for raid at mid level and Shroud has its own very complete set of equip, but the rest could really benefit from a chance to get a commendation, it doesn't have to be like a uber chance, just a little, the higher the raid and the higher the difficulty the higher chance (so getting it on Titan would be really rare but on epic LoBs or VoNs would have a chance similar to CitW ones), that at least could give an incentive to people to play again those old raids, is really sad to see noone ever runs a VoD and newcomers cannot enjoy those jewels Tharne's did :D ... or alchemical weapons that was some sort of greensteel evolution and now, how hard is to find a group to play LoB? in Cannith I even see a poor player who offers himself to play the flagging for everyone ready to go to raid, and still doesn't fill it :(
Lastly and related with raiding: why not make Stealer of Souls a raid?, it has a flagging system more complex than most raids and is hard as a raid, why not make it a bit harder and a 12 men task?, I really like this pack but a certain wrong design decisions have made it never be popular, first of all put a fast way back to market, please don't tell me about roleplay because further places have more convenient ways like Gianthold, second the armors are nice (maybe a bit low the armor bonus for the level of it) but the slot machine system for runes is really horrible, why not make give a little choice in the slot machines, you place 3 eldritch and you get a choice between 3 different tempest ... and so on, getting the sovereign rune you really need come become a real hell
Simply too bored of always the same two raids ...
Blackheartox
01-23-2014, 03:03 AM
That is not correct..
People run abbot and von and shroud as well..
Quite regulary as everyone wants a esos, displace clickies and sp regen clickie..
Tsk tsk tsk, dont spread false information here!!!
Forgot to mention tod, many people want that gilvenor now.
And i see every chrono thats up filled pretty fast.
Only raids you could call dead are lob and mastertie/tho people still run those since they give stacking stat bonus that people like having on druids quilering builds/ and titans with addition of hox and vod.
And most commonly citw since we got boxes.
Even tempest is still being run regulary.
Vivanto
01-23-2014, 03:29 AM
So to improve the popularity of dead raids you propose to drop CoHs on them, but make sure that the worst drop rate will be on the least run raids? Seems legit.
IronClan
01-23-2014, 04:06 AM
VON5-6 is easily the most run raid in the game, even if you don't count the heroic LFM's which it has plenty of.
They should do something with Cov's though, something dynamic that encourages players to run the least often run raids. Forget difficulty, drop COV's for players (individually) in end chests in opposite proportion to completions. If you've done no Titans on your present life give the highest bonus to COV's in the end chest and end reward. OTOH if you have done 20 FoT's you get no COV's
Sokól
01-23-2014, 04:13 AM
That is not correct..
People run abbot and von and shroud as well..
Quite regulary as everyone wants a esos, displace clickies and sp regen clickie..
Tsk tsk tsk, dont spread false information here!!!
Forgot to mention tod, many people want that gilvenor now.
And i see every chrono thats up filled pretty fast.
Only raids you could call dead are lob and mastertie/tho people still run those since they give stacking stat bonus that people like having on druids quilering builds/ and titans with addition of hox and vod.
And most commonly citw since we got boxes.
Even tempest is still being run regulary.
Could not have said it better ^^
Last night was raid night in my guild raids run FoT, VoN and Abbot.
The day before I pugged a eh chrono on a level 21 got 80k xp, see DQ often.
But I agree with the OP that adding comms to esp LoB and MA would be good for the game!
alvarego
01-23-2014, 05:14 AM
That is not correct..
People run abbot and von and shroud as well..
Quite regulary as everyone wants a esos, displace clickies and sp regen clickie..
Tsk tsk tsk, dont spread false information here!!!
No food here sorry
Paleus
01-23-2014, 05:15 AM
Only raids you could call dead are lob and mastertie/tho people still run those since they give stacking stat bonus that people like having on druids quilering builds/ and titans with addition of hox and vod.
And most commonly citw since we got boxes.
Strange how the raids people don't seem to be playing are the ones with the need to go through explorer areas to get to the quest, 0 XP/Challenge for players in epic, and loot that is often easily replaced by better or relatively comparable loot a couple levels later. Of course, the clear answer that's been noted is that people just don't like running raids since the game data shows us people aren't running these quests, for some strange reason that is hard to fathom. Other than to say that only a tiny fraction of the player base actually cares for that style of content. Though, maybe I'm just a crazy conspiracy theorist, but I think if Turbine wanted to revitalize the raid scene they should make raids be at end-game levels in challenge and XP/loot rewards (and make a portion of loot rewards non-comparable to loot-gen, aka torc, greensteel). But hey, in the meantime, you've got endless TRing to look forward to so that you can finish that random quest in 5 minutes instead of 7 minutes next life and get better XP and loot than most raids.
alvarego
01-23-2014, 05:26 AM
So to improve the popularity of dead raids you propose to drop CoHs on them, but make sure that the worst drop rate will be on the least run raids? Seems legit.
Is very cheap to critic what other propouse without putting anything in the table, seriously this forum has become instead of a idea sharing place a "my thingie is larger" thing, where the only sport people practice is throw mud one each other, if you don't like the idea put something in the table to make it better or simply don't write, or what would you say that Titan should have double the chance than EE LoB? is soooo cheap to write "you know what word I want to put here but the corrector won't let me and not feeling like fake writting with a $" :mad:
Tevain
01-23-2014, 05:44 AM
Forgot to mention tod, many people want that gilvenor now.
Which tbh I find quite ironic, back when it was endgame loot no one but the diehard AAs wanted it since ranged was in a very bad place, now that ranged is viable and even one of the highest burst DPS options, we have to wear 2 pieces of old outdated crappy loot for a unique set bonus found nowhere else...
Turbines itemisation is, to say it nicely, very very subpar.
Kaisoni
01-23-2014, 05:52 AM
I think adding CoH to the older raids to bring more life to them would work better if there was some time limit as to how often you could get them from the same raid. Either making them only drop once per however long the raid timer is for that raid (meaning you can't just farm them using raid timer bypass'). Or making them only drop once a week or something, so that people will be really pushed to run different raids to get more of them.
However, I don't necessarily think that it'd be good for the game to do that. It'd certainly annoy a lot of the people who just want everything right now now now in the easiest way possible. I also doubt Turbine would be willing to nerf something that they probably make a fair bit of money out of (the raid timer bypass).
Vivanto
01-23-2014, 05:53 AM
Is very cheap to critic what other propouse without putting anything in the table, seriously this forum has become instead of a idea sharing place a "my thingie is larger" thing, where the only sport people practice is throw mud one each other, if you don't like the idea put something in the table to make it better or simply don't write, or what would you say that Titan should have double the chance than EE LoB? is soooo cheap to write "you know what word I want to put here but the corrector won't let me and not feeling like fake writting with a $" :mad:
The reason I didn't add any constructive input is because there are already tons of it, all equally ignored by the dev team. Hell, they don't even give a rats arse about fixing the Titan bug, how do you expect to make it more popular when it's nearly impossible to complete? Yeah, you're getting butthurt from criticism, I get it, doesn't change the fact that your proposal is based on false statements, already proven by several replies.
Here are some common examples on what could be done with the raids:
1) Conversion to epic.
2) Add new loot (like VoD, HoX)
3) Add more xp.
4) Add teleport locations.
5) Add CoH drops.
Yes, I did include your proposal on purpose, because it is a valid one. You did however fk up the details, and that is the only point I disagreed with. If you want to revive dead raids, the least popular one should get the biggest boost, not the other way around. edit: Failing that, I have to question your motives, whether it really is to improve raids, or you just want some easy comm packs.
alvarego
01-23-2014, 06:23 AM
The reason I didn't add any constructive input is because there are already tons of it, all equally ignored by the dev team. Hell, they don't even give a rats arse about fixing the Titan bug, how do you expect to make it more popular when it's nearly impossible to complete? Yeah, you're getting butthurt from criticism, I get it, doesn't change the fact that your proposal is based on false statements, already proven by several replies.
Here are some common examples on what could be done with the raids:
1) Conversion to epic.
2) Add new loot (like VoD, HoX)
3) Add more xp.
4) Add teleport locations.
5) Add CoH drops.
Yes, I did include your proposal on purpose, because it is a valid one. You did however fk up the details, and that is the only point I disagreed with. If you want to revive dead raids, the least popular one should get the biggest boost, not the other way around.
Well, I am not a dev, I agree on most you said about the aparent care of Turbine staff on fixing bugs (I am a developer myself and I can't help but think this is not a dev trouble but rather a business policy, devs are paid and do what they're told to, or they don't get paid, I bet many of them would like to fix a few things ... but they probably also like their jobs)
Anyways, all those common examples are good but from a bussiness point of view only the easiest to develope and most profit promising ones will have a chance with the actual state of game, so 1) has bad looks much more since you'd have to epic the whole pack on it, 2) doesn't look too good too, 3) more exps = less grind = faster life = less XP potions, 4) looks good is easy, 5) also looks good to me, not hard to develope at all and might bring some income because if you were a new player and you would ask someone with experience what to buy would they name Titan? but maybe if you get something more ...
About more or less boost, well is the usual policy that higher the level and diff better the reward, this doesn't mean some very rarely run raids could get an additional boost as an incentive
And yet another idea, since it would to some point be more income of CoH why not make something like old Reaver's items? give old raid items some additional effect spending some CoHs on it? like green slots or some other effects? I think the Reaver's raid rework was a nice idea, how about extending it with the rest?
JOTMON
01-23-2014, 08:42 AM
Commendations would not encourage me to run old raids.
Comm's are the current flavor, but Comms will fall off much like Guild renown when you hit the level 100 ship... or crafting materials once you've capped crafting..
They need to evolve the system to encourage people to want to run all content, not fast track to endgame and get bored.
I suggested once upon a time that DDO bring in a system that allows Raid items to be converted to augments.
Could use Comm's as the catalyst to convert the Raid item into the augment which would add more choices and need for Comm's or some other catalyst unique to each pack.
That would be something that would encourage me to run more old content..
Things like Torc, Greensteel Shards, Litany, Seven Fingered Gloves.... There are lots of things from all the old school raids that would make useful slots.
Add more Slots to new endgame gear..of course it would be nice to get an option to craft slots on gear, but this would probably have to be limited to non-named stuff.
The game does need to add incentives to motivate people to want to run all content all the time, even TR's..
TR'ing players often skip blocks of quests if it is not needed or there is nothing anyone wants when levelling and it is not the final life.
It must be terribly discouraging to the dev's that created great content that no one bothers to run anymore.
shadowowl
01-23-2014, 09:44 AM
tempest spine is a heroic raid no one is going to run it in epic levels unless it has an epic offering. however it is run frequently at it's level if you tr you run that quest around level 12.
vod, hox and twilight forge are the only ones I don't see run on a semi-regular basis.
but I do not think heroic comms is a way to do it and doesn't' make sense they would even be in those raids.
perhaps a special guild renown bonus for completing raids that would certainly gain some attention if it was for example a static chest reward of like 2-3k renown. that would certainly get some attention perhaps not from me since our guild is well over 100 now but certainly by any one in guilds that are not 100 yet. I would have loved that when we were hunting guild renown adding that and increasing decay rate in guild renown would certainly fix the lack of raids without changing the game that much. easy fix. just increase guild renown decay by say 20-30k per day and all you need is 10 guild members to run 1 rate to balance it or 5 to run 2. smaller guilds would have less decay to balance that but that's one idea that I think could work. many players like guild renown I still take it as rewards sometimes even though we have no need for it.
danotmano1998
01-23-2014, 09:51 AM
I would also suggest that dropping a substantial number of commendations of valor would also improve people's desire to run raids.
It would definitely work for me!
/Signed to more raids dropping comms of heroism as well. Please!
Bolo_Grubb
01-23-2014, 10:45 AM
I would like to see more Raids like the Vault of Night.
Vault of night is one of my favorites. Good story arc. The main piece (Von 5) has several things that need to happen requiring a variety of skills. Many of these thing can happen at the same time allowing the party to split up as needed.
I still like the shroud, another good raid that maybe needs a bit of tweaking now to make it more useful at the new higher levels.
Tempest Spine I hate just because of the way the map works in there, but it is a good raid.
I do wish they would make some changes to Hound and VOD. Both are decent raids but a pain to get to. They also need a boost in loot to encourage people to run them
I posted this in the other thread on the same topic, but Ill put it here as well.
Heres a way to make sure all epic raids get run.
1. Have coms drop in all epic raids.
2. Have the loot from all older epic raids become upgrade-able, where the stat(s) can be upgraded to the current level stats. Upgraded loot gets upgraded ML as well. Chronoscope loot +7 stats can upgrade to +8 or +9 and have a ML of 25 or 26 for example. This would make all raid loot relevant again at endgame, and people might even farm 2 sets, one to put on at 20 and one to switch into at 25.
3. High fives all around, as raid LFMs for all epic raids increase.
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