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Wrathharvest
01-16-2014, 02:07 PM
I really like dual-wielding Paladins, especially if they're broadly self-sufficient and useful in a variety of situations (who doesn't?), but I've been convinced Paladins are sub-standard dps. The Noyellowbar build, especially the rogue-splash version, looks terrific and I'll probably build one down the road, but I really want to play another paladin.

So I gave it some thought, and decided the best way to get a Paladin to do good dps was to include as little Paladin as possible (while still keeping it a Paladin). Since I intended to splash Rogue anyway for trapping, I decided that'd be the direction to go to find more dps. Someone in another thread mentioned (Ubongwah, perhaps) the idea of a dagger-wielding Paladin so I decided I'd take the ball and run with it. The current result is: Holycutpurse, an extremely Rogue-y Paladin (7 Paladin/7 Rogue/6 Ranger).

The centerpiece of the plan is for him to pick up Knife Specialization (presumably with Kukris) which, during the 1/3 or so of his attacks for which Divine Sac is up, will give him roughly a 14-20/x4 Crit range. Then he's got solid but not excellent trapping skills, +10d6 SA damage, and good ranged. I'll put the full build below.

A lot of the pieces are together, but I feel like I may be trying to do too much and things aren't as neatly tied together as they should be. Since he only gets CLW, healing will presumably be scroll-driven (which kinda sucks) so does he really need Empowered Healing? If he's going to get Impr Precise Shot and Combat Archer, shouldn't he really put more than 6 points into AA? I'm conflicted. Any input is welcome.


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Holycutpurse
Level 28 Lawful Good Human Male
(7 Paladin \ 7 Rogue \ 6 Ranger \ 8 Epic)
Hit Points: 402
Spell Points: 178
BAB: 18\18\23\28\28
Fortitude: 21
Reflex: 22
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 28
Dexterity 16 21
Constitution 14 18
Intelligence 12 16
Wisdom 8 12
Charisma 14 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Dexterity used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 7 18
Bluff 6 19
Concentration 2 32
Diplomacy 2 16
Disable Device 5 38
Haggle 2 13
Heal -1 33
Hide 7 18
Intimidate 2 13
Jump 3 18
Listen -1 15
Move Silently 7 18
Open Lock 7 40
Perform n/a n/a
Repair 1 12
Search 5 40
Spellcraft 1 12
Spot 3 38
Swim 6 21
Tumble 4 15
Use Magic Device 6 36

Level 1 (Rogue)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack


Level 2 (Paladin)
Feat: (Deity) Follower of the Sovereign Host


Level 3 (Rogue)
Feat: (Selected) Point Blank Shot


Level 4 (Paladin)


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 6 (Ranger)
Feat: (Selected) Great Cleave


Level 7 (Rogue)


Level 8 (Ranger)


Level 9 (Ranger)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Rogue)
Feat: (Selected) Improved Precise Shot


Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 14 (Ranger)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Empower Healing Spell


Level 19 (Rogue)


Level 20 (Rogue)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Awareness (Rank 1)
Enhancement: Human - Awareness (Rank 2)
Enhancement: Human - Awareness (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Nimble Fingers (Rank 1)
Enhancement: Human - Nimble Fingers (Rank 2)
Enhancement: Human - Nimble Fingers (Rank 3)
Enhancement: Human - Skill Mastery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Heroism (Rank 1)
Enhancement: Human - Greater Heroism (Rank 1)
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
Enhancement: Assassin (Rog) - Heartseeker Poison (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 1)
Enhancement: Assassin (Rog) - Shiv (Rank 2)
Enhancement: Assassin (Rog) - Shiv (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 1)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 2)
Enhancement: Assassin (Rog) - Bleed Them Out (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 1)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 2)
Enhancement: Assassin (Rog) - Critical Accuracy (Rank 3)
Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
Enhancement: Assassin (Rog) - Execute (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 1)
Enhancement: Assassin (Rog) - Critical Damage (Rank 2)
Enhancement: Assassin (Rog) - Critical Damage (Rank 3)
Enhancement: Assassin (Rog) - Killer (Rank 1)
Enhancement: Assassin (Rog) - Killer (Rank 2)
Enhancement: Assassin (Rog) - Killer (Rank 3)
Enhancement: Assassin (Rog) - Knife Specialization (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)

Ralmeth
01-16-2014, 03:21 PM
I think you are trying to do too many things. 7 levels of Paladin is not that great IMO. If you want to primarily be a TWF Paladin then you should go with at least 15 levels so you pick up zeal and cure serious wounds. Your lay on hands should be fairly good as well, so your self healing is pretty good. Then add in your splash from there.

unbongwah
01-16-2014, 03:32 PM
My view is if you're not going for at least pal lvl 14 (Zeal), you should stop at lvl 6 or earlier (unless you're doing it for a pally PL). The lvl 2 & 3 pally spells are all pretty blah, as are the lvl 12 core enhs. My dagger pally idea was rog 5 / pal 14 / ftr 1 or rog 5 / pal 15, depending on whether you'd rather have extra feat + extra action boost or 2nd lvl 4 spell (CSW or DW).